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August 24, 1998 The Journey is the Destination Issue 2

Table of Contents
Letters from the Guard House
Guard House 1
Hello again, fellow players! coming forth about Middle time and expense to print in
Focus On: 1 Welcome to the second issue Earth: The Balrog. color as opposed to black and
Contact Info 2 of The Official MECCG white. For now, that means
MECCG Quiz 6 Newsletter! My first issue I have asked ICE to let me to that this newsletter can get to
Card Review 7 was a great success thanks to make this the offical MECCG you sooner. The online ver-
MECCG Survey 9
you and your ideas, and Newsletter, and they have sions will be in color, both in
Featured Artist 10
Deck Tip 12 hopefully I have taken enough agreed! Issue #3 is already in high and low resolution.
Ruminations 15 of them to heart to make this the works. Look for its
Game Review 17 an even better issue. As much release at the US Nationals, I am interested in eventually
Origins ‘98 Review 18 as you all have indicated that October 1-4 (see page 21 for going to color full-time, as I
Card Art 20 you enjoyed the first issue, details). think it makes for a more
Card of the Day 21
Letters Page 22 this one should be just as visually stimulating
Final Word 24 entertaining. In order to keep this newsletter, however, it would
Credits 24 newsletter timely, I have definitely mean attaching a
I was lucky enough to have decided to forego reproducing price to the newsletter,
attended Origins '98, and will it in color for the printed ver- something I have tried to
do my best to fill you in on all sion. The original will be avoid thus far. I will keep
the furious action and done in color, and all the color in mind as we go along,
mayhem! I have also gathered printed reproductions in black and will let you, the reader
inside information from ICE and white. Believe me, it know as soon as I figure
concerning some new ideas takes an inordinate amount of something out.
(Continued on page 2)

Focus On: Craig "Ichabod" O' Brien of ICE


James Kight Craig: When I got out of industry, and eventually a job.
college, I wanted to teach at I did volunteer work online
Hello again! This issue's the college level, but I had for Steve Jackson Games
Focus On column is on Craig some problems with my (INWO netrep on AOL) and
"Ichabod" O'Brien of ICE. applications (like never ICE (keeper of the FAQ). I
For most of you, Craig handles getting most of them), and eventually managed to get
the rulings duties of MECCG, didn't get accepted to grad freelance writing work with
and I am sure we all know school. I figured I'd take a ICE and InQuest. Three years
how complicated that can get! year off, work, and reapply. after opening the store, I
[Editor’s Note: This interview Unfortunately, I couldn't get a realized I could have the same
was completed before Craig job, since no one wanted a income doing freelance
left ICE to do freelance work.] Mac programmer. Right as I writing and a part time job. I
was about to figure out PCs, managed to get part time work
the local game store closed with ICE, and after eight
TOMN: How did you get down. I opened up my own months turned it into a full
started with ICE? game store, planning to use time job at ICE.
the store to get contacts in the (Continued on page 3)

1
The Official MECCG Newsletter

Letters From the Guard House (cont.)


(Continued from page 1) might feel the urge to review
something totally unrelated. For
One of the reasons for the delay example, this issue features a review
between issues 1 and 2 has been artist of Fluxx, a great little game designed
contacts. Most of the artists that I by Andrew Looney and distributed by
have in my mind to interview are very Iron Crown Enterprises.
busy. Thankfully, Jason Hawkins
(Assistant Art Director) of Iron Crown For those of you interested in
Enterprises has been kind enough to a tt e nd i n g t he 1 9 9 8 M E C CG
contact the artists for me and inform Nationals, the 1998 ranking season
them of my interest in interviewing has been a hectic one, and will
them. Hopefully this will get the officially end August 9th, coinciding
schedule back on track. Dragon Helm by Audrey Corman © 2001 The Saul Zaentz Co. with the end of Gencon '98. Get to a
sanctioned tournament nearest you
As you read through this issue you will such as the Deck Tip and The Final while the season is still open!
also notice some changes with the Word, new miscellaneous columns that
article structure as well as the content will come and go in various issues, Lastly, thanks again to Spencer
of the articles. One of the better removed columns like the Ponderances Carney for contributing to the
suggestions I received was to give the (has now been combined with The Newsletter. Spencer edits and
tip articles sections for both beginner Final Word) and other surprises. produces quite a few newsletters as
and expert players. Hopefully this his 9-5 job, and his expertise and
issue will better explain the Concerning Origins, unfortunately, advice have definitely helped!
straightforwardness of some cards Orcs and Trolls was not displayed at
while also showing the experts the Origins this year, as the only copy James Kight
nuances of those same cards. available was in French. Also, Crown's Guard NC
Elrond's House was also cancelled due
Among the articles in this issue you to lack of a copy of the game. Even
will find a few tournament reports further, the interactive MECCG game
from Origins, reformatted columns (where everyone plays a single
character) was also cancelled due to a
lack of manpower.

I was d i sap p o i nte d i n t he se


cancellations, but truthfully, not that
surprised. As busy as the ICE crew
seems to be, it stands to reason that
demos would be the first thing to get
the axe.

Also inside you will find a new


column, dedicated to the review of a
non-MECCG product. Most of the
Aiglos by Audrey Corman © 2001 The Saul Zaentz Co.
products reviewed will in some way be
related to Middle Earth, although I Great Shield of Rohan by Audrey Corman
© 2001 The Saul Zaentz Co.

Design & Contact Information


For those of you who might be interested, this There will be both a low and high res PDF If you are interested in contacting me:
entire issue was written and re-designed using version of this newsletter at these web addresses:
Microsoft Publisher 2000 for Windows. Times James Kight
New Roman is the main font. www.math.utwente.nl/~timco/council/english/ 115 North Gordon Drive
index.html Apartment 2
Issue 2. Winston-Salem, NC 27104
www.treebeard.com/col/docs.html jameskight@mindspring.com

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The Official MECCG Newsletter

Focus On: Craig "Ichabod" O'Brien (cont.)


(Continued from page 1) I try to make the rules consistent first, Craig: These days the process is
as the game is complicated enough. pretty simple. First a card is brought to
TOMN: What are your job duties The next priority is making sure the our attention as being too powerful.
with ICE? game is still balanced, and that a This is usually done by players,
particular strategy or combination although sometimes we notice it
Craig: Mostly I work on the card doesn't have excessive power ourselves. In the case of Muster,
game. I am responsible for answering compared to its playability. Finally players pointed out to Mike Reynolds
rules questions online and over the comes simulation. Some might want that the card was just too powerful. In
phone, and keeping a file of the rulings this higher in the prioritization, but I the case of Rebuild the Town, it
that I've made (the CRF). I'm also feel that if the game sucks, then no one became apparent from the questions
responsible for editing the Player's will play it no matter how good a we were being asked that players were
Guide, helping design and playtest simulation it is. And the priorities using the card in an unintended, and
new expansions, and irritating the aren't hard and fast either. I sometimes much more powerful way, than we
Silent Death series editor. make a simulation decision because I ever intended. The next step is to
feel it is more important than rules figure out what exactly the problem is
If I have time free I work on other consistency. and how to fix it. In the case of
projects as well. I was heavily Rebuild the Town the problem was
involved in the playtesting of Elrond's All of this is what happens in a perfect people were playing it before the
House, I have done work on world. Sometimes I think I know the automatic-attack, so we made it
Rolemaster projects, and was in charge card text, and I'm wrong. Sometimes I playable only in the site phase. The
of Rules of Warfare II for Silent just shoot from the hip without final step is to sit back and take the
Death. Summed up, I'm responsible thinking. But by the next digest either heat for it.
for helping Mike with the card game, I catch myself or someone else catches
and then helping the other editors with me, and a correction is made. There only reason (besides fixing
whatever they need when I have extra typos) for issuing errata these days is
time. TOMN: Are you the final word, or do to fix mechanical problems in the
other employees have their say? game. We don't issue errata for
TOMN: When you are approached simulation problems, because there is
with a question about a ruling or card Craig: What I say is official, but is not too much errata as it is. Not only is it
effects, by what process do you reach necessarily the final word. All of the hard for players to deal with it during
your interpretation? new rulings I make I copy to Mike the game, its hard for us to get the
Reynolds for review. And when a new information to every player. So we
Craig: First I see if I’ve already ruled edition of the CRF comes out both have to limit the errata.
on the question. Many of the Mike Reynolds and Coleman Charlton
questions are from people who missed review it. If either of them disagrees If we were to errata only simulation
the ruling the first time, who are there is a discussion. Usually it is problems, the game’s death would be
looking for a confimation, or have a Mike, as Coleman is not that more certain and imminent. If the
question that hasn't been answered in a concerned about the minutae of the game doesn't play well, the simulation
month or more. rules. About half the time Mike quality is a moot point. No one will
overrules me, and about half the time I bother playing the game to find that
If there is no ruling, I read the cards, remember to bring a knife to the simulation quality. So we concentrate
rules, and ruling files. Often the discussion, and he lets me have my our efforts on simulation quality in the
players just haven't read the cards, are way. I would like to ask that everyone design of the expansions.
reading something extra into them, or not go over my head to Mike when
missed one of the many obscure points they disagree with one of my rulings. TOMN: Are there cards that don't
of the rules. If I can't logically deduce He's going to see any new rulings I currently have errata that you think
the ruling from the text, I make a new make anyway, and when there is a should? If you were allowed to, how
ruling. This usually happens when large outcry on the net about anything, would you (theoretically) fix them?
there is ambiguous card text, and I I make sure to let him know.
need to pick the correct interpretation. Craig: Under the current way we do
Making a new ruling involves several TOMN: Give us a basic example of errata, I don't think there are any cards
factors: simulation, mechanical how a card goes through the errata that need errata at the moment. If we
balance, and rules consistency. process, and by what standards a card could get around the problems
is eligible for errata... (Continued on page 4)

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The Official MECCG Newsletter

Focus On: Craig "Ichabod" O'Brien (cont.)


