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PROJECT BRIEF
Quarter: FALL 2010.
Students from the Industrial Design, Metals and Jewelry, and Graphic Design
departments will work collaboratively to develop new collection of watches and/or
accessories that are a direct response to a new interpretation of “modern vintage”
and a response to a direct market segment. Teams (2 students from different
departments) will share approaches and methodologies to solving complex design
problems. The student’s primary responsibility is to develop unique and innovative
design concepts for the Fossil brand as well as identify gaps in the existing Fossil
product line and replace existing core line items with new and innovative solutions
that enhance user experiences. Students will explore strategies for strengthening
retail presence. Additionally, students will place an emphasis on innovative use of
materials, combinations of materials and new material explorations.
Using the information and established design criteria provided by Fossil the SCAD
team will work in two phases – Opportunity Definition and Design Exploration:
Through market research, interviews, and surveys we found that Fossil brand watch-
es are appealing to either much younger or much older dynamic than we previously
anticipated.
Why?
Younger: appeals to teenagers because it is
Affordable and accessible (department stores, malls)
Older: Appeals to the older customer because of the initial brand loyalty that has
developed.
We would like to reconnect with the active, young, urban professional.
COMPETITOR RESEARCH
USER SCENARIO
Through market research, interviews,
and surveys we found that Fossil
brand watches are appealing to either
much younger or much older dynamic
than we previously anticipated.
Why?
Younger: appeals to teenagers be-
cause it is
Affordable and accessible (depart-
ment stores, malls)
Older: Appeals to the older customer
because of the initial brand loyalty
that has developed.
We would like to reconnect with the
active, young, urban professional.
3 USERS
Gift buyer
Gift Receiver
Impulse Buyer
CONCEPT
Experience is
Experience
Experience is aa form
form of
of Exploration
Exploration
Vintage Recreation
Vintage
Vintage Recreation
Recreation Vintage Adventure
Vintage Adventure
Expeditious
Expeditious
Adventure
Adventure
Travel
Travel
Travel
Adventure
Adventure
Adventure
is not
is
is not
not
outside
outside
outside
man; it
man;
man; it is
it is
is
within.
within.
within.
Team Black; Katherine Hlavac & Gianna Grace -SDES 490-Fosill-Fall 2010
Team
TeamBlack;
Black;Katherine
KatherineHlavac
Hlavac&&Gianna
GiannaGrace
Grace-SDES
-SDES490-Fosill-Fall
490-Fosill-Fall2010
2010
Create a watch that allows for smooth transition from the urban lifestyle of a
young professional, to their recreational time whether it be spent at the gym,
on the beach, traveling, or partying.
from
Escape to .
with
by
and
Memories Adventure Transition Freedom Versatility “Memory is a way of holding on to the things you love, the things you are, the things you never want to lose.”
1. Adult Small
* 4-1/2” to 5-1/2”
2. Adult Average
* 5-1/2” to 6-1/2”
3. Adult Large
* 6-1/2” to 7-1/2”
4. Adult X-Large
* 7-1/2” to 8-1/2”
Men’s Standard Watch Bracelet Sizes (inside) including watch face while
bracelet is closed:
1. Adult Small:
* 5-1/2” to 6-1/2”
2. Adult Average:
* 6-1/2” to 7-1/2”
3. Adult Large:
* 7-1/2” to 8-1/2”
4. Adult X-Large:
* 8-1/2” to 9-1/2”
Type://www.watchcases.com/wrist-watches--wrist-size.html
MATERIALS Photochromic plastic
- Stainless Steel
- Silicone Rubber
- Leather
CARABINER
- Stainless Steel
- Silicone Rubber
- Leather
- Textures Aluminum
POCKET WATCH
- Stainless Steel
- Silicone Rubber
- Leather
MATERIAL WATCH
- Stainless Steel
- Silicone Rubber
- Leather
PACKAGING
Packaging
Carabiner
Tin inside box (colored)
Wood case
Wood drawer
PACKAGING
Material Watch
Tin outer tube
Wood insert
Packing foam
PACKAGING
Pocket Watch
Tin lid
Wood insert
Packing foam
Tin base (Colored)
Thank you