Vous êtes sur la page 1sur 43

WEEK 1

1) Write a java program that prints all real solutions to the quadratic equation ax 2 +bx+c=0. Read in a, b, c and use the quadratic formula. If the discriminant b 2 -4ac is negative, display a message stating that there are no real solutions.

Procedure

Read a, b, c values from Keyboard ( By using BufferedReader class. ) Take the condition ((b*b)-(4*a*c)) >= 0 (since, positive) Then u will find out the formula

Result1 = (-b + Math.sqrt(b*b-4*a*c)) / (2*a)

Result12= (-b - Math.sqrt(b*b-4*a*c)) / (2*a)

(since, sqrt( ) is method given in Math class)

if the condition is failed (since, negative) then you just print “ There are no Real Solutions”

Example:

take a=1, b=5, c=2 (5*5-4*1*2) = 17 > 0 -------- Condition True

result1 = -5+Math.sqrt(17)/(2*1) = -0.5615

result2 = -5-Math.sqrt(17)/(2*1) = -4.5615

if((b*b-4*a*c)>=0)

{

d=(-b+Math.sqrt(b*b-4*a*c))/(2*a);

e=(-b-Math.sqrt(b*b-4*a*c))/(2*a);

System.out.println("Root="+d); System.out.println("Root="+e); } else { System.out.println("Root are imaginary"); } } }

Q) The Fibonacci sequence is defined by the following rule. The first two values in the sequence are 1 and 1. Every subsequent value is the sum of the two values preceding it. Write a java program that uses both recursive and non-recursive functions to print the nth value in the Fibonacci sequence.

Procedure:

Reading Data from the Keyboard. Our programs are more interesting when the program's user can enter information from the keyboard. The keyboard produces an input stream of bytes called System.in, which is a predefined object available to all Java programs. This stream is normally processed by a chain of other objects each of which performs a particular task. The first of these objects is of type InputStreamReader.

It chops the stream of bytes into a stream of 2-byte units, each of which represents a character encoded in Unicode. The next object, of type BufferedReader, collects these characters and allows

them to be accessed as entire lines of text (as delineated by new line characters). This entire chain of objects can be constructed in a Java program by the single statement

that declares the variable keyboard to be an object of type BufferedReader, which gets its input from an object of type InputStreamReader, which gets its input from the object System.in. The classes BufferedReader and InputStreamReader are defined in the Java Application Programming Interface, or Java API and must be added (or imported) to any program that uses them. This is done by including the statement

import java.io.*;

Procedure:

 Read n value from keyboard (By using BufferedReader class) in the main (). Return these values to a variable (say rec1) declared in main (). And take a loop from i =3 to n. Pass that value to the two functions called rec() and nonrec() defined in another class say test In rec() we will give a condition n==0 or n==1 then return 1. Otherwise return rec(n-1)+rec(n-2) In nonrec() we will initialize 2 values to 1, and take a loop for adding and interchanging values Say f1=1, f2=1 f= f1+f2 f1=f2 f2=f Then print the values of “f”.

Output

Enter value for n

6

The recursive function output is

1, 1, 2, 3, 5, 8

The non-recursive function output is

1, 1, 2, 3, 5, 8

2. The Fibonacci sequence is defined by the following rule. The first two values in the sequence are 1 and 1. Every subsequent value is the sum of the two values preceding it. Write a java program that uses both recursive and non-recursive functions to print the nth value in the Fibonacci sequence.

import java.io.*;

class Test {

int rec(int n)

{

if(n==0||n==1)

return 1;

else

return(rec(n-1)+rec(n-2));

} void nonrec(int n) { int j,f1=1,f2=1,f; System.out.println(); System.out.println("non recursive function output is ");

System.out.println(f1+","+f2+",");

for(j=3;j<=n;j++)

{

f=f1+f2;

f1=f2;

f2=f;

System.out.println(f+",");

}

}

}

class Fibonacci { public static void main(String args[])throws Exception { BufferedReader br=new BufferedReader(new InputStreamReader(System.in)); int rec,i,n; System.out.println("Enter a value:"); n=Integer.parseInt(br.readLine()); Test t=new Test();

}

System.out.println("Recursive output is

..