(Continued from page 3) Craig: The Balrog was the first In a related problem, swiss system
limiting errata, I would love to go expansion where I was involved with works best when run for one or two
back and errata some of the simulation the design from the very begining. more rounds than a single elimination.
problems in the game. I think Frodo However, time constraints limit us to
should be able to Muster the Hobbits The main card I designed for the set running the same number of rounds as
(although there is a card coming out to was Beorning Skin-changers, which is single elimination. We don't have a
fix that). [Editor’s Note: The version a creature/short-event. As a creature, it big enough player base to fill two-day
of Frodo in the LORE CG did have the is an Animal, Man, and Bear playable tournaments, as is frequently done in
ability to play Muster.] There are against minions. As a short-event it chess tournaments.
probably others I can't think of at the returns hero companies to their site of
moment, although I don't think there is origin unless they have an untapped What this means to tie-breakers is that
any need to "fix" the Sam/Shelob warrior of prowess >5, or Beorn. number of wins basically drops the
situation. tournament to a single elimination in
The reason I pushed for it was that I many cases, and if time is of the
What I would like to fix is the rules. I collect bear cards. I have a binder with essence you might as well just run
would like to change to format to 818 bears from Magic, including 24 single elimination. I feel that sum of
something closer to the Challenge different versions of the basic bear opponents scores and cumulative
Deck format, to make it easier for cards. I rarely play Magic anymore, so score are much better suited to the
players to start playing their first I wanted a Middle-earth bear to swiss system format.
game, and to make the rules clearer. collect.
There are also changes I think should I also dislike the rating system. I
be made to the rules that would reduce TOMN: Do you prefer to play minion, think it benefits playing in multiple
the confusion and number of rulings. hero or fallen-wizard? Why? tournaments too much, and does too
little to take into account the quality
I would like to take the automatic- Craig: I prefer hero. I've only played a of opponents. I would prefer a chess
attack out of the site phase, and few games as a minion, but I never style rating system, but there are other
perhaps make changes to the way really had fun doing it. Maybe considerations that keep ICE from
attacks are faced to make the different because it was because I playtested the implementing such a system.
kinds of attack more consistent. I Adunaphel challenge deck. I am really
would also like to consider changes to interested in playing a Fallen-wizard TOMN: Of all the questions about
the timing rules, but I am not sure I deck, either Radagast or Gandalf, but I rulings and errata, which one is asked
would want to change anything in never seem to get around to opening the most?
them. my MEWH cards. The Fallen-wizards
just have so many cool cards and Craig: It varies from time to time.
TOMN: Since you are knee-deep in possibilities, I wish I played more just For a while "What does the white
rulings most of the day, how often do so I'd have a chance to try them out. hand on the Fallen-wizard mean?"
you get to play MECCG? was the big one. But overall it would
TOMN: Do you think the current have to be "Can I get Twilight from
Craig: Not alot. Almost all of the tournament formatting needs some the discard pile as if it was a
playing I do is playtesting. Sometimes improvement? resource?" The answer is no, by the
when I'm bored at night I play way.
solitaire. Occasionally when I'm at Craig: I certainly have my problems
conventions I get to lose a few games with the current tournament format, TOMN: Of particular interest is why
against real players. but the decisions on that format are not the dragon-hoard ruling was changed
mine alone to make, and my opinions after so long. Why the sudden
TOMN: Which set is your favorite? are not shared by everyone at ICE. I change?
dislike the tie-breaker system. In my
Craig: The Dragons. It's honest opinion, the swiss system is Craig: I'm not really sure. I came in
straightforward, simple, and cool. designed to measure a players skill one day, and we had a bunch of new
against the field, not against particular errata to issue. Mike asked me to
TOMN: Which cards have you players. That makes head-to-head issue erratum to change the status of
designed if any? counter to the design. Dragon hoards. He said that Coleman
(Continued on page 5)

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The Official MECCG Newsletter

Focus On: Craig "Ichabod" O'Brien (cont.)


(Continued from page 4) much like any other job. Parts of it
was consistently bringing up changing bore me to tears. I have personality Craig: It's my pledge name. The frat
it. Mike's only worry was that I might conflicts with some of my coworkers. brothers who came up with it
lose face on the mailing list. I figured But I'd get that anywhere. At least at originally wanted it to be "Ichabob,"
I have no face left around there, so I ICE, I have the opportunity to work on which is the name of a candle they
just issued the erratum. things I really enjoy. I count myself thought I looked like. During the
lucky to have that opportunity. confusion of the ceremony, it turned
TOMN: Does ICE have a 2nd Edition into Ichabod, probably because most
planned for the future? (The impetus TOMN: What happens when a Stay of the brothers thought I looked like
being that the errata cards are already Her Appetite is played on a Noble Ichabod Crane. (For non-Americans,
set for reprinting) Hound? Does he continuously chase Ichabod Crane is a tall skinny school
his tail? Does time stop? Will Beavis teacher in the American folktale The
Craig: It's nothing something we've ever score? Legend of Sleepy Hollow, who is
really made any plans for. It's cursed by the Headless Horseman.)
certainly something we think about, Craig: Despite the fact that I'm a cat
but nothing we've sat down in a person, and not a dog person, I will As it turns out, that is not the origin of
meeting and made plans about. There answer this question to the best of my the name Ichabod. I was in Theory of
are questions to be answered, ability. I would say that during the Religion class, and my professor was
preconditions that need to happen, and attack the ally ceases to be an ally shocked that I wanted to be called
problems to solve. Do we just issue contro lled b y t hat c h aracter. Ichabod. Knowing he was a biblical
all the errata, totally revamp the rules, Otherwise, you could tap the ally to scholar, I looked in my Bible's index.
or even go so far as to rewrite the give the character +1 prowess to the Turns out that Phineas led the
weaker cards in the game? character against the ally's attack. Israelites into battle with the
Therefore, the strike just gets assigned Philistines, with the Ark of the
We would certainly need to sell out of to the character. Covenant at the head of the army.
the unlimited [edition] that we have, The Philistines won, stole the Ark of
and if we were to include Dragons and TOMN: What is your favorite book or the Covenant, and killed Phineas.
Dark Minions cards we would author? When Phineas' wife learned of this,
probably want to have very low she went into labor and died in
inventories of those also, since sales Craig: That depends. My favorite childbirth on the spot. They held the
would undoubtedly drop. Also, to entertaining book, that I just read for baby up, calling him Ichabod (which
make a second edition we would have fun, is The Moon is a Harsh Mistress, means "no glory"), saying all glory
to commit significant editing and by Heinlein. My favorite artistic book, has left Israel. Apparently, the more
design resources. That would mean that I read for the beauty of the contemporary translation of Ichabod
that there would be a significant delay writing, is As I Lay Dying, by in Hebrew is "disrespect." Despite all
between expansions. The second Faulkner. My favorite author is Lois of that, I think that Ichabod, with all
edition sales might be enough to McMasters Bujold. For extra credit, of its connotations, describes me as
support the game during the delay, but my favorite play is Hamlet, and my well, if not better, than my given
that is not clear. two favorite movies are A Clockwork name of Craig.
Orange and The Maltese Falcon.
I'm not saying we'll never do it, I'm
just trying to point out that the second TOMN: Who is your favorite artist TOMN: Thanks as always to Craig
edition issue is a bit more complicated and why? "Ichabod" O'Brien for taking the time
than it might seem on the surface. to answer my questions. Next issue I
Craig: Lichtenstein. No real reason, I interview Nathan Bruinooge, one of
TOMN: What is the best thing about just like looking at his stuff. I am also the top 4 finalists for the US
your job? a big fan of Will Eisner and Frank Championship and a competitor in last
Miller. Their ability to tell a story season's World Championship in
Craig: I get paid to play games. What through images, words, and layouts is Barcelona, Spain. In my experience
could be better? I mean, I am a hard a pure joy to watch unfold. Nathan is one of the better players I
core gamer. In college one semester, I have had the opportunity to play.
literally played games 12 hours a day TOMN: How did you get the Stay tuned!
five days a week. On one hand, its nickname "Ichabod"?

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The Official MECCG Newsletter

MECCG Quiz: How Well Do You Know the MECCG Cards?


Spencer Carney 6. Which of the following hero sites 12. Which of the following is the only
does not have a detainment auto at- non-unique hero greater item?
Try this small quiz to test your tack?
MECCG Knowledge. More questions A. Durin’s Axe
forthcoming in the next issue! An- A. Nurniag Camp B. Valiant Sword
swers on page 19. B. Raider Hold C. Wizard’s Staff
C. Gobel Mirlond D. Wizard’s Ring
1. Which one of the following two- D. Worthy Hills
character companies has all five
skills? 13. Which of the following are not
7. Which of the following will not hero and minion equivalents?
A. Elrond-Gandalf increase your hand size?
B. Aragorn-Arwen A. Lucky Search / Catch and Elusive
C. Thorin-Thrain A. Pallando Scent
D. Cirdan-Annalena B. Emerald of Doriath B. Crooked Promptings / New
C. Cirdan at the Grey Havens Friendship
D. Tapping the book of Mazarbul C. Far Sight / All Thought Bent Upon
2. Which of the following is a 5 point It
faction? D. Morgul-Knife / Morgul-Blade
8. Which of the following corruption
A. Hero Easterlings cards has the highest removal roll?
B. Ice Orcs 14. Which of the following hero sites
C. Leucaruth Roused A. Alone and Unadvised does not have an orc automatic at-
D. Hero Nurniags B. Lure of Nature tack?
C. Lure of Expedience
D. Despair of the Heart A. Carn-Dum
3. Which of the following sites is not B. Cirith Ungol
adjacent to an Under-deeps site? C. Dimrill Dale
9. Which of the following creatures D. Minas Morgul
A. Cirith Ungol has the highest prowess?
B. Dunharrow
C. Cirith Gorgor A. Ren the Unclean 15. Which of the following regions
D. Mount Gram B. Uvatha the Horseman contains no sites?
C. Ice Drake
D. Cave Worm A. Mouths of the Anduin
4. Assuming he is untapped and car- B. Nurn
rying no weapons, what is Elrond’s C. Bay of Belfalas
prowess and body when Vilya re- 10. Which orc is the only sage? D. Heart of Mirkwood
solves?
A. Euog
A. 10/9 B. Doeth 16. Which of the following allies has
B. 11/9 C. Shagrat more than one skill?
C. 10/11 D. Lieutenant of Dol Guldur
D. 11/11 A. Gollum
B. Lindion the Oronin
11. Which of the following can be C. Tom Bombadil
5. How many hero characters were turn into an ally with Ready to His D. Radagast’s Black Bird
released in the MEDM expansion? Will?

A. None A. Elf Lore Revealed in Wrath Good luck, and no peeking!


B. One B. Ent in Search of the Entwives
C. Eight C. Lord of the Carrock If you get stuck though, the answers
D. More than ten D. Lord of the Haven are on page 19.

