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Chaos Space Marines

• Introduction 3
• Background 4
• Arsenal of Chaos 5
• The Chaos Forces 8
HQ
• Daemon Prince Note on Codex Chaos Space Marines (2007)

• Chaos Lord You may also take the following units, identical to
how they are shown in Codex: Chaos Space Ma-
• Chaos Sorcerer
rines, with the following changes;
• Exalted Champion
• Chaos Rhino
• Greater Daemon
(Chosen of Chaos, Chaos Legionaries and
Elites Chaos Renegades may take them as Dedicated
• Chosen of Chaos Transports)

• Chaos Terminators • Chaos Predator

• Chaos Dreadnought (Turret Autocannon now has a Small Blast


Troops Template)

• Chaos Legionnaires • Chaos Havocs

• Chaos Renegades (may take the Marks of Chaos from this


book, for the same cost as Chaos Legionaries)
• Traitor Guard
• Chaos Spawn
• Lesser Daemon Pack
(points cost reduced to 30 per Spawn)
Fast Attack
• Possessed Chaos Space Marines
• Raptors
(roll for power before Deployment)
• Chaos Bikers
• Plague Drones of Nurgle
Heavy Support
• Chaos Defiler
• Obliterators
• Blood Slaughterer of Khorne
• Doomwing of Tzeentch
• Subjugator of Slaanesh
• Chaos Land Raider
Introduction
Welcome to Codex: Chaos Space Marines
Arsenal of Chaos
The Chaos Gods
The Warp is infested with countless vortices of dark power, Daemons. The greatest of these are
the Chaos Gods; Khorne, the Blood God; Tzeentch, Architect of Fate; Nurgle, Father of Decay;
and Slaanesh, Prince of Excess.

The Marks of Chaos


These Gods of Chaos often grant increased power to their loyal servants, and these take many
different effects, most of which enhance their deadly warriors into ever higher levels of lethality.
The Marks are as follows;
All Marks give the Fearless USR.
The Mark of Khorne
Those marked by the Blood God become his Berserkers, and as such gain the following rules;
• Furious Charge USR
• +1 Attack
• +1 Weapon Skill
The Mark of Tzeentch
Those marked by the Lord of Change obtain strange, powerful psychic abilities;
• Aspiring Champions, Chosen, Chosen Champions, Chaos Lords and Exalted Champions be-
come Psykers and as such may purchase Psychic Powers from the Chaos Sorcerer entry.
• Chaos Sorcerers and Daemon Princes may use 2 psychic powers per turn, including the same
one twice or two shooting powers. Any shooting powers must still be used vs. the same unit
however.
• Any models not listed in the two points above gain the Slow and Purposeful USR
• They gain a 4+ Invulnerable save, replacing any they had already
• Bolters, Bolt Pistols and Combi-bolters gain the Inferno Bolts upgrade, making them AP3
The Mark of Nurgle
Those marked by the Father of Decay become bloated, painless and inevitable;
• +1 Toughness (which does not count towards Instant Death)
• -1 Initiative
• Feel No Pain USR
• Cloud of Flies Special Rule (always count as having defensive grenades)
The Mark of Slaanesh
Those marked by the Prince of Excess become Noise Marines, emotion-addicted and discor-
dant;
• +1 Initiative
• +1 Weapon Skill
• Replace Bolters with Sonic Blasters, Autocannons with Blast Masters, and Plasma Pistols
with Doom Sirens for free
The Mark of Chaos Undivided
There are some who worship Chaos in it’s undiluted glory, and they gain lesser benefits but
from all 4 Gods;
• Choice of 1 free Veteran Skill; Infiltrate, Scout, Night Vision, Tank Hunters (every unit in the
army must choose the same Skill. Daemon Princes may not have Infiltrate or Scout).
• They may re-roll any and all morale checks they have to take.

