Vous êtes sur la page 1sur 52

Maths

A level
Quick reference
JUST L6
Disclaimer: This document is new this year (2017) for the new maths specification 2017. As it is so new it
may contain errors and omissions and may require changes and supplementary information.

1
2
OT: Overarching themes
(OT1.1, OT1.3, OT1.4,
OT2.6)
Key terms (OT1.1) Set notation 1 (OT1.3)
a Constant
Coefficient
e 𝑥 ∈ (𝑎, 𝑏) is the same as 𝑎 < 𝑥 < 𝑏
𝑥 ∈ [𝑎, 𝑏] is the same as 𝑎 ≤ 𝑥 ≤ 𝑏
Expression 𝑥 ∈ [𝑎, 𝑏) is the same as 𝑎 ≤ 𝑥 < 𝑏
Equation 𝑥 ∈ (𝑎, 𝑏] is the same as 𝑎 < 𝑥 ≤ 𝑏
Function
Identity
Index Set notation 2 (OT1.3)
Term f A set of discrete values can be
represented using { } brackets.
Variable
{𝑥1 , 𝑥2 , … , 𝑥𝑛 } means the set with
Identity symbol (≡) elements 𝑥1 , 𝑥2 , … , 𝑥𝑛 .
b 𝒆𝒙𝒑𝒓𝒆𝒔𝒔𝒊𝒐𝒏 𝑨 ≡ 𝒆𝒙𝒑𝒓𝒆𝒔𝒔𝒊𝒐𝒏 𝑩
Expression 𝐴 always equals expression e.g. {1, 2, 3, 5} is the set containing
𝐵 for all values of the variable. elements 1, 2, 3 and 5 [only].

𝒔𝒕𝒂𝒕𝒆𝒎𝒆𝒏𝒕 𝑨 ≡ 𝒔𝒕𝒂𝒕𝒆𝒎𝒆𝒏𝒕 𝑩 Set notation 3 (OT1.3)


Statement 𝐴 and statement 𝐵 mean g {𝑥: … } means ‘the set of all 𝑥 such
that…’
exactly the same thing. We say the
statements are congruent.
Set notation 4 (OT1.3)
Implies symbols h 𝐴 ∩ 𝐵 means the intersection of A and
c  𝒔𝒕𝒂𝒕𝒆𝒎𝒆𝒏𝒕 𝑨 ⟹ 𝒔𝒕𝒂𝒕𝒆𝒎𝒆𝒏𝒕 𝑩
Statement A implies statement B.
B. It is the set of elements in both sets A
and B.
Or to put it another way: if
statement A is true then statement
B will also be true.

 𝒔𝒕𝒂𝒕𝒆𝒎𝒆𝒏𝒕 𝑨 ⟸ 𝒔𝒕𝒂𝒕𝒆𝒎𝒆𝒏𝒕 𝑩
Statement B implies statement A.
Or to put it another way: if 𝐴 ∪ 𝐵 means the union of A and B. It is
statement B is true then statement the set of elements in A or B or both.
A will also be true.

 𝒔𝒕𝒂𝒕𝒆𝒎𝒆𝒏𝒕 𝑨 ⟺ 𝒔𝒕𝒂𝒕𝒆𝒎𝒆𝒏𝒕 𝑩
Statement B is true if and only if
statement A is true. Or to put it
another way: if statement A is true
then statement B will also be true
AND if statement B is true then 𝑛(𝐴) means the number of elements in
statement A will also be true set 𝐴.
𝜙 is the empty set (i.e. the set
More useful symbols containing no elements).
d ∴ means ‘therefore’
∵ means ‘because’
𝜀 is the universal set (i.e. the set
containing every element).

3
Sets of numbers (OT1.3 Sigma and Pi notation
i ℕ – set of natural numbers (counting
numbers) {1, 2, 3, ...}
k Sigma notation for sum
𝑛

ℤ – set of integers {..., -3, -2, -1, 0, 1, 2, ∑ 𝑎𝑖 = 𝑎1 + 𝑎2 + ⋯ + 𝑎𝑛


3, ...} 𝑖=1
ℤ+ – set of positive integers {1, 2, 3, ...}
𝑏
ℤ+0 – set of non-negative integers {0, 1,
2, 3, ...} ∑ 𝑓(𝑟) = 𝑓(𝑎) + 𝑓(𝑎 + 1)
𝑟=𝑎
ℝ – set of real numbers
+ 𝑓(𝑎 + 2) + ⋯
ℂ – set of complex numbers (further
+ 𝑓(𝑏)
maths only) Pi notation for product
ℚ – set of rational numbers (non-
rational numbers are called irrational 𝑛
𝑝 +
numbers) {𝑞 : 𝑝𝜖ℤ, 𝑞𝜖ℤ } ∏ 𝑎𝑖 = 𝑎1 × 𝑎2 × … × 𝑎𝑛
𝑖=1

 means 'belongs to…' 𝑏


 means 'does not belong to…'
∏ 𝑓(𝑟) = 𝑓(𝑎) × 𝑓(𝑎 + 1) × …
⊆ means ‘is a subset of…’
𝑟=𝑎
⊂ means ‘is a proper subset of…’ × 𝑓(𝑏)
𝑝
Rational numbers can be expressed as 𝑞
j where 𝑝 and 𝑞  ℤ and 𝑞 ≠ 0 and 𝑝
and 𝑞 have no common factors. Problem solving cycle: (OT2.6)
l 1. Specify the problem
2. Collect information
3. Process and represent
information
4. Interpret results
5. Decide whether there is a need
to repeat.

4
B: Algebra and functions:
Surds and indices (B1-2)
DEFINITION: What is a surd? (B2) Conjugate (B2)
a A surd is a root that cannot be expressed
as a rational number.
d A pair of numbers such as 5  2 and
5  2 is called a pair of conjugates.
The product of any pair of conjugates is
Surds identities (B2) always a rational number and can be
b a b  ab found quickly using the difference of two
a a squares formula.

b b
Rationalising the denominator (B2)
Simplifying surds
e Multiply the numerator and denominator
c To simplify a surd √𝑛 we need to find the
by the conjugate of the denominator and
simplify.
largest square factor of 𝑛 in order to
rewrite 𝑛 as the product of two factors Index laws (B1)
and then simplify using a surd identity. f 𝑎𝑏 × 𝑎𝑐 = 𝑎𝑏+𝑐
Often several surds can be 𝑎𝑏
added/subtracted together by rewriting = 𝑎𝑏−𝑐
𝑎𝑐
each surd as a multiple of exactly the
1
same surd. This can be done using a surd 𝑎−𝑏 =
identity. 𝑎𝑏
𝑎0 = 1
𝑐
(𝑎𝑏 ) = 𝑎𝑏𝑐
𝑏 𝑐 𝑏
𝑐
𝑎 𝑐 = √𝑎𝑏 = ( √𝑎)
𝑎𝑏 × 𝑐 𝑏 = (𝑎𝑐)𝑏

5
B: Algebra and functions:
Quadratics (B3)
What is a quadratic expression? (B3) How to complete the square (B3)
a A quadratic expression is of the form
𝑎𝑥 2 + 𝑏𝑥 + 𝑐
f Halving and squaring method
The form
where 𝑎, 𝑏 𝑎𝑛𝑑 𝑐 are constants and 𝑥 2 + 𝑘𝑥
𝑎≠0 can be rewritten as
2 2
 k k
What is a quadratic equation? (B3) x    
b A quadratic equation is one that can be
rearranged into the form
 2 2

Equating coefficients method:


2
𝑎𝑥 + 𝑏𝑥 + 𝑐 = 0 Let 𝑎𝑥 2 + 𝑏𝑥 + 𝑐 ≡ 𝑎(𝑥 + 𝑝)2 + 𝑞
Expand the RHS to give:
where 𝑎, 𝑏 𝑎𝑛𝑑 𝑐 are constants and 𝑎𝑥 2 + 𝑏𝑥 + 𝑐 ≡ 𝑎𝑥 2 + 2𝑎𝑝𝑥 + 𝑎𝑝2 + 𝑞
𝑎≠0 Equate coefficients:
𝑏 = 2𝑎𝑝
What is a quadratic function? (B3) 𝑐 = 𝑎𝑝2 + 𝑞
c A quadratic function has the form
𝑦 = 𝑎𝑥 2 + 𝑏𝑥 + 𝑐
Solve these equations simultanueously to
find 𝑝 and 𝑞.
or
𝑓(𝑥) = 𝑎𝑥 2 + 𝑏𝑥 + 𝑐 Solving a quadratic equation (B3)
g All quadratic equations have two
solutions. However, some solutions may
where 𝑎, 𝑏 𝑎𝑛𝑑 𝑐 are constants and
𝑎≠0 not be real and some solutions may be
repeated. The three possibilities are:
Note: In all cases, other letters may be  2 distinct real solutions
used.  1 distinct real solutions
(2 equal repeated solutions)
What does completing the square  0 real solutions
d mean? (B3)
Writing a quadratic expression,
(2 complex solutions)

𝑎𝑥 2 + 𝑏𝑥 + 𝑐, in the form There are 3 methods to find solutions of


quadratic equations:
𝑎(𝑥 + 𝑝)2 + 𝑞  Factorisation
e.g. (2𝑥 + 3)(𝑥 − 2) = 0 has
is called completing the square. solutions 𝑥 = −32 and 𝑥 = 2

 Completing the square


e.g. (𝑥 − 2)2 − 3 = 0 has solutions
Vertex and line of symmetry of a
e quadratic function 𝑥 = √3 + 2 and 𝑥 = −√3 + 2

If  The quadratic formula


2
𝑦 = 𝑎(𝑥 + 𝑝) + 𝑞 (You must memorise this).
The solutions of 𝑎𝑥 2 + 𝑏𝑥 + 𝑐 =
then the vertex of the curve is 0 are given by
(−𝑝, 𝑞) −𝑏 ± √𝑏 2 − 4𝑎𝑐
𝑥=
2𝑎
and the line of symmetry is
𝑥 = −𝑝

6
The discriminant (B3) Difference of two squares (B3)
h The discriminant of
𝑎𝑥 2 + 𝑏𝑥 + 𝑐 = 0
j A difference of two squares can be
quickly factorised
is 𝑥 2 − 𝑦 2 = (𝑥 + 𝑦)(𝑥 − 𝑦)
𝑏 2 – 4𝑎𝑐.

The discriminant tells you information Sketching quadratic functions: (B3)


about the solutions of the quadratic k When sketching a quadratic function
consider:
equation:
 ≥ 0 - Real roots  Which way up the graph is (using a)
 > 0 - Two distinct real roots  𝑥 intercepts (set 𝑦 = 0; then use
 = 0 - Two equal roots (one factorisation)
repeated real roots)  𝑦 intercept (set 𝑥 = 0)
 < 0 - No real roots  The vertex (using completed square
form)
Factorising  Axis of symmetry (always through
i You need to be able to factorise a the vertex)
quadratic for both the case where 𝑎 = 1  (the discriminant to see how many
and the case where 𝑎 ≠ 1. times it crosses the 𝑥-axis)

The standard method is to list the factors Translations of quadratics (B3)


of 𝑎 and the factors of 𝑐 separately and
to find a combination that ‘works’. Hints:
l When considering a translation of a
quadratic, it is helpful to realise that the
1. See if there are any constants vertex will translate by the same vector
that will factor out to begin with. as the whole graph.
2. See if 𝑥 is a factor.
3. Look out for prime numbers as How to translate a quadratic by a
they only have one set of factors. certain vector:
4. look at the signs to help you 1. Find the coordinates of the vertex of
decide what signs need to go in the starting quadratic function (by
the factorisation. completing the square).
2. Determine the coordinates of the
In the case where 𝑎 ≠ 1 you may find vertex after the translation and use
the following method, sometimes called this to write the translated quadratic
decomposition, useful: function in completed square form.
1. Find 𝑎𝑐. Retain the 𝑎 value. (You can then
2. Find factors of 𝑎𝑐 that sum to convert to a different form
give 𝑏. Call these factors 𝑝 and 𝑞. afterwards, if required).
3. Write the quadratic in the form:
𝑎𝑥 2 + 𝑝𝑥 + 𝑞𝑥 + 𝑐 How to determine a translation given a
4. Factorise 𝑎𝑥 2 + 𝑝𝑥 and factorise ‘before’ and ‘after’ quadratic function:
𝑞𝑥 + 𝑐. 1. Find the vertex of the ‘before’
5. Rewrite this result in double function (by completing the square)
brackets form. 2. Find the vertex of the ‘after’ function
(by completing the square)
Note: You may also be able to use a 3. Calculate the vector that will
calculator method to factorise. translate the ‘before’ vertex to the
‘after’ vertex.