");

for(i=0;i<n;i++)

{

rec=t.rec(i);

System.out.print(rec+",");

}

t.nonrec(n);

}

***********************************************************************

*

WEEK 2

3) Write a java program that prompts the user for an integer and then print out all prime

numbers up to that Integer.

Procedure

Read any positive Integer (say, n)

Here we have to identify the prime numbers up to that integer using loop

statements

Take a loop, i =1,2,….,n

Initialize a value to zero in that loop (say, p=0)

Take inner loop, j = 1, 2,……… ,i

..

Then take condition i % j == 0

if the condition is true then increment p

After completing inner loop

Take the condition p == 2 it is true

Then print ‘i’ value

Then complete first loop.

Example

Take n=5,

i=1, j=1 and let p=0

1%1 = = 0 ------- true

then p++ = 1

1%2 = = 0 ------- false then loop completed, p = 1

p = = 2 ------- condition failed

i=2, j=1

2%1 = = 0 ------- true

then p++ = 1

2%3 = = 0 ------- false then loop completed, p = 2

p = = 2 ------- condition true

then print i --------- 2.

/* 3.Prime Number */

import java.io.*;

class Prime {

public static void main(String args[])throws Exception {

int count,n,i;

for(n=1;n<=100;n++)

{

count=0;

for(i=1;i<=n;i++)

{

if(n%i==0)

count++;

}

if(count==2)

System.out.println(n+"\t");

}

}//main

}//class

Output:

2

3 5 7 11 13 17 19

4) Write a java program to multiply two given Matrices

Procedure:

Read m, n values from Keyboard ( size of matrix “a” )

Read p, q values from Keyboard ( size of matrix “b” )

Declare matrices a, b, c Matrices dynamically

Take a condition n = = p (since, first matrix column size and second matrix row

size must be equal)

Then read the values for matrices a and b

For matrix multiplication, we have to multiply ‘a’ matrix row values to ‘b’ matrix

column values

Example, a*b + a*b

……………………………

The logic we have to give here is

c[i][j] = a[i][k]*[k][j]

Here k is same for matrix ‘a’ column size and matrix ‘b’ row size.

If the n = = p condition failed, Then print “ Matrix sizes not Matching”.

Arrays:

Arrays

An array is a group of like-typed variables that are referred to by a common name. of any type can be created and may have one or more dimensions. Example : int twoD[][] = new int;

By using array concept we are implementing the matrix multiplication.

 Example  m=2, n=2, p=2, q=2  n = = p , 2 = = 2 ------------ condition True

Matrix ‘a’ values

1

3

 4 Matrix ‘b’ values 1 2 3 4 Matrix ‘c’ values (1*1) + (2*3) (1*2) + (2*4) (3*1) + (4*3) (3*2) + (4*4) Simply 7 10 15 22

/*.Matrix Multiplication*/

import java.io.*;

class Matrix

{

public static void main(String args[])throws Exception

{

int i,j,k,m,n,p,q;

System.out.println("Enter the size forA:m*n");

System.out.println("enter the size for b:p*q");

int a[][]=new int[m][n];

int b[][]=new int[p][q];

int c[][]=new int[m][q];

if(n==p)

{

System.out.println("enter the values of matrix a:m*n");

for(i=0;i<m;i++)

for(j=0;j<n;j++)

System.out.println("enter the values of matrix b:p*q");

for(i=0;i<p;i++)

for(j=0;j<q;j++)

for(i=0;i<m;i++)

{

for(j=0;j<q;j++)

{

c[i][j]=0;

for(k=0;k<n;k++)

c[i][j]=c[i][j]+a[i][k]*b[k][j];

}

}

System.out.println("The resultant matrix c is:"+"\t");

for(i=0;i<m;i++)

{

for(j=0;j<q;j++)

{

System.out.println(c[i][j]+" ");

}

}

}

 else System.out.println("Matrix multiplication is not possible ... "); } }

5. Write a Java Program that reads a line of integers, and then displays each integer, and

the sum of all the integers (Use StringTokenizer classof java.util)