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The Official MECCG Newsletter

Card Review: Flatter a Foe vs Riddling Talk


James Kight worth your while to consider putting
them in your deck. Let's take a look
Flatter a Foe first of all at Flatter a Foe.
Hero Resource Short-Event
Flattery attempt. Playable on a Flatter a Foe does not require a
character whose company is facing particular character, but you will
an attack of the type listed below. obviously get your best results with a
Character makes an influence check diplomat who has a few points of
(modified by his unused direct direct influence available. Your
influence and +2 if a diplomat). If wizard (except for Alatar) is a PRIME
successful, the attack is cancelled and candidate for this card. If he has
the hazard limit for the character's anything over 5 DI, this card can play
company is decreased by two. This pretty much like Vanishment, but
influence check is successful is the without the annoying corruption check.
result is greater than: 10 against a As an added bonus, it reduces the
Dragon; 11 against Men and Drakes; hazard limit by two.
12 against Trolls, Orcs, Elves and
Giants. Example: Pallando is travelling with also means that your opponent cannot
Gimli and Legolas to the Iron Hill play any more hazards on Pallando's
Riddling Talk Dwarf Hold from Lorien. Legolas is company. Wasn't that fun?
Hero Resource Short-Event under Pallando, giving Pallando 4
Riddling Attempt. Playable on a points of free direct inluence. Your The ability to do two things with one
character whose company is facing opponent decides to pound you with a card is a very hard to discount.
an attack of the type listed below. Cave Worm. Yikes! We'll play Flatter Efficiency like that can help speed up
Character makes a roll (or drawa a #) a Foe and see what happens. You your deck and allow you room for
modified by: +2 for each sage and +1 decide to target Pallando with Flatter a other cards. What people might be
for each Hobbit in his company. If Foe, and figure that his bonuses from afraid of with cards like Flatter a Foe
the result is greater than: 8 against direct influence and being a diplomat is the chance of failing the dice roll.
Dragons and Drakes, 10 against Men is a total of +6. So to cancel the Cave Since Flatter a Foe is an influence
and Giants, 12 against Slayers, Worm, Pallando needs to roll greater attempt, cards like A Friend or Three
Awakened Plants, Orcs, Spiders, and than 5. You roll a 7, and the Cave or Gifts Given of Old can be used to
Trolls; then name a card and opponent Worm trots off to your opponent's help this roll.
must reveal his hand. If the named discard pile feeling much better about
card is in opponent’s hand, the his ego. Meanwhile, Pallando is still Riddling Talk, on the other hand,
creature's card is discarded (all of it's untapped, and your hazard limit has works in a much different way. With
attacks are cancelled) and the hazard now been reduced from 3 to 1, which Riddling Talk, the help comes from
limit against the character's company your party make-up, not any one
is decreased by three. character's skills. The premise is the
same, but this time you are depending
Of all the cancellation cards I’ve seen, on all the sages and Hobbits in your
these two are by far the most company to help you spin the riddling
underrated. Most people do not play yarns that will (hopefully) confuse
with these cards because there is no your enemy. Like Flatter a Foe,
guarantee that the actual attack will be Riddling Talk does not require a
cancelled. Concealment on the other particluar character, but you won't get
hand is automatic (unless your far without any sages or Hobbits.
opponent cancels your cancel card,
like with Many Sorrows Befall). Neither of these cards specifically
require any particular skill or character
Is a guarantee absolutely necessary? type. Anyone can play them. No
With these cards, perhaps not. scouts like Concealment, no rangers
Considering the number of creatures like Crept Along Cleverly, no covert
that these cards can cancel, it might be (Continued on page 8)

7
The Official MECCG Newsletter

Card Review: Flatter a Foe vs Riddling Talk (cont.)


(Continued from page 7) and Frodo is a Hobbit, for a total of +5. anything, Animals or a Balrog (that
Diplomats like Ruse, but a reminder: Gandalf only needs a 4 or better to makes sense...try to convice a Balrog
neither of these cards automatically sucessfully confuse Itangast. Gandalf that his shoes are untied). Riddling
cancel an attack. rolls a lucky 7. "But wait, oh powerful Talk will completely cancel all attacks
worm," says Gandalf, "if you are of an Assassin, however.
Continuing with our look at Riddling attacking us, who is guarding your
Talk, we see that the numbers needed hoard?" The powerful worm isn't so The inclusion of these cards will in
to cancel the attack have wider ranges easily dismissed and demands further some way dictate which characters
than Flatter a Foe. The idea being proof. "If you're so sure that my hoard you include in your starting company.
that the greater the ego, the easier it is is unprotected," asks the scaled one, Cirdan and Dain II are prime examples
to fool the creature with riddling talk. "who or what is foolish enough to try for Flatter a Foe. For Riddling Talk,
Sounds sort of like a politician, right? to grab my hoard while I am away?" Bilbo remains a main candidate. After
all, the card does represent his riddling
Another difference with Riddling Talk Now comes the tricky part. Gandalf with Gollum and Smaug. As long as
is that even if you successfully roll the pulls the secret envelope from his you are including Bilbo, a good
right number, you then need to name a pocket and breaks the seal that reads sup por t gro up wo uld includ e
card in your opponen's hand in order "For Your Eyes Only." Inside he sees Thranduil, Sam, Glorfindel or perhaps
to cancel the attack. Since this is a a crude scetch of an Cave-worm, and some other scout/sage (which would
hero card, my suggestion would be to turns the paper around so that Itangast justify the play of other scout
start playing either Secret News, can see for himself. (You, the player, cancellation cards).
Rolled Down to the Sea, or any of the have guessed that your opponent is
other peek-a-boo cards. If you do playing a Dragon/Drake strategy, and If you think that these cards are not
then name a card in your opponent's try your luck guessing that he is quite powerful enough on their own,
hand, the the creature’s card is holding a Cave-worm.) consider this: no one has to tap to play
discarded and all of its attacks are either of these cards. I like to play
cancelled. However, Riddling Talk Realizing his error, Itangast belows a cards like And Forth He Hastened,
does not specify that the attack cannot tremendous 'DOH!' and goes flying to Hundreds of Butterflies, Cram, Jewel
be cancelled if it is an automatic the discard pile to protect his precious of Beleriand, etc. Flatter a Foe and
attack , so one would assume that all hoard. (What do you know, he was Riddling Talk would both allow me to
of the attacks against such an holding a Cave-worm!) Meanwhile, cancel an attack without tapping.
automatic attack would also be the party travels the rest of the way to Also, with Riddling Talk, if you don't
cancelled. Currently there is no errata Gold Hill unmolested since the hazard manage to guess a card correctly the
for Riddling Talk. (Using common limit is now reduced by three, thereby first time, you at least get a good look
sense, each Riddling Talk would only eliminating the chance for anymore at your opponent's hand for the next
affect 1 automatic attack.) In hazards from your opponent. time that you play Flatter a Foe. The
addition, to the attacks being metagaming aspect of these cards is
cancelled, the hazard limit is reduced A particularly witty sage or Hobbit or definitely a factor. Why would your
by three, not just two. Let's go diplomat can nimbly talk his way out opponent waste a creature if he knew
through another example: of most hazards with either of these that you were going to flatter it? It
cards. However, there are creatures will at least give your opponent pause.
You currently have a company with that these cards do not affect.
Celeborn, Frodo, Gandalf, and Beorn. Still, any help for either of these cards
Once again you are headed to the Flatter a Foe does not affect: Undead, would be nice if your characters don't
great white north, but this time you Awakened Plants, Hobbits, Dwarves, quite have the skills you need. If you
are trying to make it to Gold Hill. Bears, Dunedan, Maia, Spiders, need a boost for your Riddling Talk,
Along the way, Itangast takes offence Wolves, Animals, Pukel-anything, you might consider playing Wit, which
and decides to convince you that a Slayers or a Balrog. In addition, Flat- modifies one riddling roll by +3, and
visit would be a bad idea. To which ter a Foe will only affect one such at- can be played on your opponent's turn
you say..."That reminds me of a tack (Assassins, for example). if such is needed (such as when your
story.." You play Riddling Talk. opponent might play The Riddle Game
Gandalf decides to try his luck with Riddling Talk does not affect: on his turn).
Itangast, and counts his bonuses first. Undead, Dwarves, Bears, Hobbits,
Celeborn and Gandalf are both sages, Dunedan, Elves, Maia, Wolves, Pukel- (Continued on page 9)

8
The Official MECCG Newsletter

Card Review: Flatter a Foe vs Riddling Talk (cont.)


(Continued from page 8) permanent events, short-events, etc. Even if you are playing creatures that
One of the things to think about when Then play your creature cards. these cards can cancel, there are ways
using these cards in conjunction with Regardless of what you play, around the reduction of the hazard
other resources is all of the other cancellation of the creature is a distinct limit. How about Two or Three Tribes
cancellation cards that are available. possibility. This way, if they do cancel Present? If he is cancelling your men
Co nceal me nt, T r ickery, Dark your creature, at least you still could hazards, dump them out of your hand
Quarrels, Dragon's Hunger...the list consider it a decent hazard turn. with this card and run him out of
goes on and on. Obviously, you aren't cancellers. And when he does run out,
going to use every one of these, but Keep in mind which creatures are and you can still keep playing men (or
you do have a choice. which ones aren't affected by Flatter a spiders, or trolls, or whatever you
Foe and Riddling Talk. As convenient declare with Two or Three Tribes
For you expert player, another area to as both of these cards are, especially Present).
discuss concerning these cards is against the more common of the
hazard ettiquette when playing against hazard strategies, they are sitting ducks Well, I hope you folks have learned as
a deck that is using Flatter a Foe and if you play creatures that they cannot much about these cards as I have.
Riddling Talk. How do you avoid the affect. Learn to time your hazard play Having seen first hand how these cards
reduction of the hazard limit? around cards like these. Expect your can shut down a hazard strategy, my
opponent to want to play these cards respect for them has increased tenfold.
There are a few things to remember, first in order to reduce the remaining
among them: try to play your creature hazard limit. Gates of Morning/Many Next issue we will be reviewing Twi-
hazards later in the movement/hazard Turns and Doublings is another combo light, a much maligned card, but a piv-
phase. Play your non-cancellable to watch for when timing your hazards. otal one. Stay with us!
cards first, such as corruption,

Survey Question: Responses and This Issue’s Question


James Kight The cards are (in no particular order): This issue’s question is just as
subjective. You are welcome to
Last issue’s question was: “What is Card Reason research your answer and provide
the worst card ever printed?” Lost in Borderlands Not enough Borderlands detailed notes explaining how you
Which Might Be Lies Hoses stored info
Region Cards nobody uses them came to your conclusion.
Some people voted for most abusive Orc-mounts Too obscure
Foul-smelling Paste Worst Art
card, some people voted for worst Fell Turtle Too useless What card do you think needs
playable card, and some people voted Wizard’s Fire -4 cc for only one strike
errata (one that does not
Morannon Too useless
for the worst art on a card. I was
really asking for the worst playable
Lidless Eye
Anduin River
Too powerful
Too useless
currently have errata)? For
card, but was intrigued with the Words of Power and Terror Too useless extra credit, tell me why you
Elf-Lord Revealed in Wrath Too powerful
responses I received. There are Washed and Refreshed Generally useless think this card needs errata, and
probably some cards on this list that Huorn
Gift of Comprehension
Useless (no enhancers)
Useless ability
how you would fix it.
you may not have considered. There Lure of Nature Too powerful
were for me anyway. Mouth of Sauron Too powerful Send any responses to me either by
Horses Generally sucks
email or by snail mail.
I did not show how many people As you can see, there are as many
voted for a particular card. I should answers as there are possibilities. Feel James Kight
really disqualify region cards, but free to argue or discuss why your card MECCG Survey Question
since people voted for them, I will is worse than others printed here. If 115 North Gordon Drive
include them here. you don’t agree with this list, don’t Apartment 2
hesitate to disagree and send me your Winston-Salem, NC 27104
Also listed is the reason that these Worst Card.
cards received their particular vote. In jameskight@mindspring.com
the interest of space, I summarized.

