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VOLCANO DRAGON

Some legends say that when the gods created the


first dragons, they wrapped the pure fury of raw A VOLCANO DRAGON’S LAIR
elements into a mortal shell and infused that with Unsurprisingly, volcano dragons prefer to make
the divine spark of life. Some dragons are closer to their lairs inside active volcanos and the lava
that legend than others. While the metallic tunnels and that wind through them. Often, the
dragons lean more toward the spark of divine life dragon prefers to lair on the short of a lava lake or
and the chromatic dragons are more like living inside the fiery caldera of the volcano itself, so
beings with a furnace infused, the cataclysmic that it can move closer to or further away from the
dragons are essentially natural disasters barely lava to maintain the delicate balance It needs to
contained in a living body. survive. The creature prefers large chambers or
One such example is the volcano dragon. These open calderas so that it can take full advantage of
smoldering, seething beings embody the stoic, its wings should it be attacked.
stubborn, lazy spirit of stone and the raw, Volcano dragon lairs are necessarily
unbridled fury of the fury of flame. volcanically active regions. In addition to copious
In their normal form, the volcano dragon is flows of hot lava, there are usually numerous
draconic in shape, but its skin is lumpy and dark other hazards to contend with. Toxic gasses are
with the texture of congealed rock. Veins of dark the most prominent. But steam vents, boiling mud,
orange lava can be seen running between its and burning ash also fill its lair.
muscular lumps. Its eyes and throat blaze with Because volcano dragon lairs are seismically
yellow-orange heat and its claws and teeth have active, they tend to be honeycombed with caves,
the texture of volcanic glass. tunnels, clefts, and lava tubes. Because the dragon
When its elemental nature begins to emerge, can’t fit in these areas, they usually become home
the creature’s skin starts to glow dull orange and to creatures that naturally crave the fire. Such
starts to run and ooze. Lava filled blisters appear creatures quickly learn to give the dragon a wide
and occasionally pop. A fully enraged, elemental berth and the dragon rarely troubles them
volcano dragon is a seething mass of lava with a directly.
glowing yellow-white shell of barely solid rock. Volcano dragons rarely engage foes outside of
Slow, Stubborn, and Lazy. While they are their lairs. Instead, if confronted, they prefer to
intelligent, volcano dragons are brutes compared retreat to their lairs to face their foes with a home
to most other dragons. They are lazy and torpid, turf advantage. In the past, this has been
preferring to lie in their sulfurous lairs, keeping interpreted as cowardly behavior, but volcano
warm, and only emerging occasionally to satisfy dragons are anything but.
their twin appetites for food and destruction.
Shunning the Cold. Volcano dragons are quite REGIONAL EFFECTS
sensitive to temperature. If they are exposed to The region containing a volcano dragon’s lair is
cold, their rocky flesh cools and hardens, making it filled with the awakened elemental fury of the
difficult for them to move. They are most volcano dragon, which creates one or more of the
comfortable in their warm lairs. And even being in following effects:
a temperature that most civilized races would  Hot geysers and steam vents are common
consider comfortably warm eventually slows within 6 miles of the dragon’s lair, even when
them and dulls their movements. they might be uncommon in the area.
Burning Fury. A volcano dragon is basically a  Water sources are strangely hot and tainted by
mortal shell struggling to contain raw elemental sulfur within 1 mile of the lair.
lava. If the dragons get too hot or if their temper  Clefts in the ground appear within 1 mile of the
surges out of control, they become wild and lair, often oozing lava and emitting toxic vapor.
uncontrolled. Hence volcano dragons are actually These lava hazards often touch off wildfires,
vulnerable to extreme heat as well as extreme leaving scorched wasteland behind.
cold. At least until they are overwhelmed by the
elemental lava bursting forth from inside, which If the dragon is killed, these effects fade in 1d12
causes them agonizing pain. Once a volcano days.
dragon’s temper has been ignited, its temper
continues to grow as the agony of its existence
overwhelms it.
Copyright © 2015 by Scott “The Angry GM” Rehm, All Rights Reserved
The Angry GM: RPG Advice with Attitude
Website: http://theangrygm.com Twitter: @TheAngryGM
10 feet away from the dragon. On a successful save, the
VOLCANO DRAGON creature takes half as much damage and isn’t pushed.