Note: This method assumes only a


translation has taken place.

7
B: Algebra and functions:
Simultaneous equations
(B4)
Solving simultaneous equations: Solving simultaneous equations: Hints
a Substitution (B4) c (B4)
Always number your equations and  Before solving simultaneous
explain what you are doing. equations, look at the coefficients:
o If there are fractional or decimal
For two unknowns: coefficients in any equation,
1. Rearrange one of the equations to multiply all terms in the equation
express one unknown in terms of the by a suitable number so that all
other. coefficients are whole numbers.
2. Substitute this in the other equation. o If there is a common factor in all
3. Solve the resulting equation to find the coefficients of an equation, it
one unknown. will usually be easier to divide
4. Substitute back into one of the through by that factor before
original equations and solve to find proceeding.
the other unknown.  Always check the answer works in all
the original equations
This method can be extended to solve for  Always check the answer is possible
more than two unknowns. for the context.

[This is usually the preferred method if Points of intersection (B4, B7)


one equation is linear and one is
quadratic. Rearrange the linear and
d Suppose we have two graphs described
by
substitute into the quadratic.] 𝑓(𝑥, 𝑦) = 0
and
Solving simultaneous equations: 𝑔(𝑥, 𝑦) = 0
b Elimination (B4)
Always number your equations and
and we eliminate 𝑦 from these to form a
function of the form:
explain what you are doing. ℎ(𝑥) = 0

For two unknowns:  Solutions of this equation will


1. Choose the terms you want to provide the points of intersection.
eliminate and multiply/divide the  If there is a solution that is repeated
equations so that the coefficients of (once) then 𝑓(𝑥, 𝑦) = 0 and
these terms match in both equations. 𝑔(𝑥, 𝑦) = 0 touch at this solution
2. Add/Subtract the new equations to point.
eliminate the terms.  If one of 𝑓 or 𝑔 is a straight line and
3. Solve the resulting equation to find ℎ(𝑥) is quadratic and the
one unknown. discriminant of ℎ(𝑥) is zero, then the
4. Substitute back into one of the straight line is a tangent of the other
original equations and solve to find function.
the other unknown.

This method can be extended to solve for


more than two unknowns.

8
B: Algebra and functions:
Inequalities (B5)
Summary of operations on inequalities Special cases (B5)
a (B5) e If 𝑎 > 0, then…
You can…  𝑥 2 ≤ 𝑎2 ⟺ −𝑎 ≤ 𝑥 ≤ 𝑎
 add/ subtract a number to both sides  𝑥 2 ≥ 𝑎2 ⟺ 𝑥 ≤ −𝑎 or 𝑥 ≥ 𝑎
of the inequality.
 multiply/ divide both sides by a Expressing solutions to inequalities (B5)
positive number. f Think carefully about how solutions are
 multiply/ divide both sides by a represented. It is often easiest to do this
negative number provided you through set notation or with the correct
change the direction of the use of ‘and’ or ‘or’.
inequality.
Graphically representing solutions to
Do not apply any other operation to both g inequalities in one variable (B5)
The solutions to inequalities in one
sides (such as square root). Instead,
follow the method in section c. variable can be represented on a number
line and using filled in or hollow circles as
Critical values (B5) appropriate.
b Change the inequality into an equation
and solve. The solutions are called critical 𝑎<𝑥<𝑏
values.
𝑎≤𝑥<𝑏

How to solve an inequality (B5) 𝑎<𝑥≤𝑏


c Before starting, rearrange the inequality
if this will make it easier to solve.
𝑎≤𝑥≤𝑏
1. Find the critical values
2. Draw a graph Graphically representing solutions to
3. Look at the graph and the inequality
sign to decide on the interval of
h inequalities in two variables (B5)
Inequalities in two dimensions can be
values of 𝑥 required to make the represented graphically:
inequality true. 1. Put the inequality into the form
with 𝑦 on the left hand side and a
Solving a quadratic inequality (B5) function of 𝑥 on the right hand side.
d This is a specific case of solving an
inequality so you can use the guidance in
(in general this may not be possible,
but it will be for the questions you
section c. It is nearly always easiest to are required to do).
rearrange the inequality so that zero is 2. Sketch 𝑦 = 𝑓(𝑥)
on one side before you carry out the 3. Look at the inequality and shade in
method. the relevant area.

9
B: Algebra and functions:
Polynomials 1 (B6)
Polynomial (B6) Adding and subtracting fractions (B6)
a A polynomial (of order n) in 𝑥 has the
form
e 𝑎 𝑐 𝑎𝑑 𝑏𝑐 𝑎𝑑 + 𝑏𝑐
+ = + =
𝑏 𝑑 𝑏𝑑 𝑏𝑑 𝑏𝑑
𝑎𝑛 𝑥 𝑛 + 𝑎𝑛−1 𝑥 𝑛−1 + 𝑎𝑛−2 𝑥 𝑛−2 + ⋯ 𝑎 𝑐 𝑎𝑑 𝑏𝑐 𝑎𝑑 − 𝑏𝑐
− = − =
+ 𝑎2 𝑥 2 + 𝑎1 𝑥 + 𝑎0 𝑏 𝑑 𝑏𝑑 𝑏𝑑 𝑏𝑑
Where n is a positive integer and 𝑎𝑛 ≠ 0
Multiplying and dividing fractions (B6)
Example: A polynomial of order 4 in 𝑥 has f 𝑎 𝑐 𝑎𝑐
× =
𝑏 𝑑 𝑏𝑑
the form: 𝑎 𝑐 𝑎 𝑑 𝑎𝑑
𝑎4 𝑥 4 + 𝑎3 𝑥 3 + 𝑎2 𝑥 2 + 𝑎1 𝑥 + 𝑎0 ÷ = × =
𝑏 𝑑 𝑏 𝑐 𝑏𝑐
Where 𝑛 is a positive integer and 𝑎𝑛 ≠ 0
Cancelling fractions (B6)
Note: ‘Order of the polynomial’ and
‘degree of the polynomial’ mean the
g The only rule you need to remember for
cancelling fractions is: You can divide (or
same thing. multiply) the numerator and the
denominator of the fraction by the same
Types of polynomials (B6) expression.
b Linear: A polynomial of order 1
Quadratic: A polynomial of order 2 e.g. 1
Cubic: A polynomial of order 3 15𝑎 1
can be simplified to by dividing
Quartic: A polynomial of order 4 30𝑎𝑏 6𝑏
the numerator and denominator by 5𝑎.
Adding, subtracting and multiplying
c polynomials
You are expected to be able to add,
e.g. 2
(2+𝑎)(1+𝑏)
can be simplified to
1+𝑏
by
𝑐(2+𝑎) 𝑐
subtract and multiply two (or more) dividing the numerator and denominator
polynomials. Division will be covered in by (2 + 𝑎).
Polynomials 2.

Some useful expansions and


d factorisations (B6) Common misconceptions (B6)
Make sure you can do these. The ones
with * next to are worth memorising.
h 1
𝑎+𝑏
1 1
cannot be simplified to 𝑎 + 𝑏 (i.e. the
𝑎(𝑏 + 𝑐) = 𝑎𝑏 + 𝑎𝑐 1 cannot be divided by the 𝑎 and 𝑏
separately).
(𝑎 + 𝑏)(𝑐 + 𝑑) = 𝑎𝑐 + 𝑎𝑑 + 𝑏𝑐 + 𝑏𝑑
(𝑥 + 𝑎)(𝑥 + 𝑏) = 𝑥 2 + (𝑎 + 𝑏)𝑥 + 𝑎𝑏 𝑥 2 +𝑥+1 𝑥+1
cannot be simplified to
𝑥 2 +2 2
(i.e.
(*) 2
the 𝑥 terms do not cancel).
(𝑎 + 𝑏)(𝑎 − 𝑏) = 𝑎2 − 𝑏 2 (*)
If you are not sure if you can do
(𝑎 + 𝑏)2 = 𝑎2 + 2𝑎𝑏 + 𝑏 2 (*)
something, see if it works with some
(𝑎 − 𝑏)2 = 𝑎2 − 2𝑎𝑏 + 𝑏 2 (*) numerical fractions.
(𝑎 + 𝑏)3 = 𝑎3 + 3𝑎2 𝑏 + 3𝑎𝑏 2 + 𝑏 3
(𝑎 − 𝑏)3 = 𝑎3 − 3𝑎2 𝑏 + 3𝑎𝑏 2 − 𝑏 3
𝑎2 + 𝑏 2 cannot be factorised (*)
𝑎3 − 𝑏 3 = (𝑎 − 𝑏)(𝑎2 + 𝑎𝑏 + 𝑏 2 )
𝑎3 + 𝑏 3 = (𝑎 + 𝑏)(𝑎2 − 𝑎𝑏 + 𝑏 2 )

10
B: Algebra and functions:
Polynomials 2 (B6)
Factors and roots (B6) Division terminology (B6)
a A polynomial of degree 𝑛 will have 𝑛
roots and hence 𝑛 linear factors.
c Firstly consider a simple division
calculation.
However, not all the roots will necessarily 36 1
36  5   7   7 remainder 1
be real and some may be repeated. 5 5
Therefore, if we are limited to real
numbers we may not be able to fully 36 is the dividend;
factorise the polynomial into 𝑛 linear 5 is the divisor;
factors. 7 is the quotient;
1 is the remainder.
Note: A linear factor is an expression of
the form 𝑎𝑥 + 𝑏 that divides exactly into This can be written as
the polynomial. 36 = 7 𝑥 5 + 1

Note: A root is a value that makes the


polynomial equal to zero. The same terminology holds when
dividing a polynomial by another
Dividing a polynomial by another
b polynomial
This can be done using long division
polynomial:
( x 2  x  3)  ( x  1) 
x2  x  3
x 1
1
method or a grid method.  x2  ( x  2) remainder - 1
x 1
𝑥 2 + 𝑥 − 3 is the dividend;
x 1 is the divisor;
x  2 is the quotient;
-1 is the remainder.

This can be written as


(𝑥 2 + 𝑥 − 3) = (𝑥 + 2)(𝑥 − 1) − 1

The remainder theorem (not examined)


d  When 𝑓(𝑥) is divided by (𝑥 – 𝑎) the
remainder is 𝑓(𝑎)
 When 𝑓(𝑥) is divided by (𝑎𝑥 – 𝑏) the
remainder is 𝑓(𝑏/𝑎)

One use of the remainder theorem is to


quickly find the remainder without the
need to carry out the long division

The factor theorem (B6)


e  𝑓(𝑎) = 0  (𝑥 – 𝑎) is a factor of
𝑓(𝑥)
 𝑓(𝑏/𝑎) = 0  (𝑎𝑥 – 𝑏) is a factor
of 𝑓(𝑥)
One use of the factor theorem is to find
factors of a polynomial.

