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A wireframe model represents the shape of a solid object with its characteristic lines and points.
A wireframe model is an edge or skeletal representation of a real-world object. Wireframe
models consist of points, lines, arcs, circle, and other curves that define the edges or center lines
of objects.
Surface models
Solid models
Solid modeling (or modelling) is a consistent set of principles for mathematical and computer
modeling of three-dimensional solids. Solid modeling is distinguished from related areas of
geometric modeling and computer graphics by its emphasis on physical fidelity.
P (Two Points)
3P (Three Points)
What does the term NURBS stand for and what is its purpose?
SNAP (Command). Restricts cursor movement to specified grid intervals, or tracks the cursor to
increments along polar alignment paths. Right-click to choose between grid snap and polar snap ,
or to access grid and snap settings . When grid snaps are turned on, the cursor snaps to
rectangular grid intervals.
MVIEW (Command). Makes a selected viewport active. An active viewport displays objects in
model space. The MAXACTVP system variable controls the maximum number of viewports that
can be active at one time. If your drawing contains more viewports than the number specified in
MAXACTVP, you must turn one off to make another one active.
Switches to paper space
Restrict cursor movement to vertical or horizontal
Control the display of marker BLIBS
Display grids
Refreshes the display in the current viewport
REDRAW (Command). Removes temporary graphics left by VSLIDE and some operations from
the current viewport. To remove stray pixels, use the REGEN command.
GRID (Command). The grid is a rectangular pattern of lines or dots that covers the entire XY
plane of the user coordinate system (UCS). Using the grid is similar to placing a sheet of grid
paper under a drawing. The grid helps you align objects and visualize the distances between
them.
Discuss the importance of guidelines in computer aided design. Your discussion should consider
factors such as user population, cognitive load, errors, consistency and clarity.
Two-dimensional, or 2D, CAD is used to create flat drawings of products and structures. Objects
created in 2D CAD are made up of lines, circles, ovals, slots and curves. 2D CAD programs
usually include a library of geometric images; the ability to create Bezier curves, splines and
polylines; the ability to define hatching patterns; and the ability to provide a bill of materials
generation. Among the most popular 2D CAD programs are AutoCAD, CADkey, CADDS 5,
CATIA v4 and Medusa.
2.5 D CAD
In between 2D and 3D CAD is 2.5-D CAD. The models created in this type of CAD are
prismatic, that is, they represent the depth of the objects. Like 2D CAD, these objects are made
up of geometric objects.
3D CAD
Three-dimensional (3D) CAD programs come in a wide variety of types, intended for different
applications and levels of detail. Overall, 3D CAD programs create a realistic model of what the
design object will look like, allowing designers to solve potential problems earlier and with
lower production costs. Some 3D CAD programs include Autodesk Inventor, CoCreate Solid
Designer, Pro/Engineer SolidEdge, SolidWorks, Unigraphics NX and VX CAD.
CAD programs that feature 3D wireframe and surface modeling create a skeleton-like inner
structure of the object being modeled. A surface is added on later. These types of CAD models
are difficult to translate into other software and are therefore rarely used anymore.
Solid Modeling
Solid modeling in general is useful because the program is often able to calculate the dimensions
of the object it is creating. Many sub-types of this exist. Constructive Solid Geometry (CSG)
CAD uses the same basic logic as 2D CAD, that is, it uses prepared solid geometric objects to
create an object. However, these types of CAD software often cannot be adjusted once they are
created. Boundary Representation (Brep) solid modeling takes CSG images and links them
together. Hybrid systems mix CSG and Brep to achieve desired designs.
When you use block, AutoCAD will use the definition to all instances. I’m not pretty sure if
there is a documentation about this, but it seems like when you insert another block instance
AutoCAD will only need to remember less data. AutoCAD doesn’t have to keep all geometries
data.
The basic use of block is as reusable contents. You can define a block once, then use it
repeatedly without redraw it in new drawings or in the same drawing. You can choose to copy
the objects. But when the drawing gets complicated, this can be a difficult task. If you draw it
more than once, you may want to consider create a block from it.
Dynamic block was introduced in AutoCAD 2006. Then Autodesk added geometric constraint
and dimensional constraint that you can use in blocks too. You can make use of them and
simplify your drawing library and process.
We can also use attributes to keep information. Dynamic block parameters can also be used as
information. We can extract those information easily and create reports automatically. A popular
example is creating a door schedule. Other example is to create set out points report.
Describe how arcs are created in autocad and how they are used in designing
To create an arc, you can specify various combinations of center, endpoint, start point, radius,
angle, chord length, and direction values. You can create arcs in several ways. With the
exception of the first method, arcs are drawn counter clockwise from the start point to the
endpoint.
Draw Arcs by Specifying Three Points
Draw Arcs by Specifying Start, Center, End
Draw Arcs by Specifying Start, Center, Angle
Draw Arcs by Specifying Start, Center, Length
SPLINE
AutoCAD starts the SPLine command and prompts you to specify the start point of the
spline. Specify the start point by clicking a point or typing coordinates.
DONUTS
The tangent is the point where an object touches another object without intersecting it.
working in 3 dimensions
viewing 3-D objects
Click View tab Views panel View Manager. Find. The View tab is not displayed by default, so
an alternative method is to enter VIEW at the Command prompt. You can also employ the
ViewCube in the top-right corner of the drawing area.
Select a preset view (Top, Bottom or Left)
basic wireframe models
You can create wireframe models by positioning any 2D planar object anywhere in 3D space,
using the methods:
Enter 3D coordinates that define the X, Y, and Z locations of the defining points of an
object.
Set the default work plane, which is the XY plane of the UCS, on which to create planar
objects such as an arcs or circles.
Move, copy, or rotate the object to its 3D location after you create it.
revolved objects
adding materials
primitive solids
Absolute coordinates
Absolute coordinates refers to a Cartesian System that uses x-axis, y-axis, and sometimes a z-
axis to establish a point some distance from a common origin. You can use absolute or relative
Cartesian (rectangular) coordinates to locate points when creating objects. To use Cartesian
coordinates to specify a point, enter an X value and a Y value separated by a comma.