The processing of data often consists of parsing a formatted input data (or string). The string tokenizer class allows an application to break a string into tokens. The discrete parts of a string are called tokens. The StringTokenizer methods do not distinguish among identifiers, numbers, and quoted strings, nor do they recognize and skip comments. The set of delimiters (the characters that separate tokens) may be specified either at creation time or on a per-token basis. StringTokenizer implements the Enumeration interface. Therefore, given an input string, we can enumerate the individual tokens contained in it using StringTokenizer. The default delimiters are whitespace characters: space, tab, newline, and carriage return. Other than default delimiters, each character in the delimiters string is considered a valid delimiter. A StringTokenizer object internally maintains a current position within the string to be tokenized. Some operations advance this current position past the characters processed. A token is returned by taking a substring of the string that was used to create the StringTokenizer object. The following is one example of the use of the tokenizer. The code:

StringTokenizer st = new StringTokenizer("this is a test"); while (st.hasMoreTokens()) { System.out.println(st.nextToken()); }

prints the following output: (Here, space is the default delimiter)

this

is

a

test

StringTokenizer is a legacy class that is retained for compatibility reasons although its use is discouraged in new code.

StringTokenizer constructors are:

StringTokenizer(String str) StringTokenizer(String str, String delimiters)

Program

import java.util.StringTokenizer; import java.io.*; class StringTokenizerDemo { public static void main(String[] args) throws IOException { BufferedReader kb = new BufferedReader(new InputStreamReader(System.in)); System.out.print("Enter a string of digits: "); String str = kb.readLine(); StringTokenizer st = new StringTokenizer(str); int a, sum = 0; String s; while (st.hasMoreTokens()) { s = st.nextToken(); a = Integer.parseInt(s); sum = sum + a; System.out.println(a); } System.out.println("Sum of these integers = " + sum); } }

This program prints the following output:

Enter a string of digits: 45 100 750 5

45

100

750

5

Sum of these integers = 900

***********************************************************************

*

WEEK 3

6.Write a java program that checks whether the given String is a Palindrome or not

( ex, MADAM is a palindrome)

Procedure

Read a String from Keyboard (say, s1)

Declare another String (Say s2)

Then we have to reverse that String

Take a loop from last character index number to first character index number

(Since, s1.length ( )-1 to 0, and length () is a method used for finding String

length)

use charAT( ) to take individual characters from a String and store the Received

Characters in another String(say, s2)

Compare both Strings by using equals( ) method (since, it is a method given in

 String class) s1.equals(s2)

if this condition is true then print

“ The given String is Palindrome “

otherwise “ The given String is not Palindrome “

Example

  s1 = MADAM M ---------- s1.length( )-1 A - D - A - M ---------- 0

s1.equals(s2) condition true

Then print “ The given String is Palindrome ”.

/*4.String Palindrome or not */

import java.io.*;

class StrPalin

{

public static void main(String args[])throws Exception

{

System.out.println("Enter a string

..

");

String s2=new String();

for(int i=s1.length()-1;i>=0;i--)

{

s2=s2+s1.charAt(i);

}

if(s1.equals(s2))

System.out.println("given string is palindrome");

else

System.out.println("given string is not palindrome");

}}

7) Write a java program for sorting a given list of names in ascending order.

Procedure

 Take a String array with some five names initialization. Take 2 loops

First loop from 0 to arr.length,

Second loop from i+1 to arr.length

In the inner loop take a condition by using compareTo() of a String class

arr[j].compareTo(arr[i]<0)

Then take interchanging like

T=arr[i]

arr[i]=arr[j]

arr[j]=t

After completing inner loop then print arr[i]

Output

ant

ass

bos

hai

how

/sorting a given list of names in ascending order.*/

class StrAscend

{

String a[]={"bos","how","hai","ant","ass"};

public static void main(String args[])

{

int s=a.length;

String t=NULL;

for(int i=0;i<s;i++)

{

for(int j=i+1;j<s;i++)

{

if(a[j].compareTo(a[i]<0))

}

{

t=a[i];

a[i]=a[j];

a[j]=t;

}

}

for(int i=0;i<s;i++)

{

System.out.println(a[i]);

}

}

}

• 8. Write a java program to make frequency count of words in a given text.