11
Factorising a polynomial (using the Sketching polynomials
f factor theorem) (B6)
1. Before applying the factor theorem,
g As a starting point, here’s some things
you could consider. You may also need to
check for any ‘obvious’ factors such draw on other methods if these don’t
as a constant, 𝑥 or a multiple of 𝑥. If provide you with sufficient information.
there is, record it and divide through  Let 𝑥 = 0 in the polynomial to find
by that factor. where it crosses the 𝑦-axis.
2. Put the polynomial expression equal  A polynomial of order 𝑛 will cross the
to 𝑓(𝑥) so that the function notation 𝑥-axis up to 𝑛 times.
can be used.  Let 𝑦 = 0 in the polynomial to find
3. Find one linear factor using the factor where it crosses the 𝑥-axis. It is likely
theorem through a systematic search. that the polynomial will factorise
4. When one factor is found, record it, making it easier to find these 𝑥-
divide the expression by that factor. intercepts but be careful as not
5. Repeat the process (or use quicker factorable does not mean no 𝑥-
methods when down to a quadratic) intercepts.
to find all the factors. Note: A factor this is repeated an
6. Finally write the polynomial as the even number of times tells us that
product of all the factors you have the graph will touch the 𝑥-axis (not
found. cross it) at the point related to that
factor.
Note: If 𝑎𝑛 = 1, all factors will be of the  Consider what happens when you put
form (𝑥 − 𝑎) where 𝑎 must be a factor of a large positive value of 𝑥 into the
𝑎0 . polynomial and what happens when
you put a large negative value of 𝑥 in.
 A polynomial of order 𝑛 will have up
to 𝑛 − 1 stationary points. If it has
less than 𝑛 − 1 stationary points, at
least one of the stationary points is a
point of inflection.

Finding the equation of a polynomial


h from its graph
As a starting point, here’s some things
you could consider. You may also need to
draw on other methods if these don’t
provide you with sufficient information.
 If the polynomial can be written in
factorised from, you may be able to
ascertain the factorised form of the
equation.
Note: if the graph touches the 𝑥-axis
it must have a factor (related to that
point) repeated an even number of
times.
 There may also be a constant factor
that can be found by considering any
point on the graph. It is often easiest
to use the 𝑦-intercept for this.
 If there are 𝑛 stationary points, the
polynomial will be of at least order
𝑛 + 1.

12
Standard graphs (B7)
You need to be able to draw all the
following graphs from memory and be
able to apply transformations to them
to sketch more complicated graphs. Trigonometry graphs
f  𝑦 = sin 𝑥
Linear graphs  𝑦 = cos 𝑥
a  𝑦=𝑥  𝑦 = tan 𝑥
 𝑦 = −𝑥 Remember the asymptotes for the tan
 𝑦=𝑘 graph.
 𝑥=𝑘
Where 𝑘 is a constant.

Polynomial graphs
b  𝑦 = 𝑥2
 𝑦 = 𝑥3
 𝑦 = 𝑥4
Modulus graphs
c
Square root graph
 𝑦 = √𝑥
i  𝑦 = |𝑥|

Reciprocal graph
d  𝑦=𝑥
1

1
 𝑦=
𝑥2

13
B: Algebra and functions:
Functions (B8)
Function (OT1.4) One-one and Many-one functions
a A function consists of 2 parts: c All functions are either one-to-one or
 The rule – this tells you how values many-to-one. Other rule/domain pairs
of the function are calculated. The are not functions.
rule must be such that it produces
only one output for every given A one-to-one function is such that every
input. element of the range of the function
 The domain – this tells you the set corresponds to exactly one element of
of values to which the rule is the domain.
applied (i.e the set of input values) E.g. 𝑦 = 2𝑥 + 1 and 𝑦 = 𝑥 3

A function could be written in a variety A many-to-one function is such that


of forms. For example, we can write any there is at least one element of the range
of the following: 𝑦 = 𝑥 2 or 𝑓(𝑥) = 𝑥 2 that corresponds to more than one
or 𝑓: 𝑥 → 𝑥 2 element of the domain.
E.g. y = x2 and y = sin x.
(We can also write f (3)  9 or
f : 3  9 to mean the function f maps Only one-to-one functions have inverses.
3 onto 9).
Composite functions (B8)
d We can combine two functions together
to form a composite function. From two
Range (OT1.4)
b The range of a function is the complete
set of possible output values. It is
functions 𝑓(𝑥) and 𝑔(𝑥), there are two
composite functions that can be formed
important to realise that the range does 𝑓𝑔(𝑥) and 𝑔𝑓(𝑥). These will usually be
not just depend on the rule; it also different.
depends on the domain. For example,
𝑓𝑔(𝑥) means apply 𝑔 first and then 𝑓.
the range of y  x with domain
2
𝑔𝑓(𝑥) means apply 𝑓 first and then 𝑔.
𝑥 ∈ ℝ is different to the range of
Note: 𝑓 2 (𝑥) = 𝑓𝑓(𝑥) not [𝑓(𝑥)]2
y  x 2 with domain x  2 .
[A graph is often useful for determining We can apply many functions one after
the range.] another. For example:
𝑔ℎ𝑓 2 𝑔3 (𝑥) means apply 𝑔 then 𝑔 then 𝑔
then 𝑓 then 𝑓 then ℎ then g (in that
order).

We always work inside-out (from the


input).

Domain and range of composite


e functions
Given two functions, you need to be able
to find the domain and range of a
composite of these two functions.

14
Inverse function (B8) How to find an inverse function (B8)
f A function that reverses, or ‘undoes’, the
effect of 𝑓 is its inverse and is denote by
h To find an inverse function:
1. Change the 𝑓(𝑥) to a 𝑦.
𝑓 −1 . 2. Replace the 𝑥s with 𝑦s and the 𝑦s
Therefore, f 1 f ( x)  x with 𝑥s.
3. Rearrange to make 𝑦 the subject.
4. Replace the 𝑦 with 𝑓 −1 (𝑥)
Note: 𝑓𝑓 −1 (𝑥) = 𝑥 as well.
Direct and inverse proportion (B7)
An inverse function exists for any one-
one function. If a function is many-one,
i  If A is [directly] proportional to B
then we write 𝐴 ∝ 𝐵 which can be
then an inverse function does not exist. turned into an equation 𝐴 = 𝑘𝐵
where 𝑘 is called the constant of
The domain of 𝑓 −1 (𝑥) is the range of the proportionality. We say A and B are
function 𝑓(𝑥). in direct proportion.
The range of 𝑓 −1 (𝑥) is the domain of  If A is inversely proportional to B
𝑓(𝑥). 1
then we write 𝐴 ∝ 𝐵 which can be
𝑘
turned into an equation 𝐴 = where
𝐵
Drawing an inverse function (B8) k is called the constant of
g Using the same scale on the 𝑥- and 𝑦-
axes, the graphs of a function and its
proportionality. We say A and B are
in inverse proportion.
inverse have reflection symmetry in the
line 𝑦 = 𝑥. Note: 𝐴 and 𝐵 could be any functions.

15
B: Algebra and functions:
The modulus function
The Modulus function Sketching 𝒚 = |𝒇(𝒙)|
a The modulus function is
𝑦 = |𝑥|
b 1. Sketch 𝑦 = 𝑓(𝑥)
2. Reflect any parts of the graph
with negative 𝑦-coordinates in
The modulus of 𝑥 can be thought of as the 𝑥-axis.
the distance 𝑥 is from zero/origin. (Remove the 𝑦 < 0 parts).

Examples: Sketching 𝒚 = 𝒇(|𝒙|)


|−5| = 5
|101| = 101
c 1. Sketch 𝑦 = 𝑓(𝑥) for 𝑥 > 0
2. Reflect this in the 𝑦-axis to sketch
the 𝑥 < 0 part.
For real scalars, the modulus of 𝑥 is the (Retain the 𝑥 > 0 part).
same as the absolute value of 𝑥. The
absolute value of 𝑥 is the numerical value Sketching other functions containing the
of 𝑥 without regard to its sign. d modulus function
If a function does not fit into either of the
For real scalars we can define the special categories 𝑦 = |𝑓(𝑥)| or 𝑦 =
modulus of 𝑥 as: 𝑓(|𝑥|) consider transformations from
−𝑥 𝑥 < 0 𝑦 = |𝑥|.
|𝑥| = {
𝑥 𝑥≥0

𝑦 = |𝑥| is a standard graph you are


expected to sketch from memory.

16
B: Algebra and functions:
Transformations (B9)
Standard graphs (B7) Replacements for transformations in the
a Make sure you can draw all the graphs on
the ‘standard graphs’ sheet from memory
𝒚-direction

Replacement Transformation
Transformations (basics) (B9)
b Translation: This should be described 𝑦 with (𝑦 – 𝑏) 0
Translation  
  3  
b
using a vector e.g. Translation  
 2 
𝑦 with 𝑘𝑏 Stretch parallel to
means a translation 3 units to the left and
2 units up. the 𝑦-axis, scale
factor 𝑘1
Reflection: A reflection is described by
𝑦 with – 𝑦 Reflection in the x-
stating the line of reflection (usually as an
equation). Common reflections are the axis
‘reflection in the 𝑥-axis’ and the
‘reflection in the 𝑦 −axis’. When the function is in the form 𝑦 =
𝑓(𝑥), or can easily be rearranged to that
Stretch: A stretch is described by the form, the replacement method is often
direction it is stretched in and the scale not used for transformations in the 𝑦-
factor. Common stretches are the ‘stretch direction. Instead you can think logically
parallel to the 𝑥-axis’ and the ‘stretch about what is happening to the 𝑦-
parallel to the 𝑦-axis’. You must always coordinates:
give the direction and scale factor. 𝒚 = 𝒇(𝒙) on to… Transformation
𝑦 = 𝑓(𝑥) + 𝑏 0
[There are other transformations (enlargement, rotation, Translation ( )
shear, …) but these are not examinable.] 𝑏
𝑦 = 𝑘𝑓(𝑥) Stretch parallel to
the 𝑦 −axis,
Transformations (B9) stretch scale
c Replacements for transformations in the
𝒙-direction 𝑦 = −𝑓(𝑥)
factor 𝑘.
Reflection in the
Replacement Transformation 𝑥 − 𝑎𝑥𝑖𝑠

𝑥 with (𝑥 − 𝑎) a
Translation  
0  
𝑥 with 𝑘𝑥 Stretch parallel to
the 𝑥-axis, scale
1
factor 𝑘

𝑥 with – 𝑥 Reflection in the 𝑦-


axis

17
Multiple transformations Using transformations to sketch graphs
d Several transformations can be applied in
turn. The order will be important if two
e We can often sketch a complicated
function by first sketching the basic
(or more) transformations are applied in function it is based on and then applying
the same direction. suitable transformations one after the
other until we have sketched the
If you are applying multiple complicated function.
transformations to a function, apply each
of the above rules in the correct order. Odd and even functions definitions (not
f examined)
𝑓(−𝑥) = 𝑓(𝑥)  even
If you are trying to work out what
transformations have been applied to get An even function has a line of symmetry
from one function to another, determine in the 𝑦-axis.
the order in which the rules above have
been applied. 𝑓(−𝑥) = −𝑓(𝑥)  odd
An odd function has rotational symmetry
about the origin of order 2.

