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VIRTUAL REALITY
By
V.MANOJ KUMAR
ABSTRACT
INTRODUCTION
“Virtual Reality is a way for humans to visualize,
manipulate and interact with computers and extremely
complex data”.
Here the word visualization refers to the computer-
generated outputs such as computer graphics, simulations,
and other such as the CAD models. Here the outputs may be
animations that can be controlled easily by scripts. Here the
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History OF VR :
Nowadays computer graphics is used in many
domains of our life. The thought of virtual reality has been
around since 1965, when Ivan Sutherland expressed his
ideas of creating virtual or imaginary worlds. At MIT, he
conducted experiments with three dimensional displays.
In 1969, he developed the first system to surround people
in three dimensional displays of information. Between the
'70's and late '80's, the concept of virtual reality was
mainly used by the United States. The military used it as
flight simulators to train pilots. The other countries in the
world did not show any interest in this technology until
the late 1980's. Since then, virtual reality has developed in
many ways to become an emerging technology of our
time.
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Technologies of VR :
After a deep study of this emerging technology, we have
classified Virtual Reality into three types. They are as
follows:
1. Virtual Reality using Hardware
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link arm. The user peeps into the Virtual world through
two holes, and controls his motions with the arms.
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Components of VR System :
(a) Input Processor,
(b) Simulation Processor,
(c) Rendering Processor and
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(c) Rendering
Processor
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APPLICATIONS
Real Time Applications of Virtual Reality:
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CONCLUSION:
The technology is being developed rapidly and
shows considerable potential. The ability of Virtual
Reality to produce realistic worlds of data, objects and
environments, with which the users can interact and
manipulate in a realistic and an intuitive manner, opens up
a vast wealth of possibilities for work-related applications.
The concept of Virtual Reality provides an innovative mix
of entertainment, education and State-of-Art. Virtual
reality technology will transport guests to different
worlds. From waterbeds to gyroscopes and hydraulic
units, a variety of platforms will provide a new kind of
travel; into Cyberspace; into virtual worlds where one can
swim with the dolphins and experience intense sensory
stimulation. As movement of people is becoming more
and more costly with time, the scope of Virtual Reality is
growing. Working in many fields like medicine, rocket
launching, massive constructions, it is very important to
be more precise and accurate and here Virtual Reality
provides a solution by providing a platform which makes
it possible by using the applications of Virtual Reality.
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Reference
VIRTUAL REALITY -
http://ei.cs.vt.edu/~history/Tate.VR.html
Evolution of Virtual Reality - http://www-
ec.njit.edu/~gdb1498/Portfolio/CIS350Ter
mPaper2.html
History of VR -
http://www.cs.jhu.edu/~cohen/VW2000/Le
ctures/History.color.pdf
Virtual Reality – History -
http://archive.ncsa.uiuc.edu/Cyberia/VETo
pLevels/VR.History.html
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