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TP BM SZ 4 PV
Best Ground Move Jump Move Movement Type
4 0 Stompy
Short Medium Long Overheat
5 5 0 0
Armor Structure
7 8
Special abilities
Caclculator
Offensive Quantity Name Point Value Central damag
0 ARTX-# 0 Manual 1
0 BT 8 0
0 BTAS# 0.25 0
0 CNARC 0.5 0
0 IATM#/#/# 1 0 IATM uses its long range value as its p
0 ECS 0.25 0 HT Short
0 HT#/#/# 1.5 0 Calculation> 1
0 IF# 1 0
0 INARC 1 0
0 LTAG 0.25 0
0 MDS# 1 0
0 MEL 0.5 0
0 MTAS# 1 0
0 OVL 0 0
0 RHS 0.25 0
0 SNARC 1 0
0 TAG 0.5 0
0 TSEMP# 5 0
0 TSM 1 0
OF Multipler 0 C3 Errata
0 VRT 0.1 0
0 BFC -0.1 0
0 No AFC or BF -0.2 0
Page 1
Sheet1
0 SHLD 2 0
Things 0 BAR
0 LG, VLG, SLG
0 STL
0 MAS
0 LMAS
0 ARS
Page 2
Sheet1
30
Page 3
Behind the curtain
Type table Unit size maters? Armor Factor Structure Fact Defense factor
BA FALSE 2 2 1
BM TRUE 2 1 0
CI FALSE 2 2 0
CV FALSE 2 1 0
IM TRUE 2 0.5 0
PM TRUE 2 1 1
SV FALSE 2 1 0
Movement Type
Offensive calculations Stompy
Tracked Or Naval
Attack Damage Factor 15 VTOL or WIGE
Size 2 Wheeled or Hover
Overheat Factor 0
Offensive special abilities 0
Blanket Offensive multiplyer 1
OF Total 17
Page 4
Behind the curtain
Final brawler M 10
Force Bonus 0
Final PV! 30
Page 5
Behind the curtain
0
0
0
0
0
0
0
0.1
1
Page 6
Sheet3
5.82 2.586 0
1 1 1
5.9 2.6 0
Base 6 3 0
Heat Modified 6 3 0
Heat Modified Abilites 6 3 0
Page 7
Sheet3
0 0 0
10
Page 8
Sheet3
0 1 4.2 5
Page 9
Sheet3
Abilities
0
Page 10
LRM testing
Sarath SRTH-10A
Centurion CN9-YLW3
Trebuchet TBT-9R
Dervish DV-6Md
Mad Cat III 4
Mad cat III 5
Waneta S-WN-2LAM
Notos B
Shadow Cat II 4
Vulture mk III B
Vulture Mk III Prime
Bombardier BMB-14K
Shen Yi SHY-5B
Archer ARC-1A
Catapult II CPLT-L7
Thor II A
Thor II B
Shiro SH-1V
Shiro SH-2P
Warwolf Prime
Goliath GOL-6H
Hawkwolf HWK-4F
Zeus-x zeu-x4
Longbow LGB-14C2
Mad Cat Mk II (Enhanced)
Mad Cat Mk II 4
Sunder SD1-0F
Hauptmann HA1-0M
Tomahawk II C
Ha Otoko Should have LRM 4/4/4 Does have 3/3/3 Because heat apparently. But the rules!
Archer ARC-2R Has LRM 1 / 2 / 2. But with Heat should have LRM 1/1/1
Avatar AV1-0 B Should have LRM 2/3/3 or 1/3/3 with heat
Mad Cat (Timber Wolf) (Pryde) Should have LRM 2/2/2
Mad Cat (Timber Wolf) Prime Should have LRM 2/2/2
Phoenix Hawk IIC Rules rules rules... 5/5/5 but only 4/4/4
Page 11
LRM testing
4 5
Page 12