9
The Official MECCG Newsletter

Featured Artist - Audrey Corman


James Kight
Audrey: I would have to say the cover
This issue’s featured artist is Audrey artists for Dragon Magazine, which
Corman. Audrey has done such eventually led me to drooling over the
fantastic work for Middle Earth such art of Boris Vallejo, the Hildebrandts,
as Thror’s Map, Aiglos, Orcrist, and Michael Whelan from fantasy
Glamdring, Black Mace, Bow of novel covers.
Alatar, The Lidless Eye, The Iron
Crown (minion version), and many TOMN: If you had to pick a favorite
many others. I spoke with her recently piece of your own work, which would
and asked if she would be interested in it be? (doesn't have to be anything
an interview. She was extremely related to Middle Earth)
pleasant and surprised by the interview The Iron Crown by Audrey Corman © 2001 The Saul Zaentz Co.

request. Believe it or not, this is her Audrey: I know everybody expects me


first interview, but as you will see, she to say Thror's Map, but as I keep
did just fine. Audrey: Serendipity. I was taking creating new pieces and get better at
private airbrushing lessons when ICE my work, I find new favorites. Right
TOMN: Give us a brief look into your asked my instructor for leads to new now, I would have to say the Bow of
background...(bio, school, etc...) artist for their first Middle Earth Card Alatar from Middle Earth: the White
Game. Knowing I was interested, he Hand.
Audrey: I was born and raised in the recommended me and a few others.
Bronx, New York, and after entering Although I didn't have much of a TOMN: Are there any current artists
Lehman College as an art major at age portfolio at the time, Jason Hawkins, whose work you enjoy?
fifteen, I eventually graduated with a the assistant art director for the project,
chemistry degree. Not only did my was willing to give me a chance. He Audrey: There are so many fantasy
parents eventually convince me that gave me two test pieces and my career artists out there now with so many
being an artist is a very difficult way to took off from there! different styles that I find it hard to
make a living, but the art faculty was pick just a few. If you press me, I'd
doing its best to convince me that TOMN: What other things do you do have to say Donato [Giancola], Keith
realistic/fantasy paintings were besides art? Parkinson, Quinton Hoover, and Omar
somehow not art. After moving to Rayyan to name a few.
Connecticut to work as a research Audrey: I'm still a research chemist,
chemist, I began attending night but in my (ha, ha) spare time, I practice TOMN: Go through an example piece
classes at the Rhode Island School of kung fu and fencing. I'm also in the of art from conception to completion...
Design and gradually picked up where Society for Creative Anachronism
I left off. (mostly as a fighter, cook and brewer) Audrey: Here we go in stepwise
and last but not least, I enjoy gaming. fashion:
TOMN: How did you get started as an Both myself and my husband are also
artist? avid readers. (Continued on page 11)

TOMN: Many readers and players


have said that your artwork has quite a
sense of realism to it. How do you
manage to bring that forward with your
art?

Audrey: I think it's my preoccupation


with details (the same thing that got
me in trouble during my original art
school years!)

TOMN: Which artists (if any) inspired


The Lidless Eye by Audrey Corman you to begin art for yourself?
© 2001 The Saul Zaentz Co. Bow of Alatar by Audrey Corman © 2001 The Saul Zaentz Co.

10
The Official MECCG Newsletter

Featured Artist: Audrey Corman (cont.)


from square one. My thanks to Audrey Corman for tak-
ing time out from her busy schedule to
TOMN: What is your favorite medium allow me this interview. I must say
for art: sketches, airbrush, oil? (etc.) that she was very pleasant to speak
with, and is very talented to boot!
Audrey: I would love to be able to do
all my work in oils. It's a medium that Next issue will feature my interview
easily lends itself to blending and with Liz Danforth. Liz has quite a bit
shading particularly for flesh tones, to say as you will see if you stay with
still allowing for details. Unfortunately us for the next issue!
even when using driers the time
required to complete a piece is more
The Ithil-Stone by Audrey Corman © 2001 The Saul Zaentz Co.
than I usually have. For the most part I
do my work in acrylic gouache
(Continued from page 10) because of its opacity, matte finish,
1. Sit on the couch until an idea and of course fast drying time. I
comes to me. If an idea doesn't come, supplement this with airbrushing,
go to kung fu class and beat on particularly when the deadline is very
somebody. close.
2. Set up a still life for perspective TOMN: What is your favorite fantasy
and shadow, or begin searching character?
through my vast collection of
reference material. Start sketching. Audrey: My favorite character would Glamdring by Audrey Corman © 2001 The Saul Zaentz Co.
Keep sketching. Sketch more. Throw have to be Elric of Melnibone from
away sketches. Pick one - move on. Michael Moorcock's novels.
3. Transfer final (ha!) sketch to TOMN: Which would you rather
illustration board. have: Luck or Talent?
4. Start filling in basic colors Audrey: I would much prefer talent.
wo r kin g fr o m b ackgr ound to Good luck can occasionally get you in
foreground. the door, but it's your talent that
sustains you and has people coming
5. Start working in form, shadows, back for more. Of course, a large slice
and finally details. of both wouldn't be unwelcome.
6. Voilà. Done. Sleep.
Orcrist by Audrey Corman © 2001 The Saul Zaentz Co.
TOMN: For a Middle Earth piece,
how much leeway are you given to put
your own inspiration into the art?

Audrey: For the Middle Earth card


sets, it can vary from piece to piece.
Sometimes the art directors have
something very specific in mind, and
sometimes I just get a title and a quote
from the books. Generally I will do a
sketch, sometimes two, and send it to
them for approval. Usually only a few
minor changes will be required,
though occasionally I will have to
throw away a sketch and start over Cram by Audrey Corman © 2001 The Saul Zaentz Co. Thror’s Map by Audrey Corman © 2001 The Saul Zaentz Co.

11
The Official MECCG Newsletter

Deck Tip: Fallen-Radagast


James Kight shapeshifter cards should be able to
put you in good shape to handle the
This issue we focus our attention to situation. When moving Rad, prepare
one of the Istari, and one of the 4 who him with Master of Shapes. Radagast
went their own way to follow their becomes a 9/10, and his skills are
own destiny instead of help the Warrior/Ranger. In addition, he only
peoples of Middle Earth. One of the suffers a -1 prowess penalty when not
more popular wizards to play in tapping to face a strike. His GI rises
MECCG, Radagast truly hits his stride to 25, and his DI lowers to 1. If you
when he concentrates on his own are stranded somewhere and need to
agenda. Having played Radagast for a get to the “other side of the map”.
number of years, I see in ME:WH his play Winged Change-Master and fly
potential so mewhat expanded. there. Radagast becomes a 3/9 and
Radagast has always been a lover of has the skills of Scout/Diplomat.
birds and beasts, and has fought hard While in this form Radagast can move
to protect them from the evils of to a new site with no region
Sauron. With MEWH he now has the maximum, he has no site path, and he
tools to bring his plans to fruition. is considered to move through no
regions. His DI is lowered to 19, and
To begin with, Radagast has changed. his DI raised to 8. If you don’t plan to
His GI when in play is 22, and his move your wizard, play Shifter of
direct influence is reduced to 5. He no Radagast starts with his own protected Hues. Radagast becomes a 6/10, has
longer gets a corruption check bonus Wizardhaven, something the other the skills of Warrior/Diplomat, and
of +1, but he does retain his card- wizards need to spend some time to set can hold an extra card in his hand. In
drawing ability. Being a fallen wiz, all up. This automatically allows you to addition he can tap to give +2 to the
MP’s unless modified are worth 1. play certain stage resources that corruption checks of the characters in
Radagast's hero allies are worth full require a protected Wizardhaven one company through your next
MP’s, and they have no movement without all the worry of including the organization phase if they are moving
restrictions. His unique factions that set-up cards in your deck. Plain and with at least one wilderness in their
are neither Man, Dwarf, Dunadan, simple, Radagast is an ally-puking site path. With all the shapeshifter
Hobbit, Orc nor Troll are worth 2 madman. His ability to bring in allies cards, Radagast can bear, but may not
points (examples: Ents of Fangorn, is second to none. With cards like use items.
Elves of Lindon, Wood-Elves, The Friend of Secret Things, An Untimely (Continued on page 13)
Great Eagles, Wargs of the Forochel, Brood and Glove of Radagast, you are
Misty Mountain Wargs, White bound to get at least one ally a turn.
Mountain Wolves, any Dragon faction
and any Wose faction). The main card for Radagast in the
scheme of things is the Girdle of
Most Fallen-Wiz decks require some Radagast. This card represents his
set-up, taking anywhere from 5 to 10 domination over the animal kingdom
turns to get the ball rolling, although and his ability to swing nature to his
admittedly, if they stick around this cause. With a protected Wizardhaven,
long, they are usually rolling pretty 12 stage points, and 6 allies and/or
good. Fallen-Radagast is one of those unique factions in play, this card gives
exceptions to the rule. A good Fallen- you 5 bonus points for being so
Radagast deck rarely requires that successful, and will turn the
much set-up. Most of the points that a Wizardhaven's region and all adjacent
player would be concerned with (allies regions into wilderness. That's good
and factions) have been dealt with on for card drawing, eh? You betcha.
Fallen-Radagast himself. Items aren't
that much of a concern to a Fallen- Another thing going for Fallen-Rad is
Radagast deck, and kill points are his shapeshifter cards. Depending on
rarely an issue. the situation at hand, Radagast and his

12
The Official MECCG Newsletter

Deck Tip: Fallen Radagast (cont.)


(Continued from page 12) A perfect ally for Radagast, Radagast’s
Black Bird can protect himself in just
Another card affecting Radagast's ally- about all situations, and is an
playing ability, Glove of Radagast influencer besides. With his 3 DI and
allows you to continue to play non- his ability to influence factions, this
unique 1 mind allies at his current site. Black Bird can bring in factions if
The allies that are affected include: Radagast is tapped, and leave him free
Noble Hound, War-Warg, War-Wolf, to play other things if he isn't. Much
Great Bats, Regiment of Black Crows more conveniently, he can cancel any
and Noble Steed. Who says you can't strike directed at him, tapping
go around with a bunch of pets? This afterwards if not already. This also
card also allows you to pull this ally means that he can continue to cancel
from your discard pile as well. There such strikes even when tapped. One of
are times when you have to discard the frustrating thing about allies is
such an ally when you aren't quite when their controller leaves play, they
ready to play it, and it otherwise would leave play too. Not so with the Black
clog your hand. This card lets you use Bird. He can return to your hand if this
your discard pile as another hand that happens and save you the trouble of
holds your smaller allies until you having to recycle your deck to get him
need or wish to play them. back out.
to face that attack untapped (if at such
Pocketed Robes allows Radagast to The important thing to keep track of a site). Better to only take a -1 to
dig into the discard pile to retreive when playing a Fallen-Radagast deck, prowess when facing such an
either a Crept Along Cleverly (a or any Fallen-Wizard deck, is turn automatic-attack and untap
fantastic cancellation card), Wizard’s management. Since most Fallen-Wiz afterwards. Also, most players stop
River Horses (for those annoying decks require some set-up, you need to playing creatures once you’re tapped
attacks and Nazgul permanent events), build your deck around the basic out unless it’s a monster.
or Herb-Lore (a Radagast-specific theory of playability. Don’t build a
resource that lets you heal AND untap deck that moves to slow, or by the time The ranger skill is a defensive one to
all characters in his company during the game ends, you won’t have half the be sure, and can often keep those
the org-phase if he taps when this is in cards you need in play. This goes for tapping cards at bay. River can stop
play. hazard construction too (see Issue #1 any company without a ranger. How
for hazard construction tips). A deck about Enchanted Stream? How about
that continuously plays cards each turn Enchanted Stream followed up with
is an efficient deck and will do much River? Yuck. Two Rivers? Hideous.
to get you the win. Getting in huge Hundreds of Butterflies and And
points occasionally isn’t as effective as Forth He Hastened can keep Radagast
constantly bringing in lesser points a lean and mean untapping machine.
each turn. With Radagast, this is
entirely possible, even when he is by If you happen to make it to the site
himself. phase without being tapped, And
Forth He Hastened can let you do
One card that my decks rarely go multiple things each turn which
without is And Forth He Hastened. translates into effective turn
This can get you unvelievable turn management. Since Radagast can use
management. If you are moving to a Friend of Secret Things, you can feel
site, and have to tap to face a creature, free to bring in a faction and an ally
all is not lost with this card. Most each turn or even two allies. The sites
people like to jump the gun with this that such would be possible are Dol
card and untap as soon as possible, but Amroth, Wellinghall, Eagles Eyrie,
in my opinion, that is wasting the card. Bree, Bag End, Minas Tirith, Old
You could be opening yourself up to Forest, etc.
another hazard that might tap you, or if (Continued on page 14)
you are in the site phase, you will have

13
The Official MECCG Newsletter

Deck Tip: Fallen-Radagast (cont.)


