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Initialize engine version: 5.6.

3p4 (fbe8bd37d7fa)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce 410M (ID=0x1055)
Vendor: NVIDIA
VRAM: 1477 MB
Driver: 23.21.13.9135
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\New folder\Stick Fight The Game -
(Www.ApunKaGames.Net)\Game\StickFight_Data\Managed\UnityEngine.dll (this message is
harmless)
Loading D:\Games\New folder\Stick Fight The Game -
(Www.ApunKaGames.Net)\Game\StickFight_Data\Managed\UnityEngine.dll into Unity Child
Domain
Platform assembly: D:\Games\New folder\Stick Fight The Game -
(Www.ApunKaGames.Net)\Game\StickFight_Data\Managed\Assembly-CSharp-firstpass.dll
(this message is harmless)
Loading D:\Games\New folder\Stick Fight The Game -
(Www.ApunKaGames.Net)\Game\StickFight_Data\Managed\Assembly-CSharp-firstpass.dll
into Unity Child Domain
Platform assembly: D:\Games\New folder\Stick Fight The Game -
(Www.ApunKaGames.Net)\Game\StickFight_Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading D:\Games\New folder\Stick Fight The Game -
(Www.ApunKaGames.Net)\Game\StickFight_Data\Managed\Assembly-CSharp.dll into Unity
Child Domain
Platform assembly: D:\Games\New folder\Stick Fight The Game -
(Www.ApunKaGames.Net)\Game\StickFight_Data\Managed\UnityEngine.UI.dll (this message
is harmless)
Loading D:\Games\New folder\Stick Fight The Game -
(Www.ApunKaGames.Net)\Game\StickFight_Data\Managed\UnityEngine.UI.dll into Unity
Child Domain
Platform assembly: D:\Games\New folder\Stick Fight The Game -
(Www.ApunKaGames.Net)\Game\StickFight_Data\Managed\UnityEngine.Networking.dll (this
message is harmless)
Loading D:\Games\New folder\Stick Fight The Game -
(Www.ApunKaGames.Net)\Game\StickFight_Data\Managed\UnityEngine.Networking.dll into
Unity Child Domain
Platform assembly: D:\Games\New folder\Stick Fight The Game -
(Www.ApunKaGames.Net)\Game\StickFight_Data\Managed\TextMeshPro-1.0.55.56.0b9.dll
(this message is harmless)
Loading D:\Games\New folder\Stick Fight The Game -
(Www.ApunKaGames.Net)\Game\StickFight_Data\Managed\TextMeshPro-1.0.55.56.0b9.dll
into Unity Child Domain
- Completed reload, in 0.051 seconds
Platform assembly: D:\Games\New folder\Stick Fight The Game -
(Www.ApunKaGames.Net)\Game\StickFight_Data\Managed\System.Core.dll (this message is
harmless)
Platform assembly: D:\Games\New folder\Stick Fight The Game -
(Www.ApunKaGames.Net)\Game\StickFight_Data\Managed\System.dll (this message is
harmless)
Platform assembly: D:\Games\New folder\Stick Fight The Game -
(Www.ApunKaGames.Net)\Game\StickFight_Data\Managed\Mono.Security.dll (this message
is harmless)
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 2.755200 ms
Fallback handler could not load library D:/Games/New folder/Stick Fight The Game -
(Www.ApunKaGames.Net)/Game/StickFight_Data/Mono/XInputInterface64
Fallback handler could not load library D:/Games/New folder/Stick Fight The Game -
(Www.ApunKaGames.Net)/Game/StickFight_Data/Mono/.\XInputInterface64
Fallback handler could not load library D:/Games/New folder/Stick Fight The Game -
(Www.ApunKaGames.Net)/Game/StickFight_Data/Mono/XInputInterface64
Fallback handler could not load library D:/Games/New folder/Stick Fight The Game -
(Www.ApunKaGames.Net)/Game/StickFight_Data/Mono/libXInputInterface64
Fallback handler could not load library D:/Games/New folder/Stick Fight The Game -
(Www.ApunKaGames.Net)/Game/StickFight_Data/Mono/.\libXInputInterface64
Fallback handler could not load library D:/Games/New folder/Stick Fight The Game -
(Www.ApunKaGames.Net)/Game/StickFight_Data/Mono/libXInputInterface64
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the
comment above this line for more information.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Port: 3478IS OPEN!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Port: 4379IS OPEN!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Port: 4380IS OPEN!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Hej Brodal, Här skulle det vara ett Steam Error Men nu slipper du det! Istället får
du detta, Oh im sorry..

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0
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Setting up 2 worker threads for Enlighten.


Thread -> id: 19f4 -> priority: 1
Thread -> id: 1b68 -> priority: 1

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