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Purveyor of Peace

Adventurers League Build Guide


A 1st-20th level build guide
suitable for Adventurers League play

Not for resale. Permission granted to print or photocopy this document for personal use only. PURVEYOR OF PEACE
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Purveyor of Peace
Adventurers League Build Guide

A 1st-20th level build guide suitable for Adventurers League play

Writing: Ted Adams and Doug Vehovec


Editing: Doug Vehovec
Layout and Design: Doug Vehovec

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
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distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized
use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
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2 PURVEYOR OF PEACE Not for resale. Permission granted to print or photocopy this document for personal use only.
which this character is going to need if they mean
Find inner peace to avoid violence.

We discussed playing a pacifist spellcaster in a


video and received a lot of feedback asking for a Proficiencies
character build inspired by the concept of a charac- Armor: None
ter who has no interest in violence.
— Nerdarchy Weapons: Daggers, darts, slings, quarterstaffs, light
crossbows
PHB +1 Tools: None
We're choosing Xanathar's Guide to Everything as Saving Throws: Constitution, Charisma
our +1 resource in addition to the Player's Hand- Skills: Insight, Persuasion
book. The paladin Sacred Oath and Bardic College
we aim to pursue are both within the pages of this Languages: None
book.

Step 3 — Ability Scores


Step-by-step character build guide STR DEX CON INT WIS CHA
Each step of the way, this guide will show you the 13 (+1) 12 (+1) 12 (+1) 11 (+0) 12 (+1) 14 (+2)
choices made that are significant to this character
build. Options that are of particular importance to Step 4 — Background
this character’s effectiveness are in bold.
Folk Hero
Skills: Animal Handling, Survival
Step 1 — Race
Tools: Carpenter's tools, vehicles (land)
Tiefling Languages: None
Race option from the Player's Handbook. The idea
of a character with internal conflict stemming from Our pacifist character comes from humble begin-
their own dark origins and their powerful desire to nings. Despite the potential for suspicion of fear
promote peace struck us as a spectacular roleplay- directed at them because of their tiefling heritage,
ing opportunity. The potential for suspicion, fear this character nevertheless gained a strong respect
or outright violence directed towards this charac- for peace through their upbringing. Now as an
ter throughout their life felt like a great conflict for adventurer they work hard to share their peaceful
them to turn the other cheek and instead promote community values out in the dangerous world.
peace in all their encounters.
Mechanically, tieflings get a bonus to Charisma, Step 5 — Class and Level Progression
which is going to be clutch for the classes we are
looking at in addition to supporting this character's Level Class Gains
goal of talking people out of violence. 1 Sorcerer Sorcerous Origin — Divine Soul
(Neutrality)
Proficiencies 2 Bard Bardic Inspiration (d6), Skills —
Medicine, Flute
Armor: None
3 Paladin Divine Sense, Lay on Hands
Weapons: None
4 Paladin Fighting Style — Protection,
Tools: None
Divine Smite, Spellcasting
Skills: None
5 Paladin Divine Health, Sacred Oath —
Languages: Common, Infernal Oath of Redemption
6 Paladin Ability Score Improvement —
Charisma +2
Step 2 — Class
7 Sorcerer Font of Magic
1st level
8 Sorcerer Metamagic — Distant Spell,
Start with Sorcerer Twinned Spell
Starting with sorcerer lets us choose our Sorcerous 9 Bard Jack of All Trades, Song of Rest
Origin right away and get access to a lot of magic,

