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## Create a Realistic Blueprint Image From a 3D Object

by Alvaro Guzman 23 Feb 2011
Di culty: Intermediate Length: Short Languages: English

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In this tutorial, we'll create a a quick mock-up of a 3D car blueprint. Then we'll place it on an image of a drafting table. This time we'll use a particular Photoshop 3D Render Mode to
create this awesome effect. Let's get it started!

Editor's note: This tutorial was originally published on Psdtuts in July of 2008.

Step 1
Weeks ago, when I published my tutorial about the 3D airplane, I was looking everywhere for a free 3D model with a Creative Commons license. In my quest to nd it, I notice some cool
websites with absolutely awesome 3D objects to available to play with. For this tutorial, we will use a nice 3D car downloaded from CGIndia.org. When I opened the car in Photoshop I
saw the axis planes (X, Y, Z) were part of the model too. This inspired the idea of creating a blueprint of the different views of the car.

After downloading the car model, create a new blank document 1024 pixels by 768 pixels. Then select a white background. Then create a blue (#094464) square over the white layer.
This creates a white margin.

Step 2
Create a new 3D layer by going to Layers > 3D Layers > New layer from 3D le. Then nd the "3D car" le and press OK.

Step 3
Double-click the 3D layer to edit it. Change the size of the car by making it bigger. Then change the View to Left or Right (depends on you and the model you're using). I don't know why,
but on my PC this is the Front view. The trick to creating the blueprint is to change the Render mode from Default to Wireframe.

Step 4
Now Alt+Drag to duplicate the 3D layer. Then change the copy's view to Top. Place the copy below the rst view. Also, add some guides to ensure the car's width is the same in both
layers.
Step 5
Rasterize both 3D layers by going to Layer > Rasterize > 3D. Then adjust each layer levels to increase the white of the lines using these values.

Step 6
Delete all the extra lines using the Lasso Tool.

Step 7
Now resize both layers, by the way I named them "Car Side" and "Car Top." Also, add some space between them.
Step 8
Next we'll create some lines to get a more realistic blueprint result. First, show the Ruler CTRL+R. Then click the Ruler and drag the cursor to draw a guide. Make sure the guides touch
the critical points of your views, like the wheel's diameter, or the car's width and height. Try to get something like the image below.

Step 9
Using the guides, start drawing some lines. Grab the Line Tool and select a white foreground and 1px weight. Then Shift + click and drag to draw the lines (by using shift and drag you
will draw perfect horizontal, vertical, or 45º lines).

Draw a line rst, then Shift + click to start the second one. This will activate Add to Shape to add the second line into a unique Layer Mask. Using this step draw as many lines as you
want, not too many, but not too few either. Change the layer Opacity to 50%.
Step 10
Using the same steps, create a new layer and draw some white lines on it. These lines will show some of the car's dimensions. Create some of this lines between two of the previously
draw lines. Again, use the Add to Shape option to add all the lines into a single Vector Mask. Then change the Layer Opacity to 50%.

Step 11
Now add some measurements. You can use some random numbers, but imagine that this is a mock-up of a real-life 3D model, like a house. So, you must transcribe the right
dimensions to please the client. For this use the Ruler tool, and select pixels as the measure unit. Finally type the dimension; I used this font to create the text.

Step 12
Let's organize the layers a little bit. Create a Layers Group and name it "Blueprint." Then put all the layers inside it, also create a folders for the numbers, lines and all the extra text. Then
duplicate the "Blueprint" group. Then hit Ctrl+E to Merge it. Create a new group outside and name it "Mockup." Then put the "Blueprint copy" inside of it, and hide the "Blueprint" group.

Step 13
Paste this image into a new layer. It's a picture of a nice drawing table. Resize the "Blueprint copy" to make it smaller. Then use the Warp tool to distort it a little bit, specially the bottom
left corner. Finally, Select All (Command+A) and Cut (CTRL+X) the "Blueprint copy" layer.
Step 14
Select the empty "Blueprint copy" layer. Then go to Filter > Vanishing Point, and draw a plane over the table. Then extend it a little bit, and paste the "Blueprint" as shown in the image
below. Try to get the blueprint's left side out of the drawing table bounds. Then click OK.
Step 15
Duplicate the "Blueprint" layer and ll it with black. Then apply a Gaussian Blur with 2px radius. Then duplicate the "shadow" layer, and apply to the copy another Gaussian Blur with a
10px radius this time. Merge both "shadow" layers and adjust the Hue/Saturation using the values shown at the bottom of this image.
Step 16
Select all the extra paper out of the left table bounds. Distort it using the Warp tool, just a little bit; ensure that the white border remains the same.
Step 17

Step 18
With the Dodge tool add some highlights.
Step 19
Duplicate the "Shadow" layer. Then press Ctrl+F to re-apply the last lter again (Gaussian blur 10 px radius). Then use the Eraser tool to delete some areas of the new shadow. Delete all
the areas outside the table too.

Step 20
Using the Blur tool, blur the image a little bit at the top and right side of the blueprint. Don't overdo this, rather apply only the necessary blur amount.

Step 21
Select the "Blueprint" layer of our mock-up. Then click on Filters > Liquify. In the Liquify Filter Window select the Turbulence tool. Then set the values as shown below; just do a few soft
click and drags to create more wrinkles over the plane. Then click OK. You can use the Dodge and Burn tools again to get a better result.
Conclusion
This is it! a simple and fast technique to create blueprints of real objects using Photoshop Extended CS3's 3D tools. Try it using some architectural models like a house or a building. If
you work with this kind of design, you can blow your clients minds.

Alvaro Guzman

I'm Alvaro Guzman from Bolivia, Web developer and Graphic designer. For me digital design is a modern form of art, which allows me to explore innovative techniques, and helps to deliver a
clear message to the public. My work covers advertising, corporate image, print design, and web design areas. I am currently the Design Team Leader of SouthMakers and you can nd me on

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