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DESIGN
ACCESSIBLE INSTRUCTIONAL
ADVANCES IN SPECIAL
EDUCATION TECHNOLOGY
Series Editor: Dave L. Edyburn
Other Volumes in this Series:
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ACCESSIBLE
INSTRUCTIONAL DESIGN
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EDITED BY
DAVE L. EDYBURN
University of Wisconsin Milwaukee, Milwaukee,
WI, USA
ISBN: 978-1-78560-289-4
ISSN: 2056-7693 (Series)
ISOQAR certified
Management System,
awarded to Emerald
for adherence to
Environmental
standard
ISO 14001:2004.
vii
EDITORIAL ADVISORY BOARD
ix
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Dave L. Edyburn
ABSTRACT
• Architecture
• Art
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• Engineering design
• Fashion design
• Game design
• Graphic design
• Industrial design
• Information architecture
• Instructional design
• Process design
• Product design
• Software design
• Urban design
• User experience design
• Web design.
• A person can write a book using Microsoft Word, save the file as an elec-
tronic book (epub), self-publish the book in print, and/or digital formats
using CreateSpace (https://www.createspace.com/), and then sell the
book through Amazon (http://www.amazon.com). Now, everyone can
be an author!
• A similar trend can be observed in the music industry where a musician
or group can use GarageBand to record and edit their music and then
partner with a distributor like TuneCore (http://www.tunecore.com/)
that allows them to retain 100% of their music rights and receive 90% of
the royalties while providing distribution access to over 30 online music
services including iTunes, Spotify, AmazonMP3, and GooglePlay. Now,
everyone can be a musician!
Designing for Differences 3
Most people do not think about design until they encounter a product that
doesn’t appear to work correctly (Norman, 2002). For example, when you
last tried to insert a USB drive into a port on your computer, how many
times did you have to turn the device over before you were able to connect
it properly? The location of USB ports and the variety of USB drives
4 DAVE L. EDYBURN
illustrates a fundamental design flaw that confounds users of all ages, and
all levels of technological skill: To properly insert a USB drive correctly on
the first try. This situation reveals a fundamental design flaw as it makes
the product needlessly difficult to use.
Barriers in the physical environment are fairly obvious to identify. For
example, when a science class is held on the third floor of an old high
school building that does not have an elevator, the class may not be accessi-
ble to a student in wheelchair or a student who recently broke her leg.
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When designers assume that all users are like them, they commit an egre-
gious error known as ego design. Ego design involves a narrow conceptua-
lization of the target user, their background knowledge, skill level, etc. In
essence, the designer fails to consider the fully array of human diversity
and how individuals might interact with the product if they are differently
abled, are not native English speakers, have low literacy skills, and so on.
It is important to understand two related concepts: accessibility and
usability. Accessibility refers to the inclusive goal of designing tools,
products, and information resources to be usable by all people regardless
of their skills or abilities. Usability, in turn, refers to how easy it is to learn
and use a product. When considering any tool, product, or information
resource, it is necessary to evaluate both the accessibility and usability
(Lazar, 2007).
A key principle of accessible design involves understanding the special
needs of individuals with disabilities can produce solutions that benefit
other groups. For example, knowing the some people have a vision impair-
ment can translate into a design principle that all text should be adjustable,
if necessary, by users so that they can enlarge the text to a size sufficient for
comfortable viewing. Whereas vision impairments are a specific disability,
the same text enlargement intervention can benefit most adults who experi-
ence decreased visual acuity as they age. The historical lessons learned
through these cases have led to a statement that serves as a mantra for uni-
versal design, “Good design for people with disabilities can benefit
everyone.”
6 DAVE L. EDYBURN
EVIDENCE BASE
We can’t solve problems by using the same kind of thinking we used when we created
them. (Albert Einstein)
SERIES PURPOSE
At the present time, there are few international forums for disseminating
special education technology research that afford cross-cultural implica-
tions of the findings. This book series, Advances in Special Education
Technology, is designed to focus international attention on applications of
technology for individuals with disabilities. Readers will appreciate the spe-
cific attention authors devote to summarizing and evaluating the quality of
the extant research knowledge base for each topic and recommendations
for policy, new product development, practice, and future research.
Contributors will provide chapters synthesizing the research evidence on
specific types of technology interventions that improve access, engagement,
and learning outcomes of diverse learners. The scope of contributions will
cover subfields known as assistive technology, instructional design, instruc-
tional technology, online learning, personalized learning, and universal
design for learning and will encompass both formal (i.e., school) and infor-
mal learning settings (i.e., self-directed, museums) across the lifespan (i.e.,
preschool adult).
OVERVIEW OF VOLUME 2
matter. This work represents an important bridge from our legacy under-
standing of instructional design to the demands needed to create a new gen-
eration of educational materials and products that will ultimately prove to
be effective with increasingly diverse student populations.
In the final chapter, D. L. Edyburn and K. Edyburn challenge tradi-
tional conceptualizations of universal design for learning by describing a
universal design engineering approach known as Design for More Types.
They focus on the design of text-based learning materials by outlying both
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CONCLUDING COMMENTS
REFERENCES
Anderson-Inman, L. (2009). Supported etext: Literacy scaffolding for students with disabil-
ities. Journal of Special Education Technology, 24(3), 1 7.
Anderson-Inman, L., Terrazas-Arellanes, F. E., & Slabin, U. (2009). Supported etext in
captioned videos: A comparison of expanded versus standard captions on student compre-
hension of educational content. Journal of Special Education Technology, 24(3), 21 34.
Bajarin, T. (2014). Why the maker movement is important to America’s future. Time, May 19.
Retrieved from http://time.com/104210/maker-faire-maker-movement/
Bangert-Drowns, R. L., & Pyke, C. (2001). A taxonomy of student engagement with educa-
tional software: An exploration of literature thinking with electronic text. Journal of
Educational Computing Research, 24, 213 234.
10 DAVE L. EDYBURN
Boone, R., & Higgins, K. (2003). Reading, writing, and publishing digital text. Remedial and
Special Education, 24(3), 132 140.
Boone, R., & Higgins, K. (2005). Designing digital materials for students for disabilities. In D.
Edyburn, K. Higgins & R. Boone (Eds.), Handbook of special education technology
research and practice (pp. 481 492). Whitefish Bay, WI: Knowledge by Design.
Boyle, E. A., Rosenberg, M. S., Connelly, V. J., Washburn, S. G., Brinckerhoff, L. C., &
Banerjee, M. (2003). Effects of audio texts on the acquisition of secondary-level content
by students with mild disabilities. Learning Disability Quarterly, 26(3), 203 214.
Brown, T. (2014). IDEA CEO Time Brown: “Everyone is a designer.” The Huffington Post.
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Kauppila, J. (2009). Creating digital text files from printed materials. Closing the Gap, 28(5),
6 9.
Kim, J. H., & Jung, H. (2010). South Korean digital textbook project. Computers in the
Schools, 27(3/4), 247 265.
Lawless, K. A., Mills, R., & Brown, S. W. (2002). Children’s hypertext navigation strategies.
Journal of Research on Technology in Education, 34(3), 274 284.
Lazar, J. (2007). Universal usability: Designing computer interfaces for diverse populations.
New York, NY: Wiley.
Leko, M. M., Mundy, C. A., Kang, H., & Datar, S. D. (2013). If the book fits: Selecting
appropriate texts for adolescents with learning disabilities. Intervention in School and
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Wallen, R., Plass, J. L., & Brunken, R. (2005). The function of annotations in the comprehen-
sion of scientific texts: Cognitive load effects and the impact of verbal ability.
Educational Technology Research and Development, 53(3), 59 72.
Wiazowski, J. (2010). (In)accessible digital textbooks. Closing the Gap, 29(3), 17 22.
Wood, C. L., Kelley, K. R., Test, D. W., & Fowler, C. H. (2010). Comparing audio-supported
text and explicit instruction on students’ knowledge of accommodations, rights, and
responsibilities. Career Development for Exceptional Individuals, 33(2), 115 124.
Zabala, J. S., & Carl, D. (2010a). The AIMing for achievement series: What educators and
families need to know about accessible instructional materials. Part one: Introduction
and legal context. Closing the Gap, 29(4), 11 14.
Downloaded by University of Alberta at Edmonton At 11:20 23 February 2019 (PT)
Zabala, J. S., & Carl, D. (2010b). The AIMing for achievement series: What educators and
families need to know about accessible instructional materials. Part two: Navigating the
decision-making process. Closing the Gap, 29(5), 1 15.
This article has been cited by:
ABSTRACT
Several factors must align if web accessibility can be achieved and main-
tained. It is critical that web developers, designers, and content creators
each know what to do. Moreover, it is vital that administrators create
systems to support enterprise-wide web accessibility. The chapter will
cover key issues found in education, predominantly higher education, and
share resources to accomplish this complex endeavor.
Keywords: Web accessibility; technology access; online learning;
education access; disability
While it may be trite, it is true. The internet has changed our world in
immeasurable ways. Across all countries and all sectors of society, the web
has left an imprint. Few people can imagine a future without access to the
There are two mechanisms for the delivery of accessible web content for
individuals with disabilities in education. The first is to create content that
16 CYNDI ROWLAND ET AL.
the site to the student). When this happens it often has a negative effect on
student outcomes.
Moreover, inaccessibility and the accommodation process have become a
recent focus of legal complaints for students, faculty, and staff with disabil-
ities (e.g., see Carlson, n.d.; Feingold, 2015a). This may be due to the fact
that individuals with disabilities are no longer willing to wait for access
when their peers do not. Because of its growing importance in society, web
accessibility is increasingly viewed as an issue of equality. In the United
States, the Department of Justice considers it an issue of civil rights. It is
codified as such in Sections 504 and 508 of the Rehabilitation Act, and
applies as well in the Americans with Disabilities Act (U.S. Department of
Justice, 2010), the Individuals with Disabilities Education Improvement Act
(IDEA, 2004), and other U.S. Federal laws (e.g., Section 508.gov, n.d.).
It is viewed as such an important issue in the United States that in June
of 2010, the White House sent letters to college and university Presidents to
clarify an accessibility controversy (i.e., over the Kindle DX) by warning
them “It is unacceptable for universities to use emerging technology without
insisting that this technology be accessible to all students” (Perez & Ali, 2010).
Moreover in the same letter, White House staff reminded the reader that
President Obama underscored the need to “strengthen and expand the educa-
tional opportunities for individuals with disabilities,” noting that, “[i]f we are
to build a world free from unnecessary barriers … we must ensure that every
American receives an education that prepares him or her for future success.”
Eliminating the need to provide after-the-fact accommodations for electroni-
cally mediated content is critical for preparing students for future success.
Moreover, it is in line with the pedagogical principles of just-in-time learning
and student-centered processes (Cornelius-White & Harbaugh, 2010;
Duffy & Jonassen, 2013), both hallmarks of effectiveness in education.
Globally, countries have enacted laws and policies to assure that their
citizens with disabilities have access to web content as well (Rodgers, 2015).
Basic access to information and services represents the very type of social
contract many nations have made with their citizenry as equality in a civil
Web Accessibility 17
society is pursued. With that said, there has been a persistent problem of
web inaccessibility across nations (Nomensa, 2006; U.S. Department of
Justice Civil Rights Division, 2012).
K-12 Education
Use
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Accessibility
There is a paucity of data on the accessibility of web content in the K-12
arena, but what is available paints a disappointing picture that has
remained relatively unchanged for over a decade in the United States
(Krach & Jelenic, 2009; Repetto, Cavanaugh, Wayer, & Liu, 2010 as cited
in Greer, Rice, & Dykman, 2014; Rowland, 2003). While there have been
improvements in some areas, there is little improvement in achieving the
overarching goal of full access.
Higher Education
Use
While there has been a great deal of focus on accessibility in the United
States due to Office of Civil Rights complaints and litigation (e.g., see
Feingold, 2015a; Carlson, n.d.), this focus has not resolved the crisis that
18 CYNDI ROWLAND ET AL.
Accessibility
There has been a call within U.S. higher education for over 15 years to
make web content accessible; this has not been achieved. There are broad
issues of inaccessible web content in higher education today from instruc-
tional websites in departments (Lewis, Yoder, Riley, So, & Yusufali, 2007);
to departmental websites themselves (Krach, 2007; Ringlaben, Bray, &
Packard, 2014), library and information sciences (Green & Huprick, 2009),
and Land Grant Universities as a whole (Bradbard, Peters, & Caneva,
2010). Given the length of time that the higher education community has
been working on web accessibility, one would think most problems would
have been resolved. Actually, Seal (2015) argues that there have been only
minimal improvements in the data and practices of the higher education
community over time. This is disheartening.
Internationally there are problems with web accessibility in higher edu-
cation as well. Many countries already have laws on the books that require
accessible web content (Rodgers, 2015), yet problems are prevalent. In
2007, Thompson, Burgstahler, Moore, Gunderson, and Hoyt evaluated
8,557 higher education home pages and 6,872 government pages from
across the globe. They reported that fewer than half would have passed on
Web Accessibility 19
accessibility issues. What they did find, however, was that countries clus-
tered into subgroups that were more or less accessible (e.g., Australia,
Ireland, New Zealand, Spain, Switzerland, and the United Kingdom were
in a group that fared better). It is unknown if data on accessibility in educa-
tion within those countries has improved since that report. More current
reports point to continuing problems. For example Asia is reported as
being well behind their Western counterparts (Wijayaratne & Singh, 2010),
and in Asia, Narasimhan (2012) reported that India has serious issues with
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bly. The sheer size of this group can be massive. For example in an edu-
cation institution with 30 web developers and designers they may have
over 1,000 faculty and staff who place content into their Learning
Management System. Now training, tracking, and supporting those who
need accessibility knowledge and skills has become a complicated
endeavor.
imperative to make web accessibility happen for all content, some will pose
challenges especially if students go outside the institution to access materi-
als; examples would include, the rise of Massive Online Open Courses
(MOOC’s), Open Education Resources (OER), and gaming environments.