18
C: Coordinate geometry:
Straight line (C1)
Pythagoras’ Theorem The general point method (C1)
a (You must memorise this)
A triangle with lengths 𝑎, 𝑏 and 𝑐 is a right
g (You must memorise this)
The general point method gives rise to:
angle triangle with 𝑐 as the hypotenuse ⟺
𝑐2 = 𝑎2 + 𝑏2 The equation of a line through (𝑥1 , 𝑦1 ) with
gradient m is:
Length of a line segment (distance between 𝑦 − 𝑦1 = 𝑚(𝑥 − 𝑥1 )
b 2 points) (C1)
The length of the line segment joining
(𝑥1 , 𝑦1 ) and (𝑥2 , 𝑦2 ) is Forms of equations of straight lines (C1)

( x2  x1 ) 2  ( y2  y1 ) 2 h 𝑦 = 𝑚𝑥 + 𝑐 Gradient, 𝑚;
𝑦-intercept, c
𝑎𝑥 + 𝑏𝑦 +
[using Pythagoras] 𝑐 = 0
𝑦 − 𝑦1 = Gradient, 𝑚;
𝑚(𝑥 − 𝑥1 ) through point (𝑥1 , 𝑦1 )
Midpoint of a line segment (C1) 𝑦 = 𝑘 Line parallel to 𝑥-axis
c The midpoint of a line segment joining
(𝑥1 , 𝑦1 ) and (𝑥2 , 𝑦2 ) is 𝑦 = 0
through (0, 𝑘)
The 𝑥-axis
 x1  x2 y1  y2 
 ,  𝑥 = 𝑘 Line parallel to 𝑦-axis
 2 2  through (𝑘, 0)
𝑥 = 0 The 𝑦 −axis

Gradient of a line (C1)


d Finding the point of intersection of two lines
𝐺𝑟𝑎𝑑𝑖𝑒𝑛𝑡
𝑑𝑖𝑓𝑓𝑒𝑟𝑒𝑛𝑐𝑒 𝑖𝑛 𝑦 − 𝑐𝑜𝑜𝑟𝑑𝑖𝑛𝑎𝑡𝑒𝑠
i (C1)
The intersection of two graphs is the point(s)
=
𝑑𝑖𝑓𝑓𝑒𝑟𝑒𝑛𝑐𝑒 𝑖𝑛 𝑥 − 𝑐𝑜𝑜𝑟𝑑𝑖𝑛𝑎𝑡𝑒𝑠 that are common to both graphs. These
point(s) can be found by solving the
equations of the graphs simultaneously.
Parallel lines (C1)
e The lines 𝑦 = 𝑚1 𝑥 + 𝑐1 and 𝑦 = 𝑚2 𝑥 + 𝑐2
are parallel if 𝑚1 = 𝑚2

Perpendicular lines (C1)


f (You must memorise this)
The lines 𝑦 = 𝑚1 𝑥 + 𝑐1 and 𝑦 = 𝑚2 𝑥 + 𝑐2
are perpendicular if 𝑚1 𝑚2 = −1

19
C: Coordinate geometry:
Circles (C2)
Circumference and area of circle The expanded form (C2)
a (You must memorise these)
Circumference and Area of circle, radius 𝑟
e The expanded equation for a circle
generally takes the form
and diameter 𝑑: 𝑥 2 + 𝑦 2 + 𝑐𝑥 + 𝑑𝑦 + 𝑒 = 0, where
𝐶 = 2𝜋𝑟 = 𝜋𝑑 𝑐, 𝑑 and 𝑒 are numerical values.
𝐴 = 𝜋𝑟 2
The best way to prove that an equation is
Properties of a circle (C2)
b  the angle in a semicircle is always a right
that of a circle is to complete the square for
each variable (𝑥 and 𝑦). This will also give
angle you the centre and radius of the circle.
 A perpendicular line drawn from the
centre to a chord always bisects the Note:
chord; a line that bisects a chord always For an equation to be that of a circle:
passes through the centre of the circle  The 𝑥 2 and 𝑦 2 terms must have the
 If a radius of a circle meets the circle at same coefficient and sign.
𝑃, the tangent to the circle at 𝑃 will be  There are not terms such as 𝑥𝑦.
at right angles to the radius.  The 𝑥 and 𝑦 terms and the constant
term (e above) may be absent (i.e.
Equation of a circle (C2)
c A circle with radius r and centre (0, 0) has
the equation
𝑐, 𝑑 and 𝑒 can be zero)

A circle through 3 points


𝑥2 + 𝑦2 = 𝑟2. f Given any three points not on the same
straight line, one, and only one, circle can
A circle with radius r and centre (𝑎, 𝑏) has be drawn to pass through the three points.
the equation
(𝑥 – 𝑎)2 + (𝑦 – 𝑏)2 = 𝑟 2 Methods:
 Use the fact that ‘a line that bisects a
This is sometimes called the ‘Cartesian chord always passes through the centre
equation’ of a circle. The parametric of the circle’ – so 2 perpendicular
equation of a circle is covered under bisectors of the 2 chords intersect at the
‘Parametric equations’. centre. Then find the centre. Look for
shortcuts such as either chord being
Translation (C2)
d The equation (𝑥 – 𝑎)2 + (𝑦 – 𝑏)2 = 𝑟 2 is
obtained from
horizontal or vertical
OR
 Substitute the three points into the
𝑥 2 + 𝑦 2 = 𝑟 2 by replacing 𝑥 by (𝑥 – 𝑎)
general equation of the line to get three
and 𝑦 by (𝑦 – 𝑏)
simultaneous equations to solve to find
Therefore, the circle
the three unknowns (the center
(𝑥 – 𝑎)2 + (𝑦 – 𝑏)2 = 𝑟 2 is obtained
𝑎 coordinates and the radius). Only use
from 𝑥 2 + 𝑦 2 = 𝑟 2 by a translation [ ] this method if you are sure there is not
𝑏
a more efficient method.

20
Tangents and normals to a circle (C2) Geometrical interpretations (C2)
g To find the equation of the normal to a
circle at the point 𝑃:
h Substituting the equation of a line into the
equation for a circle results in a quadratic
Note that the equation of the normal is the equation (the solutions of which will
same as the equation of the radius. provide points of intersection). The number
Therefore, find the equation of the line of solutions of this equation is related to the
through the centre of the circle and the geometrical situation as follows:
point 𝑃. Two Discriminant Line
distinct >0 intersects
To find the equation of the tangent to a real circle in 2
circle at the point 𝑃: solutions places
Use the fact that the tangent at a point on A Discriminant Line is a
the circumference of a circle is repeated =0 tangent to
perpendicular to the radius of the circle solution circle
through that point. No real Discriminant Line fails to
1. Find the gradient of the radius. i.e the solutions <0 meet circle
gradient of the line joining the centre of
the circle to the point 𝑃.
2. Find the gradient of the tangent (𝑚) by
finding the ‘negative reciprocal’.
3. Use 𝑦 − 𝑦1 = 𝑚(𝑥 − 𝑥1 ) with 𝑥1 and 𝑦1
being the coordinates of 𝑃 to write the
equation of the tangent

21
D: Binomial expansion
(D1)
What is a binomial expansion? (D1) Note:
a A binomial is an expression containing
just two terms such as: 𝑎 + 𝑏
c 𝑛
( ) is exactly the same as 𝑛𝐶𝑟 and these
𝑟
can be used interchangeably.
If we expand something that looks like
(𝑎 + 𝑏)𝑛 we are doing a binomial Some useful nCr values to remember:
expansion. d 𝑛𝐶0 = 1
𝑛𝐶1 = 𝑛
Binomial theorem (D1)
b A special case is… (D1)
𝑛
(𝑎 + 𝑏)𝑛 = 𝑎𝑛 + ( ) 𝑎𝑛−1 𝑏
1
𝑛
e n n
(1  x) n  1    x    x 2  ...  x n
+ ( ) 𝑎𝑛−2 𝑏2 + ⋯ 1  2
2
𝑛 𝑛−𝑟 𝑟
+ ( ) 𝑎 𝑏 + ⋯ + 𝑏𝑛
𝑟 Another special case… (D1)
Where ∈ ℤ+ .
(In formula booklet) f  n n
(1  ax) n  1   ax   a 2 x 2  ...  a n x n
1  2
𝒃𝒓
The general term involving given by:

𝑛
( ) 𝑎𝑛−𝑟 𝑏 𝑟
𝑟
(In formula booklet)

𝑛
The ( ) values are called binomial
𝑟
coefficients. These can be found using
any of the following methods:
 Pascal’s triangle. Use the value in the
nth row and rth column (remember to
count from zero).
 The 𝑛𝐶𝑟 function on a calculator.
𝑛!
 𝑛𝐶𝑟 = 𝑟!(𝑛−𝑟)! (In formula booklet)

Note: 𝑛! = 𝑛(𝑛 − 1)(𝑛 − 2) … 1

22
D: Sequences and series
(D2-6)
𝒏𝒕𝒉 term (D2) Increasing, decreasing, periodic (D2)
a The nth term of a sequence is written as e Increasing
𝑢𝑛 = 𝑓(𝑛)
e.g. 𝑢𝑛 = 2𝑛 + 1 for 3, 5, 7, 9, … 𝑢𝑚 > 𝑢𝑛 for all 𝑚 > 𝑛
(specifically 𝑢𝑛+1 > 𝑢𝑛 for all 𝑛)

 An arithmetic sequence is increasing if


Recurrence relation (D2) 𝑑 > 0.
b The recurrence relation of a sequence is
written as 𝑢𝑛+1 = 𝑓(𝑢𝑛 ) Decreasing
𝑢𝑚 < 𝑢𝑛 for all 𝑚 > 𝑛
To fully describe a sequence the first term (specifically 𝑢𝑛+1 < 𝑢𝑛 for all 𝑛)
must also be given
e.g. 𝑢𝑛+1 = 𝑢𝑛 + 2, 𝑢1 = 3  An arithmetic sequence is decreasing
gives 3, 5, 7, 9, … if 𝑑 < 0.

Arithmetic sequence (progression) (D4)


c There is a constant difference between
terms of an arithmetic sequence.
Periodic
A periodic sequence is a sequence for
which the same terms are repeated over
and over:
In general, the 𝒏𝒕𝒉 term is given by: 𝑢1 , 𝑢2 , … , 𝑢𝑝 , 𝑢1 , 𝑢2 , … , 𝑢𝑝 , …
𝑢𝑛 = 𝑎 + (𝑛 − 1)𝑑 The number 𝑝 of repeated terms is called
Where d is the common difference and a the period.
is the first term. (You must memorise this) We have:
𝑢𝑛+𝑝 = 𝑢𝑛 for all 𝑛.
The recurrence relation is given by:
𝑢𝑛+1 = 𝑢𝑛 + 𝑑; 𝑢1 = 𝑎
Convergent, divergent
Note: An arithmetic sequence will never
converge (unless 𝑑 = 0).
f Convergent
A sequence is convergent if there is a limit
of the sequence
i.e. as 𝑛 → ∞, 𝑢𝑛 → 𝐿 for some value 𝐿.

1
e.g. 𝑢𝑛 = 2 𝑛 converges to zero.

 An arithmetic sequence will never


converge.

Divergent
A sequence is divergent if as 𝑛 → ∞,
𝑢𝑛 → ∞ or −∞.

 An arithmetic sequence is always


divergent.

23
Oscillating (not examined) Sum of integers formula (not examined)
g “sequence goes up and down”
Some oscillating sequences converge and
j
some diverge.
Some oscillating sequences are periodic.

