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UNDERSTANDING THE SELF  They show unusual act of kindness and

generosity, sometimes going out of


Lesson 6: The Digital Self
their way to help others.
-With the influx of technology, a new  Indicates an attempt to understand
version of self is formed, the Digital Self. and explore oneself.
 Enhance self-esteem and self-
STATISTICS
confidence.
 Philippines is the fastest-growing
2. Toxic Disinhibition
market of smartphones in the
ASEAN.  Rude language, harsh criticism, anger,
 Currently, 30% of all Filipinos are hatred, and threats online.
smartphone users and that is  Pornography, crime and other forms
projected to increase in the next of violence online.
years.  Cyberbullying- bullying that takes
SELF AND OTHER IN CYBERSPACE place using electronic technology.
Example: Cyber Harassment
Digital Literacy- defined as those
capabilities possessed by individuals who are Cyber Harassment- the use of Information
living, learning, and working in a digital and Communication Technology (ICT) to
society. harass, control, manipulate or habitually
disparage a child, adult, business or group
Online Disinhibition- The lack of restraint without a direct or implied threat of
one feels when communicating online in
physical harm.
comparison to communicating in-person.
I, ME, MYSELF AND MY USER ID
 People are more willing to speak out
ONLINE IDENTITY
and misbehave
 Authority is minimized Digital Identity (DI)- anything that
 People are more relaxed, less describes a persona as an individual presents
restrained, and tend to express across all the digital spaces that he/she is
themselves more openly. represented in.

Two Categories of Disinhibition Symbolic Markers- express one’s identity


to others and help them to make sense of it
1. Benign Disinhibition (positive) themselves.
 Sometimes, people share very
Internet Disembodiment- refers to the
personal things about themselves. identity, soul or spirit separate from
physical body.
 What goes online, stays online. They 4. Intimidation- the person tries to appear
are permanent digital footprints. dangerous or ruthless. This person expects
Dissociative Imagination- a belief that one’s others to be AFRAID of them.
online persona along with the online others
5. Supplication- the person would like to
live in a make-believe dimension, separate
appear helpless. This person aims to achieve
and apart from the demands and
NURTURANCE from others.
responsibilities of the real world.
Self-enhancement- the tendency to think of
Solipsistic Introjection- a notion that it is
oneself in a favourable light.
only in their heads or minds. Reading
another’s message might be experienced as a Impression management- a deliberate
voice within one’s head as if that person’s attempt to distort one’ reponses in order to
psychological presence and influence have create a favourable impression with others.
been introjected into one’s psyche.
IMPACT OF ONLINE INTERACTIONS
Dissociative Anonimity- people can hide ON THE SELF
some or all of their identities which
 Due to insufficient amount of real life
separate the in-person identity and virtual
encounters, one’s facial expression,
identity.
body language, eye contact, and
SELF-PRESENTATION AND conversation skills suffer.
IMPRESSION MANAGEMENT  Studies showed that ‘others’ on the
internet constitute a distinctive
Self-presentation- A range of strategies
“looking glass” that produces a digital
that people adopt to shape what others
self that differs from the self
think of them.
formed offline.
1. Self promotion- the person is trying to  Abuse of technology always lead to
show that he/she is competent, effective or negative consequences.
a winner. This person expects RESPECT.

2. Ingratiation- The person using this in BOUNDARIES OF THE SELF ONLINE


presenting oneself to others has a desire to
be likeable. They expect AFFECTION.
Personal boundaries- set of guidelines,
3. Exemplification- The person has an rules, or limits that a person creates to
intention to achieve worth from others. This identify reasonable, safe and permissible
person expects others to feel GUILTY by ways for people to behave towards them and
their actions. how they respond in case someone oversteps
the limit.
Asynchronicity- not having to cope with  SHERRY TURKLE pointed out that
someone’s immediate reaction people have different roles in
DISINHIBITS people. different settings.
 In sociology, IDENTITY THEORY
explained that individuals have ROLE
PRIVATE VS. PUBLIC IDENTITIES.

 In the public mode, the post (of


-Role identity is the character and the
someone) will be treated as an OPEN
role an individual devises as an
BOOK.
occupant of a particular position.
 Because of security, many online users
-Self is hierarchical ordering of
are using the private mode.
identities by SALIENCE.
Anonymity (You Do Not Know Me) - His/her
identity is unknown to other users online.

Invisibility (You Cannot See Me)- In virtual


interactions, people cannot always be sure
when and where someone is present.

Anonymity and Invisibility can be a gauge to


misrepresent oneself (gender, age, status).
These two give the users courage to do
things which cannot be done in face-to-face
conversation.

PERSONAL/INDIVIDUAL VS. SOCIAL


IDENTITY ONLINE

 Identity is made up of both personal


and social identity.
 In the modern era (enlightenment
through 20th century)- IDENTITY is
FIXED, STABLE, and UNITARY.
 In post-modern era (present)-
IDENTITY is FLUID, MULTIPLE, and
SOCIALLY CONSTRUCTED.

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