(Continued from page 13) number of others, but these are the with cards like Reluctant Final Part-
ones that come to mind. ing, and he has a tendency to wander
For the expert player, there are a num- around by himself, making even more
ber of deck strategies that would allow Mistress Lobelia can become one of of a target. This can be good if you
you to take full advantage of Rada- the more powerful cards in the game are playing an Assassin, or any of the
gast’s abilities and cards. It depends for Radagast. Being able to move her carious drakes or dragons when he is
upon the angle you are most comfort- anywhere allows her to dig up any card unprepared. A fallen-wizard deck
able with and what opponent you are playable at her current site. The trick shuts down to a grinding halt when
playing. is to keep her untapped to do so. This their wizard is no longer in play. All
is where Hundreds of Butterflies and of their cards that require the wizard
Against a hero player, you will most And Forth He Hastened comes in are now useless baggage.
likely see the most popular allies, handy.
which may include Tom Bombadil, If you are playing against such a deck,
Goldberry, Gollum, Quickbeam and On the other hand, if your main goal is your target should become the wizard.
maybe Shadowfax. With Radagast’s to get Girdle of Radagast out, you may The sooner you can take the wizard
ability to bring in allies much faster want to concentrate on the areas out of the game, the slower their deck
than usual, you may want to attempt to around his Wizardhaven (Rhosgobel). will become. One of the more annoy-
get your allies first, and then move Many of the factions playable in this ing things about fallen-wiz decks is
around to get your other points. Being area that Radagast would be interested their need to recycle and their depend-
able to move even your restrictive al- in are also some of the more popular ency on the sideboard. Put out a Bane
lies anywhere that Radagast goes ones, so be careful when you pull them of the Ithil-Stone or Flotsam and Jet-
should allow you the freedom to de- in. Keep an eye on your general influ- sam and watch them squirm.
cide for yourself how should go about ence and you should be fine. Rada-
your points instead of having to wait gast’s natural GI helps there as well. Overall, I think that this new version
until the last round to get your allies Even considering all his shapeshifter of Radagast turns an already keen
because of the potential to get stuck. cards, his general influence never wizard into a virtual powerhouse. For
drops below 19. His natural GI is 25, what reason you may ask? Speed and
There are quite a number of allies than so for the most part you should be safe. the ability to adapt. Pure and simple,
some players I my experience have Radagast's combo of card draw and
forgotten in recent play, or have over- When playing against a Fallen Rada- shapeshifting put him head and
looked because of their movement re- gast, it is important to remember the shoulders above the other Wizards in
strictions. Gwaihir, Skinbark, Shad- weaknesses inherent in this type of my opinion.
owfax, Leaflock, Mistress Lobelia, deck. Radagast is more susceptible to
and Nenselde the Wingild. There a corruption, his allies can be discarded Next Issue: The Sideboard!

14
The Official MECCG Newsletter

Ruminations: Errata This!


James Kight errata will be issued because of an
I always wondered what playtesters oversight or a clerical error (like
As long as I am interviewing the gen- were like...overactive imaginations, Huorn or Wolves). This I don’t have
tleman who issues errata for MECCG sadistic little monkeys going for the an issue with.
(see the Focus On column this issue), I kill with each cards...but hey, they are
might as well put down my thoughts just like us. The best thing about play- Rarer still is the errata that is issued to
about errata. I have different thoughts testers is just what they do, test the address a simulation imbalance. The
concerning errata and the reasoning cards and mechanics before they are most infamous in the dragon-hoard
behind what should or should not be released to find any bugs that can be ruling. For months, it was decided
fixed. For the most part, I believe as fixed beforehand. The bad thing about that a hoard disappeared as soon as a
most everyone else does (that I have playtesters is that they are for the most manifestation of the dragon connected
spoken to), that errata should be issued part gamers just like us...they get ex- with that site was killed. This pre-
very sparingly. cited about cards just like we do, and vented the play of hoard items during
sometimes the excitement of playing a the site phase when a player happened
If you haven’t already been subjected particularly powerful card can hinder to kill the dragon whose site they were
to the Collected Rulings File or CRF, the objective view that might say. headed to. Errata has been issued re-
then you are in for a treat. Printed di- “This card might be a little too power- cently that reverses this ruling and dic-
rectly from the official CRF web page, ful,” or “This card’s mechanics com- tates that a hoard site retains it hoard
it tops in at about 62 pages single- plicates the rest of the rules.” Playtest- status to the end of any turn if it began
sided. How do you think a new player ers are supposed to have the killer in- the turn with a dragon automatic-
plans on taking all of that in before stinct and unabashedness that would attack.
their first game? They aren’t, obvi- allow them to thrash otherwise weak or
ously. It’s a bit like introducing your overpowerful cards. Eventually, all this errata has to be
body to a poison so that you will even- cleaned up by either reprinting the
tually become immune; first you take Hey, If I saw Vilya for the first time, I cards in question (another shameless
in the tiniest amount, and gradually up would be excited too. And everyone plug for 2nd Edition MECCG) or
your dosage until you become im- was when it came out, remember? changing the rules inherent in the
mune. The same goes for the rules for Vilya was played to death. Eventually game. Either way, it’s a daunting task.
MECCG; you introduce them a little at ICE recognized that its abilities Once you start issuing errata, it’s a
a time and eventually you will get to (especially as compared to the other hard road to leave. Personally, I think
the CRF and say, “You know all that elven rings) was a bit out of hand. So that most of this errata can fix itself
stuff we just went over about the how does a company like ICE imple- eventually with adjustments in play by
game? Here are all the exceptions and ment playtesting to find such kinks and the players. Once they see a potential
changes...see you in two weeks.” still manage to get the product out on crack in the system, they usually try to
time? That’s a tough question. And, I plug it up themselves, and only if it
Granted, when first designing a game, would imagine, it’s a matter of give gets out of hand do they petition the
there is no way that the designers can and take. Not every kink is going to be game designers for any sort of respite.
take into account the resourcefulness found, and that’s where errata comes
of the player. No matter how tight you in (supposedly). In my opinion (which is what this col-
think the rules are, someone some- umn is all about), the best way to fix
where is going to find a loophole. As Those kinks that escape the playtesters all of this errata is to address the issue
time goes on, hopefully such experi- come under even more scrutiny when before the sets are released. Take the
ence will give the designers the insight we as players get our hands on the playtesters to task and keep them fo-
to understand their players and what product. Sometimes these kinks don’t cused on the reason they are okay-
areas to consider when designing each rear their heads until a heavy amount testing. Think of ways that cards can
set or game. Is that always going to of play ferrets them out. Sometimes become problems when they are de-
happen? Not really, but it’s nice to they never come about. Most of the signed. Not every aspect of Tolkien’s-
think that it’s on the mind of those who time though we find them in short or- world needs a card. Sometimes this
design the game. It probably is, but der. Examples that I can think of that creates just as many problems with
they are only a limited number. It is were mentioned by Ichabod as well as mechanics as it solves with simulation.
the playtesters whose job it is to pur- others: Rebuild the Town, Vilya, Twi- Like Ichabod said, if it’s a crappy
posefully try to break the cards or find light, Veils Flung Away, Stay Her Ap- game, simulation don’t mean jack.
the loopholes. petite, Great Ship, etc. Occasionally, (Continued on page 16)

15
The Official MECCG Newsletter

Ruminations: Errata This! (cont.)