Certainly the accessibility of purchased software is critical as well. If an
organization does not pay attention to the accessibility of their Learning
Management System, their Financial Management System, or their Human
Resources System, they may never be fully accessible. Likewise, the prolif-
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are not developing a local solution from the ground up, alone. Another
motivation that might influence an administrator to choose accessibility
work would be the degree to which they see the work as part of what could
be recognized by their regional accreditation commission. Institutions are
required to engage in continuous improvements during cycles of reaffirma-
tion for accreditation. It is possible that top administrators, understanding
that web accessibility efforts could also count toward required continuous
quality improvement, would choose to select web accessibility as one insti-
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tutional priority. In this way they tackle one institutional problem but
receive double benefit.
ORGANIZATIONAL INDICATORS OF
WEB ACCESSIBILITY
There are four indicators GOALS staff associated with successful system
change efforts in accessibility. Each indicator is comprised of a series of
benchmarks, and each benchmark has a set of evidentiary statements
(Rowland et al., 2009). The main four institutional indicators for web
accessibility are the presence of (1) an institutional vision and a leadership
commitment for web accessibility; (2) the creation, then implementation, of
policy and plans for web accessibility; (3) provision of resources and sup-
ports for success; and (4) cycles of evaluation for both the process and the
outcomes. Simply put, the four indicators are each action steps calling for
an organization to: Commit, Implement, Support, and Assess. As each step
is a vital part of how an institution would create and maintain web accessi-
bility, each Indicator is further described.
way for the system to reflect whether or not their efforts are aligned with
these expectations.
The second benchmark in this indicator is the notion that stakeholders
are involved and that they provide input and feedback throughout the pro-
cess. Stakeholders in this context would include members from two groups.
The first are those end users with disabilities who will consume the fruits of
an organization’s labors (e.g., students, staff, and community members
with disabilities). The second are those who will be required to do some-
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access for most users with disabilities. Level AA success criteria help
remove additional barriers, difficulties, or delays in accessing web content.
Level AAA success criteria are often more burdensome to implement,
though they may provide benefit to users with certain disabilities. Most
organizations set as their technical standard the WCAG 2.0 goal of Level
A and Level AA success criteria (while addressing AAA criteria when it is
reasonable to do so). Level A/AA compliance also meets or exceeds all
legal requirements for accessible web content, including current and near-
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future U.S. Section 508 requirements (U.S. Access Board, 2015). There
may be aspects of WCAG 2.0 that are not reasonable to meet at early
stages in an accessibility effort. It is recommended that you document such
deficiencies and include them in your policies and planning. It will help you
define the steps you will be required to take to address any end user impact
from those deficiencies.
The third benchmark for this indicator is translating the policy into a
written implementation plan. The plan will be more detailed, and will high-
light decisions that the committee has made. For example, how accessibility
might be rolled out over time; the sequence of individuals who will receive
training and supports; or how critical communications will be made to the
organization as a whole. This is not unlike a written transition plan enacted
by a business when the Americans with Disabilities Act worked to trans-
form the built environment. As long as a business stayed true to their
posted transition plan, they were given consideration from the courts in the
event of a complaint; nearly a safe-harbor. Two examples of web accessibil-
ity implementation plans include those from Penn State (see http://accessi-
bility.psu.edu/ati/implementationplan/) and Sonoma State (see http://www.
sonoma.edu/accessibility/web/documents/campuswebaccplan_final-draft.
pdf).
The final benchmark in this indicator is for the organization to “Do” the
work of the written implementation plan. It is unfortunate that this even
needs to be said, yet sometimes a wonderful plan is set in place, but then
never fully executed. The documentation is there, but the organizational
behavior around it is absent. Completing the strategic plan assures that
accessibility plans will be achieved as envisioned.
agent are all different. As such, supports should be viewed as highly cus-
tomized to the needs of the individual. It is easy for organizations to con-
sider what is needed by the “system,” and forget what the individual
within the system needs. Starting to think of resources and supports with
a focus on who will be using them and how they will be used can be trans-
formational. Although web accessibility efforts will focus on the needs of
users with disabilities, attention must be given to the personnel who will
implement these efforts. Personnel should feel that expectations are realis-
tic, standards are attainable, and resources and support are available. If
employees are given new responsibilities, their role descriptions should be
updated to reflect these changes. These responsibilities should also be
communicated when interviewing and hiring new employees; preference
could even be given to applicants that already possess this skillset. In all
but the smallest organizations, a web accessibility coordinator is a neces-
sity. In fact, it is often a requirement of legal settlements and agreements
(Feingold, 2015b). This person will likely be the linchpin to this whole
process and should be selected with great care. An individual chosen from
within the organization may be familiar with the organizational structure
or culture. However, it can take several months or even longer to develop
the necessary expertise to spearhead this effort, so many groups choose to
search outside their organization for an individual with experience in this
process.
The second benchmark under Resources and Support is dear to most
employees. That is their time, and what they are tasked to do with it.
Allocating appropriate time and effort to staff so they can accomplish the
new work of web accessibility is crucial. Without understanding the impact
this will have on their time, all web accessibility effort will feel as if it is
merely an add-on. Over time personnel will be able to better integrate this
work into what they do, but failure to account for the initial learning curve
will result in abandonment by many; then the battle is one of compliance.
Also, some individuals will take a larger role in the organization’s web
accessibility work. It is important that this be considered as part of their
Web Accessibility 29
formal written role description, with appropriate time and effort expected
of them and evaluated annually.
As Joe Biden famously said, “Don’t tell me what you value, show me
your budget, and I’ll tell you what you value” (Eggert, 2012). The third
benchmark speaks to this concept. It is to assure that there is a sufficient
budget to support the shift to web accessibility. As with any system-level
change, sufficient budget must be allocated to meet the efforts outlined in
the implementation plan. This may include shifting salary, supporting train-
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Even staffs that are not highly technical will need tools and education to
ensure that the web content they produce is accessible. While it is not rea-
sonable that all staff who create web-based content become web accessibil-
ity experts, the greatest success is achieved when a few core staff are given
in-depth training and when all staff that create web content understand at
least the basics of web accessibility. Some materials are beginning to appear
that cater to the non-technical crowd (e.g., Whiting, 2014a, 2014b, 2014c,
2014d).
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skills.
The first of three benchmarks for this indicator requires regular evalua-
tions of the process in which your organization will engage. That is to
assess the adequacy of the policy and implementation plan that you pre-
viously created. You will want to make sure to note successes or challenges
you had as you worked to adhere to your policy and plan. Pay special
attention to deviations in your planned timelines as they may reveal impor-
tant aspects of the overall approach that needs to be changed. If you are
interested in taking an easy route, The National Center on Disability and
Access to Education (see NCDAE.org) developed a “Benchmarking and
Planning Tool” based on the four indicators for web accessibility (see
Fig. 1). The tool (http://ncdae.org/goals/planningtool.php) is designed to
only useful if they result in improved web accessibility. The only way to
know if your accessibility efforts are successful is to conduct a web accessi-
bility evaluation. The Web Accessibility Initiative (WAI) of the Worldwide
Web Consortium (W3C) has developed a methodology that can provide an
informative evaluation framework (Vellerman & Abou-Zahra, 2014) named
“The Website Accessibility Conformance Evaluation Methodology
(WCAG-EM) 1.0.” It breaks the evaluation procedure into five steps.
While the specific requirements within this methodology may be too pre-
scriptive for some organizations, the five main steps provide a good overall
framework. They are
• Define the Evaluation Scope,
• Explore the Target Website,
• Select a Representative Sample,
• Audit the Selected Sample, and
• Report the Evaluation Findings.
The first three steps in this methodology involve preparing for the eva-
luation. Defining the scope entails specifying areas within a site that will be
included or excluded in the evaluation (e.g., subdomains, mobile versions,
additional domain names, third-party content), identifying a standard or
target (e.g., WCAG 2.0 Level AA), and listing supported browsers and
assistive technologies. Next, explore the site and identify common tem-
plates or page types, essential areas or functionality, and any out-of-the
ordinary technologies that should be included in the evaluation. Pages that
are relevant to people with disabilities (e.g., a page outlining accessibility
features) should also be included. Use this information to select a represen-
tative sample. The ideal sample size will vary based on any number of fac-
tors, such as the site’s size or complexity and number of unique pages or
functions. The reality is that time and other resources will often limit this
sample. The sample should also include a number of randomly selected
pages. WCAG-EM requires a random sample that is 10% of the structures
sample. Finally, you audit the sample. The accessibility audit is at the heart
34 CYNDI ROWLAND ET AL.
ance over time, but only a small percentage of accessibility issues can be
tested in a completely automated way. The most valuable information is
uncovered through a manual evaluation of a site sample.
Fig. 2. WAVE Adds Icons to Your Web Page and Provides a Summary Panel.
for all report types, it does not have to be used in its entirety. For example,
it could be used to record the scope and collect the sample pages, but not
to record the findings of the actual audit.
The GOALS Benchmarking and Planning Tool also contains a reporting
feature that will create an automatic report from information provided by
the self-study team. This report, complete with graphs on performance
across the four key indicators is then ready for editing (Rowland, 2013b).
A sample of this report format can be found on the NCDAE website
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(http://ncdae.org/resources/tips/reporting.php).
Of course it is vital to make sure that all reports are presented to indivi-
duals or teams who are empowered to implement change and that the
report format is appropriate for this audience. This usually means including
an executive summary that outlines important discoveries or issues, com-
municates the significance of these issues, and provides recommendations
and/or next steps. These recommendations must then be reintroduced into
relevant policies, plans, and development practices. Remember, the final
outcome of this entire process must be improved accessibility for indivi-
duals with disabilities.
DISCUSSION
Key Findings
will crop up to derail your efforts. One example of this would be failure to
support non-technical individuals who create accessible content since they
often do not understand the ramifications of what they do; these are often
the faculty and staff who create a great deal of content that is subsequently
posted online. Another example would be failing to include procurement in
your accessibility efforts. Until vendors routinely offer products that con-
form to international standards of web accessibility, those in education will
have to make tough choices, and many of those choices have legal and ethi-
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cal implications.
Limitations
There are several limitations to using system change efforts to achieve web
accessibility in education; however, we will discuss three of the most impor-
tant. First and foremost, it is a time intensive process that should be con-
sidered continuous. For example, the California State University System
began with a three-year plan to achieve web accessibility on each of their
23 campuses. This quickly morphed to a four-, then five-year plan.
Currently, in its seventh year, the accomplishments of this system are note-
worthy, but incomplete. It may be preferable to highlight near term and
long range goals without creating an artificial endpoint.
Second, while the system of enterprise-wide change is designed to create
an institutional culture around accessibility that should be impervious to
individual decisions, it is more delicate than we would want to admit. In the
past year, we heard of a large top-tier university with which we had worked
who was at or near the height of campus implementation of web accessibil-
ity nationwide. Then they had a change in Chancellor. The new leadership
selected different institutional priorities, realigned budgets, and the accessi-
bility coordinator position was eliminated. While the policy and plan con-
tinue on paper, problems are quickly flooding into what had been a bastion
of accessibility policy and practice. This reinforces for us that each of the
four indicators should be revisited on a regular basis (e.g., annually or bian-
nually). Just because you “can do” or you “have done” does not mean you
“will do.” Getting administrative buy-in is a complex endeavor that was
thought to occur at one point in time. Now it is believed to continuously
occur or occur in regular cycles with each leadership change. It is not
because administrators lack empathy for those with disabilities. Rather,
they may experience the pull of competing priorities in conjunction with
shrinking budgets. At the end of the day, for web accessibility to raise to the
Web Accessibility 39
level of action for many educational organizations the problem must be well
understood by those who will make decisions. As these individuals change,
this critical component will need to be revisited.
Third, some of the components are incredibly difficult. For example,
take the simple task of making sure that all content creators have the
knowledge and skills they need to create with accessibility in mind. In
many districts, or higher education institutions this group could represent
hundreds, if not thousands of individuals. Executing successful education
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and supports for such a massive endeavor is difficult, plain and simple.
Future Research
From our experience, there are any number of important questions that
should be explored. By far the topic that would benefit most from future
research would be on issues of motivation to make accessibility changes.
For example, “What are the motivators of change for an institution?”;
“Are there specific motivators that cause administrators or faculty and staff
to act?”; and, “To what degree does motivation to make the change result
in actual change?” We have heard that for many administrators, the possi-
bility of litigation does not move them to action. The thinking is that they
will wait until there is an imminent threat before they devote resources to
the problem. To help provide an additional motivator to complete the
work of web accessibility, staff from project GOALS worked with a regio-
nal accreditation commission (i.e., SACS-COC) to inculcate web accessibil-
ity into their processes (Mariger, Rowland, & Whiting, 2014). The idea was
to see if placing web accessibility into the accreditation process would
enhance motivation of top administrators to choose to work on it. We
were able to include web accessibility into the five-year reaffirmation pro-
cess where an institution can select to engage in system improvements
across any number of dimensions. The project ended before we could see if
this approach yielded positive impacts. Future research should be con-
ducted on the value of web accessibility initiatives working in consort with
reaffirmation cycles. Of course the decision to work with an accreditation
entity was designed to enhance the motivation of a top-level administrator,
but what are the motivators that help faculty and staff make the changes
that are needed today? While there are approaches that center on the use of
the “carrot” or the “stick,” do some approaches lead to more efficient, or
more sustained, behavioral changes in the ways in which individuals
40 CYNDI ROWLAND ET AL.
perform their work? Do some act to fundamentally shift the broader cul-
ture seen in education today?
While these indicators were developed with efficiencies in mind, are there
some approaches to achieving the indicators that are more efficient than
others? Do some lead to more effective, or sustained accessibility? Cost is
an important factor too. Rowland, Goetze, and Whiting (2014) published
some cost case studies in web accessibility. Yet what does it cost to imple-
ment full-scale system change efforts across the enterprise?