NOT COMPLETED

***********************************************************************

*

WEEK 4

9. Write a java program that reads on file name from the user then displays information

about whether the file exists, whether the file is readable, whether the file is writable, the

type of the file and the length of the file in bytes.

10. Write a java program that reads a file and displays a file and displays the file on the

screen, with a line number before each line.

NOT COMPLETED

Software/Hardware Requirements:

 S/W: JDK1.5(JAVA), Office XP, Windows NT Server with Service Pack H/W: Pentium IV, Intel Mother Board Processor, 40 GB HDD, 256 MB RAM

ALGORITHM:

• 1. Start the program, import the packages.

• 2. create an object of ‘fi’ using fileinputstream class

• 3. compute count=0

• 4. repeate ‘4’ until file is empty

• 5. if the new line is arrived then printf counter,count++

6.Stop the program

Test Data:

Valid Data Set:

line no:1import java.util.*;

line no:2class p14

line no:3{

line no:4public static void main(String args[])

line no:5{

Invalid Data Set:

Not applicable

Limiting Data Sets:

Integer Range (-32768 to 32767)

Results for different Data Sets

line no:1import java.util.*;

line no:2class p14

line no:3{

line no:4public static void main(String args[])

line no:5{

line no:6int s=0;

line no:7StringTokenizer token=new StringTokenizer(args,",");

line no:8while(token.hasMoreTokens())

line no:9s=s+Integer.parseInt(token.nextToken());

line no:10System.out.println(s);

line no:11}

line no:12}

line no:13 line no:14?

11. Write a java program that displays the number of characters, lines and words in a text

file.

ALGORITHM:

1) Start the program, import the packages.

2) create an object of ‘fi’ using fileinputstream class

3) compute count=0,word=0,line=1,space=0

4) repeate ‘4’ until file is empty

5)

if fi.read() equal to new line then line++

else

 word++ else char++

6) print word,line,char

7) Stop the program

8) Start the program, import the packages.

9) create an object of ‘fi’ using fileinputstream class

 10) compute count=0,word=0,line=1,space=0 11) repeate ‘4’ until file is empty 12) if fi.read() equal to new line then line++ else fi.read() equal to space then word++ else char++ 13) print word,line,char 14) Stop the program

******************************************************************************

12. Write a java program that :

postfix expression .

b)converts infix expression into postfix form. c). Evaluate the

******************************************************************************

WEEK 6

13. Develop an applet that displays a simple message.

Procedure

To display a simple message in an Applet, we have to use

Graphics class object (say, g) in the paint()

And use syntax as

g.drawString (“text”, x-coordinate, y-coordinate)

drawString( ) is a method given in java.awt package.

Example

g.drawString(“welcome to Applet Programming”,130,200) /*Simple Applet program with Message*/

import java.awt.*;

import java.applet.*;

/*

<applet code="MyAppletTest" width=500 height=300>

</applet>

*/

public class MyAppletTest extends Applet {

public void paint(Graphics g)

{

g.drawString("Welcome To Applet

Programming ",10,20);

..

}

}

• 14. Develop an applet that receives an Integer in one text field and computes its factorial

value and returns it in another text field, when the button named “compute” is clicked.

