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Time for the Human
Screenome Project
Byron Reeves, Thomas Robinson & Nilam Ram
T
devices too mobile.
Policies and advice must be informed by
here has never been more anxiety accurate assessments of media use. These
about the effects of our love of should involve moment-by-moment cap-
screens — which now bombard us with ture of what people are doing and when,
social-media updates, news (real and and machine analysis of the content on their
fake), advertising and blue-spectrum screens and the order in which it appears.
light that could disrupt our sleep. Concerns are Technology now allows researchers to
growing about impacts on mental and physical record digital life in exquisite detail. And
health, education, relationships, even on pol- thanks to shifting norms around data sharing,
itics and democracy. Just last year, the World and the accumulation of experience and tools
Health Organization issued new guidelines in fields such as genomics, it is becoming eas-
about limiting children’s screen time; the ier to collect data while meeting expectations
US Congress investigated the influence of and legal requirements around data security
social media on political bias and voting; and and personal privacy.
California introduced a law (Assembly Bill 272) We call for a Human Screenome Project
that allows schools to restrict pupils’ use of — a collective effort to produce and analyse
smartphones. recordings of everything people see and do
All the concerns expressed and actions on their screens.
taken, including by scientists, legislators,
medical and public-health professionals and Screen time better or worse. But ‘time spent on Facebook’
advocacy groups, are based on the assump- According to a 2019 systematic review and could involve finding out what your friends
tion that digital media — in particular, social meta-analysis3, over the past 12 years, 226 stud- are doing, attending a business meeting,
media — have powerful and invariably negative ies have examined how media use is related to shopping, fundraising, reading a news arti-
effects on human behaviour. Yet so far, it has psychological well-being. These studies con- cle, bullying, even stalking someone. These
been a challenge for researchers to demon- sider mental-health problems such as anxiety, are vastly different activities that are likely to
strate empirically what seems obvious expe- depression and thoughts of suicide, as well have very different effects on a person’s health
rientially. Conversely, it has also been hard for as degrees of loneliness, life satisfaction and and behaviour.
them to demonstrate that such concerns are social integration. Another problem is that people are
misplaced. The meta-analysis found almost no unlikely to recollect exactly when they did
A major limitation of the thousands of systematic relationship between people’s what4,5. Recent studies that compared sur-
studies, carried out over the past decade or levels of exposure to digital media and their vey responses with computer logs of behav-
so, of the effects of digital media is that they do well-being. But almost all of these 226 stud- iour indicate that people both under- and
not analyse the types of data that could reveal ies used responses to interviews or question- over-report media exposure — often by as
exactly what people are seeing and doing on naires about how long people had spent on much as several hours per day6–8. In today’s
their screens — especially in relation to the social media, say, the previous day. complex media environment, survey ques-
problems that doctors, legislators and par- The expectation is that if someone reports tions about the past month or even the past
ents worry most about. Most use self-reports being on Facebook a lot, then somewhere day might be almost useless. How many times
of ‘screen time’. These are people’s own esti- among all those hours of screen time are the did you look at your phone yesterday?
mates of the time they spend engaging with ingredients that influence well-being, for The US National Institutes of Health (NIH) is
A better way
To record the moment-by-moment changes
on a person’s screen2,11, we have built a plat-
form called Screenomics. The software
A participant in a traditional Chinese opera competition plays on her phone. records, encrypts and transmits screenshots
automatically and unobtrusively every 5 sec-
currently spending US$300 million on a vast switch between platforms and between onds, whenever a device is turned on (see
THOMAS PETER/REUTERS
neuroimaging and child-development study, content within those? How do the moments go.nature.com/2fsy2j2). When it is deployed
eventually involving more than 10,000 chil- of engagement with various types of media on several devices at once, the screenshots
dren aged 9 and 10. Part of this investigates interact and evolve? In other words, academics from each one are synced in time.
whether media use influences brain and cog- need a multidimensional map of digital life. This approach differs from other attempts
nitive development. To indicate screen use, To illustrate, people tend to use their to track human–computer interactions — for
participants simply pick from a list of five laptops and smartphones in bursts of, on aver- instance, through the use of smartwatches and
standard time ranges, giving separate answers age, 10–20 seconds10. Metrics that quantify the fitness trackers, or diaries. It is more accurate,
for each media category and for weekdays and transitions people make between media seg- it follows use across platforms, and it samples
weekends. (The first report about media use ments within a session, and between media and more frequently. In fact, we are working on
from this study, published last year, showed the rest of life, would provide more temporally software that makes recordings every second.
a small or no relationship between media We have now collected more than 30 mil-
exposure and brain characteristics or cogni- “In today’s complex media lion screenshots — what we call ‘screenomes’
tive performance in computer-based tasks9.) — from more than 600 people. Even just two
environment, survey of these reveal what can be learnt from a fine-
Digital life questions about the past grained look at media use (see ‘Under the
Instead, researchers need to observe in month or even the past day microscope’ and All in the details’).
exquisite detail all the media that people This higher-resolution insight into media
engage with, the platforms they use and the
might be almost useless .” use could help answer long-held questions
content they see and create. How do they and lead to new ones. It might turn out, for
The authors