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Another area that deserves attention is the degree to which these indica-
tors and benchmarks for change are transferable across organizational struc-
tures. For example, while it is believed that the GOALS Benchmarking and
Planning approach should work equally well in K-12 settings, or outside of a
U.S. postsecondary context, its efficacy remains an empirical question.
Finally, future development will broaden the tools helpful to all who
engage in this work, as well as support for the most vulnerable; those per-
sonnel who are not technical. In doing so, web accessibility will become a
reality for many educational entities.
ACKNOWLEDGMENT
This work was supported, in part, by a grant from the U.S. Department of
Education, Fund for the Improvement of Postsecondary Education
Web Accessibility 41
REFERENCES
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Bradbard, D. A., Peters, C., & Caneva, Y. (2010). Web accessibility policies at land-grant uni-
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print for regional agencies. National Center on Disability and Access to Education web-
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policy. Retrieved from http://www.ncdae.org/resources/articles/procurement.php
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ncdae.org/blog/web-accessibility-policy/
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U.S. Access Board. (2015). About the section 508 standards. Retrieved from http://www.access-
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standards
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of web information and services of state and local government entities and public accom-
modations. Retrieved from http://www.ada.gov/anprm2010/web%20anprm_2010.htm
U.S. Department of Justice Civil Rights Division. (2012, September). Section 508 report to the
president and congress: Accessibility of federal electronic and information technology.
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Vellerman, E., & Abou-Zahra, S. (Eds.). (2014, July 10). Website accessibility conformance eva-
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1. Rita Ismailova, Yavuz Inal. 2018. Accessibility evaluation of top university websites:
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Anne Guptill
ABSTRACT
Table 1. Distinctions among Accessible Design, Adaptive Design, and Universal Design.
Accessible Design Adaptive Design Universal Design
Definition The design of specialized The design of environments to The design to be usable by all people,
products to meet the needs of include features that can be to the greatest extent possible,
a selected segment of the total readily adapted to the needs of without the need for adaptation of
user population. particular users. specialized design.
Good example(s) Building code accessibility Braille overlays. Auto door opener and curb cuts.
requirements such as a ramp.
Distinguishing Typically different from Existing product or environment Integration is in the early part of the
characteristics “normal” designs such as an must be adapted, adjusted, or design phase and not adapted after
add-on ramp. added onto in order to make it construction. Solutions do not
May contribute to segregation more usable. segregate users.
and stigma. Does not become less usable by those
Design solutions tend to be who do not have a disability.
more expensive.
Source: Adapted from Definitions: Accessible, Adaptable, and Universal Design by the Center for Universal Design (2008). Retrieved
from http://www.ncsu.edu/ncsu/design/cud/pubs_p/docs/Fact%20Sheet%206.pdf. Copyright 2006 by the Center of Universal Design.
ANNE GUPTILL
Universal Design 51
The Americans with Disabilities Act (ADA) and the 2010 ADA standards
for Accessible Design protect the rights of people with disabilities to ensure
that they are not denied access to goods or services because of their disabil-
ity (2010 ADA standards, 2010). There is a commonality between the ADA
requirements and Universal Design, but there are also differences. The
ADA protects the rights of people with disabilities, while Universal Design
is about good practice in design with everyone in mind, or at least the
majority.
It is not accurate to categorize people as having a disability and not hav-
ing a disability since the range of capabilities varies with life stage, the task
and the environment. Monaghan (2010) states that most people will have a
disability in their lifetime, especially with an aging population. Universal
design, being inclusive, is not limited to physical disabilities such as mobi-
lity impairments, blindness, or hearing impairments. Changes in a person’s
capabilities can occur any time in the life of a person that can affect a per-
son’s ability to interact in the online environment. A person with a broken
wrist or a repetitive strain injury has similar needs as a person that is per-
manently paralyzed. Someone working in a noisy environment needs alter-
nate sources of information like a deaf person (Burgstahler, 2005;
Monaghan, 2010).
design benefit the majority of people as well. Every student should receive
what he or she needs regardless of ability. Lifelong adult learners can espe-
cially benefit from universally designed Web-based courses in higher educa-
tion. Osborne (2001) considers implementing universal design and going
beyond accessibility requirements in Web-based materials as “communicat-
ing across a lifetime” (para. 1).
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WEB ACCESS
WebAim (2010) explains that the Web is a solution for people with disabil-
ities to access information, not a barrier. When the design of instruction for
Web-based learning begins with incorporating accessibility and Universal
Design principles are integrated throughout the process, accessibility fea-
tures become transparent and instruction does not need to be retrofitted to
accommodate disabled learners. Examples of retrofitting instructional
design in online education are adding closed-captioning to a video for an
online hearing impaired student or adding alternative text to explain a
complex graphic diagram to a blind student. Closed-captioning can benefit
not only the hearing impaired but those working in a quiet environment
who cannot hear the video sound. Alternative text for graphics can benefit
all users with graphics turned off on small computers, PDAs, and cell
phones. Accessible digital multimedia for online instruction can provide
multi-modal access to information that can improve learning for non-dis-
abled students (National Center for Accessible Media, 2009).
United States Access Board (n.d.) explains the legal history of accessibility
guidelines related to electronic and information technologies. An amendment
to the Workforce Rehabilitation Act of 1973 was signed into law in the
United States in 1998 that overhauled Section 508 of the Rehabilitation Act
requiring web sites and online courses that were developed or purchased by
the federal government to be accessible by people with disabilities.
Section 508 guidelines for Web and multimedia accessibility were based on
the Web accessibility guidelines developed by the World Wide Web
Consortium (W3C). W3C standards for accessibility have three different
checkpoint priority levels. Section 508 guidelines compare to the priority one
checkpoints of the W3C. Australia and Germany have also based their
guidelines on the priority one checkpoints. Other countries such as the
United Kingdom and Canada have extended compliance to include priorities
two and three (Egan, et al., 2004). If distance learning programs are not
54 ANNE GUPTILL
required to comply with Section 508, the Section 508 guidelines can be used
as a model to ensure that individuals can participate in online courses.
Instructional design has moved to designing courses for the Web and it is
critical that the insights of Universal Design be integrated into the profession
of online instructional design (Bergman & Johnson, 1995; Burgstaher, 2001).
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but also increase opportunity for all learners based on the individual
strengths and needs of every student (see Table 2).
The concept of UDL had been called an “intersection of initiatives”
(Rose & Meyer, 2002, p. 7) that integrates varied media, tools, and meth-
ods to support findings about multifaceted learning from new brain
research, embedded performance-based assessment, cooperative learning,
multiple intelligences and other differentiated instruction initiatives, along
with the demonstration of learning through resources made available with
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Rose and Meyer (2002) compare the traditional instructional media that
includes speech, text, and images with digital media that is more flexible
and can be networked, transformed, and marked. Markup languages such
as XML give more options than HTML for tagging structural components
Multiple means of This principle supports recognition learning and gives learners
representation various ways of acquiring information and knowledge.
Multiple means of This principle supports strategic learning and provides learners
expression alternatives for demonstrating what they know.
Multiple means of This principle supports affective learning and taps into learners’
engagement interests by offering appropriate challenges and increases
motivation.
56 ANNE GUPTILL
and even allow the designer to invent markup tags. Using markup and
tags, the display can be directed with different components. Digital tools
can be used by instructional designers to tailor media to the task, indivi-
dualize instruction, and learning that can reduce the barriers of printed
text. The transformability of digital media improves learning access since
assistive technology relies on digital media (Rose & Meyer, 2002).
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Assistive technologies include such tools as screen readers, screen and video
enlargers, alternative keyboards, single ability switches (allowing different
muscles such as an eyebrow or elbow to activate a mouse-click), refreshable
Braille displays, and voice-recognition software. Instructional designers
should understand how learners with disabilities experience access to online
course content or their ability to address problems will be limited (Egan,
et al., 2004). These tools assist people with disabilities and are necessary for
access. However, Rose and Meyer (2002) state that if students need to
obtain individual tools to overcome barriers in an inflexible curriculum,
proponents of universal design for learning believe it is contrary to the con-
cepts of universal design for learning (similar to the idea of retrofitting
buildings in architecture). Instead, the curriculum should build in the flex-
ibility, using digital media, to access information with the individual’s assis-
tive devices. Assistive devices become like eyeglasses and a disabled person
is not separated to the category of “disabled.” One of the goals of universal
design for learning is to minimize the need for assistive technology and
special adaptation. Many types of digital media have been developed that
are not accessible with assistive devices. These barriers can be removed if
technology developers and instructional designers can implement the prin-
ciples of universal design for learning, making the use of assistive devices
transparent.
The traditional or generic design model for the instructional design process
is a linear process defined by sequential steps within the phases of analysis,
design, development, implementation, and evaluation. The process is
Universal Design 57
ISD and variations of the ADDIE model have been developed over time.
Linear instructional design processes are no longer considered the most
appropriate processes for creating e-learning in rapidly changing learning
environments (Kays & Sims, 2006; Reigeluth, 1999; Sims & Jones, 2003).
The ISD linear process has been criticized and challenged due to the impact
of computer technology coupled with evolving theories of learning and
design. Hakkinen (2002) argues that more sophisticated models of design-
ing instruction are called for that support the more open computer-based
learning environments, emphasize deep, rather than surface knowledge,
and focus on customized models that support teamwork. The open
computer-based learning environments include online learning where the
Internet transfers information to the computer. Hakkinen further states
there is a discrepancy between the body of knowledge about learning
theories, instructional theories, and instructional design principles and the
knowledge about online learning technologies. Examples of areas affected
by these discrepancies are the student’s identification with learning styles
and strategies, and looking beyond the course structure and content to find
other channels of information. He suggests that instead of comparing com-
puter-based learning environments with other modes of instruction, it
would be beneficial to focus on improving quality, increasing access, and
reducing costs.
Morrison, Ross, and Kemp (2004) describe some of the problems with
the linear ISD approach. Following a linear path, without exception, can
be mechanistic rather than humanistic and limits creativity. For example, a
humanistic approach should recognize individual differences, capabilities,
and personal goals and development. The approach to learning paths can
be more humanistic if an integrated approach is used that can be arranged
as necessary to accommodate student-centered learning.
Bransford (1991) states that one of the reasons why the ISD approach is
used in instructional design is because, “In many cases systematic instruc-
tional design seems to have been a response to the pragmatic reality of
instructors with no or little teaching knowledge or expertise” (p.16).
58 ANNE GUPTILL
Similarly, Wilson (1997a) observed that the ISD approach may be used
because it simplifies the process for novice designers as well who use it as a
“recipe” (i.e., cookbook approach).
Gordon and Zemke (2000) argue that the linear instructional design
methodology of ISD is too slow and clumsy since it is time consuming and
costly and by the time a course is complete, the training opportunity may
have passed; it is too process-driven, rather than results-driven; produces
bad solutions; and people do not follow the complex steps of the process.
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Regarding academic online courses, Zemke and Rossett (2002) report that
many ISD experts believe that the ISD process should not be used as step-
by-step guide, but instead, it should be used as a general guide or project
management tool because of time and effort constraints. Zemke and
Rossett further state that although the need for a systematic approach for
design is valued as a disciplined method, attempting to follow all of the
steps in the long linear process can present significant cost and speed issues.
Zemke and Rossett quote Gustafson as saying, “Compromise is one of
those words we don’t use very often with our students …. We don’t teach
them anything about efficiency … and we do a lousy job of preparing them
for the real world” (para. 15). Wilson (1997b) states that instructional
designers must be willing to break the rules. Models are meant to serve and
instructional designers should have the wisdom to know when to use them
and when to change the rules, placing principles above procedures.
Gordon and Zemke (2000) argue that the ISD linear model is holding on
to the wrong worldview. The authors state that the model assumes that lear-
ners are “stupid” by presenting the lowest common denominator of instruc-
tion. The ISD approach gives attention to low-level outcomes rather than
higher-order outcomes because of the inflexible elements of the ISD process.
Instructional design theorists started to question the compatibility of the
linear ISD design with emerging constructivist learning theories
(Bransford, 1991; Tobias, 1991). The emergence and influence of construc-
tivism and student-centered instruction versus instruction-centered learning
made the shortcomings of the traditional ISD model more apparent.
Reigeluth (1999) stated that if instructional systems are undergoing sys-
temic changes, the subsystems need to change or risk becoming obsolete.
Gordon and Zemke (2000) attached the ISD model and questioned the
contemporary relevance and efficacy of the ISD process. This chapter
prompted much controversy such that Zemke and Rossett (2002) later
wrote a follow-up to summarize additional issues with the ISD model such
as whether or not the model was still relevant or if the fundamental pro-
blem involved how the model was translated into practice.
Universal Design 59
BOTTOM-UP DESIGN
In the fields of engineering and software development the long linear devel-
opment processes of the traditional methodologies have received similar
criticisms. One of the biggest issues with the linear Software Development
Life Cycle (SDLC) model is the amount of time spent in the up-front
design and analysis phases followed by development before reaching the
implementation and evaluation phases. The SDLC process has been called
the waterfall model since it steps through stages of design and development
in a strict sequence (Sommerville, 1982). Spending more time in the analysis
and design phases was supported by the logic that good planning can pre-
vent costly mistakes and time in development (Pressman, 2005). In the engi-
neering field, this assumption has been discredited after 30 years of work
with databases and software development practices, finding that the cost of
Universal Design 61
The literature on learning objects describes their potential for cost and time
savings (Downes, 2000; Hodgins, 2000; Wiley, 2002). To examine the feasi-
bility of using learning objects in the design of online courses, Christiansen
and Anderson (2004) analyzed three case studies in different university-
level disciplines with emphasis on the availability, benefits and barriers of
using publicly available learning objects.
Object-oriented designs have facilitated reusability since learning content
can be designed in small chunks. These chunks of learning content can be
combined and edited for reuse within a discipline or across disciplines
(Wiley, 2002). The learning objects can be reused in different learning con-
texts. There are many different definitions of learning objects in the litera-
ture, but Wiley’s (2002) of a learning object is “any digital resource that
can be reused to support learning” (p. 6). Longmire (2000) categorizes the
benefits of using learning objects in course design as flexibility, ease of
updates, customization, interoperability, facilitation of competency-based
learning, and increased value of content.
