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Growth Edit
A fully developed party member.
Through finding new Materia, weapons, armor and accessories, party members can be
made more powerful and versatile. For defeating enemies, the party is
rewarded EXP distributed to members alive, and halved for members not in the party,
which allows the party to level up. AP is also awarded, which levels up the Materia
equipped to the party members.
Each character has their own set of starting stats, which grow when the character levels up,
though there are numerous other ways to boost stats. Stat-upgrading items boost a specific
stat, and though difficult to come by, can be obtained ad infinitum through methods such
as morphing enemies. Stats are further affected by Materia equipped, e.g. some Magic and
Summon Materia will reduce HP and Strength in favor of Magic and MP as a penalty. Some
Materia, such as HP Plus, exist to boost a specific stat. Stats max out at 255, meaning they
cannot counteract reductions in these stats by Materia—unlike HP and MP, which can
reach 9999 or 999 still.
The stat penalties incurred by equipping Materia are negligible, and the stat differences
between party members are often not relevant. The player can thus easily use any party
member for almost any role, and thus choose a preferred party based on their character
and relevance to the current story segment, if they so wish. Due to the Materia system, the
player can customize the party to their liking and give any role to any player charact