(Continued from page 15) card and rule that comes out and its
A good analogy to this style of point effect on the game as a whole. With-
Most recently, the agent rulings have and counter-point is the number of rul- out a 2nd Edition, I don’t see how this
become, quite frankly, a fiasco. To ings and anti-One Ring cards that are is going to get any easier for the new
this day, agents remain the single most on the scene today. Admittedly, I or even the more experienced players.
difficult aspect of playing MECCG played the One Ring deck for almost
even for experience players. The more two solid years until it was just a mat- Article Update: I’ve just recently
expansions are released, the more ter of watching each set just to see spoken with Mike Reynolds of ICE
havoc they can cause. After going which cards I would add to my already and have gotten the word that they are
through all of the trouble of explaining tough deck. Sooner or later, the anti- officially contemplating a revised
how agents work, how they can attack, ring cards would have to appear to MECCG sometime in the next year.
and how they can influence, we now bring about more balance. I was a lit- Of the ideas being discussed, rules
have the most recent ruling that agents tle put out a first, but then I realized simplification was foremost, they
attacking minions are considered de- that it really was too easy to dunk the seem to be very interested in eliminat-
tainment in all cases. I don’t think this ring, especially in the emerging 2-deck ing most of the rules complications.
will have too much of an effect on the style prevalent at the 1997 US Nation- Basically, if it is an unnecessary rule
game, but I also think that this ruling als. or card, it will be eliminated. They
could have been avoided with a blurb realize that the learning curve is very
in the MELE rules...or at the very In this case, there was more than often a negative selling point in bring-
least, this ruling could have been de- enough time given to players to try to ing new players into the game, and
layed. work out an effective counter-measure their goal is just that, to bring more
to the One Ring deck style, and as it players into the game.
As far as I can tell, only two or three turned out, only the anti-ring cards and
agents were effectively damaging to the Gogoroth ruling had any noticeable There was also mention of reprinting
minions: Anarin, Golodhros, and the effect on the play of One Ring decks. I the commonly used cards such as
Grimburgoth. The latter two could stopped playing them cold. Only occa- Marvels Told, Smoke rings, and oth-
attack minion companies moving to sionally do you see them in tourna- ers. No details were given, but it was
Minas Morgul and Dol Guldur respec- ments, and their success probably owes made clear to me that ICE is not stop-
tively. Now, I don’t play minions that more to opponent’s inexperience vs ping design and production of
much, but it wouldn’t appear to have Ring decks than to anything inherent in MECCG, and that this recent turmoil
that much of an impact on the game as the deck itself. is a conglomeration of factors that has
a whole. From what I understand, made them restructure the way they
most of these agent strategies came The point is, if there is going to be er- approach marketing, production, and
about as a result to the success of the rata, there should be enough time first distribution. I guess sometimes even
minion “squatter decks” that sat in to allow players to attempt their own our favorite game companies have to
Mordor to gather their points and re- solutions to the problems before reac- roll with the punches.
stricted the play of any effective haz- tionary errata or rulings are issued,
ard strategy. These decks are annoy- which I feel is the case with the Agent I for one hope that good things con-
ing; effective, but annoying. I person- rulings. Honestly, I have just gotten tinue for ICE and MECCG.
ally don’t fault anyone for playing used to Agents in the first place.
such a deck since the cards and rules [Editor’s Note: It’s funny to read that
allow such a combination, but I don’t I suppose this is the best example of last paragraph after a few years. It’s
think that the recent ruling should be how difficult it is to design a game kind of sad, really. Talk about being
issued in order to hamper those smart where every possible angle is covered. naïve. I was naïve to think that ICE
enough to figure out an effective coun- It just isn’t going to happen. I just would be able to reverse the long
termeasure to those squatter decks. hope that the designers and playtesters string of bad or “accidentally” bad
On the surface, it appears as though are doing their best to catch some of decisions that they made leading up to
the players had found their own anti- the kinks to begin with, and if not, that their loss of the Tolkien license and
dote against a hard-to-play deck style. they allow the players a chance to fix eventual bankruptcy. Sometimes
It sounds to me like those playing them on their own before they change things happen for a reason. Hopefully
squatter decks are whining that their gears and go a completely different with Decipher picking up the pieces, it
exploitive decks are finally being direction. It’s hard enough these days will eventually make a much clearer
countered effectively. to keep up with each and every new picture again.]

16
The Official MECCG Newsletter

Game Review: Fluxx


James Kight Aside from a number of goals, there
are a number of rules that don’t
For those of you who haven’t heard, specifically affect the cards drawn or
the world has been invaded by the played. Tax Bonus, Money Bonus and
coolest little card game in the world Time Bonus all allow a player to
(aside from MECCG), Fluxx! benefit in certain ways if you have
either of the Taxes, Money, or Time
Fluxx is a game of one rule. Or many. Fluxx by Looney Laboratories keepers. The benefit can be anything
Originally distributed by ICE, now by Looney Labs from keeping an extra card in your
It depends on when you ask! Fluxx To get your copy, visit:
consists of rules, keepers, goals, and http://www.wunderland.com/LooneyLabs/Fluxx/ hand, drawing an extra card per turn,
actions. Rules are cards that dictate to even being able to keep an extra
how cards and hands are played, keeper in play (if a keeper limit rule is
drawn, revealed, kept, and discarded. in play).
Keepers are cards that represent items
or ideas that serve to fulfill a goal. one more card (for a total of 2, since Having played Fluxx a few times, I
Goals are cards that give everyone a the rule is now Draw 2, not Draw 1) can already see the potential for a
way to win the game. Actions are and ends his turn. On Bob’s turn, Bob game to go anywhere from a single
cards that allow you to perform a draws two cards, and decides which of turn to an entire hour, depending on
special action in the game. his cards in his hand he wants to play. the play of the cards. You never
Bob decides to play the Play 2 rule know if the next card will end the
For example, there is a goal called card. Bob must comply with this new game or not. One of the cards that
Milk and Cookies (my personal rule immediately, and since he has changes the whole format of the game
favorite). If a player has both the already played one card for the turn, he is the Play All rule card. As you can
Milk and Cookies keepers on his side, simply chooses one more from his guess, it requires each player to play
he wins! Simple. However, the rules hand to play. Bob plays War (a each and every card in their hand
may change at any time. The basic keeper) on the table in front of him, unless one of the cards subsequently
rule is: Draw one card, play one card. and the turn goes to Mike. The rules at played dictates otherwise. Most
At the beginning of your turn, you this point are Draw 2, Play 2. Mike games end shortly after this card hits
draw one card. Before the end of your draws two cards on his turn, and plays the table.
turn you must play one and only one the Television keeper and then the
card, unless the card you play changes Steal a Keeper action card. This There is a good degree of strategy
one of the basic rules, in which case allows Mike to take Bob’s War keeper. involved, especially when you get the
you conform to that rule instead. This ends his turn. Bob draws two cards in your hand that you need to
cards, and plays the goal Love is All win the game. You just hope that
There are rules that allow you to draw You Need, and plays the Toaster when your turn comes around that you
more than one card a turn, and rules keeper in front of him. If either player are able to play those cards to win.
that allow you to play more than one gets the Love keeper and has no other Some of the most heinous cards are
card a turn. If ay rule played keeper, they would fulfill the the Hand Limit rule cards. As the
contradicts another rule, the most requirements of Love is All You Need inactive player, you immediately have
recent rule played takes effect and the goal, and would win the game. to comply with the hand limit rule,
old rule is discarded. which can spell doom to your plans,
Any goal played immediately replaces especially wicked when your
Let’s go through an example turn. the old one. There are a number of opponent can get your card out of the
When the game begins, each player goals that do not depend on specific discard pile to win for himself.
starts with three cards. Bob and Mike keepers in play. Goals like 10 Cards
begin play and they decide that Mike in Hand and 5 Keepers in Play only Overall, Fluxx is a neat little beer and
is to go first. Mike follows the basic require that you have the required pretzels game that can give you a
rule and draws one card. He now has number of cards of that certain type. needed break from all the heavy
to follow the other rule and play one Certain goals require that other keepers thinking you find in Middle-Earth.
of his cards. He plays the Draw 2 rule not be in play. Peace no War lets a The rules are simple, the game play is
card. Mike must comply with this rule player win if he has the Peace keeper fast, and best of all, it’s not a CCG,
immediately. Since he has already and the War keeper is not out on the which means that you get the entire
drawn one for the turn, Mike draws table at all for any player. game in one deck. Remember Poker?

17
The Official MECCG Newsletter

Tournament Report: Origins ‘98


James Kight more, and actually did fairly well Dragon Country. One particular game
considering my relative inexperience I was playing Michael Rice (a
This year’s Origins ‘98 promised to be with minion squatter cheese….I mean stupendous player, I might add) and
even better than last year’s, which I decks. he decided to head to Dale. Before he
was unfortunately not able to attend. I moved, the game was fairly tight in
did get to hear all of the stories, so I I placed mid-field, which wasn’t too his favor, and there weren’t too many
was eager to have a good time. bad. My only memorable moment turns remaining. He moved with
with that tournament involved my Beorn, Bard, Anborn, and one other
Four straight days of gaming and opponent playing the Pallando Dwarf character I can’t remember. On the
mayhem is enough to wear anyone deck. Lucky me, I had the minion way to Dale, I played: Itangast, Mouth
down, but I have been through a few Arkenstone in my deck, and I hoped of Sauron, Itangast. When the barrage
long conventions before, and had that somewhere in the game I would be of Ugly was over, he was left with a
made sure to pack plenty of extra able to use it. wounded Beorn, easily swinging the
underwear. game to my favor, 6-0. The main
Nearer to the end of the game, I back-up was Smaug Ahunt, Foolish
To begin with, attendance was down managed to get 7 characters at Moria Words and two Times are Evil.
from last year, and most of the focus and 4 allies (Great Lord of Goblin
was on card game, whether it be Gate, Stinker, and 2 War wolves.) My I was able to take my sealed deck to
Magic: The Gathering or Middle-Earth opponent then moved to Moria, and I the top, after facing some fierce
or Star Wars or whatever. There were was left wondering to myself why he competition. 1st place out of 41
plenty of exhibits and board games was moving there. His company opponents can mean big ranking
and whatnot, including the Iron Crown consisted of Celeborn with points. Second place went to the only
Enterprises booth. I was finally able Quickbeam, and Gloin with Durin’s player who beat me, Alex Bonneville.
to meet and re-meet some of the Axe. I was not able to tap anyone in During the final round, I had already
people I have been dealing with for his party unfortunately. During my defeated my opponent, and I was
some time, including Bob Mohney, subsequent turn, I did not move. I eagerly awaiting Alex’s results to see
Craig O’Brien, Monica Wilson and played a Black Mace, Records Unread if I had won the entire tournament or
others. (immediately discard to untap Moria), not. Alex had to win 4-2 or better to
The Arkenstone, Records Unread tie me, and then would win by virtue
The main reason I was there was to (again, discarded immediately), and of a head-to-head tie breaker with me.
play Middle-Earth. I had my deck then tried but failed to muster the Orcs Alex was playing Keywood Cheeves
ready and my wits about me, and of Moria. from Virginia, and going into the final
looked forward to mixing it up with turn it was neck and neck. Keywood
some of the other good players that I I then discarded the Arkenstone, was attempting for an item, I believe,
had not year met or played against. I targeting Gloin, who discarded along and ended up wounding a few
was also bringing my brand new copy with Durin’s Axe. Next I attacked his characters who managed to stay alive
of the MECCG Newsletter (Issue 1) company. His two untapped characters after a few lucky rolls from Alex.
for everyone to read and critique. chose to face my war-wolves, so I Going into the Council of Lorien Alex
tapped everyone else in support, and had the win by a few points, but the
There were quite a few new faces for assigned a –9 modifier to Celeborn. I looming corruption checks still
me to take in, some players from succeeded in wounding, but not killing remained. Keywood went first, and
Canada, Michigan and Missouri to him. successfully passed all of his checks.
name a few states, and after a day or Alex began his rolls, and as a result of
so relaxing and enjoying the The next tournament for me was the what I would call nervous eagerness
surroundings, the competition began Mondo Dealed Deck Qualifier. We to finish too quickly an already
with a Challenge Deck tournament. received a METW sealed deck, and 2 apparent win, neglected to tap in
boosters each of METW, METD and support of one character who was
I managed to get the Hoarmurath deck, MEDM. Plenty of dragon and agent wielding multiple items. The dice
and at first glance I thought to myself, cards for everyone! I was lucky and failed him, and he lost enough points
“Great, another squatter deck.” pulled both a Mouth of Sauron and to put him behind Keywood and give
Squatter decks are definitely not my Itangast. With Doors of Night in play, me the win for the tournament. A
style. After getting used to the style of it spelled doom for many a player who very close call.
play, I began to appreciate it a little made the mistake of traveling into