In the three case studies performed by Christiansen and Anderson
(2004), new instructional designs were not introduced to the subject matter
experts or faculty, rather the study only incorporated the use of learning
objects that could fit with their existing practice. An instructional designer
was purposely not included in the production process. Results of the study
encountered issues with search strategies, copyright, and finding learning
objects with strong content. There was a perceived scarcity of course rele-
vant learning objects and the process of searching and gathering learning
objects was time consuming. The reported benefits included accommodat-
ing student needs and learning styles above a book-based learning experi-
ence that enhanced course lessons with improved graphics content,
interactive capabilities, and online assessment. Timely content of learning
Universal Design 63
Unless human designers were used (whatever the cost), the result would be nothing but
sterile, cookie-cutter learning design, something of no learning value at all … People
will begin to ask why learning resources must be organized by hand by a designer
before they can be used students. Systems will emerge that allow students to be their
own designers. Instead of viewing learning design as some sort of script in which stu-
dents are actors, following directions, we will begin to see a model where students are
players, following no script at all. (p. 2)
One solution to addressing the time factor of searching for and customizing
learning objects is to create separate databases for personal, collaborative,
and external repositories of learning objects using the open source model
based on XML (Fiaidhi & Mohammed, 2004). Since available learning
objects are currently not intended for one context only and not wide distri-
bution the solution of creating a collaborative e-Learning system. The
authors state that multiple databases can be used for student development
of customized learning objects. A student can comment on a collaborative
learning object and save a new copy into the personal learning object repo-
sitory. If student query is not found in the collaborative database, a query
can be sent to search for external learning objects.
COLLABORATIVE DESIGN
timedia developers in the design and development phases of the linear ISD
model, functionality is developed with a team or community of practice
that heavily involves the course instructor in each stage of the process.
Engaging the course instructor as a viable team member also serves as pro-
fessional development since the instructor becomes familiar with the online
pedagogy and technology. This model aligns the instructional design pro-
cess with other processes and resources within the institution, moving in
the direction of collaboration and less isolation from other fields of teach-
ing, learning, and technology. A scaffolding strategy is used to address
scarce developer and academic resources. The academic instructor receives
professional development by receiving training in online teaching and
learning through the community of practice and receives support from
other resources. By working in a community of practice, everyone on the
team has a shared understanding of the pedagogical shift from lower level
outcomes (commonly taught in the traditional face-to-face course) to criti-
cal thinking, analysis, and application that are necessary in an online aca-
demic course. The concept of the community of practice builds rapport and
confidence between team members and informal communication increases
shared understanding about the content and concepts.
The three phases of the 3PD model are functionality, enhancement, and
maintenance. The functionality is developed in the first phase using a “try it
and see” approach with initial prototypes that provide functional delivery.
The course is reviewed within the community of practice. In the second
phase, the course has been delivered. The content and structure are evalu-
ated within the community of practice, collaborating with the instructor to
assess the outcomes of the functional components that have been developed
and enhancements are made. The last phase of maintenance is ongoing and
development is modified based on the evaluation. The iterative approach
and continuous development maintenance and improvement after delivery
add another dimension to the process. Different elements of the instructional
design are worked on simultaneously with a concurrent design, making the
3PD model nonlinear in contrast to the linear, sequential ISD model.
Universal Design 65
In education, there has been a learning theory shift from behaviorism and
cognitivism to constructivism and postmodernism. Constructivism has
been accepted as the most popular approach to teaching and learning
since the second half of the twentieth century. The learning theory of
Constructivism takes the position that knowledge and meaning are
actively constructed from experiences. Real-world situations and the con-
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Learner-Defined Content
Morrison et al. (2004) described the need for an instructional design model
to be flexible and adaptable. The authors promote the application of heur-
istics to instructional problems. Roberts (2004) asserts that it is vital for
education and software engineering to work together to address pedagogi-
cal soundness, in addition to addressing the needs of people with disabil-
ities. Instead of rigid steps for design, adaptive agile methodologies develop
feature lists that support quality and use heuristics instead of steps for
design and development (Fowler, 2003). Albion (1999) expresses the need
for heuristics for evaluating educational design, multimedia, and content
since heuristics have been shown to be cost effective in user interface
design. Nielsen (1994) describes heuristic evaluation in user interface design
as a systematic inspection of the design for usability. It is a part of the
68 ANNE GUPTILL
iterative design process and uses usability principles or heuristics. The prin-
ciples of Universal Design are similar to the usability principles which fol-
low equitable use; flexibility in use; simple and intuitive use; perceptible
information tolerance for error; low physical effort; size and space for
approach and use (Universal Design Principles, 2008). Universal Design
for Learning [CAST] (2010) developed guidelines based on the principles of
Universal Design for Learning that can be used as heuristic evaluations. In
the online environment, technology adds another facet to course develop-
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Kays and Sims (2006) state that a bottom-up design is a shift from systems
or process design. A design process that follows a prescribed form may not
be the best approach for solving complex problems that deal with systemic
and chaotic thinking. Emergent learning theory, a design where systems
operate from the bottom-up, encourages adaptation and creativity. When
applying emergent theory to the online environment, the authors state that
this environment is an example of complex problem solving since the inter-
action is spontaneous and even random. Learning objects help support this
type of interaction.
Universal Design 69
Economic Impact
the need to pay out benefits to people with disabilities for specialized equip-
ment and materials. Over a larger market, these cost reductions can reduce
costs to everyone. The increase in potential online students is an obvious
economic benefit to making online courses in higher education accessible.
The linear instructional design process of ADDIE is similar to the tradi-
tional software engineering process SDLC with a waterfall process that
consists of sequential steps. The linear instructional design process has
been criticized like the linear software engineering process. Many new soft-
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ware engineering processes have been developed that are considered “light”
methodologies. They are nonlinear and entail concurrent, rather than
sequential processes. Many of the newer processes used in software engi-
neering can be applied to the instructional design model of ADDIE to
improve efficiency. Coupled with newer models in instructional design that
use learning objects and communities of practice for participatory design, a
conceptual model can be used to explain the abstract relationships between
concepts and the methods in a process. Online courses in higher education
have unique problems that can benefit from the newest learning and design
theories. When the design of products and environments is extended to
educational settings, the application of universal design goes beyond the
classroom space and into cognitive learning space.
DISCUSSION
Incorporating all elements may be complex and require detailed policies
and process procedures to manage, understand, and implement Universal
Design for online learning. As a result, the role of the instructional designer
changes. Instead of working in isolation with the subject matter expert, the
participatory design extends the knowledgebase and skill set by including
external stakeholders such as software/assistive technology vendors, dis-
ability services, and students. It is necessary for the instructional designer
to manage media in repositories, develop heuristics, and organize, categor-
ize, and tag learning objects. Management of a design team will increase
the project management responsibility of the instructional designer.
Universal Design for online learning should be tested with an online course
to further revise the model. Reigeluth (1999) argued that many instruc-
tional design theories and models have not been applied to diverse
72 ANNE GUPTILL
situations that may allow for the theory or model to be refined. However,
the Universal Design for online learning conceptual model would benefit
from research in application. Examination of some of the theories on which
this model was created such as Universal Design and Universal Design for
Learning need to be articulated in practice in the online environment.
Universal Design and accessibility are not synonymous. Even though
the cornerstone of universal design is accessibility, it also includes thinking
about design the design of products that are usable to the greatest number
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DESIGN
Evelyn Hickey
ABSTRACT
Barriers exist on large scale assessment when students are not able to
perform at potential for a variety of reasons. Accommodations are
mostly available for students who meet criteria for diagnosed disability
or criteria for the identification of students who have English as a second
language. However, knowing that students have diverse needs, accommo-
dations for a few may not be providing appropriate access for all.
Options for designing broader universal design for learning (UDL) on
large scale assessment, through strategies that are typically restricted to
special accommodations, increase access.
Keywords: Assessment; accommodations; accessibility; universal
design for learning
Providing both the stairs and ramps is preferable to trying to invent a single method of
entry that works for all people at all times.
David H. Rose
Barriers, negative or not, restrict people. Barriers are not negative in situa-
tions where people need to be kept safely in or out of an area. They are not
negative when obstacles are meant to create specific physical challenges,
such as in sports events. They are not negative in military training where
barriers are designed to break bad habits and build intestinal fortitude.
In education, especially, when writing large scale assessments, students do
not typically need to be kept physically safe since schools are fundamen-
tally secure, nor given physical challenges nor required to build intestinal
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fortitude. During large scale assessments, if they exist, barriers are negative.
They make assessments less accessible. “Potentially every learner could
benefit from intentional changes that remove unnecessary barriers to
performance” (Hickey, 2013, p. 33).
The purpose of this chapter is to review the notion of diversity in schools
and to explore the possibility of using accommodations less restrictively to
provide access as a universal design intervention in large scale assessment.
The growing research in this area for assessment illuminates that broader
access is as important as special accommodations (Hickey, 2013). Students
who do not “qualify” for accommodations may benefit from a revised
viewpoint that all students are diverse and may require varying supports in
different situations. The chapter concludes by examining the implications
for practice at the ministry, school, and classroom level concerning how to
reduce barriers in large scale assessment.
DIVERSITY IN SCHOOLS
Given that schools are full of diversity, planning for myriad learners rather
than the illusionary average means that the environment, whether in the
classroom or in examination contexts, needs to address the variety of stu-
dents (Katz, 2015; Meyer, Rose, & Gordon, 2014; Rose, 2013).
Recognizing diversity is more than just addressing the population of stu-
dents who meet specific diagnostic criteria for an individual program plan
(IPP) due to learning, sensory, physical, or emotional disability. It is also
more than supporting students who meet criteria for English as a second
language. Student diversity includes variations such as different back-
grounds in learning, linguistics, language, culture, religion, family composi-
tion, and socio-economic status. Students also have differences in attributes
such as cognitive ability, attention, talents, vocabulary, memory, curiosity,
and motivation. “Each student, every single one of them has a jagged
Assessment 79
learning profile; they have strengths, they are average at some things, and
they have weaknesses” (Rose, 2013). Katz (2015) asserts that this profile is
also dependent on the specific environment since one can respond differ-
ently in different environments. Katz (2015) shares a creative post to illus-
trate this idea through animals, remarking that “a polar bear has a
disability in the tropics, and is gifted in the arctic,” where another animal
may fit in everywhere. It parallels the experience of students. Students may
have strengths and weaknesses in one environment that may be different in
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another. Looking through the lens of universal design for learning (UDL)
brings an understanding that students have diverse needs that may be diffi-
cult to readily meet through inaccessible instructional design (CAST, 2015).
From the perspective of UDL and knowing that students are diverse, it
makes sense to consider universal design that embraces all learners to cre-
ate better access for large scale assessments, a completely different environ-
ment than other school experiences. Much like the polar bear described by
Katz, some students may be in the tropics when they are in a formal exam
environment.
Research literature illustrates that not all students can master learning
and therefore perform at potential in an environment that relies primarily
on the medium of text for gaining knowledge and then demonstrating that
knowledge (Edyburn, 2011; Rose & Dalton, 2009; Thurlow, 2010;
Thurlow, Johnstone, & Ketterlin-Geller, 2008). Hehir (2011) asserts that
assuming there is only one “right” way to learn or walk, talk, paint,
read, or write is the root of fundamental inequities. This notion also has
traction when students participate in large scale assessments. Using only
one medium of access will mean there are barriers and therefore likely to
interfere with students’ ability to perform at potential (Dolan, Hall,
Banerjee, Chun, & Strangman, 2005; Edyburn, 2006; Hehir, 2005, 2011).
Using a specific length of time also assumes that every student is expected
to need the same amount of time. Although some students are able to gain
broader access through accommodations, the conundrum lies in the fact
that others are restricted. How can assessment be designed “to make every-
one’s experience better?” (Dolan & Hall, 2007, p. 96). How education is
delivered is viewed as best practice at any given time but research continues
to help policymakers and educators with the evolution of best practice. The
confluence of research about diversity, learning, assessment, the brain, and
technology help inform current practices, which may influence student
learning and potentiality (Almond & Karvonen, 2007; Dolan & Hall, 2007;
Edyburn, 2011; Katz, 2013; Ketterlin-Geller, 2005; Rose & Dalton, 2009;
Salend, 2009; Thurlow, 2010; Thurlow et al., 2008). People are different
80 EVELYN HICKEY
and they learn in different ways. “One of the clearest and most important
revelations stemming from brain research is that there are no typical
students. Instead learning is as unique to individuals as their fingerprints.
The notion of broad categories of learners smart-not smart, disabled-not
disabled, regular-not regular is a gross oversimplification that does not
reflect reality” (Hall, Meyer & Rose, 2012, p. 2).
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particular insights but does not necessarily illustrate students’ full knowl-
edge of concepts. The test results reflect the minimum that a student knows.
Barriers that interfere with performance may result in a less accurate
picture of student knowledge. Perhaps, education ministries may be bat-
tling with balancing the knowledge about diversity and the knowledge
about the limitations to access with the parameters of large scale assess-
ment. For example, the education ministry in the province of Alberta has
stated that by 2030, “if Alberta is to truly foster learning excellence, there
will be no ‘one-size-fits-all’ approach. What is taught, how it is taught, and
how the community is engaged will reflect what is valuable to the commu-
nity. Similarly, accountability processes will reflect the appropriate degree
of complexity and formality required by teachers, governors, leaders,
managers and funders” (Alberta Education, 2010a, p. 37). Ontario’s
Ministry of Education (2009), as part of its equity and inclusive education
strategy states that “all boards and schools will demonstrate continuous
progress towards meeting the needs of our diverse student population and
our ever-changing society” and that they “will rise to realizing the promise
of diversity” (p. 24).