Icons of Chaos
The Icons are given to squads when they temporarily become the thrall of a Chaos God, giving
rituals and sacrifices to whichever God will aid them most in their need. However, if the Icon
Bearer is killed, the Gods’ favour is lost. The Icons give the following bonuses;
Icon of Khorne
The Icon of Khorne gives +1 Attack.
Icon of Tzeentch
The Icon of Tzeentch gives a 5+ Invulnerable save.
Icon of Nurgle
The Icon of Nurgle gives +1 Toughness (not applicable vs. Instant Death)
Icon of Slaanesh
The Icon of Slaanesh gives +1 Initiative
Icon of Chaos Undivided
The Icon of Chaos Undivided allows units to re-roll any morale check.
Arsenal of Chaos
Chaos Weaponry
The Chaos Space Marines use many of the same weaponry they had since turning against the Im-
perium 10,000 years ago. Now however, some of those relics have been lost only to be replaced by
dark new technologies invented and maintained by the Dark Mechanicus.
Reaper Autocannon
The Reaper is two, short-barrelled Autocannons strapped together to provide Terminators with
long-range support and light anti-armour capability. The Reaper is a twin-linked weapon with
the following profile;
Range 36” Strength 7 AP4 Heavy 2
Daemonic Steeds
Many are the varied denizens of the Warp, as such many are the gifts granted to the Champions
of Chaos, some of the more powerful of which, ar the Daemonic Steeds. Granted to powerful
Lords and zealous Sorcerers, these heighten the already fearsome prowess of their masters.
Daemonic Steed
The standard daemonic steed can take the form of a corrupted horse, half-bike half-daemon
monstrosity, or a multi-limbed abomination that defies nature. Regardless they are roughly equal
in power and purpose. A model with a Daemonic Steed gains +1 Toughness (not applicable vs.
Instant Death) and becomes Unit Type: Cavalry.
Juggernaut of Khorne
Massive armoured behemoths of brass and flesh. These half-machine beings are ferocious and
bloodthirsty like their God. A model with a Juggernaut of Khorne gains a 2+ Armour save, +1
Toughness (not applicable vs. Instant Death) and +1 Strength.
Disc of Tzeentch
Mutated by the Changer from his Screamers, the Discs float elegantly across the battlefield, al-
lowing it’s rider to seek out prey unhindered by terrain and obstructing enemies. A model with a
Disc of Tzeentch gains +1 Attack, and becomes Unit Type: Jetbike.
Palanquin of Nurgle
A platform or throne carried by dozens of loving Nurglings, the Palanquin serves as a rally point
for Nurgle’s forces, and as a slow reminder of the inevitability of decay to his enemies. A model
with a Palanquin of Nurgle gains +2 Wounds and +3 S3 normal attacksin close combat., and the
Slow and Purposeful USR.
Steed of Slaanesh
Graceful and lithe, the steeds of Slaanesh are quick as the winds, and deadly as serpents. A model
with a Steed of Slaanesh gains +1 Attack, the Rending USR on it’s close combat attacks, and be-
comes Unit Type: Cavalry.
HQ

Daemon Prince Cost: 100 points

Name WS BS S T W I A Ld Sv Points

Daemon Prince 7 5 6 5 4 5 4 10 -/5+ 100

Type: Monstrous Creature He may pick a single Daemonic Gift The Daemon Prince can also be a
from below for the points there. Psyker (Unless he has the Mark of
Unit Size: 1
Khorne), and may take a single psy-
Wargear: chic power from below;
The Daemon Prince may take a suit of
• Close Combat Weapon Doombolt +10pts
Power Armour (3+ Armour save) for
• Aura of Chaos (5+ Invulnerable +15pts. Warptime +25pts
Save)
Wind of Chaos +30pts
Options:
The Daemon Prince can have any The Key +20pts
The Daemon Prince may take an Mark of Chaos;
Distort +25pts
additional close combat weapon
Mark of Khorne +20pts
for +25pts. Gift of Chaos +25pts
Mark of Tzeentch +30pts
He may also take Wings for
+40pts. Mark of Nurgle +30pts
Mark of Slaanesh +15pts
Special Rules:
Mark of Chaos Undivided +20pts
Daemon, Eternal Warrior, Fearless

Daemonic Gifts
Daemonic Strength +20pts
The model has been blessed with astonishing strength and physical brilliance, the model has +1 to their
Strength value.
Daemonic Speed +25pts
The model has mutated an extra pair of legs or some other form of locomotion to get to grips with the
enemy quicker, the model has the Fleet USR. Cannot be combined with Wings/Jump Pack.
Daemonic Visage +35pts
The model is terrifying to look upon, and inspires dread just with it’s presence, any morale check taken
by the opponent in combat with this model is done at –2 Leadership. Also, when being charged, any
non-Fearless enemy models count as moving through difficult terrain, representing their hesitance to
attack such a creature.
Daemonic Resilience +40pts
The model is enhanced by the Warp, and even the most powerful attacks struggle to take down
such an unearthly beacon of darkness. The model has the Feel No Pain USR.
HQ