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10 Bard

Expertise — Insight,
Persuasion, Bardic College — D&D Encounters
College of Glamour • The Roper Wrangler Monster BFF Series
11 Paladin Extra Attack • Kobold Cavalry Encounter
12 Paladin Aura of Protection • The Hag's Apprentice Encounter
13 Sorcerer Ability Score Improvement — • Druid Circle from the Beyond
Charisma +2
14 Bard Ability Score Improvement — Other Character Guides
Wisdom +2 • Mind Breaker Paladin Character Build Guide
15 Paladin Aura of the Guardian • Zen Archery Master Character Build Guide
16 Paladin Ability Score Improvement — • Sewer Ninja Tortle Character Build Guide
Wisdom +2
• Nature Possessed Warforged Character Build Guide
17 Sorcerer
• Scaled Skald Character Build Guide
18 Sorcerer Empowered Healing
• Quick Strike Character Build Guide
19 Bard Bardic Inspiration (d8), Font of
Inspiration • Night Parade Character Build Guid
20 Bard Mantle of Majesty • Combat Medic Character Build Guide
• Ultimate Duelist Character Build Guide
Conclusion • Justicar: Path of Justice Barbarian Character
This purveyor of peace is ready to keep allies safe Build Guide
from harm and diffuse hostile situations with • Ultimate Spell Duelist Character Build Guide
potential enemies. They have a keen awareness
• Extreme Adventurer Character Build Guide
of creatures' intentions and a powerful focus on
preventing violence with abilities and features to • Whirling Devish
back it up. • Library Agent Character Build Guide
• Shadow-Haunted Rogue
Final Ability Scores • Flesh Render Character Build Guide
STR DEX CON INT WIS CHA • Stealer of Souls (Hexadin) Character Build Guide
13 (+1) 12 (+1) 12 (+1) 12 (+1) 16 (+3) 20 (+5) • Spell Savant Character Build Guide
• Master of Undeath Character Build Guide
Proficiencies • Champion of the Wild Characters Build Guide
Armor: Light armor, medium armor, shields • Adopted Trash Panda Character Build Guide
Weapons: Simple weapons, martial weapons • Illusion Warrior Character Build Guide
Tools: Carpenter's tools, flute, vehicles (land) • Storm Herald Character Build Guide
Saving Throws: Constitution, Charisma • Hell's Enemy Character Build Guide
Skills: Animal Handling, Insight (Expertise), Medicine,
Persuasion (Expertise), Survival
Languages: Common, Infernal

Further Resources
Character creation, build, roleplaying tips and
backstory elements are discussed in a video on
the Nerdarchy YouTube channel here. In the video
description, you can find a link to this character
build on D&D Beyond.

4 PURVEYOR OF PEACE Not for resale. Permission granted to print or photocopy this document for personal use only.
For Dungeon Masters Healing touch. The peacemaker has a pool of healing.
They have 10d8 that can be used all at once or spread
around 1d8 at a time. Each time they use this ability
Seek Resolution. A peacemaker will always interject subtract a number of d8s that are used and heal the
in a conflict to promote a peaceful outcome. Whether touched creature a like amount, adding an additional 5
the participants in a fight are good, evil or anywhere points of healing per use. This pool is replenished after
in between, peacemakers are dedicated to nonviolent a long rest.
solutions. This attitude can put them at odds with
even the most morally upright creatures, as it is Quell Violence (1/Day). The peacemaker takes on a
their belief that violence is never the correct course supernatural mantle of peace and casts command on
of action. a target it can see within range. , For 1 minute or until
Taking Your Measure. As an emissary of peace, a their concentration ends (as if they were concentrat-
peacemaker present at any negotiations will observe ing on a spell, the peacemaker can cast command as a
and take stock of others in attendance. With their bonus action on each of their turns.
incredible Insight, it's very possible they will learn
more about those around them than those creatures
know of themselves. Purveyor of Peace (Recharge 5-6). All creatures within
60 must make a DC 16 Wisdom saving throw or halt all
aggressive actions. This is a charm effect and creatures
immune or resistant to it treat it as such.
Peacemaker
Medium humanoid (any race), neutral Suppression Staff. Melee Weapon Attack: +2 to hit,
Armor Class 15 (breastplate) reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning dam-
age plus 9 (2d8) radiant damage, or 5 (1d8 +1) blud-
Hit Points 82 (15d8 + 15) geoning damage plus 9 (2d8) radiant damage if used
Speed 30 ft. with two hands. The peacemaker will always choose to
knock a creature out.
STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 12 (+1) 16 (+3) 20 (+5)
Saving Throws Constitution +4, Charisma +8
Skills Insight +9, Persuasion +11
Senses passive Perception 13
Languages Any four languages
Challenge 8 (3,900 XP)

Calming Tones (1/Day). As a bonus action the peace-


maker gains +5 to Persuasion checks for one minute.

Expert negotiator. The peacemaker gets double their


proficiency bonus on Insight and Persuasion checks
(included in the stats).

Healing Rays (6/Day). As a bonus action the peace-


maker can increase the range of their Healing Touch
to 60 feet. When they do this, they can reroll any dice
that are a 1 or a 2 but must take the second roll.

Actions

Saviors Touch. The peacemaker can touch any dying


creature and automatically stabilize them.

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