NOT COMPLETED

******************************************************************************

WEEK 7

15. Write a java program that works as a simple calculator. Use a grid layout to arrange

buttons for the digits and for the +-*% operations. And a text field to display the result.

import java.awt.*;

import java.awt.event.*;

import java.applet.*;

/*

<applet code="Calculator.class" width=200 height=200>

</applet>

*/

public class Calculator extends Applet

implements ActionListener

{

TextField t1;

Button[] b=new Button;

Panel p1,p2,p3,p4,p5;

String fn="",sn="",str="",s="";String oper="";

public void init()

{

p1=new Panel();

t1=new TextField(20);

setLayout(new BorderLayout());

p2=new Panel();

p2.setLayout(new BorderLayout(5,5));

p3=new Panel();

p3.setLayout(new GridLayout(3,3,5,5));

for(int i=0;i<9;i++)

{

b[i]=new Button(i+1+" ");

}

p4=new Panel();

p4.setLayout(new GridLayout(3,1,5,5));

p5=new Panel();

p5.setLayout(new GridLayout(1,4,5,5));

for(int i=0;i<=15;i++)

setBackground(Color.cyan);

setForeground(Color.black);

}

public void actionPerformed(ActionEvent ae)

{

str=ae.getActionCommand();

if(str.equals("+")||str.equals("-")||str.equals("*")||str.equals("/"))

{

oper=str;

fn=t1.getText();

}

s="";

else if(str.equals("="))

{

sn=t1.getText();

double x=Double.parseDouble(fn);

double y=Double.parseDouble(sn);

if(oper.equals("+"))

t1.setText(" "+(x+y));

if(oper.equals("-"))

t1.setText(" "+(x-y));

if(oper.equals("/"))

t1.setText(" "+(x/y));

if(oper.equals("*"))

t1.setText(" "+(x*y));

}

else if(str.equals("C"))

{

t1.setText("");

s="";

}

else

{

s=s+ae.getActionCommand().trim();

t1.setText(s);

}

showStatus("CALCULATOR");

}

}

******************************************************************************

WEEK 8

16. Write a java program for handling mouse and key events.

/*Demonstrate the Mouse Event Handlers.*/

import java.awt.*;

import java.awt.event.*;

import java.applet.*;

/*

<applet code="MouseEvents" width=300 height=100>

</applet>

*/

public class MouseEvents extends Applet

implements MouseListener, MouseMotionListener {

String msg = "";

int mouseX = 0, mouseY = 0; // coordinates of mouse

public void init() {

}

// Handle Mouse clicked.

public void mouseClicked(MouseEvent me) {

// save coordinates

mouseX = 0;

mouseY = 10;

msg = "Mouse Clicked.";

repaint();

}

// Handle Mouse entered.

public void mouseEntered(MouseEvent me) {

// save coordinates

mouseX = 0;

mouseY = 10;

msg = "Mouse Entered.";

repaint();

}

// Handle mouse exited.

public void mouseExited(MouseEvent me) {

// save coordinates

mouseX = 0;

mouseY = 10;

msg = "Mouse exited.";

repaint();

}

// Handle button pressed.

public void mousePressed(MouseEvent me) {

// save coordinates

mouseX = me.getX();

mouseY = me.getY();

msg = "Down";

repaint();

}

// Handle Button released.

public void mouseReleased(MouseEvent me) {

// save coordinates

mouseX = me.getX();

mouseY = me.getY();

msg = "Up";

repaint();

}

// Handle Mouse Dragged.

public void mouseDragged(MouseEvent me) {

// save coordinates

mouseX = me.getX();

mouseY = me.getY();

msg = "*";

showStatus("Dragging mouse at " + mouseX + ", " + mouseY);

repaint();

}

// Handle mouse moved.

public void mouseMoved(MouseEvent me) {

// show status

showStatus("Moving mouse at " + me.getX() + ", " + me.getY());

}

// Display msg in applet window at current X,Y location.

public void paint(Graphics g) {

g.drawString(msg, mouseX, mouseY);

}

}

******************************************************************************

WEEK 9

17. Write a java program that creates three threads. First thread displays “Good Morning”

every one second, the second thread displays “Hello” every two seconds and third thread

displays “Welcome” every three seconds.

NOT COMPLETED

• 18. Write a java program that correctly implements producer consumer problem using

the concept of inter thread communication.

******************************************************************************

WEEK 10

• 19. Write a java program that creates user interface to perform integer divisions. The

user enters two numbers in a text fields, Num1 & Num2. The division of Num1 & Num2

is displayed in the result field when the divide button is clicked. If Num1 or Num2 were

not an Integer, the program would throw a NumberFormatException. If Num2 were zero,

the program would throw an ArithemeticExpception Display the exception in a message

dialogbox.