Chaos Commander Cost: varies

Name WS BS S T W I A Ld Sv Points

Chaos Lord 6 5 4 4 3 5 3 10 3+/5+ 100

Exalted Champion 5 5 4 4 2 5 2 10 3+ 65

Type: Infantry The Chaos Lord may exchange his The Chaos Commander may take a
Bolter for; Mark of Chaos;
Unit Size: 1
• A Combi-weapon +5pts • Mark of Khorne +15pts
Wargear:
Alternatively he may exchange his • Mark of Tzeentch +25pts
• Power Armour
Bolt Pistol and/or Close combat
• Mark of Nurgle +20pts
• 5+ Invulnerable Save weapon with;
• Mark of Slaanesh +15pts
• Bolter • Power Weapon +15pts
• Mark of Chaos Undivided
• Bolt Pistol • Power Fist +20pts
+10pts
• Close Combat Weapon • Lightning Claw +20pts
Alternatively, he may swap out all
• Frag & Krak Grenades • Plasma Pistol +15pts his wargear for Terminator Armour,
Options: Power Weapon & Combi-bolter for
Or he may exchange his Bolter, Bolt
+25pts.
The Chaos Commander may take Pistol and Close Combat Weapon for
one of the following forms of a Lightning Claw Pair for +25pts He may then take a Mark of Chaos
transport: as above.

• Jump Pack/Wings +20pts He may then exchange his Power


If a Chaos Lord, he may exchange his
Weapon for the following;
• Chaos Bike +25pts Bolter for a Daemon Autocannon for
+25pts, or his Close Combat Weapon • Power Fist +10pts
• Daemonic Steed +25pts
for a Daemon Weapon for +35pts.
• Chainfist +15pts
If with the Mark of Khorne;
• Lightning Claw +15pts
• Juggernaut of Khorne +35pts
The Chaos Commander may take
Or swap the Power Weapon and
If with the Mark of Tzeentch; Melta Bombs for +10pts.
Combi-bolter for a Pair of Lightning
• Disc of Tzeentch +30pts Claws for +20pts.
If with the Mark of Slaanesh A Chaos Lord may also exchange his
• Steed of Slaanesh +30 pts Combi-bolter for a Daemon Auto-
cannon for +35pts. Or exchange
If with the Mark of Nurgle
the Power Weapon for a Daemon
• Palanquin of Nurgle +30pts Weapon for +25pts.
Special Rules:
Independent Character, Fearless
The Daemon Weapons
Extremely powerful, yet capricious in nature, the Daemon Weapons are symbols of dark power.
They all have the following rules;
• +d6 Attacks, if a 1 is rolled for attacks, the wielder suffers a wound with no save of any kind allowed.
• Power Weapon
• Two-handed
The Individual Marks of Chaos affect the other properties of the Daemon Weapon (see below);
No Mark of Chaos / Mark of Chaos Undivided
• +1 Strength
Mark of Khorne
• Doubles number of attacks rolled (a 1 still suffers the wound however, but is doubled to 2 at-
tacks).
Mark of Tzeentch
• Causes “Instant Death!”
Mark of Nurgle
• Poisoned (Wounds on 3+)
Mark of Slaanesh
• Strikes at Initiative 10
Daemon Autocannon
A weapon reserved for Lords who love their lives more than the fury of close assault gain these powerful
weaponry, essentially modified Reaper Autocannons, they are imbued with the power of the Daemons of
Chaos;
No Mark of Chaos / Mark of Chaos Undivided
• Range 36” Strength 7 AP 4 Heavy 2 Twin-linked, Rending
Mark of Khorne
• Range 24” Strength 8 AP 4 Heavy 3 Twin-linked
Mark of Tzeentch
• Range 36” Strength 7 AP 2 Heavy 2 Twin-linked
Mark of Nurgle
• Range 36” Strength X AP 4 Heavy 2 Twin-linked, Poisoned (Wounds on 2+)
Mark of Slaanesh
• Range 36” Strength 7 AP 4 Heavy 2, Blast
HQ
Chaos Sorcerer Cost: varies

Name WS BS S T W I A Ld Sv Points

Sorcerer Lord 6 5 4 4 3 5 3 10 3+/5+ 110

Sorcerer 5 5 4 4 2 4 2 9 3+ 85

Type: Infantry The Chaos Sorcerer may choose one The Chaos Lord may take a Mark of
of the following psychic powers. Sor- Chaos;
Unit Size: 1
cerer Lords may choose two. Models
• Mark of Khorne +15pts
Wargear: with the Mark of Tzeentch may take
one more than normally allowed. • Mark of Tzeentch +25pts
• Power Armour
Doombolt +15pts • Mark of Nurgle +20pts
• 5+ Invulnerable Save (Sorcerer •
Lord only) • Warptime +20pts • Mark of Slaanesh +15pts
• Bolter • Wind of Chaos +25pts • Mark of Chaos Undivided
+10pts
• Bolt Pistol • Gift of Chaos +25pts
Alternatively, he may swap out all
• Force Weapon • Distort +30pts
his wargear for Terminator Armour,
• Frag & Krak Grenades • The Key +30pts Force Weapon and either a Combi-
Options: bolter or Close Combat Weapon for
• Pavane of Slaanesh (Models with
+25pts.
The Chaos Sorcerer may take one the Mark of Slaanesh only)
of the following forms of trans- +25pts Special Rules:
port: • Nurgle’s Rot (Models with the Independent Character
• Jump Pack/Wings +20pts Mark of Nurgle only) +15pts