Examples:
 𝑢𝑛 = (−1)𝑛 oscillates. It is also
periodic with period 2. Arithmetic series (D4)
 𝑢𝑛 = 𝑛(−1)𝑛 oscillates. It is also
divergent.
l For an arithmetic progression:
(in formula booklet)
(−1)𝑛
 𝑢𝑛 = 𝑛 oscillates. It is also 𝑛
convergent. 1
𝑆𝑛 = ∑ 𝑢𝑘 = 𝑛(𝑎 + 𝑙)
2
𝑘=1
1
Finding the limit of a sequence. = 𝑛[2𝑎 + (𝑛 − 1)𝑑]
h Let the recurrence relation be defined as
𝑢𝑛+1 = 𝑓(𝑢𝑛 )
2
Where 𝑎 is the first term, 𝑙 is the last term
and 𝑑 is the common difference.
Assuming the sequence converges:
Let 𝑋 = the limit of the sequence. Then as
𝑛 → ∞, 𝑢𝑛 → 𝑋 𝑎𝑛𝑑 𝑢𝑛+1 → 𝑋
Therefore we can find the limit of the
sequence by solving 𝑋 = 𝑓(𝑋) You need to be able to use sequences and
Sigma notation (D3)
n series in modelling (D6)
i 𝑛

∑ 𝑢𝑟 = 𝑢1 + 𝑢2 + 𝑢3 + ⋯ + 𝑢𝑛
𝑟=1

∑ 𝑢𝑟 = 𝑢𝑎 + 𝑢𝑎+1 + 𝑢𝑎+2 + ⋯ + 𝑢𝑏
𝑟=𝑎

24
E: Trigonometry: Mostly
shape and space (E1-3)
Triangle facts Special angles – 30°, 45°, 60° (E3)
a  The largest angle of a triangle is e By labelling up the sides of these two
triangles you can find exact values of
opposite the longest side. The smallest
angle is opposite the shortest side the sine, cosine and tangent of 30°,
 There can only be one obtuse angle in a 45° and 60°.
triangle. If there is one it will be
opposite the longest side.
 The sum of the lengths of any two sides
of a triangle must exceed the length of
the third side.

You need to also be able to do this


Degrees process in radians.
b Degrees are a unit for measuring angles/
One degree is the angle subtended [at the
Unit circle definition of sine and cosine (E1,
centre of the circle] by an arc equal to one
360th of the circumference of a circle. f E3)
1 full turn = 360°
The ° symbol is used to denote degrees. (𝑐𝑜𝑠 𝜃, 𝑠𝑖𝑛 𝜃)
Always use this symbol after a degrees
measure to be clear.
θ

Radians
c Radians are a unit for measuring angles.
One radian is equal to the angle subtended
[at the centre of a circle] by an arc equal in
length ot the radius.
1 full turn = 2𝜋 radians. 𝑐𝑜𝑠 𝜃 = 𝑥 – 𝑐𝑜𝑜𝑟𝑑𝑖𝑛𝑎𝑡𝑒
1 radian ≈ 57.3° 𝑠𝑖𝑛 𝜃 = 𝑦 – 𝑐𝑜𝑜𝑟𝑑𝑖𝑛𝑎𝑡𝑒
𝑦−𝑐𝑜𝑜𝑟𝑑𝑖𝑛𝑎𝑡𝑒
There are symbols available to denote 𝑡𝑎𝑛 𝜃 = 𝑥−𝑐𝑜𝑜𝑟𝑑𝑖𝑛𝑎𝑡𝑒
radians but are generally not used. If no
unit is indicated, it’s radians. If you want to
be clear in your mathematics, write radians The sine rule (E1)
after a radian measure. e (You must memorise this)
For any triangle ABC
a b c
For a right angled triangle: (E1, E3)  
d sin 𝜃 =
𝑜𝑝𝑝
ℎ𝑦𝑝
sin A sin B sin C

𝑎𝑑𝑗 Be aware that sometimes there will be two


cos 𝜃 = solutions between 0 and 180 when solving
ℎ𝑦𝑝
𝑜𝑝𝑝 for an angle. Using information about the
tan 𝜃 = triangle, you may be able to eliminate one
𝑎𝑑𝑗
of them. If both angles are possible for the
triangle, we have the ambiguous case.

25
The cosine rule (E1) Volume of a prism
g (You must memorise this)
For any triangle ABC:
j (You must memorise this)
𝑉𝑜𝑙𝑢𝑚𝑒 𝑜𝑓 𝑝𝑟𝑖𝑠𝑚
a 2  b 2  c 2  2bc cos A = 𝑎𝑟𝑒𝑎 𝑜𝑓 𝑐𝑟𝑜𝑠𝑠 𝑠𝑒𝑐𝑡𝑖𝑜𝑛
× 𝑙𝑒𝑛𝑔𝑡ℎ

Area of a triangle (E1) Arc length and area of sector


h (You must memorise this) k (You must memorise these)
For a circle of radius 𝑟, where an angle at
For any triangle ABC:
1 the centre of 𝜃 radians subtends an arc of
area  ab sin C length 𝑠 and encloses associated sector of
2
area 𝑎:
𝑠 = 𝑟𝜃
Area of a trapezium 1
𝑎 = 𝑟2𝜃
i (You must memorise this)
1
2
𝑎𝑟𝑒𝑎 = 2 (𝑎 + 𝑏)ℎ
where 𝑎 and 𝑏 are the lengths of the
parallel sides and ℎ is their perpendicular
separation.

26
E: Trigonometry: Identities
and approximations
(E2, 4, 5, 6, 8)
Tan identity (E5) You need to be able to construct proofs
a sin 𝜃
d involving trigonometric functions and
identities. (E8)
tan 𝜃 = cos 𝜃

(Follows from the definition of sine, cosine


and tangent)

Pyrthagorean Trigonometric identities


c (E5)
(You must memorise these)
sin2 𝑥 + cos 2 𝑥 = 1

27
E: Trigonometry: Summary
of the trig functions (E4)
You need to be able to draw all the 𝒕𝒂𝒏 𝒙
following functions. c Domain:
𝜋
𝑥 ∈ ℝ, 𝑥 ≠ 𝑛𝜋 + (𝑛 ∈ ℤ)
𝑠𝒊𝒏 𝒙 2
a Domain:
𝑥∈ℝ
Range:
tan 𝑥 ∈ ℝ
Asymptotes:
Range: 𝜋
−1 ≤ 𝑠𝑖𝑛 𝑥 ≤ 1 𝑥 = 𝑛𝜋 + (𝑛 ∈ ℤ)
2
Lines of symmetry: Lines of symmetry:
𝜋
𝑥 = 𝑛𝜋 + (𝑛 ∈ ℤ) There are no lines of symmetry but it does
2 have rotational symmetry of order 2 about
Period:
the points (𝑛𝜋, 0) (𝑛 ∈ ℤ)
2𝜋

𝒄𝒐𝒔 𝒙 Period:
b Domain:
𝑥∈ℝ
𝜋

You also need to be able write the


Range:
domain and range for 𝒔𝒊𝒏 𝒙, 𝒄𝒐𝒔 𝒙 and
−1 ≤ 𝑐𝑜𝑠 𝑥 ≤ 1
Lines of symmetry: 𝒕𝒂𝒏 𝒙 in set notation.
𝑥 = 𝑛𝜋 (𝑛 ∈ ℤ)
Period:
2𝜋

28
E: Trigonometry: Solving
equations (E5,6,8)
Inverses (E4, E7) Solving a trig inequality
a 𝐼𝑓 𝑦 = 𝑠𝑖𝑛 𝜃 𝑡ℎ𝑒𝑛 𝜃 = sin−1 𝑦
𝐼𝑓 𝑦 = 𝑐𝑜𝑠 𝜃 𝑡ℎ𝑒𝑛 𝜃 = cos −1 𝑦
d In order to solve a trig inequality follow the
usual steps for solving any (remotely
𝐼𝑓 𝑦 = 𝑡𝑎𝑛 𝜃 𝑡ℎ𝑒𝑛 𝜃 = tan−1 𝑦 complicated) inequality. i.e. find critical
values and draw a graph.
Principal value.
b There are an infinite number of solutions to
𝑠𝑖𝑛 𝑥 = 𝑐 (for example) where c is a You need to be able to solve trigonometric
constant. However, sin−1 𝑐 will only yield
one solution and it is up to you to find the
e equations in a given interval, including
quadratic equations in sin, cos and tan and
other solutions. This one value is called the equations involving multiples of the
principal value. This is the solution your unknown angle. (E7)
calculator will give. The principal values are
within the following intervals: Hints:
 Use trigonometric identities to get the
  equation in terms of just one
  sin 1 x 
2 2 trigonometric function.
0  cos 1
x 
 Use a substitution to make the algebra
 1 
  tan x easier. If you do make a substitution,
2 2
remember to change the interval over
which you’re solving. Also, remember
Solving a simple trig equation to change back to the original variable
c Such as sin 𝑥 =
1
3
0 < 𝑥 < 360° when giving your final answers.
1. Find the principal value by finding  Make sure you give all the solutions in
1 the required interval.
sin−1 .
3
2. Draw a graph showing 𝑦 = sin 𝑥
1
You also need to be able to solve equations
and 𝑦 = 3 on the same axes for the involving reciprocal trig functions. The hints
interval given. above apply for those as well.
3. Using the periodicity and symmetry
of the trig graph in combination You need to be able to use trigonometric
with the principal value to find the
other solutions in the required
f functions to solve problems in context,
including problems involving vectors,
interval. kinematics and forces. (E9)

29
G: Differentiation:
Fundamentals (G1)
Gradient (G1) First and second derivatives (G1)
a The gradient of a function at a point is
defined as the gradient of the tangent
e Let y  f (x)

to the curve of the function at that The first derivative (the gradient
point. function) is written as
𝑑𝑦
or 𝑦 ′ or 𝑓′(𝑥)
The gradient function (G1) 𝑑𝑥
b The ‘derived function’ or ‘the
derivative’ or ‘the gradient function’ is The second derivative (the gradient of
a functions that describes the gradient the gradient function or the ‘rate of
at each point on a curve. change of the gradient’) is written as:
𝑑2 𝑦
𝑑𝑥 2
or 𝑦 ′′ or 𝑓′′(𝑥)
𝑑𝑦
The notation is often used for this.
𝑑𝑥
𝑑𝑦
Therefore, we say that is the
𝑑𝑥 Another derivative notation (primarily
gradient function. f used in mechanics)
𝑥̇ means the derivative of 𝑥 with
The process of finding the derived respect to 𝑡 (usually time).
function is called differentiation.
𝑥̈ means the second derivative of 𝑥
with respect to 𝑡 (usually time).
Drawing the gradient function (G1)
c Given a drawing of a function, you can Gradient of tangent as a limit (G1)
𝑑𝑦
sketch the gradient function 𝑑𝑥 without g The gradient of the tangent to a curve
at 𝑃 is the limit of the gradient of a
needing to know the equation of the
function. To do this it can be helpful to chord joining 𝑃 and 𝑄 as 𝑄 tends
follow this method: towards 𝑃.
1. Look at where the stationary points
are - the gradient is zero.
Differentiation from first principles
2. Look at where the curve is
increasing - the gradient is positive. h (G1)
To find a derivative of 𝑓(𝑥) from first
3. Look at where the curve is
decreasing - the gradient is principles, use the following formula:
negative. 𝑓(𝑥 + ℎ) − 𝑓(𝑥)
𝑓 ′ (𝑥) = lim
ℎ→0 ℎ
Lagrange’s notation (G1)
d [Joseph-Louis Lagrange (1736-1813)
born in Paris]
You need to be able to apply this
where 𝑓(𝑥) is:
dy  𝑥 𝑛 (where 𝑛 is a small integer)
When 𝑦 = 𝑓(𝑥) instead of writing  𝑠𝑖𝑛 𝑥
dx
we can write 𝑦 ′ or 𝑓 ′ instead (much  𝑐𝑜𝑠 𝑥
shorter).

