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Paladin 5 Alliance

CLASS & LEVEL BACKGROUND PLAYER NAME

Dwarf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
19 +1 25 ft.
+3 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

16 PERSONALITY TRAITS

Hit Point Maximum 44


+3 Strength
DEXTERITY
+1 Dexterity
/ 44
+1 +3

-1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

12 ● +3 Wisdom
● +6 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2
+1 Acrobatics (Dex) Total 5d10 SUCCESSES
15 Animal Handling (Wis)
+0
1d10+3 FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +6 Athletics (Str)

-1 +3

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Warhammer +6 1d8+3 Bludgeoning - Crusader Strike:


8 ● +3 Insight (Wis)
When you hit with a melee
● +6 Intimidation (Cha) Spell DC = 14
attack, you can expend a 1st
WISDOM -1 Investigation (Int)
Spell Attack +6 level spell slot to deal an
+0 Medicine (Wis)
additional 2d8 holy damage. If
+0 -1 Nature (Int) Extra Attack: When you take the Attack you expend a 2nd level spell
+0 Perception (Wis) Action, you attack twice. slot, this increases by +1d8.
10
+3 Performance (Cha)
- Lay on Hands:
● +6 Persuasion (Cha) - Paladin Spells:
CHARISMA As an Action, you can touch a creature
-1 Religion (Int) and it regains any number of hit points Spell Slots: 1st level - 4
+3 +1 Sleight of Hand (Dex) up to your current Lay on Hands Pool. Spell Slots: 2nd level - 2
+1 Stealth (Dex)
17 - Lay on Hands Pool = / 25
+0 Survival (Wis) Dwarf Traits:
SKILLS ATTACKS & SPELLCASTING
- Frost Resistance:
10 PASSIVE WISDOM (PERCEPTION) Frost damage you sustain is
- Shield
CP 0 - Plate reduced by 1/2.
- Warhammer
Languages:Common, Dwarvish, SP 0 - Backpack -Stoneform:
Proficiencies:Athletics, Battleaxe, Charisma Saving Throws, - Crowbar As a reaction, you can remove
Handaxe, Heavy Armor, Light Armor, Light Hammer, Martial
Weapons, Medium Armor, Persuasion, Shields, Simple EP 0 - Hammer
Weapons, Warhammer, Wisdom Saving Throws, - Piton (10) any poison, disease, or curse
- Rations (1 day) (10) on you. If you use this reaction
GP 0 - Rope, Hempen (50 feet) as you take damage, you
- Tinderbox reduce that damage by 1/2.
PP 0 - Torch (10)
- Waterskin
(1 use per rest)
- Potion of Greater Healing
(4d4+4)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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