• Chaos Bike +25pts • The Twisting Path (Models with


the Mark of Tzeentch only)
• Daemonic Steed +25pts
+25pts
If with the Mark of Khorne;
• Bolt of Change (Models with the
• Juggernaut of Khorne +35pts Mark of Tzeentch only) +25pts
If with the Mark of Tzeentch;
• Disc of Tzeentch +30pts
If with the Mark of Slaanesh
• Steed of Slaanesh +25pts
If with the Mark of Nurgle
• Palanquin of Nurgle +20pts
The Psychic Powers of Chaos
Note: Doombolt, Warptime, Wind of Chaos, Gift of Chaos, Nurgle’s Rot and the Bolt of Change can be
found in Codex: Chaos Space Marines (2007).

Distort
The Sorcerer warps reality and time around him, slowing his enemies so that it seems the Sorcerer moves
with blinding speed.
This power is used in the Movement phase, if passed, the Sorcerer gains Fleet, and strikes at Initiative 10 for
this turn. However if the psychic test is failed, the Sorcerer moves as if through Difficult Terrain, and strikes
at Initiative 1 for this turn.
The Key
By the simple act of touching a psychic focus, the Sorcerer quickly draws himself and those nearby through
a gateway, instantly teleporting to another part of the battlefield.
After a successful psychic test, immediately move the unit up to 4D6” in any direction, which of course
counts as moving and the unit may not assault after this move, but may fire as normal. If the psychic test is
failed, the unit may be moved up 4D6” in any direction of the opponent’s choice instead.

The Pavane of Slaanesh


[see Codex: Chaos Daemons]
The Twisting Path
The ever changing strands of fate are manipulated by the Sorcerer and the Great Schemer, causing their
enemies doom to approach ever quicker.
This power is used in the shooting phase, but does not count as firing a weapon. After a successful psychic
test, pick a target, then pick one of the following effects to inflict upon the unit;
• The unit must re-roll all armour saves forced upon them in this player turn
• The unit must re-roll all to-hit rolls in the owning player’s turn
Troops
Chaos Legionaries Cost: 15 points per model

Name WS BS S T W I A Ld Sv Points

Legionary 4 4 4 4 1 4 1 8 3+ 15

Aspiring Champion 4 4 4 4 1 4 2 10 3+ 30

Type: Infantry • Mark of Tzeentch, gives the fol- • Mark of Slaanesh, gives the fol-
lowing; +9pts per model lowing; +6pts per model
Unit Size: 1 Aspiring Champion
and 4-19 Legionaries Rubric Marines Noise Marines
Wargear: • Bolters • Bolters

• Power Armour The Aspiring Champion gains a Force • Bolt Pistols


Weapon and Bolt Pistol.
• Frag & Krak Grenades • Close Combat Weapons
• Mark of Nurgle, gives the follow-
Every fifth Noise Marine may switch
ing; +7pts per model
his Bolter for a Doom Siren +15pts
Any Aspiring Champion may take
Plague Marines or a Blastmaster +35pts.
Melta Bombs for +10pts.
• Bolters The Aspiring Champion may switch
his Close Combat Weapon for a
• Close Combat Weapons
The unit must take a Mark of Power Weapon +15pts or a Power
Chaos; Every fifth Plague Marine may switch Fist +25pts.
his Bolter for a Flamer +5pts, Melta-
• Mark of Khorne, gives the fol- • Mark of Chaos Undivided, gives
gun +10pts, or a Plasma Gun +15pts.
lowing; +8pts per model the following; +50pts
The Aspiring Champion may take a
Khorne Berserkers Chaos Legionnaire
Power Weapon +15pts or a Power
• Bolt Pistols Fist +25pts. • Bolter
• Close Combat Weapons • Bolt Pistol
Up to 3 Berserkers can exchange • Close Combat Weapon
their Bolt Pistols for Plasma Pistols
Every fifth Legionnaire may switch
for +15pts each.
his Bolter for a Flamer +5pts, Melta-
The Aspiring Champion may ex- gun +10pts, Plasma Gun +15pts,
change their Close Combat Heavy Bolter +15pts, Missile
Weapon for a Power Weapon Launcher +20pts.
+15pts or a Power Fist +25pts.
The Aspiring Champion may switch
his Close Combat Weapon for a
Power Weapon +15pts, or a Power
Fist +25pts. He may also switch his
Bolt Pistol for a Plasma Pistol for
+15pts.
Special Rules:
Fearless
Troops
Chaos Renegades Cost: 15 points per model