30
Derivative as a rate of change (G1)
i 𝑑𝑎
can be understood to be the rate at
𝑑𝑏
which 𝑎 changes with respect to 𝑏.

𝑑𝑎
If we find 𝑑𝑏 when 𝑏 = 𝑏1 , we have the
rate at which 𝑎 is changing with 𝑏 at
𝑏 = 𝑏1 . The rate of change is likely to
be different for different values of 𝑏.

31
G: Differentiation:
Applications of
differentiation (G1, 3)
Increasing and decreasing points (G3) Maximum and minimum problems
a f (G3)
 𝑓 ′ (𝑎) > 0 ⟺ f is increasing at To tackle a problem it is helpful to
𝑥 = 𝑎. consider these steps:
 𝑓′(𝑎) < 0 ⟺ f is decreasing at 1. Draw a diagram.
𝑥 = 𝑎. 2. Choose letters to represent
unknown quantities.
3. Express the quantity to be
Increasing and decreasing sections (G3) maximised/minimised in terms of
b  A function 𝑓(𝑥) is increasing for just one variable.
𝑎 < 𝑥 < 𝑏 ⟺ the gradient is 4. Differentiate and solve equal to
positive i.e. 𝑓’(𝑥) > 0 for 𝑎 < zero to find the max/min value.
𝑥 < 𝑏 5. Check the values give possible
 A function 𝑓(𝑥) is decreasing for answers to the problem.
𝑎 < 𝑥 < 𝑏 ⟺ gradient is negative
i.e. 𝑓’(𝑥) < 0 for 𝑎 < 𝑥 < 𝑏 Tangents and normal (G3)
g If two lines have gradients 𝑚1 and 𝑚2 then:
 m1m2  1  the lines are
Finding stationary points (G3)
c 𝑓 ′ (𝑎) = 0 ⟺ 𝑓(𝑥) is stationary at 𝑥 =
𝑎
perpendicular
 m1  m2  the lines are parallel

How to find the equation of a tangent (G3)


d
Convex and concave (G1)
𝑓 ′′ (𝑎) > 0 ⟺ is convex at a
h In order to find the equation of the tangent
to a curve at the point (𝑥1 , 𝑦1 ):
𝑓 ′′ (𝑎) < 0 ⟺ is concave at a
1. Find the gradient function by
Classifying stationary points (G1, 3) differentiating the equation of the
e We have two methods for classifying a
stationary point:
curve, then substitute 𝑥1 in for 𝑥 to find
the gradient of the curve and hence the
Method A tangent, m, at the point (𝑥1 , 𝑦1 )
2. Finally substitute 𝑚, 𝑥1 and 𝑦1 into:
 𝑥 = 𝑎 is a local maximum point ⇔
𝑦 − 𝑦1 = 𝑚(𝑥 − 𝑥1 )
𝑓 ′ (𝑎) = 0 and 𝑓 ′′ (𝑎) < 0
[Unless the question says otherwise you can
leave the equation in this form.]
 𝑥 = 𝑎 is a local minimum point ⇔
𝑓 ′ (𝑎) = 0 and 𝑓 ′′ (𝑎) > 0 How to find the equation of a normal (G3)

 𝑥 = 𝑎 is a point of inflection ⇔
i In order to find the equation of the normal
to a curve at the point (𝑥1 , 𝑦1 ):
𝑓 ′ (𝑎) = 0 and 𝑓 ′′ (𝑥) changes sign 1. Find the gradient function by
at 𝑥 = 𝑎. differentiating the equation of the
curve, then substitute 𝑥1 in for x to find
Method B the gradient of the curve and hence the
The nature of a stationary point could tangent, m, at the point (𝑥1 , 𝑦1 ).
alternatively be determined by 2. Now the gradient of the normal is 𝑀 =
considering the value of 𝑓(𝑥) or the −1/𝑚.
value of 𝑓 ′ (𝑥) on either side of the 3. Finally substitute 𝑀, 𝑥1 and 𝑦1 into:
stationary point. 𝑦 − 𝑦1 = 𝑀(𝑥 − 𝑥1 )

32
H: Integration (H1-6)
Finding the ‘original curve’ Indefinite and definite integrals (H3)
a Suppose there exists a function 𝑓(𝑥) which
we don’t know but we do know the derivative
e An indefinite integral does not have limits
∫ 𝑓(𝑥) 𝑑𝑥 = 𝐹(𝑥) + 𝐶
𝑓’(𝑥).
and we obtain a function (including a constant
When we find 𝑓(𝑥) from 𝑓′(𝑥) we are of integration).
integrating.
A definite integral has limits, and results in a
There is not a single solution for 𝑓(𝑥). There is value being obtained. It is calculated as
an infinite number of possibilities. We get a follows
b
family of solutions called a general solution b
which will contain an arbitrary constant called a f ( x)dx  F ( x)a  F (b)  F (a)
the constant of integration.
Understand and use integration as the limit
If we are given more information, such as a
point on the curve 𝑦 = 𝑓(𝑥) we can find the
f of a sum (H4)
The definite integral
constant of integration in order to attain a 𝑏
particular solution.
∫ 𝑓(𝑥) 𝑑𝑥
𝑎
The integration sign
b Integration was not originally discovered as
the reverse of differentiation. It was
is defined as
𝑥=𝑏

lim ∑ 𝑓(𝑥)𝛿𝑥
discovered as a process of summation 𝛿𝑥→0
𝑥=𝑎
(adding) together ever smaller and smaller
parts of an area under the curve. For this The fundamental theorem of calculus (H1)
reason we use the elongated S notation for
integration.
g The fundamental theorem of calculus links
integrals and derivatives together.

If we wish to write that we are integrating 2𝑥 The first fundamental theorem of calculus
(with respect to the variable 𝑥), we write states that, if 𝑓 is continuous on the interval
∫ 2𝑥 𝑑𝑥 𝑎 ≤ 𝑥 ≤ 𝑏, then
𝑏
The 2𝑥 is called the integrand. The resulting ∫ 𝑓(𝑥) 𝑑𝑥 = 𝐹(𝑏) − 𝐹(𝑎)
solution is called the integral.
𝑎
𝑑
where (𝐹(𝑥)) = 𝑓(𝑥)
Integrating 𝒙𝒏 (H2) 𝑑𝑥
c (You must memorise this)
x n 1
 x dx  n  1  c where n  1
n

Basic rules (H2)


d (You must memorise this)
{ f ( x)  g ( x)}dx   f ( x)dx   g ( x)dx
 kf ( x)dx  k  f ( x)dx

33
Finding the area between a curve and the 𝒙-
h axis
To find the area bounded by the 𝑥-axis, 𝑥 =
𝑎, 𝑥 = 𝑏 and the curve 𝑦 = 𝑓(𝑥) calculate
𝑏
∫ 𝑓(𝑥) 𝑑𝑥
𝑎

Note: if 𝑦 = 𝑓(𝑥) is negative for any part


between 𝑎 and 𝑏, the negative parts of the
function will contribute negative amounts to
the integral. Therefore, we will not obtain the
area we may be looking for.

We sometimes say that


𝑏
∫ 𝑓(𝑥) 𝑑𝑥
𝑎
gives us the signed area. However, we usually
want a ‘true’ area.

If the curve goes below the 𝑥-axis:


1. Split into intervals in which the graph is
completely above or completely below
the 𝑥 −axis
2. Calculate each integral
3. Add together the absolute value of each
answer you got in step 2.

Finding the area between two curves


i To find the area between two curves 𝑦 =
𝑓(𝑥) and 𝑦 = 𝑔(𝑥) calculate
𝑏
∫ (𝑓(𝑥) − 𝑔(𝑥))𝑑𝑥
𝑎

34
I: Numerical methods (I1-
4)
Finding lower and upper bounds for areas
under curves by approximating with
rectangles.

The trapezium rule (I3)


e The trapezium rule is a numerical method
for finding the area between a curve and
the 𝑥-axis by splitting it into a number of
trapezia.

Approximate area =

× (𝑓𝑖𝑟𝑠𝑡 + 𝑙𝑎𝑠𝑡 + 2 × 𝑠𝑢𝑚 𝑜𝑓 𝑜𝑡ℎ𝑒𝑟𝑠)
2

where:
ℎ = width of strip
𝑓𝑖𝑟𝑠𝑡 = first ordinate
𝑙𝑎𝑠𝑡 = last ordinate
others = all other ordinates

A version of this is in the formula booklet.

Note: ordinate is another name for the 𝑦-


coordinate

Improving estimates
f An estimate using the trapezium rule (or
other similar methods such as mid-ordinate
rule or the Simpson’s rule) can be improved
by using a larger number of narrower strips.

You need to be able to use numerical


g methods to solve problems in context. (I4)

35
J: Vectors (J1-5)
You need to be able to apply all the ⃗⃗⃗⃗⃗⃗ − 𝑶𝑨
⃗⃗⃗⃗⃗⃗ = 𝑶𝑩
𝑨𝑩 ⃗⃗⃗⃗⃗⃗
a following concepts in both two and
three dimensions (where possible). (J1)
h
What is a vector?
b A vector is a quantity that has both a
magnitude (size) and direction.
There are many ways to represent a
vector. They can be represented
graphically with an arrow with length
proportional to the magnitude pointing
in the correct direction. Using the diagram, we see:

Note: A scalar is a quantity with just a ⃗⃗⃗⃗⃗⃗ − 𝑶𝑩


⃗⃗⃗⃗⃗⃗ = 𝑨𝑶
𝑨𝑩 ⃗⃗⃗⃗⃗⃗ = −𝑶𝑨 ⃗⃗⃗⃗⃗⃗ + 𝑶𝑩 ⃗⃗⃗⃗⃗⃗
magnitude and no direction (although it ⃗⃗⃗⃗⃗⃗
= 𝑶𝑩 − 𝑶𝑨 ⃗⃗⃗⃗⃗⃗
may be signed)
Parallel vectors

c
⃗⃗⃗⃗⃗
𝐴𝐵 is the vector that takes us from i Given a real scalar, 𝑘, vectors 𝒂 and 𝑘𝒂
are parallel.
point 𝐴 to point 𝐵.

Position vector (J4) If vectors 𝒂 and 𝒃 are parallel, you can


d For every point 𝑃 there is associated a
⃗⃗⃗⃗⃗ where 𝑂 is the origin.
write 𝒃 = 𝑘𝒂 for some scalar 𝑘.
unique vector 𝑂𝑃
Component form of a vector
⃗⃗⃗⃗⃗ is called the position
The vector 𝑂𝑃
vector of point 𝑃 and is sometimes
j The most common way to represent
vectors is in component form.
written as 𝒑. 𝑎
The vector [ ] represents a vector
𝑏
Position vectors always start at the ‘moving’ 𝑎 units in the 𝑥 −direction and
origin. 𝑏 units in the 𝑦-direction.
This notation can be extended to three
(or more) dimensions.
Free vector
e A free vector is not fixed to an origin (or
any other specific point) and can be
Under the ‘unit vector’ section, you will
also see that an alternative way to write
represented anywhere by an arrow of vectors in component form is with the 𝒊,
the correct magnitude and direction. 𝒋, 𝒌 notation.

⃗⃗⃗⃗⃗⃗ = −𝑩𝑨
𝑨𝑩 ⃗⃗⃗⃗⃗⃗ 𝑎1 𝑘𝑎
f k 𝑎1
𝑘 [𝑎 ] = [ 1 ]
2
𝑏1
𝑘𝑎 2
𝑎1 ± 𝑏1
[𝑎 ] ± [ ] = [ ]
2 𝑏2 𝑎2 ± 𝑏2
⃗⃗⃗⃗⃗⃗ + ⃗⃗⃗⃗⃗⃗
𝑨𝑩 𝑩𝑪 = ⃗⃗⃗⃗⃗
𝑨𝑪
g Geometrical interpretation of
l multiplying a vector by a scalars (J3)
Multiplying a vector by a positive
constant, 𝑘, is equivalent to stretching
the vector by scale factor 𝑘 in the
direction of the vector.