Access
Accessibility is about advancing access for all students and describes “the
degree to which a service or product gives learners the ‘ability to access’
functionality, services or materials” (Lewthwaite, 2011, p. 85). Reducing
barriers to large scale assessment would mean better access. It would create
opportunities for students to demonstrate knowledge that is hindered if stu-
dents have to jump over hurdles that are not actually testing the construct
intended (Haladyna & Downing, 2004). For example, some students may
know the material, yet they run out of time as they work through a test
and think deeply about the best way of approaching the answer. Others
may find readability a barrier in the test (Haladyna & Downing, 2004;
82 EVELYN HICKEY
Rose & Dolan, 2006; Salend, 2009). Typically, reading is not part of the
assessment consideration especially in subjects such as Social Studies,
Physics, and Math, although text and therefore, reading still seems to be
the primary medium (Dolan et al., 2005; Rose, 2011).
In a pilot study conducted by Hickey (2013), teachers voiced frustration
that the reading level on large scale assessment may not meet the needs of
all students since it assumed that everyone has the same reading level.
Being unable to read a text where one needs to demonstrate specific con-
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cept knowledge may be challenging for students who have difficulty with
fluency issues or have problems decoding print, or who have struggles with
deciphering specific vocabulary because of lack of exposure to the English
language. Other students may find these challenges create anxiety and per-
haps run out of time as they tackle the uneasiness associated with it. These
are only a few examples of barriers that may unintentionally interfere with
performance and therefore not represent student competency in a subject
area. While not high stakes for students at the elementary level or middle
school level in Canada, it becomes high stakes at the secondary level since
“the results of most provincial assessments comprise a significant percen-
tage of a secondary student’s final grade (i.e., typically between 30% and
50%) or serve as a graduation requirement or compulsory requirement for
post-secondary …” (Volante & Ben Jaafar, 2008, p. 205).
Although accommodations are available for those who qualify, this pre-
mise of “qualification” does not address the diversity of student popula-
tions. Students do not get to choose. Typically students, who meet
diagnostic criteria for specific learning needs or who have considered
English as a second language, qualify with an application where essentially
“proof” of a specific criterion is required. A good question to ask is how a
more universal design may enhance educational opportunities and thus
improve outcomes for all students, especially since, “academic performance
problems are not limited to students with disabilities” (Edyburn, 2010,
p. 39). Research about UDL, access, accommodations, and large scale
assessment demonstrate that designing an assessment with appropriate
access for all learners may reduce the need for extra accommodations
(Almond & Karvonen, 2007; Bolt, 2011; Hickey, 2013).
How can assessment be designed to provide opportunities for all stu-
dents to be more independent in managing their own learning needs and
styles as they make individual choices about the tools they need for a more
satisfactory experience or to demonstrate their knowledge more accurately?
Knowing that for now large scale assessment has a specific format of con-
tent and structure, using the UDL principle of multiple representation is a
Assessment 83
• have come from another English speaking country; yet still benefits from
extra support for high text medium because of the nuances in dialect, lin-
guistics and culture during class activities (although not considered
ELL). Extra time helps with figuring out nuances in language resulting
from different experiences.
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These students, like others who qualify based on present criteria, would
benefit from access to accommodations (Hickey, 2013). “All learners want
and need to learn in ways that are engaging and accessible to them,” not
just in activities in the classroom but also in assessment (Dalton & Brand,
2012, p. 3).
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Rose (2011) presented the idea that if students use “screen voicing,” the
program is merely voicing the content on the screen or paper to provide an
option to access. This supports individual student needs and the “diverse ways
of recognizing, strategically interacting, and engaging with an assessment”
(Dolan et al., 2005, p. 8). On a large scale assessment, students, whether they
hear it or read it, or a combination of hearing and reading, need to understand
the question in order to perform the task. Edyburn (2007) posits that assistive
technology can improve performance in assessment and “challenges tradi-
tional entitlements held by those who can complete a task and claim that their
performance is superior to the performance of those who must rely on tech-
nology” (p. 151). Through the perspective of UDL, assistive technology, such
as text to speech, would be offered as a universal tool, eliminating the compar-
ison of those who use or do not use the support since it is a choice for all.
Students who are not eligible for accommodations or who decline
accommodations because they do not want to be identified must go into an
exam room and demonstrate their knowledge through “naked indepen-
dence” (Edyburn, 2006). This means that students who may be able to
enhance their learning or performance through supports are not permitted
to use these in large scale assessments because of the perception that it
would be unfair or would skew the results of the exam. This perception
does not honor the diversity of any given student population.
As research grows it will build greater understanding about using assis-
tive technology as a universal design in large scale assessment (Almond &
Karvonen, 2007; Bolt, 2011; Edyburn, 2006; Hickey, 2013). Since the pur-
pose of the large scale assessment, particularly in many high school core
subjects, is not to measure students’ reading or more specifically decoding
proficiency, reading should not mandatory. When supports are “embedded
universally, but displayed individually,” all students get to choose which
supports are most helpful for their individual needs (Rose & Dalton, 2009,
p. 79). This power to choose may improve student engagement in the
assessment because student diversity is better addressed (Dolan & Hall,
2007; Ketterlin-Geller, 2005).
Assessment 87
This chapter has explored the barriers to large scale assessment such as
diploma exams or departmental exams that may interfere with students’
ability to perform optimally without broader access than is presently avail-
able for most students. It is meant to stimulate thinking about the possibili-
ties to inform practice. The research about UDL, assessment, access,
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open to strategies that may dismantle barriers for all, not only in the class-
room but also on large scale assessments, may reflect how education
evolves with new knowledge.
Along the lines of considering what makes a difference in assessment,
Volante (2007) recommends consultation with stakeholders. He asserts,
“ongoing collaboration allows us to not only discuss the direction we want our
schools to take, but more importantly, examine how we are going to get there.
Talking with students, parents, educators, and other primary stakeholders may
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CONCLUSION
When barriers are reduced, all students benefit, including those who are
stigmatized by a diagnosis of a disability, those who are left in the fringes
Assessment 91
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REFOCUSING INSTRUCTIONAL
DESIGN
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ABSTRACT
Accessibility design over the past several years has focused much of its
attention on the development of a universal standard or a set of guide-
lines for delivering a diverse array of both content and instructional
processes. Universal design for learning (UDL), for example, promotes
providing multiple means of (a) representation, (b) action and expres-
sion, and (c) engagement for learners who have a wide range of disabil-
ities as well as their typical peers. And while each instructional design
element that represents a means of providing the differentiation
required by the principle generally has a strong evidence-based support
individually, it is difficult to assess any one of them within the larger
ULD “multiple means” milieu of options. It is especially difficult to
do this in regard to learners associated with any particular disability
category. When it comes to targeted instruction, learner characteristics
matter. It follows then that when it comes to developing an instructional
design, that the learning characteristics of a targeted population be
first and foremost considered as the point of departure in the design
and development process. This chapter considers a wide range of
instructional targets within the context of specific disability groups with
MENTAL MODELS
So Cooper (1999) asked the question: What do you get when you cross a
(insert any product or device here) with a computer? And the answer was
always the same: You get a computer. The computer would inhabit any
device or system like something from the classic horror movie, Invasion of
the Body Snatchers (1956) in which the unfortunate neighbor still looked
the same, but was really being “operated” by an alien pod-creature.
Refocusing Instructional Design 97
Likewise, our cameras, our phones, our thermostats all had been funda-
mentally changed in how they worked, while our mental models of these
devices had not changed; cognitive friction.
So, what could go wrong?
On December 20, 1995, a Boeing 757-200 crashed into the side of a
mountain in Colombia. One hundred fifty-nine passengers and eight crew-
members were killed (American Airlines Flight 965, n.d.). The crash was
attributed to pilot error. With local radar non-functional, the pilots were
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Accessibility and instructional design over the past several years has focused
much of its attention on the development of a universal standard or set of
guidelines for delivering a diverse array of both content and instructional
processes. Universal design for learning (UDL), for example, promotes pro-
viding multiple means of (a) representation, (b) action and expression, and
(c) engagement not only for learners with physical or cognitive disabilities
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but also for their typical peers as well. Likewise, the Center on Online
Learning and Students with Disabilities (COLSD) (http://centerononline-
learning.org), a funded project of the Office of Special Education Projects,
U.S. Department of Education, identified three basic domains for research:
(a) learner variability, factors that impact both academic progress and cog-
nitive processing, (b) environment and contextual variability, the effects of
different environments and contexts, and (c) instructional design variability,
features of the online content and the delivery systems employed.
All of this work is evidence, to some degree, of a re-shaped collective
mental model of digital instruction and content delivery for students with
disabilities and their typical peers. Countless students across the globe are
drawn to online courses that are provided through sophisticated learning
management systems (LMS) such as Blackboard (www.blackboard.com)
and Moodle (www.moodle.com), with class sizes ranging from individua-
lized single-student instruction to massive open online courses (MOOC)
that can have thousands of students enrolled. However, there appears to be
an offshoot to Moore’s Law (http://www.merriam-webster.com/dictionary/
moore%27s%20law), which states that the processing power of micropro-
cessors doubles about every 18 months especially relative to cost. The cor-
ollary would note that new technology appears regularly that takes
advantage of the increased processing power observed by Moore. In this
sense, technology is defined not just by the objects, devices, or systems pro-
duced, but also by their application to life, culture, and the environment
(http://dictionary.reference.com/browse/technology). It is not just the
devices, but how we choose to use them.
MOBILE DEVICES
Enter the mobile device. One must ask if the mental model for creating
effective instructional and accessible materials within a large scale LMS
Refocusing Instructional Design 99
day (Cavanaugh, 2013; Zickuhr & Smith, 2012). And this has all happened
really fast.
• The iPod was introduced in 2001, 14 years ago, and provided music
only.
• The first PodCast came in 2004, 11 years ago, and was voice only.
• The iPhone became available in 2007, only eight years ago, along with
the first apps.
• iPads appeared in 2010, only five years ago.
• And the iWatch, a wearable mobile device, arrived only this year, 2015.
There are between 80,000 and 100,000 education apps on the Apple
online app store alone. More than 80% of the top-selling, paid apps (i.e.,
many are free) in the education category of the iTunes store target students
in grades K through 12. In 2009, 47% of the top-selling apps targeted pre-
school or elementary age children. By 2012 that number had increased to
72% (Shuler et al., 2012). People are buying education apps.
And while problems persist for parents or teachers who want to use these
apps with their children or students, most prominently the issues of quality
instructional design and appropriate content, there are significant differ-
ences between educational apps for mobile devices and traditional educa-
tional software that runs on stand-alone computers or is accessed online
via the Internet or a network server. First and foremost is the cost.
Inexpensive
Apps can be very inexpensive compared to traditional computer software.
An app for teaching the alphabet to preschoolers can be purchased for as
little as 99 cents, with optional free versions that may include advertise-
ments or a curtailed amount of content. A full-featured symbol-based
100 RANDALL BOONE AND KYLE HIGGINS
augmentative communication (AAC) app for a tablet such as the iPad can
be acquired for less than $300, with a free version available as well. The
cost for a single-purpose AAC device, both hardware and software, can be
in the thousands of dollars. Unquestionably an app on a tablet will not be
appropriate for every individual who requires an AAC device, however,
there will be many who can benefit.
Availability
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Second is the immediacy of access and acquisition of apps, and the asso-
ciated ability for access via cellular telephony. This provides quick access
pretty much anywhere. A teacher literally could determine a skill or content
deficit for a student during a lesson or from a progress-monitoring system,
and on-the-fly search for an appropriate app, download it to a mobile
device such as a tablet, review it, and have the student using the app within
the “teachable moment.” This intervention could easily take place within
minutes without the teacher ever leaving the classroom.
Marketplace
A third chief difference is the marketplace for apps. Apple products with the
iTunes store and Google Play for Android devices are two of the larger of
just a handful of online markets for mobile apps. So the marketplace is
somewhat restricted. However, the same marketplace is available to both
teachers and parents. The importance of parental involvement in a child’s
education is profound (Henderson, 1987; Kohl, Lengua, & McMahon, 2000;
Olivos, 2009), and educational apps may provide an opportunity for tea-
chers and parents to find common ground for appropriate collaborations.
Global
The marketplace also does not limit access only to the technologically
advanced countries; this has global implications. For example, many devel-
oping nations that were never able to provide a traditional telephone infra-
structure for their citizens have successfully implemented a cellular system
(Handjiski, 2015), bypassing the need for miles of wires strung across the
country. In the West Central African country of Mali, which has a popula-
tion of about 15 million, as of 2012 there were enough cell phones activated
and in service within the country such that every man, woman, and child
could have one (Polgreen, 2015). This certainly doesn’t mean that every
person in Mali has a cell phone, but they could. And they are not just using
them for voice communication. The texting feature is being widely
exploited for providing information for public health initiatives, market
Refocusing Instructional Design 101
Cultural
Imagine educational apps being widely distributed on the smart phones
that are undoubtedly destined to arrive soon. With a cultural consensus
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that education is the best path to escaping poverty and its accompanying
social ills, it could be that in the near future, educational apps might
become as attractive and sought after as popular music is currently. This
perhaps suggests that our definition of diversity will be expanded to include
different cultural imperatives. There is a current TV commercial for a salad
dressing that depicts a community in which children clamor for broccoli
and carrots (to eat with the dressing of course) rather than cake and
cookies. It is not such a fantasy, however, that educational apps will in the
future become more popular for much of the developing world than enter-
tainment and trivial social media applications. Already, MOOCs are widely
accessed outside of the countries in which they originate, but with mixed
results regarding student success and learning outcomes (Altbach, 2014;
Liyanagunawardena, Williams, & Adams, 2013). This indicates a signifi-
cant interest for online educational opportunity but perhaps in a more
targeted and learner specific format.
Killer Apps
It is arguable, however, that the current killer app is not a single applica-
tion but rather the mobile device operating system. The two most popular
are the iOS for Apple products (e.g., iPhone, iPad) and the Android OS,
currently owned by Google, for a wide variety of similar smart phones and
tablet devices. One can argue that it is not any individual application or
even a sum total of the most popular apps that has led to the ubiquity of
the smart mobile device, but rather the mobility created by the operating
systems that has earned killer app status.