Name WS BS S T W I A Ld Sv Points

Renegade Marine 4 4 4 4 1 4 1 7 3+ 15

Veteran 4 4 4 4 1 4 2 8 3+ 30

Type: Infantry One Renegade Marine may take one Up to one Renegade Marine may be
of the following; upgraded to an Icon Bearer, and
Unit Size: 1 Veteran and 4-9 Rene-
take one of the following Icons;
gade Marines • Flamer +5pts
• Icon of Khorne +30pts
Wargear: • Meltagun +10pts
• Icon of Nurgle +30pts
• Power Armour • Plasma Pistol +10pts
• Icon of Tzeentch +25pts
• Bolter • Plasma Gun +15pts
• Icon of Slaanesh +15pts
• Bolt Pistol • Heavy Bolter +15pts
• Icon of Chaos Undivided +15pts
• Frag & Krak Grenades If the squad numbers 10 models, an
additional Renegade Marine may
Options:
take one of the following;
The Veteran may take one of the
• Flamer +5pts
following;
• Meltagun +10pts
• Power Weapon +15pts
• Plasma Pistol +10pts
• Power Fist +25pts
• Plasma Gun +15pts
• Lightning Claw +25pts
• Heavy Bolter +15pts
• Plasma Pistol +15pts
• Missile Launcher +20pts
He may take Melta Bombs for
+10pts. • Autocannon +25pts
• Lascannon +35pts
Troops
Cultists Cost: 6 per model

Name WS BS S T W I A Ld Sv Points

Cultist 3 3 3 3 1 3 1 5 5+ 6

Cult Leader 3 3 3 3 2 3 2 7 5+ 15

Aspiring Champion 4 4 4 4 1 4 2 10 3+ 30

Type: Infantry One Cultist in each 10 may exchange Up to one Cultist per unit may be
his Lasgun for; upgraded to an Icon Bearer, and
Unit Size: 1 Aspiring Champion or
take one of the following Icons;
Cult Leader and 10-30 Cultists. • Flamer +5pts
• Icon of Khorne +40pts
Wargear: • Meltagun +10pts
• Icon of Nurgle +40pts
Cultist • Grenade Launcher +10pts
• Icon of Tzeentch +30pts
• Laspistol • Plasma Gun +15pts
• Icon of Slaanesh +20pts
• Close Combat Weapon or Las- The Cult Leader or Aspiring Champion
gun may exchange their Close Combat • Icon of Chaos Undivided +20pts
Weapon for the following;
• Flak Armour Special Rules:
• Power Weapon +10pts
Cult Leader Fodder
• Power Fist +20pts
• Laspistol Chaos Space Marines care little for
their human brethren, using them
• Close Combat Weapon
as distractions and cannon fodder.
The entire squad may take the Infil-
• Flak Armour Cultists are never scoring, and can-
trate special rule for +3pts per model.
Aspiring Champion not be taken as your compulsory 2
Troops choices.
• Power Armour
• Bolt Pistol
• Bolter
• Close Combat Weapon
Elites
Chosen of Chaos Cost: 20 points per model