36
Magnitude of a vector (J2) Converting from component form to
m The magnitude of a vector can be
thought of as the length of the vector
p magnitude/direction form (J2)
Given component form of a 2D vector
and can therefore be found by applying we can find the magnitude/direction
Pythagoras. form:
𝑚𝑎𝑔𝑛𝑖𝑡𝑢𝑑𝑒 = √𝑥 2 + 𝑦 2
In two dimensions: 𝑦
𝑎1 tan 𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛 =
The magnitude of the vector 𝒂 = [𝑎 ] 𝑥
2
is |𝒂| = √𝑎12 + 𝑎22 Rather than remembering these
formulae, we can draw a suitable
diagram and go from there.
In three dimensions:
𝑎1 Converting from magnitude/direction
The magnitude of the vector 𝒂 = [𝑎2 ]
𝑎3
q form to component form (J2)
Given the magnitude and direction of a
2 2 2
is |𝒂| = √𝑎1 + 𝑎2 + 𝑎3 [2D] vector we can find the components
by solving the following equations:
⃗⃗⃗⃗⃗ | can be thought of as the
Note: |𝐴𝐵 𝑥
cos = 𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛
distance between points 𝐴 and 𝐵. 𝑚𝑎𝑔𝑛𝑖𝑡𝑢𝑑𝑒
𝑦
sin = 𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛
Direction of a vector (J2) 𝑚𝑎𝑔𝑛𝑖𝑡𝑢𝑑𝑒
n 𝑥
The direction of a [2D] vector (𝑦) is
Rather than remembering these
defined as the angle measured formulae, we can draw a suitable
anticlockwise from the positive 𝑥-axis. diagram and go from there.
You can use:

𝑦 Unit vectors
tan 𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛 =
𝑥 r A vector with magnitude 1 is called a
unit vector.
This will have multiple solutions and a
diagram of the vector should be drawn 𝒊 is a unit vector parallel to the 𝑥-axis
to ascertain the solution you need. 𝒋 is a unit vector parallel to the 𝑦-axis
𝒌 is a unit vector parallel to the 𝑧-axis
Magnitude/direction form of a vector
o (J3)
Any 2D vector can be represented in
Using 𝒊, 𝒋 𝑎𝑛𝑑 𝒌 we can write a vector
𝑎𝑥
magnitude/direction form. [𝑎𝑦 ] as 𝑎𝑥 𝒊 + 𝑎𝑦 𝒋 + 𝑎𝑧 𝒌
Write 𝑎𝑧
𝑚𝑎𝑔𝑛𝑖𝑡𝑢𝑑𝑒 =
𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛 = To convert any vector into a unit vector,
divide it by the magnitude of that
vector.

Position vector to the midpoint


s If two points 𝐴 and 𝐵 have position
vectors 𝒂 and 𝒃, then the position
vector of the midpoint of 𝐴 and 𝐵 is
given by
1
𝒎 = 2 (𝒂 + 𝒃)

37
Parallelogram and Rhombus Specific vectors used in mechanics (J5)
t 𝐴𝐵𝐶𝐷 is a parallelogram if and only if
⃗⃗⃗⃗⃗ = 𝐷𝐶
⃗⃗⃗⃗⃗ or 𝐴𝐷
⃗⃗⃗⃗⃗ = 𝐵𝐶
⃗⃗⃗⃗⃗
u 𝒓 means ‘position vector’
𝒔 means ‘displacement vector’
𝐴𝐵
𝒗 means ‘velocity vector’
𝐴𝐵𝐶𝐷 is a rhombus if and only if it is a 𝒂 means ‘acceleration vector’
⃗⃗⃗⃗⃗ | = |𝐵𝐶
parallelogram and |𝐴𝐵 ⃗⃗⃗⃗⃗ |

38
M: Probability (M1-3)
Notation Independent events (M1)
a A' means ‘not A’ d Events 𝐴 and 𝐵 are independent if
A  B means ‘A and B’ knowing that one has happened
A  B means ‘A or B or both’ makes no difference to the probability
of the other happening.
Key results
P( A' )  1  P( A) The following statements will be true
if 𝐴 and 𝐵 are independent:
P( A  B)  P( A)  P( B)  P( A  B)  P(𝐴|𝐵) = P(𝐴)
 P(𝐵|𝐴) = P(𝐵)
(This is in the formula book)
 P( A  B)  P( A) P( B)

Only one of the statements needs to


Sum of probabilities
be demonstrated to prove 𝐴 and 𝐵
If 𝑋 is any discrete random variable, are independent.
then
 P( X  x)  1

Random variables
b
Conditional probability (M2)
(This is in the formula book) e In probability and statistics, a random
variable is a variable whose value is
𝑃(𝐴|𝐵) is the probability of 𝐴
happening given that 𝐵 has happened. subject to variations due to chance.

𝑃(𝐴 ∩ 𝐵) A discrete random variable (DRV) is a


𝑃(𝐴|𝐵) = random variable that can take one of
𝑃(𝐵)
a set of a finite number of values.
Tree diagrams, Venn diagrams and
A continuous random variable (CRV)
two-way tables can be useful for
is one whose value is unknown and
representing probability (particularly
can take any value within a
conditional probability).
continuous interval.
Mutually exclusive events (M1)
c Two events are mutually exclusive if
You need to be able to model with
they cannot both occur at the same
time. f probability (See section N for the
models you need to be able to use),
including critiquing assumptions made
The following statements will be true
and the likely effect of more realistic
if 𝐴 and 𝐵 are mutually exclusive:
assumptions. (M3)
 𝑃(𝐴 ∩ 𝐵) = 0
 P ( A  B )  P ( A)  P ( B )

Only one of the statements needs to


be demonstrated to prove 𝐴 and 𝐵
are mutually exclusive.

39
N: Statistical
distributions (N1,3):
Discrete
What is a random variable? Distribution definition
a A random variable is a variable
whose possible values are numerical
b A probability distribution describes
the probabilities with which each
outcomes of a random ‘experiment’. possible value occurs.

What is a discrete random variable If we are working with a DRV, a


(DRV)? probability distribution can be
A discrete random variable may take written in the form of a
one of only a countable number table/equation/stick diagram
(finite or infinite) of distinct values, indicating the probabilities
with gaps essentially within the data, associated with each possible value.
e.g. number of pets owned by a
family chosen at random, or the If we are working with a CRV, a
number of attempts taken to hit the probability distribution can be
bulls-eye with a dart. written in the form of the
equation/graph of the probability
What is a continuous random density function.
variable (CRV)?
A continuous random variable may
take one of an infinite number of For a discrete random variable, the
possible values, with no gaps within c sum of the probabilities of all
possible outcomes of an event is 1.
the data. I.e. all values are possible
within a certain range. E.g. height of
a person chosen at random, the For a continuous random variable,
number of minutes late a train the area under the probability
arrives at the station. density function is 1.

The Binomial distribution


d [This distribution only applies to
DRVs]
In the binomial probability model:
 A fixed number, 𝑛, of
independent trials are
carried out.
 Each trial has two possible
outcomes: success or failure.
 The probability p of a success
is the same for each trial

40
𝑩(𝒏, 𝒑) notation The mean and variance of a
e If a random variable 𝑋 can be
modelled by a binomial distribution
i binomial distribution
(This is in the formula book)
with 𝑛 independent trials with a For a random variable with 𝐵(𝑛, 𝑝):
probability of success 𝑝, we write:  The mean,
  np
 The variance,
𝑋~B(𝑛, 𝑝)  2  npq  np(1  p)

We say, “𝑋 follows a binomial


Note: The standard deviation,
distribution with parameters 𝑛 and   npq  np(1  p)
𝑝”.
𝑃(𝑎𝑡 𝑙𝑒𝑎𝑠𝑡 1 ′𝑠𝑢𝑐𝑐𝑒𝑠𝑠 ′ )
𝑛 and 𝑝 are known as the
parameters of the model
j = 1 − 𝑃(𝑧𝑒𝑟𝑜 ′𝑠𝑢𝑐𝑐𝑒𝑠𝑠𝑒𝑠 ′ )

Probabilities in a binomial
f distribution
(This is in the formula book)
If 𝑋 denotes the number of
successes in 𝑛 trials, then the
probability distribution (i.e. the
probabilities of all the possible
outcomes, often written in a table)
of 𝑋 is given by
n
P( X  x)    p x q n  x
 x
These values can be calculated on a
calculator.

Note:
g (𝑝 + 𝑞)𝑛 = 1 since 𝑝 + 𝑞 = 1
A binomial expansion of (𝑝 + 𝑞)𝑛 =
1 gives a sum of the probabilities of
each of the possible outcomes of a
binomial problem.

A cumulative probability is the


h probability that a random variable is
less than or equal to a specified
value.

41
P: Quantities and units
in mechanics (and
modelling)
Fundamental quantities and units in Know the difference between
a the S.I. system: (P1) d distance and displacement:

length metres (m)  Distance refers to how much


ground an object has covered. It is
time seconds (s) a scalar quantity. It can only be
positive and will continually
mass Kilograms (kg) increase as the object moves.
 Displacement refers to how far
away from a reference point the
Derived quantities and units: (P1) object is (by a straight line
b measurement). Displacement is a
vector quantity.
velocity 𝑚𝑠 −1

acceleration 𝑚𝑠 −2
Know the difference between speed
force 𝑁 e and velocity:

weight 𝑁  Speed refers to how fast an object


is going with no reference to the
moment 𝑁𝑚 direction the object is travelling. It
is a scalar quantity.
 Velocity is a quantity referring to
Vector and scalar quantities
c  A vector quantity has both
both how fast an object is
travelling and the direction of
magnitude and direction. travel. It is a vector quantity. The
Examples: force, displacement, magnitude of the velocity is
velocity, acceleration, weight [and speed.
momentum].
 A scalar quantity has magnitude.
Examples: length, distance, time, Uniform
mass, weight, speed, magnitude
of moment, [work and power].
f
The term uniform is applied to a
quantity that can be assumed to not
change over the period of time we’re
interested in. (consider: uniform
speed, uniform velocity and uniform
acceleration).

The term uniform is also applied to a


quantity that can be assumed to not
change across an object.
(e.g. uniform mass)

42
Modelling
g
Assumptions are made to create
models of real-life situations.

We often assume, for example, that


there is no air resistance, no wind and
the force due to gravity remains
consant.

Here are some words that are often


used to refer to assumptions made
about objects in mechanics models.

 Light – no mass
 Smooth – no friction
(rough means friction must be
considred)
 Inextensible – no stretch
 Uniform – properties remain the
same throughout
 Particle – regarded as a single
point (therefore no spin either)
 Rod – regarded as a one-
dimensional object, with length
only
 Rigid – no bending or streching
 Lamina – no depth (treated as 2
dimensional)
 Thin – no width (treated as 1
dimensional)

Usual specific modelling assumptions


h (R4)

Usually

 Strings will be modelled as light


and inextensible
 Pulleys will be modelled as light
and smooth
 Pegs will be modelled as smooth.