Procedure:

• 1. Create three Textfield objects and one Button

Ex; Label l1=new Label("enter num1");

Textfield T1 =new TextField(5);

Button b1=new Button("divide");

• 2. Add these object to the frame window.

• 3. Define two user define classes which extends Dialog class.

• 4. Override the actionPerformed() method to receive two numbers and divide number1 by number2. this entire code should be written in side the try- catch block

• 5. In Arithmetic Exception catch block

exception in the message dialog box.

create Dialog class object to display its

• 6. In NumberFormatException catch block create Dialog class object to display its

exception in the message dialog box

Example:

import java.awt.*;

import java.awt.event.*;

import java.applet.*;

public class NumberDemo1 extends Frame implements ActionListener

{

Panel p1,p2,p3;

Label l1,l2,l3;

TextField t1,t2,t3;

Button b1;

NumberDemo1()

{

setLayout(new GridLayout(7,1));

l1=new Label("enter num1");

t1=new TextField(5);

l2=new Label("enter num2");

t2=new TextField(5);

l3=new Label("after divide is:");

t3=new TextField(5);

b1=new Button("divide");

p1=new Panel();

p2=new Panel();

p3=new Panel();

}

public void actionPerformed(ActionEvent ae)

{

int num1,num2,num3=0;

try

{

num1=Integer.parseInt(t1.getText());

num2=Integer.parseInt(t2.getText());

if(ae.getSource()==b1)

{

num3=num1/num2;

}

t3.setText(" "+num3);

}

catch(NumberFormatException ne)

 { System.out.println("from catch "+this); new MessageDialog1(this,"dialog demo"); }

catch(ArithmeticException e)

 { System.out.println("from catch "+this); new MessageDialog2(this,"dialog demo"); }

System.out.print(num3);

}

public static void main(String args[])

 { NumberDemo1 d=new NumberDemo1(); d.setSize(300,300); d.setVisible(true); }

}

class MessageDialog1 extends Dialog

{

MessageDialog1(Frame parent,String title)

{

super(parent,title,false);

setVisible(true);

setSize(200,200);

{

public void windowClosing(WindowEvent we)

 { dispose(); }

}

});

public void paint(Graphics g)

 { g.drawString("Numberformat Exception ",30,100); }

}

class MessageDialog2 extends Dialog

{

MessageDialog2(Frame parent,String title)

 { super(parent,title,false); setVisible(true); setSize(200,200); addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent we) { dispose(); } } ); }

public void paint(Graphics g)

 { g.drawString("Arithmetic Exception ",30,100); }

}

******************************************************************************

WEEK 11

20. Write a java program that simulates a traffic lights. The program lets the user select

one of three lights: red, yellow, or green. When a radio button is selected the light is

turned on, and only one light can be on at a time No light is on when the program starts.

Procedure:

• 1. Define a user define class which extends Applet class and implements Item Listener interface.

Ex: public class TrafficDemo extends Applet implements

ItemListener

• 2. Create Checkbox group as follows

Ex: CheckboxGroup cbg;

• 3. Create three checkbox objects with same checkbox group.

Ex: Chechbox cb1=new Checkbox("red",cbg,false);

Chechbox cb2=new Checkbox("yellow",cbg,false);

Chechbox cb3=new Checkbox("greed”,cbg,false);

• 4. Override the itemStateChanged() method to know which radio button was pressed and accordingly return which color to be set to circle

• 5. Override the paint() method to create three circles one after the other and set three different colors.