Name WS BS S T W I A Ld Sv Points

Chosen 4 4 4 4 1 4 2 9 3+ 20

Chosen Champion 5 5 4 4 1 4 2 10 3+ +15

Type: Infantry Alternatively, they may exchange Or a single model may take an Icon
their Bolter for one of the following; of Chaos from below;
Unit Size: 5-20 Chosen
• Flamer +5pts • Icon of Khorne +3pts per model
Wargear:
• Meltagun +15pts • Icon of Tzeentch +3pts per
• Power Armour
model
• Plasma Gun +20pts
• Frag & Krak Grenades
• Icon of Nurgle +4pts per model
• Heavy Bolter +20pts
• Bolter
• Icon of Slaanesh +2pts per
• Autocannon +25pts
• Bolt Pistol model
• Missile Launcher +25pts
• Close Combat Weapon • Icon of Chaos Undivided +1pts
• Lascannon +40pts. per model
Options:
Any number of Chosen may be Special Rules:
upgraded to Chosen Champions The squad may take a Mark of Chaos
for +10pts. from below;
Up to 5 models per squad may • Mark of Khorne +8pts per model
exchange their Bolt Pistols and/or
• Mark of Tzeentch +9pts per
Close Combat Weapons for the
model
following;
• Mark of Nurgle +7pts per model
• Power Weapon +10pts
• Mark of Slaanesh +6pts per
• Power Fist +15pts
model
• Lightning Claw +10pts
• Mark of Chaos Undivided +5pts
• Plasma Pistol +15pts per model
Or they may exchange their Bolter, •
Bolt Pistol and Close Combat
Weapon for a Pair of Lightning
Claws for +20pts.
Elites
Chaos Terminators Cost: 30 points per model

Name WS BS S T W I A Ld Sv Points

Chaos Terminator 4 4 4 4 1 4 2 10 2+/5+ 30

Terminator Champion 4 4 4 4 1 4 3 10 2+/5+ +10

Type: Infantry Alternatively, any model may ex- The squad may take a Mark of
change their Power Weapon for; Chaos from below;
Unit Size: 3-20 Chaos Terminators
• Lightning Claw +10pts • Mark of Khorne +80pts
Wargear:
• Power Fist +10pts • Mark of Tzeentch +90pts
• Terminator Armour
• Chainfist +15pts • Mark of Nurgle +70pts
• Combi-bolter
Up to 1 in 3 Chaos Terminators may • Mark of Slaanesh +60pts
• Power Weapon
exchange their Combi-bolters for;
• Mark of Chaos Undivided
Options:
• Heavy Flamer +10pts +50pts
Any number of Chaos Terminators
• Reaper Autocannon +20pts Or a single model may take an Icon
may be upgraded to Terminator
of Chaos from below;
Champions for +10pts. • Dual-Missile Launcher +20pts
• Icon of Khorne +30pts
Or, any model may exchange both
Power Weapon & Combi-bolter for a • Icon of Tzeentch +30pts
Any model may exchange their
Lightning Claw Pair for +15pts.
Combi-bolter for a Combi-Flamer, • Icon of Nurgle +40pts
Combi-Meltagun or Combi-
• Icon of Slaanesh +20pts
Plasmagun for +5pts.
• Icon of Chaos Undivided +15pts
Special Rules:
Relentless
Elites
Chaos Dreadnought Cost: 110 points

Name WS BS S AF AS AR I A Points

Chaos Dreadnought 4 4 6[10] 12 12 10 4 3 110

Type: Vehicle (Walker) The Dreadnought may replace it’s Special Rules:
Twin-linked Autocannon or Dread-
Unit Size: 1 Chaos Dreadnought Fire Frenzy!
nought Close Combat Weapon with
Wargear: one of the following; Dreadnoughts are insane creatures,
entombed for thousands of years in
• Dreadnought Close Combat • Twin-linked Heavy Bolter or
a metallic husk, they rage upon the
Weapon (underslung Twin- Heavy Flamer free
battlefield, reveling in their tempo-
linked Bolter)
• Multi-melta +5pts rary freedom.
• Twin-linked Autocannon
• Missile Launcher +10pts At the start of each turn, roll a D6
Options: and consult the chart below.
• Plasma Cannon +15pts
The Chaos Dreadnought may have 1. Fire Frenzy!
• Twin-linked Lascannon +20pts
a Cult Dedication from below;
The Dreadnought goes berserk with
Khorne: Destroyer +10pts it’s weapons. It may not move, but
The Blood God raises fury in the will shoot it’s weapons twice at the
Dreadnought, both a 1 and 6 on nearest enemy in LOS. If there are
the Fire Frenzy chart give a “Blood no enemies in range or Line of
Rage” result. Sight, it will fire at the nearest
friendly unit instead.
Tzeentch: Coruscating Warp Flame
+15pts 2-5. Sane… for now

The Dreadnought gains +d6 S4 The Dreadnought may act normally


attacks in Close Combat. These do this turn.
not ignore armour saves. 6. Blood Rage!
Nurgle: Veil of Flies +15pts The Dreadnought surges forward,
Shooting attacks from over 24” lusting for blood, the Dreadnought
away always count the Dread- must move as fast as possible to-
nought as Obscured.; wards the enemy, this includes Run-
ning the in the shooting phase, and
Slaanesh: Aural Abomination
Assaulting if possible. For this turn,
+25pts
the Dreadnought has the Fleet USR.
The Dreadnought may not take
weapon options; instead it gains
Fleet, replaces it’s Twin-linked
Autocannon with a Blastmaster
and it’s underslung Bolter with a
Sonic Blaster.
HQ
Raptor Cult Cost: 23 points per model