43
Q: Kinematics
Kinematics is the branch of Speed and direction of motion
a mechanics concerned with the d from a velocity vector.
motion of objects without reference
to the forces which cause the Speed of motion
motion. = magnitude of the velocity vector

Direction of motion relative to the


Key terms in kinematics (Q1)
b  Position
𝑥-direction can be calculated
from:
 Displacement
𝒚 𝒄𝒐𝒎𝒑𝒐𝒏𝒆𝒏𝒕 𝒐𝒇 𝒗𝒆𝒍𝒐𝒄𝒊𝒕𝒚
 Distance travelled = tan−1 (
𝒙 𝒄𝒐𝒎𝒑𝒐𝒏𝒆𝒏𝒕 𝒐𝒇 𝒗𝒆𝒍𝒐𝒄𝒊𝒕𝒚
)
 Velocity
 Speed
Note: Be careful when the 𝑦-
 Acceleration.
component is negative. Draw a
average speed, average velocity diagram. Read carefully where the
c direction is measured from in the
𝑑𝑖𝑠𝑡𝑎𝑛𝑐𝑒 𝑡𝑟𝑎𝑣𝑒𝑙𝑙𝑒𝑑 question (as it may not be relative
𝐴𝑣𝑒𝑟𝑎𝑔𝑒 𝑠𝑝𝑒𝑒𝑑 =
𝑡𝑖𝑚𝑒 to the 𝑥-direction).

𝑑𝑖𝑠𝑝𝑙𝑎𝑐𝑒𝑚𝑒𝑛𝑡
𝐴𝑣𝑒𝑟𝑎𝑔𝑒 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦 =
𝑡𝑖𝑚𝑒 Graphs for motion in a straight line.
e (Q2)
Note: average speed is a scalar
quantity and average velocity is a Displacement against time
vector quantity. The gradient is the velocity.
Note: The magnitude of the average
velocity is not the same as average Velocity against time
speed The gradient is the acceleration.
The area is the displacement.

suvat notation (Q3):


f
𝑠 = displacement
𝑢 = initial velocity
𝑣 = final velocity
𝑎 = acceleration (assumed constant)
𝑡 = time

44
Formulae for motion in a straight Using calculus in kinematics for
g line with constant acceleration
(suvat) (Q3)
i motion in a straight line (Q4)
𝑑𝑟
𝑣=
(These are in the formula booklet) 𝑑𝑡
𝑣 = 𝑢 + 𝑎𝑡 𝑑𝑣 𝑑2 𝑟
1 𝑎= =
𝑑𝑡 𝑑𝑡 2
𝑠 = (𝑢 + 𝑣)𝑡
2 𝑟 = ∫ 𝑣 𝑑𝑡
1
𝑠 = 𝑢𝑡 + 𝑎𝑡 2
2 𝑣 = ∫ 𝑎 𝑑𝑡
1 2
𝑠 = 𝑣𝑡 − 𝑎𝑡
2
𝑣 2 = 𝑢2 + 2𝑎𝑠 where 𝑟 is the position of the
particle.
Note: You need to be able to derive
these formulae. Remember the constant of
integration when integrating. This
Note: You can use the first four suvat can often be found using some
equations in 2D by writing 𝑠, 𝑢, 𝑣 conditions given in the question.
and 𝑎 as vectors (see below).
Note: These equations extend to 2D
When using the suvat equations it by writing 𝑠, 𝑢, 𝑣 and 𝑎 as vectors.
can be easiest to write down a list as
follows, filling in all the information Gravity (Q5)
you know and indicating the
information you need to find. This
j The acceleration due to gravity is
denoted by the letter 𝑔.
will help you choose the correct
formula. 𝑔 is usually taken to be 9.8 𝑚𝑠 −2 (on
𝑠= earth). However, the value you
𝑢= should use for 𝑔 will be given in the
𝑣= question.
𝑎=
𝑡= When an object is falling freely under
gravity it has downwards
The suvat equations in linear form
h and vector form
acceleration of 𝑔 𝑚𝑠 −2

45
Projectiles (Q5) Motion under gravity in a plane (2D
k Projectile questions are all about
using the suvat equations.
m Projectiles) (Q5)

For motion in a plane, consider the


Choose a direction to be positive and problem in the horizontal and
choose where the origin (reference vertical directions separately. You
point) will be. Be careful when can set up suvat equations in the
choosing your signs for the values in horizontal and vertical directions
suvat. Consider the direction of separately and solve them
motion and direction of acceleration independently.
carefully.
Projectile motion under our
Note: The only force acting is the modelling assumptions takes place in
weight of the particle. a vertical plane in the shape of a
parabola.
Assume the body is a point mass (i.e.
a particle) so we can ignore the 𝑔 (the only acceleration acting on
actual size of the object and spin; we the particle) only acts downwards so
can also ignore air resistance and it will only affect the vertical
assume that the acceleration of the component of the particle’s velocity.
body to gravity is constant so that (Acceleration in the horizontal
the suvat equations apply to all direction is zero so the horizontal
freefall problems. component of velocity is constant.)

Draw a diagram, choose a positive


direction, indicating any known
information such as initial velocity
and direction of acceleration due to
gravity.

Sample diagram for motion under


l gravity in a vertical line (1D
projectiles) (Q5)

g +ve

Note: The maximum height of the


particle will be when the vertical
component of the velocity (𝑣) is zero.

46
Sample diagrams for motion in a Some key projectile facts
n plane (2D projectiles) o  The horizontal and vertical
motion happen independently of
Projectile launched from ground each other, but are linked by a
level with initial velocity 𝒖. common 𝑡.
 At the highest point on the path,
the vertical component of the
g +ve velocity is zero.
 Assuming the projectile is
launched from level ground, it
u returns to the ground when the
vertical component of the
displacement is zero. This gives
time of flight and hence the
range.
Note: maximum height is when the  The speed of the projectile is
vertical component of velocity is zero calculated from the horizontal
(it doesn’t matter what the and vertical components of the
horizontal component is). velocity, as is the direction of
motion, at any point on the path.
Projectile launched horizontally
with initial velocity 𝒖.

g +ve

47
R: Forces and Newton’s
laws (dynamics)
Dynamics is the branch of mechanics
a concerned with the motion of bodies
under the action of forces.

(In many questions we will combine


consideration of forces with
kinematics)

Force (R1)
b A force is a push or pull upon an
object resulting from the object's
interaction with another object.

Force is a vector quantity. A force can


be represented by an arrow in the
direction of the force whose length
shows the magnitude of the force.

The SI unit of force is the Newton


(𝑁). 1 Newton is the force required
to accelerate a one kg mass at one
metre per second per second.

48
Types of force Force diagrams
e  Tension: When a pull force is f ALWAYS DRAW A FORCE DIAGRAM
applied to a string or rod the Some common ones are shown
string/rod exerts a force in the below (but bear in mind that each
opposite direction. If the problem will have its own intricacies).
string/rod is inextensible, the
tension force will be equal in
magnitude to the pull force Sometimes, it is important to
applied. consider whether a force diagram is
required for individual particles or for
 Thrust (or compression): When a the whole system (or for both).
push force is applied to a rod, the
rod exerts a force in the opposite
Sample diagram for object on a
direction. If the rod is
inextensible, the thrust will be g horizontal surface being pulled
equal in magnitude to the push
force applied. +ve R
P
 Weight: Weight (𝑊) is the force
acting on an object due to g F 𝜃
gravity. Weight always acts
directly downwards. The
acceleration due to gravity is
represented by g. Therefore, by W
Newton’s second law, the weight
acting on a mass of m kg is 𝑚𝑔.
Sample diagram for object on a
i.e. 𝑊 = 𝑚𝑔 h slope

e.g. The force acting on a 10 kg +ve R P


mass due to gravity is 10g N (or
approximately 98 N).
𝜃
 Normal reaction: The force g
F
exerted by a surface on an object
in contact with it which prevents 𝛼
the object from passing through
the surface; the force is W
perpendicular to the surface.

 Friction: The force that resists


sliding (or rolling) of one solid
object over another. Friction
always acts opposite to the
direction of motion or potential
motion. Friction will always be
parallel to the surface.

49
Sample diagram for object held by Sample diagrams for person in a lift
i two strings j
Force diagram for the whole system:
+ve

T
g
𝑇1 𝑇2
+ve
W
g a

𝑊𝑙𝑖𝑓𝑡 + 𝑊𝑝𝑒𝑟𝑠𝑜𝑛

Force diagram for the person:

𝑅𝑝𝑒𝑟𝑠𝑜𝑛

g a +ve

𝑊𝑝𝑒𝑟𝑠𝑜𝑛

Force diagram for the lift :

+ve

𝑅𝑝𝑒𝑟𝑠𝑜𝑛
g a

𝑊𝑙𝑖𝑓𝑡

50
Sample diagrams for car pulling a Sample diagram for peg/pulley over
k trailer m a corner
a
Force diagram for the whole system: 𝑅𝐴
T
Total reaction g
Total 𝑊𝐴
resistance

Driving
force T
a
Total
weight 𝑊𝐵
Force diagram for the car:
𝑅𝑒𝑎𝑐𝑡𝑖𝑜𝑛𝑐𝑎𝑟
Driving
force Resultant forces (R5)
T
n A resultant force on an object is a
single force that has exactly the same
𝑅𝑒𝑠𝑖𝑠𝑡𝑎𝑛𝑐𝑒𝑐𝑎𝑟 𝑊𝑒𝑖𝑔ℎ𝑡𝑐𝑎𝑟 effect as all the forces acting on the
object combined.

Equilibrium (R5)
Force diagram for the trailer:
𝑅𝑒𝑎𝑐𝑡𝑖𝑜𝑛𝑡𝑟𝑎𝑖𝑙𝑒𝑟
o An object is in equilibrium if the
resultant force on the object is zero.

Newton’s first law (R1)


𝑅𝑒𝑠𝑖𝑠𝑡𝑎𝑛𝑐𝑒𝑡𝑟𝑎𝑖𝑙𝑒𝑟
T
p Newton's First Law states that an
object will remain at rest or in
𝑊𝑒𝑖𝑔ℎ𝑡𝑡𝑟𝑎𝑖𝑙𝑒𝑟 uniform motion in a straight line
unless acted upon by an external
force.

Sample diagram for peg/pulley


l

g
T
a
T +ve
+ve a 𝑊𝐵
𝑊𝐴

51
Newton’s second law [for motion in Connected particles (R4)
q a straight line] (R2) s If particles are connected by a light,
inextensible, taut connection and the
𝐹 = 𝑚𝑎
particles are moving in the same
straight line, they can be considered
When an object undergoes
as moving as one particle with the
acceleration, the force needed to same acceleration.
produce it is in the direction of the
acceleration, and is proportional both Connected particles can also
to the acceleration and to the mass (regardless of how they are
of the object. connected) be modelled individually.

Pegs and pulleys (R4)


It is important to realise that 𝐹 is the
resultant force acting on the body.
t “Particles connected by a string
which passes over a peg or pulley will
move with the same magnitude of
Newton’s second law can be written acceleration as each other (as long as
as the string is inextensible). However,
𝑑𝑣 the two connected particles cannot
𝐹=𝑚 be treated as one because they will
𝑑𝑡
be moving in different directions.
which can be solved [to find v].
If the peg is smooth, then the
Newton’s second law and constant magnitude of the tension in the
string connecting the particles will be
velocity
the same either side of the peg or
If an object is moving with constant pulley.”
velocity, then its acceleration is zero.
So the resultant force on the object is
zero.

Newton’s second law and gravity


From 𝐹 = 𝑚𝑎 we have the familiar
result that 𝑊 = 𝑚𝑔 where 𝑚 is the
mass of the object in kg, 𝑔 is the
acceleration due to gravity in 𝑚𝑠 −2
and 𝑊 is the weight of the object.

Newton’s third law (R4)


r When one body exerts a force on a
second body, the second body
simultaneously exerts a force equal
in magnitude and opposite in
direction on the first body.

52

Vous aimerez peut-être aussi