Targeted Instruction
DESIGN CONVERGENCE
almost anything most of us could have imagined just a decade ago. And
new possibilities are seemingly always just around the corner. Currently, the
new Macintosh laptops are available with a force-touch track pad that pro-
vides a haptic feedback response to the user’s contact with the pad. This
technology may open up even more opportunities for accessible educational
interventions by expanding the available media from visual and auditory to
include touch.
Many accessibility tools that mitigate some of the difficulties encoun-
tered by persons with sensory, physical, and cognitive disabilities are
already included as part of the operating systems for many mobile devices.
Table 1 lists most of the accommodating features of the typical smart
phone or mobile tablet. This example is from the iOS 8.4 (i.e., up to date
July 2015) for the iPhone and iPad. Designers and developers can hardwire
these supports into the apps that they create, or the supports can be incor-
porated through user selection either by system options of the device OS,
or through user options of the app itself. Presenting the supports via user
options provides the design foundation for the operational principles for
systems such as UDL and digital content accessibility guides (e.g.,
Section 508; http://www.section508.gov).
“wrangler,” that is, it can limit the user experience to a pre-selected app or
set of apps. This type of constraint (Norman, 1988) can be a powerful
instructional design element, especially for students such as those with cer-
tain types of autism (Bölte, Golan, Goodwin, & Zwaigenbaum, 2010;
Mirenda, 2001; Stockall & Dennis, 2014).
Evidence Base
series editor stated that “there are hundreds of practitioner articles in peer-
reviewed educational journals touting the merits of using UDL techniques
for students with LD …[and]… there is an intuitive appeal” (King-Sears,
2014, p. 68). The passage continued: “one major claim for students with
LD is how the use of UDL techniques in general education settings pro-
motes their achievement.” However, the empirical basis for this claim, it
was pointed out, “is severely lacking” (2014, p. 68). A dearth of evidence-
based research with UDL systems seems to be a problem for the promotion
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Multiple Variables
The multivariate elements included in many instructional strategies only
exacerbate the confusion when combined with the multiple supports,
accommodations, and positive constraints that constitute a UDL design.
Kennedy, Thomas, Meyer, Alves, and Lloyd (2014) used UDL principles,
along with the principles of multimedia learning theory (Mayer, 2002,
2009; Mayer & Moreno, 2003) for implementing a set of multimedia-based
content acquisition podcasts, which were also mediated by a curriculum-
based measurement (CBM) progress-monitoring system. Separating the
effects of the UDL from multimedia learning theory from CBM is a
Herculean task that may be more like that of Sisyphus actually, impossible
to achieve. The goal of universal design of educational materials such that
“everyone learns” is compelling and hard to resist. It is the implementation
of a successful strategy to achieve the goal that is most difficult to demon-
strate. In fact, the research base for UDL is built primarily on a collection
of separate, independent research findings, from which the multiple means
supporting the components of each UDL principle is derived.
The National Center on Universal Design for Learning provides a com-
prehensive list of publications under the heading of “research evidence”
that are associated with each element of the UDL guidelines (http://www.
108 RANDALL BOONE AND KYLE HIGGINS
DEVICE NEUTRALITY
Some argue that the smartphone is not a culturally neutral device (Wasik,
2015). Evidence to support this claim generally centers on the interconnec-
tivity design built into the apps that so many people are using across the
globe. Many of these apps have been designed to make one’s presence in
the world more public through seamless uploading of content to the
Internet in a “cycle of escalating self-revelation” (Wasik, 2015, p. 18).
Many apps are also moving into the realms of more established businesses,
much as computer access to airline scheduling encroached into the travel
industry. There are apps that find hotel and hospitality accommodations,
transportation, and other personal services. Many of these are single-
purpose apps; they do only one thing, and they are very popular. A Google
search for “single purpose app” returns many examples, along with an
equally impressive number of blog posts regarding the utility of single-pur-
pose apps (SAP). Many of the current SAPs use the location feature of the
mobile operating system to personalize response; a good example is the
Uber app (www.uber.com), which finds the user transportation that is
available in the vicinity of where the person is located. Others include simi-
lar help for locating a barber or hair salon, a bar, a flower shop, iPhone
repair, ice cream, and finding a date. The SAP is also providing users with
quick, simple solutions to some mundane, everyday tasks. Three that have
been quite successful (Wortham, 2015) include Yo (www.yo.co), an app
that sends a message saying only one thing, “Yo.” And there is Lo
Refocusing Instructional Design 109
Wow Factor
And one must admit that all of this is quite impressive. It is easy to be awe-
inspired by such compelling technology, sometimes to the point of being
less cautious in examining the true efficacy of the new device. This brings
back Cooper’s (1999) cautionary tale of the “dancing bear” that lumbers
into the ring of an old-time circus. “The bear is really a terrible dancer and
the wonder isn’t that the bear dances well but that the bear dances at all”
(p. 26). The wonder today may be not that we are doing anything educa-
tionally important or effective with our mobile devices, but that these
things work at all. It is important to look past the wow-factors associated
with mobile devices and evaluate them and their apps the same as any other
learning and teaching tools. This process has begun.
App Evaluation
(m) error and bias-free content. These features are very similar to the
instructional variables reported by Boone and Higgins (2007a) regarding
computer-based educational software for students with disabilities.
Likewise, the question of “Is there an app for that?” now is followed by a
closer review (Douglas, Wojcik, & Thompson, 2012; Newton & Dell, 2011;
Shuler et al., 2012).
DESIGN IMPERATIVES
There is much about teaching and learning that could be incorporated into
a wide range of educational apps that are targeted (a) to the learner, (b) for
a particular content, skill, or process, and (c) through an effective strategy.
While there are endlessly recurring arguments regarding pedagogy for
teaching specific skills such as literacy and mathematics, recent advances in
both brain research and cognitive science may provide a basic set of learn-
ing principles that can act to support many of the tried and true pedagogi-
cal strategies that teachers have been utilizing for decades. Likewise, the
evidence base is solidly established for learning from multimedia and for
strategies that work with specific populations.
Recurring themes from different disciplines can provide a reasonable
degree of reliability through triangulated data. For example, Medina (2014,
p. 244) outlined one of his brain rules as: “We are powerful and natural
explorers.” Norman (1988, Kindle Loc 62) in discussing basic design princi-
ples stated that “the human mind is a wonderful organ … we are always
trying to find meaning in the events around us.” And the first of
Willingham’s (2009, Kindle Loc 159) nine cognitive principles of learning is
that “people are naturally curious …” Together these authors seem to be
saying that humans are well adapted to learn.
There are some caveats, however. Medina (2014, p. 4) admits that while
we still “know precious little about how the brain works,” there are some
Refocusing Instructional Design 111
These principles are not hard and fast rules, however, and there are
some notable exceptions from applied research in these areas. Boone and
Higgins (2007a) found competing and sometimes contradicting evidence
when comparing the five principles of the cognitive theory of multimedia
learning to key evaluation areas from their Software Evaluation Tool
(SET; Boone & Higgins, 2007a) as well as UDL principles. Fig. 2 is from
the SET category listing positive instructional design aspects.
Highlighted is the statement indicating that “multiple representations” is
a positive characteristic for providing good instruction. This is certainly
compatible with UDL, with its focus on multiple means of representation.
However, there is a potential for conflict with several CTML principles: (a)
it may violate the contiguity principle by having text and graphics inappro-
priately combined, (b) it may violate the modality principle by not substi-
tuting audio for text to accompany a graphic, and (c) it may violate the
redundancy principle if text is accompanied by a verbatim narration.
Another example of possible problems can be seen with feedback (see
Fig. 3). Although it is clear that feedback is important and that it be consis-
tent, immediate, and obvious, it also has the potential to be used
Adapting Content
Fig. 4. Targeted Instruction for Student with LD. Source: Text used by
permission, Hayes (2004).
Fig. 5. Targeted Instruction for Student with ASD. Source: Text used by
permission, Hayes (2004).
to answer the question. This strategy provides support through the con-
straint of removing one distractor (i.e., the previous incorrect choice by the
student) and by providing the affordance of boldface type over the sentence
where the answer is found. Same content, same goal, but differentiated
instruction based on the learning needs of the individual student.
While both of these instructional strategies (along with many others)
could be resident in a single app, doing so would add an additional layer of
non-transparent application navigation and decision-making for the stu-
dent or for the teacher. With simplicity as a watchword for effective design,
the limited scope or single-purpose app that has become such a popular
cultural occurrence may serve well as a focus for educational apps in the
future. There is enough anecdotal evidence from the usage patterns from
this popular phenomenon to suggest that a re-evaluation of the design
paradigm of the past is warranted.
Additionally, the research is clear on providing instructional content
in limited amounts at a time for students with disabilities. Chunking
116 RANDALL BOONE AND KYLE HIGGINS
DISCUSSION
users to connect and “pull” the information that they want from the
Internet piece by piece as they need it. In addition to the widespread adop-
tion of downloading e-books rather than patronizing a bookstore, many
users are now subscribing to streaming music sites such as Spotify (www.
spotify.com), Pandora (www.pandora.com), and Apple Music (www.apple.
com/music/). A proliferation of educational apps for mobile devices, avail-
able “as needed” might bring a similar mindset to students and teachers of
a wide variety of learners around the world.
Based on the observations from this chapter, the proposal is this:
Accessibility now must include not only the traditional alternative modal-
ities for content delivery and interaction but also attend to the device affor-
dances and learning proclivities of the intended users. It is possible that
continuing a focus on large online or network based learning systems may
be misguided. Making predictions regarding the impact that mobile devices
are likely to have on education in the future is perhaps risky. Prophets
rarely fare too well. But, with the advent and wide distribution of mobile
platforms for distributing interactive digital content, specific targeted apps
should be considered as an alternative to large, multipurpose instructional
system designs, especially for diverse learners, such as individuals with dis-
abilities and non-dominant language learners.
Deus Ex Machina
As the field moves forward to create more effective and accessible technolo-
gies for persons with disabilities, it is worth remembering Stephen J.
Gould’s observation regarding the complexity of devices and systems, such
as the tiny computers that are now called smart phones and mobile tablets.
“The more complex the device, the greater the number of potential side
consequences” (2000, Kindle Loc 481). Excessive complexity may also
impede the construction of appropriate mental models (Cooper, 1999),
which would in turn affect how the technology is utilized.
Refocusing Instructional Design 117
The path forward for designing effective instructional and assistive tech-
nology is not simple. There are many and sometimes competing guidelines,
principles, exemplars, models, and standards to consider. Designers of digi-
tal materials must carefully sift through the educational implications in the
professional literature of (a) universal design for learning, (b) the cognitive
theory of multimedia learning research, (c) educational neuroscience,
(d) cognitive psychology, and (e) the pedagogical evidence base for specific
populations of learners. They must also consider (a) their own personal
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biases, and (b) the reality of the marketplace. Designing for simplicity
within such a complex and diverse set of constraints is difficult, no doubt;
but not without some strategies for success. The first of Madea’s “laws” for
simplifying within digital systems is to reduce. “The simplest way to achieve
simplicity is through thoughtful reduction” (Madea, 2006, Kindle Loc 90).
He continued “When it is possible to reduce a system’s functionality with-
out significant penalty, true simplification is realized. When everything that
can be removed is gone …” (Madea, 2006, Kindle Loc 95). Other suggested
ways to achieve simplicity included (a) effective organization, (b) appropri-
ate context, and (c) time saving (Madea, 2006).
Meeting these goals will require a new distributive model for the design
of digital educational products. These products will incorporate targeted
(e.g., single purpose) instructional interventions that can be used
independently or coordinated through an executive function or progress-
monitoring system.
In many ways this distributive model already exists with the thousands
of education apps that are currently available and in use. In the future, a
Mali-ian marketplace for educational apps like the one that has developed
there for music is not all that unlikely. Imagine a swarm of “learning bots”
available almost instantaneously for inclusion in a teacher’s laboriously
crafted lesson plan or for any impromptu teachable moment or indepen-
dent learning effort.
REFERENCES
Boone, R., & Higgins, K. (2005). Designing digital materials for students with disabilities. In
D. Edyburn, K. Higgins, & R. Boone (Eds.), Handbook of special education technology
research and practice (pp. 481 492). Whitefish Bay, WI: Knowledge by Design, Inc.
Boone, R., & Higgins, K. (2007a, November). Evaluating educational software for use by stu-
dents with disabilities: The software √list. TAM Technology in Action, 3(1), entire issue.
Boone, R., & Higgins, K. (2007b). The role of instructional design in assistive technology
research and development. Reading Research Quarterly, 42, 135 140.
Bruhn, A. L., & Hasselbring, T. S. (2013). Increasing student access to content area textbooks.
Intervention in School and Clinic, 49, 21 29.
Cavanaugh, S. (2013). Smartphones a standard for majority of students by high school, survey
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Higgins, K., Boone, R., & Lovitt, T. C. (2002). Adapting challenging textbooks to improve
content area learning. In G. Stoner, M. R. Shinn, & H. Walker (Eds.), Interventions for
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Kennedy, M. J., Thomas, C. N., Meyer, J. P., Alves, K. K., & Lloyd, J. W. (2014). Using evi-
dence-based multimedia to improve vocabulary performance of adolescents with LD: A
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Section 508 of the Rehabilitation Act. (29 U.S.C. 794d) as amended by the Workforce
Investment Act of 1998 (P.L. 105-220).
Shuler, C., Levine, Z., & Ree, J. (2012). iLearn II: An analysis of the education category of
apple’s app store. New York, NY: The Joan Ganz Cooney Center at Sesame
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Stockall, N., & Dennis, L. (2014). Using pivotal response training and technology to engage
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195 202.
Surowiecki, J. (2007). Feature presentation: Feature creep. The New Yorker Magazine, May
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ABSTRACT
design; usability
predict that widespread UDL Fatigue is imminent and that UDL will fail
to achieve the potential ascribed to this transformative theoretical
construct.