Name WS BS S T W I A Ld Sv Points

Raptor 4 4 4 4 1 4 1 8 3+ 23

Raptor Lord 5 4 4 4 2 4 2 10 3+ 45

Type: Jump Infantry A Raptor Lord may exchange his Bolt Or a single model may take an Icon
Pistol and/or Close Combat Weapon of Chaos from below;
Unit Size: 0-1 Raptor Lord and 5-9
for the following;
Raptors • Icon of Khorne +3pts per model
• Power Weapon +15pts
Wargear: • Icon of Tzeentch +3pts per
• Lightning Claw +20pts model
• Power Armour
• Power Fist +25pts • Icon of Nurgle +4pts per model
• Frag & Krak Grenades
• Plasma Pistol +15pts • Icon of Slaanesh +2pts per
• Bolt Pistol
model
Alternatively he may exchange both
• Close Combat Weapon
the Bolt Pistol and Close Combat • Icon of Chaos Undivided +1pts
• Jump Pack Weapon for a Pair of Lightning Claws per model
Options: for +30pts or a Pair of Power Fists for
+40pts.
The entire squad may take Melta Special Rules:
Bombs for +5pts per model. Up to two Raptors may exchange
their Close Combat Weapon for the Hit and Run
The entire squad may take the
following; Raptor Scream
Raptor Scream ability for +3pts per
model. • Flamer +5pts The Raptor Scream is a vox built-in
• Meltagun +15pts to the Raptors’ helmet, designed to
emit a terrifying screeching noise
• Plasma Gun +15pts
when they jump into combat. Any
• Pair of Lightning Claws +25pts enemy that loses combat against a
squad of Raptors with the Raptor
Scream takes a morale check at –2
Ld. This does not affect Fearless
units.
HQ
Chaos Bikers Cost: 33 points per model

Name WS BS S T W I A Ld Sv Points

Chaos Biker 4 4 4 4[5] 1 4 1 7 3+ 33

Biker Champion 4 4 4 4[5] 1 4 1 10 3+ 43

Type: Bikes Options: The squad may take a Mark of


Chaos from below;
Unit Size: 0-1 Biker Champion and A Biker Champion may take switch his
3-9 Chaos Bikers Close Combat Weapon for a Power • Mark of Khorne +80pts
Weapon for +15pts or a Power Fist
Wargear: • Mark of Slaanesh +60pts
for +25pts.
• Power Armour • Mark of Chaos Undivided
The unit may take Melta Bombs for
+50pts
• Chaos Bike +5pts per model.
Or a single model may take an Icon
• Twin-linked Bolter Up to two Chaos Bikers may ex-
of Chaos from below;
• Bolt Pistol change their Bolt Pistol for one of the
following; • Icon of Khorne +30pts
• Close Combat Weapon
• Flamer +5pts • Icon of Tzeentch +30pts

• Meltagun +15pts • Icon of Nurgle +40pts

• Plasma Gun +20pts • Icon of Slaanesh +20pts


• Icon of Chaos Undivided +15pts
Fast Attack
Plague Drones of Nurgle Cost: 65 points per model

Name WS BS S AF AS AR I A Points

Plague Drone 3 3 5 10 10 10 3 1 65

Type: Vehicle (Skimmer) Up to one Plague Drone may ex- Special Rules:
change it’s Pus Cannon and Poison
Unit Size: 1-3 Trail of Decay
Barb for a Lascannon for +10pts.
Wargear: Any models assaulting a Plague
Drone counts as assaulting through
Plague Drones are equipped with a
Difficult Terrain, to represent the
Pus Cannon, and a Poison Barb.
ooze it excretes as it moves slowing
down enemies.

Pus Cannon
The Pus Cannon is a horrific weapon of Nurgle that decay and corrupts anything it fires upon instantly.
It is a ranged weapon with the following profile:
Range 36” Strength X AP4 Heavy 2 Blast, Poisoned (Wounds on 3+)
The Pus Cannon causes an automatic glancing hit on Open-topped vehicles, otherwise it has no effect on
vehicles.
Poison Barb
Vicious looking whips covered in rusty spikes and rotting filth, the Plague Drones of Nurgle do not so
much attack with these as they just whirl around them as they fly, striking anything nearby.
A Plague Drone with a Poison Barb gains +d3 attacks in close combat, and all these attacks count as Poi-
soned (Wound on 4+)
Heavy Support
Blood Slaughterer of Khorne Cost: 80 points per model