Example:

import java.applet.*;

import java.awt.*;

import java.awt.event.*;

/*

<applet code="TrafficDemo" height="300" width="300">

</applet>

*/

public class TrafficDemo extends Applet implements ItemListener

{

Checkbox cb1,cb2,cb3;

String str=" ";

CheckboxGroup cbg;

Color c;

public void init()

{

setBackground(Color.red);

cbg=new CheckboxGroup();

cb1=new Checkbox("red",cbg,false);

setBackground(Color.yellow);

cb2=new Checkbox("yellow",cbg,true);

setBackground(Color.green);

cb3=new Checkbox("green",cbg,true);

setBackground(Color.white);

}

public void itemStateChanged(ItemEvent ie)

{

str=cbg.getSelectedCheckbox().getLabel();

if(str.equalsIgnoreCase("red"))

c=new Color(255,0,0);

else if(str.equalsIgnoreCase("green"))

c=new Color(0,255,0);

else if(str.equals("yellow"))

c=new Color(0,0,255);

repaint();

public void paint(Graphics g)

{

g.drawString(str,30,100);

g.setColor(c);

g.drawOval(150,100,60,60);

g.drawOval(150,170,60,60);

g.drawOval(150,250,60,60);

if(str.equals("red"))

{

g.fillOval(150,100,60,60);

}

else if(str.equals("yellow"))

{

g.setColor(Color.yellow);

g.fillOval(150,170,60,60);

}

else if(str.equals("green"))

{

g.fillOval(150,250,60,60);

}

System.out.println(str);

}

}

21. Write a java program that allows the user to draw lines, rectangle and ovals.

NOT COMPLETED

******************************************************************************

WEEK 12

22.Write a java program to create an abstract class named shape that contains an empty

method named numberOfSides(). Provides three classes named Trapezoid, Triangle and

Hexagon such that each one of the classess extends the class shape. Each one of the

classes contains only the method numberOfSides() that shows the number of sides in the

given geometrical figures.

Procedure:

1.Define the class Shape with abstract method numberOfSides().

Ex:

abstract void numberOdSides();

• 2. Define another class Triangle which extends Shape class and overrides

abstract method define in the Shape class.

• 3. Define third class Trepezoid which extends Shape class and overrides

abstract

method define in the Shape class.

• 4. Define fourth class Hexagon which extends Shape class and overrides

abstract

method define in the Shape class.

Example:

class Shape

{

Shape()

{

}

abstract void numberOdSides();

}

class Triangle extends Shape

{

void numberOdSides()

{

System.out.println("No of sides are three");

}

}

class Trapezoid extends Shape

{

void numberOdSides()

{

System.out.println("No of sides are four");

}

}

class Hexagon extends Shpae

{

void numberOdSides()

 { System.out.println("No of sides are six"); }

}

class ShapeDemo

{

public static void main(String args[])

{

Shape ref;

Triangle t=new Triangle();

Hexagon h=new Hexagon();

Trapezoid tp=new Trapezoid();

ref=t;

ref.numberOfSides();

ref=h;

ref.numberOfSides();

ref=tp;

ref.numberOfSides();

}

}

23. Suppose that table named Table.txt is stored in a test file. The first line in the file is

the header, and the remaining lines correspond to rows in the table. The elements are

separated by commas, Write a java program to display the table using JTable component.

Procedure:

2.

Separate each attribute of the table using StringTokenizer.

Ex: StringTokenizer st1=new StringTokenizer(str,", ");

• 3. Store column heads in single dimensional array variable.

• 4. Store data of the table in the two dimensional array variable.

Ex: data[i][j]=st2.nextToken()

• 5. Create a JTable object with two parameters data and col variables

PROGRAM:

import javax.swing.*;

import java.awt.*;

import java.io.*;

import java.util.*;

/*

<applet code="JTableDemo" width="300" height="300">

</applet>

*/

public class JTableDemo extends JApplet

{

public void init()

{

try

{

/* Creating an object of Buffer Reader class for reading the table.txt

file*/

StringTokenizer st1=new StringTokenizer(str,", ");

int i=0;

while(st1.hasMoreTokens())

{

i++;

}

String data[][]=new String;

i=1;

int j;

 { j=0; System.out.println(str); StringTokenizer st2=new StringTokenizer(str,", "); while(st2.hasMoreTokens()) { data[i][j]=st2.nextToken(); j++; } i++; }

JScrollPane jsp=new JScrollPane(table);

}

catch(Exception e)

{

System.out.println(e);

}

}

}

******************************************************************************