NEW DIRECTIONS
Universal design for engineering involves the application of engineering processes and
universal usability principles to the creation of digital learning materials. The goal is to
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FOUNDATIONS
12
11
10
Achievement in Grade Levels
9
8
7
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6
Performance Gap
5
4
3
2
1
0
0 1 2 3 4 5 6 7 8 9 10 11 12
Grade in School
(c) the impact of leaving school with below average skills has significant
costs to both the individual and society in terms of unemployment, under-
employment, reduced earnings over a lifetime, encounters with the correc-
tional system, and more.
To be clear, there are several lessons concerning the achievement gap
that must be understood.
First, contemporary schooling practices are not effective for all students.
Second, continuing to do what we have always done, under the guise of high
standards, will perpetuate rather than eliminate the achievement gap. Third,
repeated failure over time creates an achievement gap that is exceedingly dif-
ficult to close. Finally, the achievement gap represents the status quo of con-
temporary instructional design practices. Hence, the fundamental design
problem that instructional designers must confront is how to design educa-
tional materials that will ameliorate the effects of the achievement gap.
Beneficiaries
Text Structures
As authors create content they organize the information using an appropri-
ate text structure (e.g., description, order/sequence, compare and contrast,
cause and effect, problem and solution, question and answer). Authors
sometimes will explicitly assist the reader in understanding the structure of
a text by providing advanced organizers and other overt messages about
the structure, relationship, and meaning of core concepts, a writing conven-
tion also known as considerate text (Konopak, 1988). In contrast, authors
of advanced or complex texts will make assumptions about the reader’s
background knowledge. Skilled readers know how to comprehend a wide
array of signal words that reveal the implicit structure used to organize a
text passage.
Texts are also organized using external structures (i.e., format). Teachers
will emphasize that students survey a text before reading it by reading the
title, headings, subheadings, tables, figures, images, and chapter summary
to obtain clues about the content and its structure. As students mature in
their use of textbooks, they often learn to apply these types of study skills
to discern text structure.
Typography
Typography refers to the style and appearance of text. Commercial publishers
will provide authors with a style guide that directs them how to consistently
130 DAVE L. EDYBURN AND KEITH D. EDYBURN
format certain types of text features such as the chapter title, subheads,
table name and number, figure caption, as so on. Table 1 summarizes a
number of typographic elements that authors, editors, and publishers need
to understand as they design and publish text-based materials. Readers
may or may not know all of these specialized terms.
Element Description
Containers
Text-based information can be created and disseminated in a variety of for-
mats (i.e., containers, see Table 2). The selection of a particular container
can enhance accessibility or create barriers to access. For example, the
author of a science textbook may create his or her manuscript in a Word
file. However, the publisher may use a desktop publishing program like
InDesign to format the manuscript into chapters, pages, columns, and then
distribute the textbook in a locked PDF format. Here we see the problem
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that although the content of the textbook was “born digital,” the textbook
as it is distributed is not “born accessible” (Benetech, 2015). As a result,
publishers need to understand the attributes of the containers they select
for their educational materials (see table footnote).
Academic Diversity
.doc .docx Proprietary formats associated with Microsoft Word. Requires Microsoft Word
or a compatible word processor to open.
epub An open standard for electronic books. Supports word wrap, CSS, embedded
images and video, metadata, and digital rights management.
.html A file format containing information formatted for the web. HTML files will open
in a web browser.
.pdf A proprietary format created by Adobe to facilitate the transfer of documents
between computers to ensure compatibility when one user may not own the
software that was used to create the original document. Generally recognized as
a universal format. While PDF documents can be created to be accessible, in
many cases, when a document is scanned as an image, the information within a
PDF may be inaccessible to users using a screen reader or text-to-speech tools.
.rtf Allows some basic formatting (e.g., bold, italics) to be included in the text. The
rich text format file type opens in all word processors.
.txt A file containing text with no formatting. This text file type opens in all word
processors.
Note: Each of these containers has its own subtleties. Most have undergone several revisions,
and advanced features may not be supported by all software that claims to support the format.
The .txt format is particularly problematic as different programs may expect different charac-
ter encodings (e.g., ASCII, UTF-8, ISO 8859-1) that can cause the text to be unintelligible.
132 DAVE L. EDYBURN AND KEITH D. EDYBURN
education, and the workforce (Frey, 2014; Taylor, 2014). American class-
rooms, at every level of education, are now more racially and ethnically
diverse than ever and reflect the larger demographic patterns found in
society (New York Times, 2010). Whereas diversity is often discussed in
terms of race and ethnicity, it is important to refine our understanding of
the dimensions of diversity found in classrooms.
We must begin to think more deeply about differences that have a pro-
found impact on learning. To this end, we use the term academic diversity
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Web-based curriculum Students who are blind may Any student can access the
created in accordance access the information with a information by using a web
with accessibility screen reader browser
standards
Physical characteristics of Students with low vision Any student who feels the need
the text should be to adjust the text because of
alterable by the reader glare, tiredness, or
undiagnosed vision problem
Text should be tiered to Students who lack background All students can seek the level
accommodate different knowledge, students who that is of most interest and
interests and reading struggle to read grade-level appropriately challenging for
abilities text, advanced students who them
would like to be challenged
Reading materials that Reluctant readers with low All students benefit from the
offer choice enhances motivation and interest to opportunity to choose their
motivation and engage in reading reading materials
engagement
Audio support should be Students with low decoding Any student who would like the
available for readers skills and poor fluency may opportunity for a media shift
who need this support benefit from hearing the that transforms a reading
information read aloud task into a listening activity
Text should be available in Learners whose first language is Any student who would like the
additional languages for not English opportunity to read the
English language information in a second
learners language
134 DAVE L. EDYBURN AND KEITH D. EDYBURN
Active Ingredients
Technologies are often described as a black box (Cuban, 1986, 2009; Kelly,
2010). This pejorative comment reflects the fact that how and why some-
thing works the way it does is a mystery. In the field of special education,
we cannot allow this type of thinking (e.g., a student hasn’t learned his
math facts, let’s try using an app). We must be intentional, prescriptive,
and insist on knowing why, how, and for whom an intervention will work.
Researchers have referred to this concept as a need to isolate the active
ingredients (Clark, 2009; Clark & Saxberg, 2012; Levac, Rivard, &
Missiuma, 2012; Whyte & Hart, 2003). That is, which components impact
individual student learning, and in what dose they are needed to produce
successful learning outcomes?
As we have contemplated the design features that appear to offer possi-
bilities for enhancing the access, engagement, and success of diverse stu-
dents, we believe we have identified a number of active ingredients that
warrant further examination by the design community. This work forms
the basis of the analysis presented in the subsequent case studies. However,
before we can share the case studies, we must first turn our attention to
understanding the process of creating text-based learning materials.
VALUE CHAIN
Teachers, professors, administrators, authors, instructional designers, curri-
culum developers, product developers, and publishers generally recognize
that learning materials need to be more accessible, engaging, and effective
for diverse learners. As various stakeholders readily embrace the goal of
universal design to make products more usable for the widest possible num-
ber of users, their excitement and collective energy is often undermined by
the lack of clarity around roles, responsibilities, and practical interventions.
Designing Text 135
identify the key stakeholders, the tasks and tools used in that phase of pro-
duction/work, culture and context, change drivers, and more.
Authoring
could not see print, or could not comprehend print without audio support
(Stahl, 2009). However, just because information is available in a digital
format does not mean it is accessible (Benetech, 2015).
For example, when an author creates a Word document but fails to use
a style sheet to format the text, when that digital file is made available to a
student who is blind, the navigational features that could be available as a
result of a style sheet are missing, thereby preventing an individual who
uses a screen reader from moving efficiently through the document.
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Production
The tasks of production formerly were the domain of publishers and com-
panies that would pay authors a royalty for their intellectual content in
exchange for the right to market and distribute a product (e.g., textbook,
software program). If an author or publisher does not have the necessary
skills to create accessible original source files, they could contract with pro-
viders known as Accessible Media Producers (AMPs). AMPs are adept at
markup languages and file conversion and can produce output in any num-
ber of accessible formats: Braille, Large Print, Audio, DAISY, Digital
Text, and file formats needed for use on mobile devices. However, this
extra step of ensuring that products are accessible is often viewed as an
“added expense” rather than an added benefit that improves the quality of
the user experience (ATIA, 2010). This mindset contributes to the relent-
less, and exponential, distribution of inaccessible materials.
The accessible educational materials (AEM) field has devoted significant
attention and investment in standards that operationalize procedures for
Designing Text 137
Delivery
In 2011, for the first time, more ebooks were sold than printed books
(Miller & Bosman, 2011). In this domain, it has been argued that compli-
ance with the ePub standard would result in all ebooks being accessible;
however, each major vendor has introduced their own proprietary addi-
tions to the XML code which as caused tremendous variation in perfor-
mance and lack of portability across devices (R. Schwerdtfeger, personal
communication, April 23, 2015).
Theoretically, delivery of digital educational materials to the classroom
is easier than it has ever been. However, security concerns within school
districts have resulted in restrictive policies of what content can be down-
loaded, installed, and used on district servers, computers, and tablets. As
schools and society become more accepting of digital products, they are
discovering a tremendous end-user problem of integrating a potpourri of
products into the educational environment. Often this may involve the use
of a learning management system (LMS) that serves a portal for teachers
and students to manage their digital learning objects. However, as publish-
ers have sought to control their value chain, consumers are now expected
to navigate any number of proprietary systems (e.g., proprietary textbook
systems, Apple App Store, Google App Store, Kindle App Store) to obtain,
and manage their digital content. Online learning researchers have discov-
ered that while learning resources may be accessible, sometimes these deliv-
ery systems are inaccessible (Stahl, 2009).
In addition, while AEM repositories (e.g., Bookshare, Learning Ally)
have been established to provide educational materials in accessible for-
mats, such files are not “student ready” and schools have been slow to
clearly define who is responsible for ensuring that each student has AEM.
138 DAVE L. EDYBURN AND KEITH D. EDYBURN
The state of West Virginia has reported that of the 23,000 students with
read-aloud accommodations on their IEP, less than 2% (n = 400) had
signed up to obtain digital textbooks from Bookshare. This statistic is one
indication that AEM policy initiatives, and the top-down change model,
are not effective in getting AEM materials to students’ desktops.
Use
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Summary
Background Knowledge
Equalizers
Flow
A person’s first language, learned from birth during the critical early devel-
opmental years, is known as their native language, mother tongue, or L1.
In contrast, a second language (L2) is any language that one speaks other
than one’s first language. Research by Cook (2003), Cook and Singleton
(2014) reveals that L2 users develop distinct differences in L1 language and
cognition as a result of their multi-competence. Twenty-first century,
instructional materials must be designed to support both L1 and L2 lear-
ners in order to move beyond the discrimination associated with English-
only expectations and the achievement gap experienced by dual language
learners.
The zone of proximal development (ZPD) has been defined as “the distance
between the actual developmental level as determined by independent pro-
blem solving and the level of potential development as determined through
problem solving under adult guidance, or in collaboration with more cap-
able peers” (Vygotsky, 1978, p. 86). ZPD is a theoretical context that
describes the optimal conditions for learning, that is, the zone where the
Designing Text 141
challenge is neither too hard nor too easy. Since teachers and instructional
designers are unable to determine ZPD by looking at a student, efforts
must be made to engage the student in manipulating digital equalizers that
produces what the fictional character Goldilocks in The Story of the Three
Bears determines is “just right.” Naturally ZPD is related to the concept of
flow discussed above.
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Design Features
Whereas the educational research literature and the instructional design lit-
erature address each of the five components, it is necessary to operationa-
lize these theoretical constructs into a form that can be implemented in
digital learning materials. Toward this end, we created a taxonomy of
design features that could serve as a menu of interventions for designers
interested in implementing active ingredients in their text-based digital
learning materials that have the potential to improve access, engagement,
and success for diverse learners (see Table 4).
Digital text (DT) Text that is available in a digital format is flexible. The text can be
highlighted, selected, cut, copied, and pasted or read by screen
readers.
Digital text and Digital text that is formatted using Cascading Style Sheets (CSS)
CSS (FT) involves a semantic markup. This means that the text has been
structured relative to both content and style. CSS affords the
designer the option to change the characteristics of text in a single
location. It also means that the user can apply their own style sheet
to customize the presentation aspects of the text to their liking.
Navigation (N) Digital text that is correctly styled allows the user to move between
sections of text (e.g., from one heading to the next).
Hyperlinks (H) Digital text can contain hyperlinks that allow users to access
additional information (e.g., definition, related article).
Digital text with Digital text can also be supplemented with an audio to enhance
audio (TA) comprehension.
Digital text with tiers Digital text can be presented at multiple levels of difficulty in order to
(TT) provide access to readers with various reading skills.
Multilingual digital Digital text can be made available in multiple languages on-demand.
text (ML)
142 DAVE L. EDYBURN AND KEITH D. EDYBURN
METHODS
In order to study the application of the Design for More Types framework,
we sought to identify real-life exemplars of text-based learning materials.
The intent was to analyze selected exemplars to identify the presence, or
absence, of specific design interventions thought to have active ingredient
properties for enhancing learning for diverse students (primary and second-
ary beneficiaries).
The authors searched for exemplars representative of each intervention
presented in Table 4. The following section describes the results of the case
studies that were developed.
RESULTS
Printed textbooks are sacrosanct as the de facto curriculum and often have
undue influence on instructional methods (Budiansky, 2001; Jobrack,
2011). When a school adopts a single textbook for a particular subject, this
one-size-fits-all solution is problematic for diverse students (Allington,
2002; Cibrowsi, 1993). Whereas a textbook can be highly cost-effective in
delivering a body of knowledge to students, the fixed format of the printed
textbook will create access barriers for several groups of students
• who are blind,
• whose first language (L1) is not English,
• with learning disabilities who do not read at grade level,
• with reading disabilities who do not read at grade level, and
• with motor impairments that prevent them from turning pages.