Large paragon dragon, chaotic evil
Shed Embers [Fuming Form]. While the dragon is
Armor Class Smoldering Form 18 (natural armor); airborne, it may thrash around in the air, dropping
Fuming Form 17 (natural armor); Blazing Form 16 burning embers, hot lava, and noxious ash below it. The
(natural armor) dragon chooses a point within its space. All creatures
Hit Points Smoldering Form 150 (13d10 + 78); within a 10-foot radius, 50-foot high cylinder emanating
Fuming Form 150 (13d10 + 78); Blazing Form 150 downward from that point must make a DC 16 Dexterity
(13d10 + 78); saving throw, taking 21 (6d6) fire damage on a failed
Speed 40 ft., fly 80 ft. saving throw, or half as much on a successful one. That
cylinder becomes lightly obscured with smoke and ash
STR DEX CON INT WIS CHA for one round.
21 (+5) 14 (+2) 22 (+6) 14 (+2) 15 (+2) 19 (+4) Lava Vomit (Recharge 5-6) [Blazing Form]. The
dragon vomits forth a wave of lava in a 15-foot cube
Saving Throws Con +9, Wis +5 emanating from the creature. Each creature in that area
Skills Perception +8 must make a DC 16 Dexterity saving throw, taking 28
Damage Vulnerabilities Smoldering Form cold; (8d6) fire damage on a failed save, or half as much
Damage Resistances Fuming Form fire damage on a successful one. The area remains filled
Damage Immunities Blazing Form fire with burning lava for 1 round before it cools and
Senses blindsight 30 ft., darkvision 120 ft., passive hardens. Any creature that enters the area of the lava
Perception 18 for the first time on a turn or ends its turn in the area of
Languages Common, Draconic the lava takes 14 (4d6) fire damage.
Challenge Paragon 7 (8,700 XP), 3 Creatures
PARAGON TRAITS
Hardening Skin [Smoldering Form]. If the dragon Paragon Fortitude. The dragon has multiple pools of
takes cold damage, its mobility is reduced. Its speed is hit points, each of which is tracked separately. All
reduced by 20 feet until the end of its next turn and it damage and healing must be completely applied to only
loses its fly speed until the end of its next turn. If it is one pool. When a pool is reduced to zero, all ongoing
flying when it takes cold damage, it falls. conditions and effects affecting the creature end. Once a
Blazing Form [Blazing Form]. Waves of fiery heat and pool is reduced to zero, that pool cannot receive any
droplets of fire burst forth from the dragon’s skin. A healing until after a long rest. If all hit of the point pools
creature that touches the dragon or hits it with a melee are reduced to zero, the creature is killed.
attack while within 5 feet of it takes 5 (1d10) fire Paragon Fury. The dragon may take one additional
damage. turn in each round of combat for each of its hit point
pools that have been reduced to zero. The dragon
ACTIONS
determines initiative normally for its first turn, though
Multiattack. The dragon makes four attacks: one with it gains advantage on the roll. Each subsequent turn the
its bite, two with its claws, and one with its tail. dragon gains is inserted immediately after any one PC’s
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one turn in the initiative order.
target. Hit: 11 (1d12 + 5) piercing damage. Paragon Transformation. The dragon has multiple
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one forms, each corresponding to one of the creature’s hit
target. Hit: 9 (1d8 + 5) slashing damage. point pools. The dragon begins the battle in its
Smoldering Form. When that form’s hit point pool has
Tail. Melee Weapon Attack: +8 to hit, reach 15 ft., one
been reduced to zero, it assumes its Fuming Form and
target. Hit: 10 (1d10 + 5) bludgeoning damage.
then its Blazing Form in turn. Statistics, traits, or actions
Lava Bomb (Recharge 5-6) [Smoldering, Fuming keyed to a specific form are only used when the
Form]. The dragon belches forth a glob of lava at any creature is in that form.
point within 60 feet, which then explodes in a spray of
lava in a 10-foot sphere. Each creature in that area must
make a DC 16 Dexterity saving throw, taking 17 (5d6)
fire damage on a failed save, or half as much damage on
a successful one. Creatures that fail their saves also take
10 (3d6) fire damage at the end of their next turn.
Earthquake Stomp [Smoldering Form]. The dragon
rears up and crashes down, shaking the ground around,
while thrashing with its claws and tail. Each creature
within 10 feet of the dragon must make a DC 16
Constitution saving throw. On a failed saving throw, the
creature takes 14 (4d6 thunder damage and is pushed

Copyright © 2015 by Scott “The Angry GM” Rehm, All Rights Reserved
The Angry GM: RPG Advice with Attitude
Website: http://theangrygm.com Twitter: @TheAngryGM

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