18
The Official MECCG Newsletter

Tournament Report: Origins ‘98


(Continued from page 18) didn’t play my minion deck.” I simply “discover” the error during play. I
Alex did retain enough points to keep took that to mean that he decided not brought it to the attention of the
second place, and he got the qualifying to bring his minion deck to the judges as soon as I found out, and was
spot as I had already qualified earlier tournament. rewarded with a match loss. I still
in the year. Keywood received a think that was a bad decision.
preliminary round bid to the US After our game (in which he soundly
Nationals for finishing third. They beat me) I was discussing my By the end of the tournament, we had
gave me a complete set of Limited unfortunate luck with another all heard about Joe Bisz dunking the
METW for my efforts, and enough competitor, who then informed me that One Ring 4 out of 5 times. I got a
ranking points to put me squarely in he too had played the same gentleman, chance to look at his deck, and it was
the number one spot in the US, but that he was then playing a minion a fairly standard One Ring deck using
although that can easily change. deck. I immediately went to Ichabod the Master of Esgaroth trick. He had
and brought this to his attention. He to face some fierce obstacles on his
The next tournament was the 2-deck spoke to the player, and it was way to his victories, the most heinous
General Opponent Double Qualifier. I discovered that he did indeed bring coming from the repeated play of
was playing a fun deck, with Elrond two decks, both o f different Rolled Down to the Sea. As it turned
and Galadriel heading to Barad-Dur to alignments, which is not allowed in the out, there was some “inadvertant”
find the Ithil-Stone. It worked fairly Council of Lorien tournament mistakes made by Joe, which were
well, but it was just too slow to be that guidelines. repeated at the US Nationals, as
competitive. A lot of people thought I reported in issue 4.
was playing influence. The only thing After much discussion and heated
I was really looking for was the types debate, Ichabod rules that the match I did not attend the 1-deck Wizards
of decks that were being played. loss for me would stand, and that the Only qualifier because of a previous
gentleman would be ejected from the demo engagement.
The only hitch in the tournament was tournament. I wasn’t happy with this
my unfortunate match with one ruling, but it was the only ruling Aside fr o m t he tour na me nts
opponent. Before our match began, he Ichabod could have made to keep the themselves, ICE had originally
asked me if I was playing hero or tournament scoring changes to a scheduled to hold demos for Orcs and
minion to which I replied “Hero.” His minimum. In hindsight, it shouldn’t Trolls, Elrond’s House, and a live
reponse was “So am I,” and our match have mattered, for two reasons. First, action version of MECCG. None of
got underway. My hazard strategy he played the minion deck first, not the these were held for various reasons.
was an attempt at hero detainment, ad hero deck, so the hero deck was illegal A small disappointment to an
was made up of mostly detaining men, to begin with. Secondly, I had no way otherwise great weekend of games.
elves and dunedan. After seeing some of knowing that there was an illegal
of my hazards, he said, “I am glad I deck, so the onus is not on me to

Answers to the MECCG Quiz on Page 6


1. Which of the following two-character 12. Which of the following is the only non-
companies has all five skills? A. Thorin-Thrain 7. Which of the following conditions will not unique hero greater item? C. Wizard’s Staff
increase your hand size? B. Having a character
2. Which one of the following is a 5 point bear the Emerald of Doriath 13. Which of the following are not hero and
faction? D. Hero Nurniags minion equivalents? D. Morgul-Knife and
8. Which of the following corruption cards has Morgul-Blade
3. Which of the following sites is not adjacent to the highest removal roll? A. Alone and
an Under-deeps site? A. Cirith Ungol Unadvised 14. Which of the following does not have an orc
auto-attack? D. Minas Morgul
4. Assuming he is untapped and carrying no 9. Which of the following creatures has the
weapons, what is Elrond’s prowess/body when highest prowess? D. Cave Worm 15. Which of the following regions contains no
Vilya resolves? D. 11/11 sites? C. Bay of Belfalas
10. Which orc is the only sage? B. Doeth
5. How many hero characters were released in 16. Which of the following allies has more than
the MEDM expansion? B. One (Folco Boffin) 1.. Which of the following can be turned into an one skill? D. Radagast’s Black Bird
ally with Ready to His Will? C. Lord of the
6. Which of the following hero sites does not Carrock
have a detainment auto-attack? A. Nurniag Next issue: Quiz on METW cards only!
Camp

19
The Official MECCG Newsletter

Art by Audrey Corman

Lost Tome by Audrey Corman © 2001 The Saul Zaentz Co. Forgotten Scrolls by Audrey Corman © 2001 The Saul Zaentz Co.

Wondrous Maps by Audrey Corman © 2001 The Saul Zaentz Co. Sauron by Audrey Corman © 2001 The Saul Zaentz Co.

Challenge the Power by Audrey Corman © 2001 The Saul Zaentz Co. Necklace of Silver and Pearls by Audrey Corman © 2001 The Saul Zaentz Co.

20
The Official MECCG Newsletter

Card of the Day Archive: Black Arrow vs Deadly Dart


James Kight Sword will. On the other hand, if you've Summary
got protection against corruption and don't
In revising the newsletters, I’ve decided to mind wielding a few cp's, add a sword to So what have we learned? Black Arrow is
replace out of date information with other that man and you've got a very nice far and away the better of the two, but if
material. Here is an old Card of the Day creature killer since Black Arrow is not a you play your resource movements right,
article I wrote way back in 1998. weapon and allows you to wield a sword as Deadly Dart can be a wonderful help too.
well. Remember that agent men can wield these
Black Arrow/Deadly Dart arrows as minion characters, or as hero
Contrast/Comparison characters with the advent of Fallen-
Deadly Dart Wizards.

Black Arrow Compared to Black Arrow, Deadly Dart is


an altogether different breed of monster.
As most players know, Black Arrow is one For one thing, it's not Warrior only, but
of the most useful minor items to have in a Scout only. Also, it only affects either
hero company. One of the most useful automatic-attacks or those creatures keyed
items period, really. Those companies that to the site. Still, that's not too bad
start with two of them as their starting considering a lot of minion companies
minor items are guaranteed to kill travel to some nasty sites with big auto-
something unless your dice just stink. attacks.

Because a warrior man must bear the It also affects the attack a bit differently
Arrow in order for it to be useful, the than Black Arrow. It gives a -1 body like
person or persons to wield this weapon Black Arrow does, but unlike the Arrow, it
include: Beorn, Bard Bowman, Eomer, gives a -1 strike to a minimum of one
Eowyn, Gamling the Old, Hama, and even against such attacks. While not too many
Barliman Butterbur. But to be realistic, attacks that Deadly Dart affects have a
usually you will see it on Beorn, Bard or body (barring Nazgul and At Home
Eomer. manifestations), many of those attacks
frequently have more than one strike. So
So what exactly does the Black Arrow it's a bit of a tradeoff.
afford you that makes it so useful? Like
the card says, it reduces both the prowess Creatures that are keyable to site with a
and body of an attack against the bearer's body that come to mind are: Beorning Toll,
company by one each. I have killed more Gondorian Rangers, Horse-Lords,
Nazgul with Black Arrows than any other Thranduil's Folk, Galadhrim, all the Maia,
card in the game. Knights of the Prince, etc. Compare that
with Black Arrow, which affects all attacks
Usually, your opponent stops playing any period. A bit out of whack, but not a whole
creatures on you when he sees what these lot of minions start with Deadly Dart.
can do. The important thing to remember
here is how much a card like Black Arrow Heroes can use Deadly Dart too, only they
can serve the purpose of creature can't start with them. Bard is both a warrior
prevention as well as creature destruction. AND a scout, so he's a good candidate for
both. Can you imagine 2 Arrows and 2
Granted, it's nice to have a beefy brutus Darts? Smaug attacking at The Lonely
like Beorn or Glorfindel to support against Mountain becomes a measly 1 strike at
those nasties, or someone like Bard in case 15/4. And Glorfindel or Beorn and whip
you have to conceal. that as easily as Fram with Wormsbane.
If you start with two, you can even pick
and choose how many arrows to tap Black Arrow can also affect company vs
against which creature, and auto-attacks company combat, but, you have to be the
become laughable if you've saved an player who is being attacked. The Arrow
Arrow or two. affects ALL characters in the attacking
party. Black Arrows also affects Agent
Bear in mind the corruption point it gives, attacks as well, so you can try to whack
which, since it's such a cool item to begin that annoying Grimburgoth or whomever.
with, is sometimes your best weapon and
won't get you tied up with corruption like a

21
The Official MECCG Newsletter

Moon Letters
"Dear James".... sounds like a dear Abby kind 10. Interview Bob Mohney or whomever
of thing ! about in what all languages MEC[C]G is
currently available, and what is scheduled
Anyways: I liked the interview with the guy next as far as languages.
from ICE.... I don't remember his name. It 11. Get some reports from the European scene
gives me an idea of where the people come (UK, Finland, Netherlands, Spain, etc.)
from and the background they have.
Well, that is all I can come up with for the
As for a name for the letters page, how about moment. Best of luck!
"News and letters from the Free People ! "
Yours,
Gary Devouges Charles E. Bouldin, Esq.

Thanks, Gary. The guy from ICE was Mike Good grief! Lots of great suggestions! I have
Reynolds. Hopefully you learned even more always had the idea to get input from everyone
Test of Lore by Donato Giancola © 1995 Tolkien Enterprises
from Ichabod this issue! who has something to say. Just to reiterate; if
————— anyone has any suggestions or articles of their
Wow! Look at all the letters! The winning own that they would like to submit, please
title for the Letter’s Page is Moon Letters, Dear James, don’t hesitate to send them my way. I will give
submitted by Spencer Carney. Complete you my deadline and guidelines. The
with ready-to-go logo! Spence will receive a I liked the tone of the newsletter. Of course, it NetMECCG scene is one that I was on earlier
few extra rares I have extra and the is quintessential you; so others might not get on, but time constraints keep me from
recognition of being the namer of the Letter’s your reflective tone and probably missed some competing on a regular basis. Perhaps I can
Page. Here is what your fellow readers had of the wry levity. set aside a space or two for the NetMECCG
to say: League. Keep watch for future issues to see
Recommended: some of these great ideas!
————— 1. Add the URL for the online place for your —————
newsletters to each newsletter. Once
James, there, keep the addressing scheme Hey James!
consistant and predictable. http://www.
I really liked the interviews. Both were mysticalgames.com/ I loved your newsletter. The interviews were
interesting and informative. I'd suggest a little 2. Don't promise more than you can feasably great! I like to have news like that, right from
less wooden approach to the artists. Try to get deliver; i.e., weekly newsletter versus the source. Good job all around! Oh, and you
them on a subject they'll speak about for a monthly to bi-weekly (i.e., twice per should call your letters column...um.... The
longer time. month). Records Room.
3. Comment and review the NetMECCG
For the letters page, I have a couple of ideas, but scene. History, who's who, summer Corina Stark
my favorite so far is: From the Pits of Angband. league, tips. I would be happy to help out
on this. Corina, thanks for the words of
Sincerely, 4. Include in an issue the rune tables so that encouragement. Being the official newsletter
Joshua B. Grace folk can use that issue as a cheet sheet. is going to allow me to get the straight dope
Anglo-saxon (futhork), Tenwar, Cirth, etc right from the source without having to guess
Joshua, thanks for the suggestion. My 5. Beat the bushes for contibutions: articles, or wait.
interview with Quinton was my very first, and commentary, esoterica, etc. Don't have it —————
hopefully with this issue and further ones, I any more one voice than necessary.
will learn more as I go along. Quinton and I Target west coast activities to include in Greetings James,
have been writing back and forth since that your tournament reports. Check with
interview and he always has something to say! Randall Kintner for the Pacific Northwest, I got your newsletter over the weekend and let
————— Martin Toggweiler for SF Bay Area, Jeff me just say it was better than I expected. Great
Stolt for the Greater Los Angeles basin job. Please keep them coming to me!
James, 6. Include, if you can, reports from the
various cons, as many of us would love to Kenneth Switzer
I just read your received and read your first go but cannot for one reason or another.
newsletter. Great work!! I hope you do become Who's there, what's being showcased by Thanks Kenneth! Will do!
the official newsletter, as it is obvious you put a ICE (if anything), tournament reports, —————
lot of effort into it. Don't worry about color, just humor.
good content. I look forward to the next issue. 7. Continue with the artist interviews. That Dear James,
was one of the things the earlier editions
Thanks, of the Duelist had going for it. As promised, here's a note to share with you my
Carl Hotchkiss 8. Continue the strategy and tips articles. thoughts about the first issue of your MECCG
9. Obtain the inside scoop on what the Newsletter. Overall, I found it to be well done,
Carl, as it stands now, it looks like I will be the current availability of METW, METD, informative and an enjoyable read. I especially
official MECCG newsletter beginning with MEDM, MEAS, MEWH and MELE is liked the Quinton Hoover art samples peppered
issue #3. Thanks for the letter! around the world. Should we go out and throughout, even if they were monochrome.
————— buy up boxes to hoard, in case MECG/ One of my favorite artists from the earlier sets
METW 2nd Edition is delayed beyond was Angus McBride. You didn't mention him
belief? anywhere in the issue but I'm hoping that you