Name WS BS S AF AS AR I A Points

Blood Slaughterer 5 2 4(8) 12 11 10 3 2+2 80

Type: Walker A Blood Slaughterer may take up to Special Rules:


two additional Close Combat Weap-
Unit Size: 1-2 Blood Slaughterers Fleet, Furious Charge, Fire Frenzy
ons (+1 attack) for +15pts each.
of Khorne (see Dreadnought, note the Blood
It may exchange any of it’s Twin- Slaughterer counts as having the
Wargear:
linked Bolters for a Flamer for +5pts Destroyer upgrade for this purpose).
• 2 Dreadnought CCWs (bonus each. Or it may exchange all 3 Twin-
included in profile) linked Bolters for a Meltagun for free.
• 3 Twin-linked Bolters
• Daemonic Possession
Heavy Support
Doomwing of Tzeentch Cost: 180 points per model

Name BS AF AS AR Points

Doomwing 4 12 12 10 180

Type: Vehicle (Skimmer, Fast) The Doomwing may exchange it’s Special Rules:
Doomwing Autocannon for a Lascan-
Unit Size: 1 Doomwing of Dive Bomb
non for free.
Tzeentch
Doomwings excel at striking prey
Wargear: from directly above, swooping
down raining fire on enemies. The
• 1 Twin-linked Doomwing Auto-
Doomwing always hits the side ar-
cannon
mour of vehicles (representing the
• 2 Heavy Bolters top armour) and infantry in cover
• Daemonic Possession reduce their Cover Save by 1.

Doomwing Autocannon
Tzeentchian Doomwings carry a large amount of firepower in the literal sense, firing great vol-
leys of incandescent death upon it’s foes. The Doomwing Autocannon has the following profile;
Burst Range 48” Strength 7 AP3 Heavy 3
Stream Range 48” Strength 5 AP4 Heavy 1, Large Blast, Pinning
HQ
Subjugator of Slaanesh Cost: 130 points per model

Name WS BS S AF AS AR I A Points

Subjugator 3 3 7 12 12 10 5 3 130

Type: Walker The Subjugator may switch it’s Dae- Special Rules:
mon Blade for a second Twin-linked
Unit Size: 1 Subjugator of Slaanesh Fleet, Fire Frenzy (see Dreadnought
Blastmaster for +10pts. Or it may ex-
entry)
Wargear: change it’s Twin-linked Blastmaster
• Daemon Blade for a second Daemon Blade (+1 At-
tack) for free.
• Daemonic Possession

• Twin-linked Blastmaster
• Doom Siren

Chaos Defiler Cost: 150 points per model

Name WS BS S AF AS AR I A Points

Chaos Defiler 3 3 6(10) 12 12 10 3 3(5) 150

Type: Walker The Chaos Defiler may switch one of Special Rules:
it’s Dreadnought Close Combat
Unit Size: 1 Chaos Defiler Fleet
Weapon for a Heavy Flamer for free.
Wargear:
It may also switch another Dread-
• 4 Dreadnought CCWs nought Close Combat Weapon for
• Battlecannon either a Reaper Autocannon or a Las-
cannon for free.
• Daemonic Possession
Chaos Land Raider Cost: 240 points per model

Name BS AF AS AR Points

Land Raider 4 14 14 14 250

Type: Vehicle (Tank) The Chaos Land Raider may switch Special Rules:
it’s Twin-linked Heavy Bolter for;
Unit Size: 1 Land Raider Assault Transport
• Twin-linked Doom Siren +10pts
Transport: 12 (models in Termina- Models may assault in the same
tor Armour count as 2) • Autocannon +15pts turn as disembarking from this vehi-
cle.
Wargear: • Reaper Autocannon +25pts
• 2 Twin-linked Lascannons
• Twin-linked Heavy Bolter
• Daemonic Possession

Obliterators Cost: 80 points per model

Name WS BS S T W I A Ld Sv Points

Obliterator 4 4 4 4[5] 2 4 2 10 2+/5+ 80

Type: Infantry Special Rules: Obliterator Weapons


Unit Size: 1-3 Obliterators Slow and Purposeful, Relentless Each turn, the Obliterator may
morph itself into one of the follow-
Wargear:
ing weapons, it may also use differ-
• Obliterator Weapons ent weapons in the Shooting and
• Terminator Armour Assault phases;
• Plasma Cannon
• Power Weapon
• Power Fist
• Twin-linked Plasma Gun
• Lascannon
• Twin-linked Meltagun
• Multi-melta
• Multi-laser

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