UNDERSTANDING THE SELF They show unusual act of kindness and
generosity, sometimes going out of
Lesson 6: The Digital Self their way to help others. -With the influx of technology, a new Indicates an attempt to understand version of self is formed, the Digital Self. and explore oneself. Enhance self-esteem and self- STATISTICS confidence. Philippines is the fastest-growing 2. Toxic Disinhibition market of smartphones in the ASEAN. Rude language, harsh criticism, anger, Currently, 30% of all Filipinos are hatred, and threats online. smartphone users and that is Pornography, crime and other forms projected to increase in the next of violence online. years. Cyberbullying- bullying that takes SELF AND OTHER IN CYBERSPACE place using electronic technology. Example: Cyber Harassment Digital Literacy- defined as those capabilities possessed by individuals who are Cyber Harassment- the use of Information living, learning, and working in a digital and Communication Technology (ICT) to society. harass, control, manipulate or habitually disparage a child, adult, business or group Online Disinhibition- The lack of restraint without a direct or implied threat of one feels when communicating online in physical harm. comparison to communicating in-person. I, ME, MYSELF AND MY USER ID People are more willing to speak out ONLINE IDENTITY and misbehave Authority is minimized Digital Identity (DI)- anything that People are more relaxed, less describes a persona as an individual presents restrained, and tend to express across all the digital spaces that he/she is themselves more openly. represented in.
Two Categories of Disinhibition Symbolic Markers- express one’s identity
to others and help them to make sense of it 1. Benign Disinhibition (positive) themselves. Sometimes, people share very Internet Disembodiment- refers to the personal things about themselves. identity, soul or spirit separate from physical body. What goes online, stays online. They 4. Intimidation- the person tries to appear are permanent digital footprints. dangerous or ruthless. This person expects Dissociative Imagination- a belief that one’s others to be AFRAID of them. online persona along with the online others 5. Supplication- the person would like to live in a make-believe dimension, separate appear helpless. This person aims to achieve and apart from the demands and NURTURANCE from others. responsibilities of the real world. Self-enhancement- the tendency to think of Solipsistic Introjection- a notion that it is oneself in a favourable light. only in their heads or minds. Reading another’s message might be experienced as a Impression management- a deliberate voice within one’s head as if that person’s attempt to distort one’ reponses in order to psychological presence and influence have create a favourable impression with others. been introjected into one’s psyche. IMPACT OF ONLINE INTERACTIONS Dissociative Anonimity- people can hide ON THE SELF some or all of their identities which Due to insufficient amount of real life separate the in-person identity and virtual encounters, one’s facial expression, identity. body language, eye contact, and SELF-PRESENTATION AND conversation skills suffer. IMPRESSION MANAGEMENT Studies showed that ‘others’ on the internet constitute a distinctive Self-presentation- A range of strategies “looking glass” that produces a digital that people adopt to shape what others self that differs from the self think of them. formed offline. 1. Self promotion- the person is trying to Abuse of technology always lead to show that he/she is competent, effective or negative consequences. a winner. This person expects RESPECT.
2. Ingratiation- The person using this in BOUNDARIES OF THE SELF ONLINE
presenting oneself to others has a desire to be likeable. They expect AFFECTION. Personal boundaries- set of guidelines, 3. Exemplification- The person has an rules, or limits that a person creates to intention to achieve worth from others. This identify reasonable, safe and permissible person expects others to feel GUILTY by ways for people to behave towards them and their actions. how they respond in case someone oversteps the limit. Asynchronicity- not having to cope with SHERRY TURKLE pointed out that someone’s immediate reaction people have different roles in DISINHIBITS people. different settings. In sociology, IDENTITY THEORY explained that individuals have ROLE PRIVATE VS. PUBLIC IDENTITIES.
In the public mode, the post (of
-Role identity is the character and the someone) will be treated as an OPEN role an individual devises as an BOOK. occupant of a particular position. Because of security, many online users -Self is hierarchical ordering of are using the private mode. identities by SALIENCE. Anonymity (You Do Not Know Me) - His/her identity is unknown to other users online.
Invisibility (You Cannot See Me)- In virtual
interactions, people cannot always be sure when and where someone is present.
Anonymity and Invisibility can be a gauge to
misrepresent oneself (gender, age, status). These two give the users courage to do things which cannot be done in face-to-face conversation.
PERSONAL/INDIVIDUAL VS. SOCIAL
IDENTITY ONLINE
Identity is made up of both personal
and social identity. In the modern era (enlightenment through 20th century)- IDENTITY is FIXED, STABLE, and UNITARY. In post-modern era (present)- IDENTITY is FLUID, MULTIPLE, and SOCIALLY CONSTRUCTED.