Designing Text 143
The inability to access the standard curriculum creates the need for cur-
riculum accommodations. That is, can the information be provided in an
alternative format? Among the solutions that school district officials may
explore: obtaining a digital copy of a print textbook from a repository for
students with print disabilities, contacting the publisher for an alternative
format, scanning the textbook into an accessible PDF to provide to stu-
dents, and/or teaching students to use assistive technology (e.g., scan and
read systems, text-to-speech). The problem with each of these approaches is
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that they are reactive. That is, access to the instructional content is delayed
for the student and is predicated on the need for an adult to initiate a
request for accessible educational materials.
We consider the status quo case study to be a baseline. That is, the sta-
tus quo of instructional design training, workflow systems, and deliverables
contributes to the annual production of inaccessible textbooks that have
been designed to meet the needs of a narrow range of students. However, is
it possible to introduce incremental change into the design process that will
enable instructional designers to learn to Design for More Types in ways
that will enhance access, engagement, and student success with digital
learning materials over printed textbooks? We turn our attention to other
case studies to explore the issues of cost, time, and expertise.
properties associated with digital text because the text is physically con-
tained in an image. Accessibility in this context has two meanings. First,
the digital format does provide physical access to literary historical text, at
no cost, to many more individuals than would be possible if a reader had
to visit a specific library to view the text. However, the format of the file
does not provide access to individuals with disabilities who use assistive
technology to access the information (e.g., navigate the sections, listen to
descriptions of images, text-to-speech).
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In Case Study #2 we conclude that the designer was able to scan the
source document and make it available in an online format to reach many
more potential readers. In this context, s/he may believe that they have
enhanced accessibility of the physical book to reach more readers than would
otherwise be possible by a book stored in a single library. However, without
a full understanding of the usability features of the container (e.g., bitmap
images, pdf), the designer has distributed learning materials that have intrin-
sic barriers for some students. This pseudo digital text file will create the need
for reactive accommodations when a student discovers that the file is not
properly formatted to work with his/her screen reading assistive technology.
Whereas, it was relatively easy for the designer to scan the original
book, compile the bitmap images into a PDF, and then post the file online,
the outcome of this work is what we have termed pollution. The concept of
pollution in the design of educational materials occurs when an author/
publisher distributes content that is inaccessible because they do not have
the time, interest, or resources to make the information fully accessible. In
essence, they are pushing the costs of accessibility into the user community.
Economically speaking, pollution costs are not borne by the producer but
offset to others (i.e., teachers, students) who must commit significant indivi-
dual resources to convert the information into an accessible format for
their personal use. These costs are astronomical (i.e., cost for the author/
publisher to create an accessible version of a text-based digital learning
materials vs. the costs of thousands of users who must convert the inacces-
sible file). Benetech (personal communication) has estimated that the cost
of converting inaccessible math content is 2,500 times more expensive
because the materials were not born accessible.
Digital Text (DT) is inherently different than printed text. That is, digital
text can be manipulated (e.g., edited, copied, pasted). Whereas digital text
Designing Text 145
has long been appreciated by writers for its flexibility in the process of
creating content (e.g., error correction, revision, moving text from one sec-
tion to another, deleting), its value to readers has only recently been discov-
ered by ebook readers who find themselves finding value in enlarging text,
copying, and pasting selected quotes to share with friends, and more
(Boone & Higgins, 2003; Higgins, Boone, & Lovitt, 1996). However, read-
ers may also discover that fanatical intellectual property concerns by an
author/publisher can implemental digital rights management options to
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reading text and then apply their CSS to override the publisher’s layout
and design. In fact, this scenario already exists in the form of a bookmark-
let that readers download and install in their web browser. Users persona-
lize the text settings (e.g., color contrast, font size, margins) and save
the settings. Whenever they want to apply their text settings to a web
page, they simply click on the bookmarklet and the current web page is
re-rendered into their preferred text style. To learn more, visit:
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Readability
https://readability.com/
In evaluating the intervention of digital text plus CSS (FT) in Case
Study #4, we conclude that the cost, time, and expertise needed to imple-
ment this type of design intervention is minimal. That is, the use of CSS
saves the instructional designer considerable time and effort and provides
exponential benefit to typical users as well as assistive technology users. We
find this case study to be an exciting example of the convergence of good
design practices with enhanced usability for diverse learners.
A design feature that many authors find useful to enhance digital text (DT)
is to create hyperlinks (H) that offer the reader the option of clicking on a
link to learn more. Utilization of hyperlinks is not so much a technology
skill as it is a content design principle. That is, why and when would a con-
tent creator add a hyperlink within a text?
A considerable literature describes the tactics of hypertext authoring
(Higgins et al., 1996; Jonassen, 1991; Kearsley, 1988; Park & Hannafin,
1993; Shapiro & Niederhauser, 2004). Common applications of hyperlinks
include: hyperlinking key vocabulary to definitions, and hyperlinking refer-
ences to historical events or to source documents. Hyperlinking is an excep-
tional technique for supporting novice learners who can simply click for
more information as well as supporting experts who want to access original
source documents supporting a statement or observation.
For readers not familiar with hyperlinks, we encourage you to visit and
select a topic of interest to explore:
Wikipedia
https://www.wikipedia.org/
Case Study #5 reflects a technology design intervention (H) as well as a
content design principle that requires the designer to anticipate the ways a
148 DAVE L. EDYBURN AND KEITH D. EDYBURN
reader might want to interact with a text. It is unlikely that hyperlinks can
be implemented alone. That is, they are likely to be found concurrently
with digital text (DT), digital text plus CSS (FT), tiered text (TT), and mul-
tilingual texts (MT). As with several earlier case studies, we conclude that
the cost, time, and expertise needed to implement hyperlinks is minimal.
2000; Izzo, Yurick, & McArrell, 2009; Lange, McPhillips, Mulhern, & Wylie,
2006; Parr, 2012) and therefore many designers elect to implement synthesize
speech since it is less expensive to produce.
To explore how an instructional designer could record an audio version
of the text on a web page and then embed the audio file to support young
and/or struggling readers, visit:
StarChild
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http://starchild.gsfc.nasa.gov/docs/StarChild/StarChild.html
Alternatively, see how texts can be transformed into media to provide
technology-based storytelling experience to the reader/listener:
Storyline Online
http://www.storylineonline.net/
Bookbox
http://www.bookbox.com
Case Study #6 reveals that audio-supported text is an intervention that
can vary greatly in cost, time, and technical skill to implement. On the low
end, a designer can provide compatible digital text and expect users to take
advantage of the text-to-speech capabilities built into most modern operat-
ing systems. However, this relies on users knowing that this feature exists
and how to use it. As a result, a designer committed to universal usability
may take the more difficult path of embedding audio files or an audio sup-
port tool in their content.
Wikipedia
http://wikipedia.org
Commission multilingual authors to generate content in L1 that can
be linked to the English source text.
Early Childhood
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http://www.literacycenter.net/
Create content in multiple languages using text (DT) and audio (TA)
that offer alternative access points.
Google Translate API
https://translate.google.com/manager/website/
Install a free gadget on your web page to provide access to Google
Translation services in more than 90 languages.
This instructional resource was created for use in the Medical School
at McGill University (Montreal, Canada). After selecting a topic to
learn about, the user can explore the information at three different
levels (beginner, intermediate, and advanced) of presentation where
the text and graphics are simplified or enhanced.
Case Study #8 involves the development of instructional text at multiple
levels of difficulty in anticipation that one-size will not fit the needs of
diverse learners. Clearly this intervention requires additional time on the
part of the content developer to generate comparable texts. However, once
the content has been created, there are really no additional technology,
implementation, or expertise costs associated with tiered texts (TT). We
view the implementation of tiered texts (TT) as a significant commitment to
proactively valuing academic diversity as students with a variety of reading
skills and interests will be supported as these differences are anticipated
before we even know which students will be entering a particular
classroom.
materials. (However, we are not arguing that all texts need to have all the
features we included in this example.) The design experience challenged us
to consider how to proactively value diversity by embedding supports for
targeted groups of learners (primary beneficiaries) but could be made avail-
able to everyone with the goal of improving the user experience (secondary
beneficiaries).
Case Study #9 illustrates one type of outcome associated with the theory
of universal design engineering. Beginning with an academic diversity blue-
print challenged the instructional designers to create content, and utilize
technology interventions, that would support diverse learners as they
access, engage, and ultimate succeed in mastering text-based information.
With the taxonomy presented in this chapter, we believe developers and
researchers now have new tools for designing, implementing, and evaluat-
ing Design for More Types interventions to quantify the costs, time, exper-
tise required to implement, and benefits in terms of student learning
outcomes.
DISCUSSION
Key Findings
The failure to understand the entire value chain, roles, and responsibilities
associated with providing text-based learning materials to students has led
to a misunderstanding of the leverage points for fostering universal usabil-
ity. Clearly, teachers do not have the skills or time to create accessible edu-
cational materials. As a result, much more work is needed to facilitate an
understanding of accessibility and usability by everyone who works as a
content creator.
When instructional designers fail to develop an academic diversity blue-
print they risk falling into two traps: ego design (assuming all learners are
Designing Text 153
like them) or design for the mean (considering only the average student).
Increased attention to the special needs of students of color, students living
in poverty, students with disabilities, and dual language learners requires
that authors/publishers need to move beyond one-size-fits-all solutions to
curriculum development.
Design for More Types is a framework for implementing universal
design engineering that identifies specific design interventions that can be
implemented to enhance the accessibility and usability of educational mate-
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Limitations
Future Research
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The construct of active ingredients is an important issue for the field of spe-
cial education as we seek to move beyond black box intervention. In this
chapter we have identified a series of instructional design interventions that
appear to have potential for enhancing access, engagement, and success of
diverse learners as they interact with text-based learning materials. The
case studies provide educators with real-life exemplars that can be used
with individual students as well as the entire class in order to help students
appreciate their work as Goldilocks (i.e., given these multiple options,
which one(s) work best for me?).
Hattie (2009) makes the argument that effective teachers are always
working to understand what works for students. And, when we discover
Designing Text 155
something that doesn’t work, our task is to come back the next day with a
new strategy. The Design for More Types framework has a similar pur-
pose: Learning how to embed supports for text-based learning materials in
ways that proactively value academic diversity.
We need 21st century educational materials that support students before
they fail. And, when we fall short, we need to re-engineer the materials to
meet higher design standards. For students trapped in the throes of the
achievement gap, it is not enough to focus on interventions that produce
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ABOUT THE AUTHORS
Teaching and Learning at the University of Nevada, Las Vegas, USA. His
research interests include computer-mediated teaching and learning, with a
specific focus on accessibility and instructional design. He is Co-Editor of
Intervention in School and Clinic, A Hammill Institute on Disabilities publi-
cation and is the recipient of a Telly Award for excellence in educational
television.
Dave L. Edyburn, Ph.D., <edyburn@uwm.edu> is a Professor in the
Department of Exceptional Education at the University of Wisconsin,
Milwaukee, USA. His research interests include assistive technology, access
to text, and universal design engineering. He is Editor of the Journal of
Research on Technology in Education and a Past President of the
Technology and Media Division of the Council for Exceptional Children
(TAM/CEC) and the Special Education Technology Special Interest Group
of the International Society of Technology in Education (SETSIG/ISTE).
Keith D. Edyburn, B.S., <keith@edyburn.info> is a Software Developer at
Maternity Neighborhood, Inc. in Charlottesville, VA, USA. Trained as a
mechanical engineer, he has developed several web-based tools focused on
accessibility, such as http://textcompactor.com/.
Anne Guptill, Ph.D. <anne.guptill@csueastbay.edu> is a Professor and
Director of the M.S. Ed, Option in Online Teaching and Learning program
at California State University East Bay, USA. With many years of experi-
ence in systems design, development, integration, management, and train-
ing, she has been dedicated to technology-based training and education.
She has been developed web-based courses since 1998 and been teaching
online since 2001. Her research interests include instructional design, online
course design and development, and accessibility in the online
environment.
Evelyn Hickey, Ed.D., <ejhickey@ucalgary.ca> is a Learning Leader for
Student Engagement at the Calgary Board of Education where she works
161
162 ABOUT THE AUTHORS
Center for Persons with Disabilities. His research interests include the
development of web accessibility curricula and materials, and the system-
level implementation of accessibility. With over 12 years of experience in
the field of web accessibility, Jonathan has published dozens of instruc-
tional resources and has traveled extensively to train thousands of web
developers and other professionals.
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INDEX
165
166 INDEX
Universal design for learning Web accessibility, 8, 14, 15, 18, 19,
(UDL), 8, 9, 14, 16, 20, 54, 21, 22, 23, 24, 25, 28, 38,
79, 82, 87, 98, 105, 117, 39, 59
122 Web architecture, 19, 21
Universal design for online Web designers and developers, 20
education, 70 Web designers, 37, 145, 146
Universal design for online Web developer, 28
learning, 48, 71, 72 Web inaccessibility across nations,
Universal design in distance 17
education, 48 Web inaccessibility, 19
Universal design principle, 53, 59 Web page authoring, 145
Universal design theory, 139 WebAIM, 31, 34, 53
Universal designs, 51 Web-based content, 15
Universal usability, 128, 133, 150, Website Accessibility Conformance
152 Evaluation Methodology
Usability, 5, 6, 127, 144, 152 (WCAG-EM) 1.0, 33
Usable design, 49 What Works Clearinghouse
Use, 138 (WWC), 106
User programmable keyboard Wheelchairs, 52
shortcuts, 103 Willingham’s nine cognitive
principles of learning, 110
Value chain, 134, 135, 138 Workforce Rehabilitation Act of
Virtual microscope, 52 1973, 53
VisiCalc, 101 World Wide Web Consortium
Vision impairments, 5 (W3C), 53, 68
Visual and vibrating alerts, 103
Vocabulary, 85, 113 XML, 55, 63, 137
Voice access, 103
VoiceOver, 34 Zone of proximal development
Voice-recognition software, 56 (ZPD), 140, 154