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Story telling Interior Monologue – device used by writers to

Is a basic human activity. It connects us to others make the character speak out loud like
as human beings and what separates us from delivering a speech for the readers to overhear.
other life forms
1. Fable – moral PLOT
2. Parable – bible  Exposition – writer introduces the
3. Tale - word of mouth characters, situation, time and place of the
4. Romantic Fiction narrative (can begin in medias res [in the
5. Realistic Fiction middle of things])
6. Naturalistic - no free will  Rising Action – an event, situation or
7. Historical Novel - history circumstance that shakes up a stable
8. Psychological Novel - stream of situation
consciousness - External Conflict: arises between the
9. Science Fiction character and an outside force
10. Non-realistic Fiction - elements of magic and o Man against Nature
unrealistic things o Man against Man
11. Non-fiction - happened irl but altered o Man against Society
12. Epistolary - letters - Internal Conflict – within the character
13. Picaresque - satire/sarcasm themselves
14. Apprenticeship - author'development o Man against Self
however some info were added in order to make  Climax and Falling Action
stories better - Climax – central moment of crisis in a
plot, point of great tension which
Diff types of characters - imagined people initiates the falling action of the story
1. stock character - stereotype  Resolution/Denouement – final part of a plot
2. Hero/heroine - needs to save someone - Open Ended
3. Protagonist - bida - Close Ended
4. Main character - can be an antagonist
5. Foil - character in contrast Narrative Devices
6. Flat (boring hanggang sa huli) vs. Round Foreshadowing – hint at what is about to take
many personality - traits place later
7. Dynamic (major changes) vs. Static (flat) Irony – words mean the opposite of their actual
meaning
Various Points of Views - Verbal Irony
First Person – “I”, narrator participant in the - Situational Irony
action - Dramatic Irony
Second Person – “You”
Third Person – employs a non participant Setting – place and time where and when an
narrator who can usually move from place to event happens, where a story takes place it’s also
place to describe action and report dialogue called a locale
- all-knowing point of view : editorial  Physical Environment – to all things or
omniscience, authorial intrusion characteristics that are discernible(shapes,
- limited points of view: selected omniscience, colors, textures, natural features, landscapes)
central intelligence  Sociological Environment – cultural,
economic and political attributes of a place
Narrative Devices and its inhabitants
Stream of consciousness – narrative technique  Psychological Environment – personality of
intended to render the flow of myriad a place used as the setting
impressions. Atmosphere or mood – element that evokes
certain feelings or emotion in readers
- created or conveyed by words used to describe IMAGERY
the setting. Auditory - hear
Olfactory - smell
Theme – central idea, the thesis, the message a Gustatory – taste
story conveys or a generalization Tactile – touch
To understand theme of story; Thermal - temperature
 Dramatic Premise – a story has this to set its Erotic – sensation and feeling
core dramatic issue, revolve around human Visual – sight
needs
 Moral – a story contains this a message or
moral.
- Objective, universal truth, obviously
stated in a story that aims to teach or
instruct
 Insight – capacity to gain an accurate and
deep intuitive understanding of a person or a
thing

Symbols – thing that suggests more than its


literal meaning
- Concrete thing that represents something
abstract

Tragedy – a play that portrays a conflict between


human beings and some greater or larger
overwhelming force

Comedy – komos (revelry or celebration)


- either a classification of an entire play, a comic
situation or a character in play

High Comedy – relies more on wordplay than


physical action for its humor

Low Comedy – great emphasis on physical


action and visual gags, its visual gags and verbal
jokes don’t need high intellect to be appreciated.

Regular Comedy – a play of one to five acts,


light and half-serious, with interjections of
humor and wit

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