22
The Official MECCG Newsletter

Moon Letters
(Continued from page 22) issues) provokes your way. And should I get a —————
might add him to your list of artists to be flash of inspiration (or at least exasperation), I
featured in future issues. won't hesitate to submit an article for you. Hi James,

Focus On: Mike Reynolds was very good. You Thanks for your efforts! Keep up the good Sorry this isn’t typed but someone “Great
were able to share some information there that work. Secrets Buried There” my typewriter and I’m
may prove useful, particularly the bit about how not going down there to get it back! Let me
to submit a card idea to ICE. I don't think Bob Moss start by giving a big South Park sheriff’s thumbs
anyone would mind giving up their rights to up to you and your efforts with the newsletter,
such an idea if they could someday say, "Hey! Well Bob, hopefully the interview this issue it’s an enjoyment to read. Thanks for the hazard
That was my idea!" But who's going to believe from Craig has whetted your appetite. There building tips especially!
you without some proof? My only suggestion to were quite a few interesting things to say from
ICE would be to provide some sort of byline or Ichabod, and just like you, I learned a few For the letter’s page contest, I submit “The
perhaps a letter of gratitude, with a sample of things. Angus McBride is indeed on my list of Quick Post” as it is “a social service much in
the card from the first printing, suitable for artists to interview, as he is the quintessential demand among hobbits.” [Tolkien Companion,
framing. I'd really like to see an interview with MECCG artist. However, he appears to be out pg 385] Also, (and here come a few more
Craig O'Brien here at some point. We all get a of contact for some time. I have contacted ICE Dwarves now) I would like to name my Never
lot of interaction with this guy but he remains a about getting in touch with Angus, and so far, Should Have Been Printed Card as Huorn
mystery man, at leat to me. I'd like to know no luck. But don’t worry, lot’s of great artists because I have never seen it used in a game or a
more about what makes Ichabod tick. are coming your way! Incidentally, a few of deck, there seems to be no news of an
the articles have changed in format, in Awakened Plants modifier, and Awakened
The Ponderance of the Week might be particular the Ponderances. Tell me what you Plants were so much more dangerous in the
interesting; however, you really didn't bring think! stories, more noteably so when stirred up.
anything up that hadn't already been thoroughly —————
aired on the 'net. I wouldn't drop it though. Thanks again for the newsletter. Hope this gets
This is a good place to summarize the issue and Dear James, to you in time for consideration.
introduce some fresh thoughts. By the way, you
might find a better word for "ponderance" such I read the first issue and thought it was great. I Mike Tootil
as "rumination" or maybe "bebotherment" (I'm especially liked the fact that you included
being just a bit facetious). "Ponderance" just nudity in the first copy, so that parents of kids p.s. If Butterbur forgets to send this....well...you
sounds a bit heavy. playing the game might immediately question know.
their child's involvement and the game's
I liked the Card Review and Deck Tip articles. content. Bravo! Will the next issue feature Ha! I got it after all! It looks like Butterbur
While there weren't a wealth of new ideas there drug use or merely wanton violence? Can't wait has learned his lesson. Thanks for your kind
(at least to me) I found them refreshing and to see! words.
thought provoking. It doesn't hurt to cover old —————
ground again. You never know what new thing Your Pal,
might present itself. I would certainly share this John Coble James.
advice with a less experienced player.
Well John, you do indeed bring up what could One serious point I would like to make is that
Thanks for the Council of Lorien Championship be a sore point, but my only response is I felt the newsletter that is generating all the response
Information. Even though I'm not on the list the piece represented Quinton’s art well, and it is a first issue. Rarely is there a periodical that
(not enough tournaments that I could attend) it's was the only sketch piece I had at the time. gets everything right the first time. I think the
fun to see several people that I'm personally Whether people like it or not, artists do first issue of your MECCG newsletter is great.
acquainted with in the running. I can be proud occasionally do adult themes in their pieces. It has a HUGE amount of information, great
to say that I've been thrashed by some of the variety, and it proved to be a very entertaining
best. The comic books of today show that much read. I expect that as you fine-tune the content
better than I could. Most of them are not to please yourself and your readers, it will get
Finally, though it seems that the "Balrog issue" much more than scantily clothed women even better.
has probably been resolved since you wrote The showing off. While there are some good titles,
Final Word, I agree that the red carpet should be the trend these days is to show women heroes Good Luck, James!
saved for a 2nd Edition of MECCG. I don't in as little clothing as possible, and to go for
expect to see such a thing for a long time, if at the splashy art rather than the story. Spence Carney
all. I expect The Balrog expansion to add quite
a bit of fun to the game, though I don't think that This newsletter is primarily meant for players P.S. My submission for your letters column is
it's going to be a (middle-) earth shaker. I'm of MECCG, and I am going to leave it to the "Moon Letters." Along with the title you could
looking forward most to the upcoming Lord of parent’s in question to teach their children the include the picture for Test of Lore done by
the Rings CCG, hoping that it will prove more difference between nudity and pornography. Donato Giancola showing Elrond holding
interesting to my kids (the MECCG rules are a As a publisher I refuse to censor a piece simply Thror's map up to the night sky.
bit too much for them), and the Elf Lords and because it contains nudity. Nudity doesn’t
Dwarf Lords expansions. The latter two I necessarily mean pornography. That about says it all! Thanks everyone, and
expect to be more quake-inducing than The congratulations again to Spencer for
Balrog. This doesn’t mean that I plan on printing a submitting the winning Letter Page title entry!
nude piece every issue. I will, however, do my
Meanwhile, I'll be looking forward to the next best to feature an artist’s work with a wide See you next issue!
issue (you have my address) and will happily range of material that best demonstrates their
send whatever thoughts it (and subsequent talent.

23
CREDITS

The Official MECCG Newsletter & logo © James Kight All MECCG card images used are
Editor & Designer - James Kight © 2001 The Saul Zaentz Co.
Chief Writer – James Kight
Contributing Writer - Spencer Carney The following are © 1995, 1996, 1997, 1998, 1999, 2000, 2001 Tolkien
Featured Artist - Audrey Corman Enterprises, a division of The Saul Zaentz Company, Berkley Ca.
Middle Earth: The Wizards, Middle Earth: The Dragons, Middle Earth: Dark
All artwork in this issue illus. by Audrey Corman except: Minions, Middle Earth: Lidless Eye, Middle Earth: Against the Shadow, Middle
Test of Lore by Donato Giancola, Flatter a Foe and Master of Shapes by Earth: White Hand, Middle Earth: The Balrog, Middle-Earth, The Hobbit, The
Heather Hudson, Riddling Talk by Cortney Skinner, Fallen Radagast and Lord of the Rings, and The Return of the King, and all characters and places
Winged Change Master by Quinton Hoover, Girdle of Radagast by Steve Otis, therein, and the Burning Eye are trademark properties of Tolkien Enterprises.
Pocketed Robes by Liz Danforth, Black Arrow and Radagast’s Black Bird by All Rights Reserved.
Ronald Chironna, Deadly Dart by Stephano Baldo and Shifter of Hues by Rob
Alexander Magic: The Gathering, and all Magic cards and
mechanics referenced are © Wizards of the Coast
Council of Lorien, ICE, it's logos and designs © Iron Crown Enterprises
Middle Earth Collectable Card Game, MECCG, LORE CG, MEBA, METW, Fluxx © 2001 Andrew Looney, Looney Laboratories
MELE, METD, MEDM, MEAS, MEWH Originally dist. By ICE, now by Looney Laboratories
produced by Iron Crown Enterprises, Inc. (ICE)

CarolinaCon Regional MECCG Newsletter

The Final Word


James Kight for the simple reason that I did not I have really enjoyed most of the past
want to lose my wizard and end the year, and have learned quite a bit com-
Hello again! Time for another trip game. Of all the games I have played pared to where I was as a player last
into my thought (scary!). After a long and tournaments I have attended, more year. The difference seems to be a
year, the US Nationals are just ahead. 6-0 wins were contributed to wizard better understanding of the rules (as
I sat down a few days ago to think kills that any other reason. often as they change) and a better
about everything that has happened in grasp of how other players play their
the last year concerning MECCG, and Another ruling that we saw change was game.
all the different things we have the dragon-hoard ruling (see page 15
learned along the way. for a more detailed mention). I didn’t The change in format for the release
that one would ever change. of the nest few expansions has also
Since last year’s nationals, many rules thrown a major curveball to collectors,
and card effects have changed the way Minions have become more popular especially those who still retain a large
we play the game. For one thing, los- than ever, going from 1 player playing number of pre-MEBA rares. Since
ing your Wizard or Ringwraith does minions at last year’s US Nationals to getting a set requires no more than
not end the game, at least not outright. a projected almost half this year. The $40, what do we do with the extra
This is in my opinion one of the best Sauron cards have put playing the bad rares?
rulings to come out in a long time. guy into the limelight. Who ever
This rule took effect on January 1, thought that being evil would be this The Final Word for this issue: The
1998, and single-handedly brought much fun? The addition of the Balrog only constant is this world is Change!
back the popularity of wizards to the cards should add even more fun for
game. I myself was playing a wizard- those who like playing the bad guys. Viva Variety! See you next issue!
less deck at last year’s US Nationals

24

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