General 1. The child acquires basic locomotor, nonlocomotor and
Learning manipulative skills through developmentally appropriate Outcome(s) movement activities in a variety of environments.
2. The child develops attitudes and behaviours that promote a
healthy lifestyle, wellness and safety for self and others.
3. The child assumes responsibility to lead an active way of life.
Specific 1. •Experiences and develops locomotor skills through a variety of Learning activities; e.g., walking, running, hopping, jumping, leaping, Outcome(s) rolling, skipping, galloping, climbing, sliding
• demonstrates body and space awareness when performing space
awareness games
• experiences the basic skills of running, jumping, throwing in a
variety of environments; e.g., field.
2. • experiences cardio-respiratory activities
• recognizes personal abilities while participating in physical activity
• experiences how physical activity makes one feel
• experiences the changes that take place in the body during
physical activity
• understands the connections between physical activity and
emotional well-being; e.g., feels good
• demonstrates an understanding of basic rules and fair play
3. • describes ways, and makes choices, to be physically active
daily
• shows a willingness to participate regularly in short periods of
activity with frequent rest intervals
• participates with effort in physical activities
• shows a willingness to listen to directions and simple explanations
• participates in safe warm-up and cool-down activities
• experiences moving safely and sensitively through all
environments; e.g., movement activities
• participates in a class activity with a group goal; e.g., walk a
predetermined distance
• makes choices to be involved in a variety of movement
experiences • makes choices to be active.
Stage 2: Assessment Evidence
Summative · N/A Formative · Observation and recording prior
Assessment Assessment (triangulation)
Stage 3: Learning Experience
Tech to · N/A Resources · Pinnies, mats
Do to Bring
Time Content/Description Notes
12:30 pm Introduction Make sure students are 7-8 minutes · Studentswill begin by running three laps around doing all 3 laps the gym, making sure to stay on the black line.
· Once done, they will sit in the center circle and
show their good listening by being quiet and sitting Wait for good on their bottoms. listening · “Everyone place your hands over your heart, and take three deep breaths- Can you feel how fast your heart is beating?”
· “Todaywe are going to play a game called
gingerbread tag! It is kind of similar to freeze tag, if you have ever played that.”
“There will be four hungry foxes trying to ‘eat’ (tag) all
of the gingerbread men” indicated by a red jersey “What does a hungry fox look like?” Remember to “Everyone else is going to be a gingerbread man! You explain how to must run run run as fast as you can! IF you get tagged safely tag by a fox, you must freeze in the shape of a someone, and gingerbread man (Like a star)” how to safely free “When you see another gingerbread man frozen in someone. place, you can unfreeze them by ducking under one arm, around the other, and then through their legs” Demonstrate what this looks like using a volunteer
“In Mrs. Chinn’s class, When I start counting down
3,2,1, on 1 everyone should be frozen to hear the next instructions” Body Wait for good listening, and 10-15 minutes · Studentscan play this for 5-7 minutes, or until praise those who everyone has been tagged. are showing it · Once the first round is over, countdown from three, call everyone over to the center again, and begin to explain the next steps Repeat · Introduce the Snowman maker- represented by a instructions from green jersey. previous, and scaffold “the snowman maker tags you, and you turn into a appropriately. snowman! (shown by standing with a carrot nose and round body)” “you get what you get and you don’t “To get unfrozen as a snowman, another person must get upset!” come up to you and run around you three times. Once they do that, you are free to run again”
“Can anyone remind me what happens when you are
tagged by a sneaky fox (red jersey)? And what happens when the snowman maker tags you (Green jersey)?”
“Does that make sense to everyone? Does anyone
have any questions?”
“Spread out! 1, 2, 3, go!”
Students can play this until everyone is tagged or we
run out of time
Conclusion Take a helper to
put away the 5 minutes · “3,2,1, freeze! We are out of time today. Mrs. equipment with Chinns class, can we say thank you to Ms. you Mortons class?
· “IFyou are wearing a pinnie, please return it to me
in a nice pile, Mrs. Chinns class, can you please point where we line up? “ Reflections What went well? and Follow Up