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In the year of our Lord

1390-1391

T HE W AR OF THE B ARON’ S
L E A U G E RU L E S

Map:
these are the
lands of the
two Barons ,
the great river
Timis being the
dividing line
between the two

Building strong communities

The lands of the Blue Baron are vast. It's The lands of the Red Baron lay in the
great Castle and city lies in the southeast north west of the great river next to the
corner of his lands guarded by the thick great smoking mountain. His Capital a
forest to the north is the great towers city state with large fortified walls
and wall that stretches for over 100 miles reaching up to 100 feet. This wealthy
to the mountains edge. metropolis whose income is primarily
North of his great Empire is one of the from seizing the trade routes of the
world's greatest monasteries the great northern tribes and the Western states,
Abbey of St. Clair a great house of learn- gambling and vice in the capital have
ing. where every order of monks are sta- made it a pleasure spot for wealthy no-
tioned. bles across the lands.

North of the Abbey lays his largest city Northeast is the Red Barons second
outside of the capital due to the rare largest city surrounded by the great
P age 2 ame 1

H O M E P L AY E R B L U E B A RO N
Map continued

phosphorus beetles found in the swamps and marshes (whose internal juices create
a magical light that is used throughout Europe and has been the reason that the
kingdom grew it to its glory)

To the south west is the Valley of the forgotten city and the death gates that leads
to a small town of the Baron's birth the town Armeth, Were s many of the Barons
kinsman choose to live over the polished stone of the palace and great city.

South of the village is the northern fortress stronghold partially in ruins from the
war started by the Red Baron five years ago it leads into a valley of the old Forest
Road which leads back to the great city and palace.

South of the fortress lies the Valley of decision the ancient battlefield where all the
jousting tournaments were held in happier times. In far Southland's there are sev-
eral small farming villages on both sides of the mountain and a large town that
straddles between the mountains in the southwest corner of his lands where all the
market trading is done.

A WAY P A LY E R R E D B A RO N

Map continued

Cathedral of the now defunct Archbishop (who made himself wealthy on selling in-
dulgences and has started his own cult honoring the gods of the Mists .

In the southern end of his kingdom is the tenement farmers half starved slaves to
work his fields.
a large watchtower is in the central portions of his land that watches the river
guarding both the fords to the south (that are only open in the late summer and
early fall) and the great bridge to the north once a busy highway between the two
kingdoms.
T he W a r o f th e B a r o n ’ s P age 3

RU L E S
EACH GAME COMES
WITH MAPS

1.We would start the campaign with a 1100 base point level 10
muster, each round of play we will add 100 base pts to the mus-
ter build. You will play two games per round. Base point allowed
for that game must be at or below the stated amount for that
game.

2. Certain scenarios will require a higher concentration of certain


unit types to accomplish your strategic objective, so Blue Baron
is allowed up to 15% penalty points over there base points. Red
Baron allowed 20% because he cheats/ for example if you have
AND POINT
a 1000 point army you could have up to 150 penalty points, CALCULATORS

making a total points 1150 or Red Baron 1200. This will give
players more strategic flexibility in ordering their muster. Win Cond
ition
P
Win C
it ondit
enemy un ion
2 Removing 2
Unit
in fort
neral
Killing Ge 1

Learning how to tweak a muster is an art within itself, trying to


4
Remo
v
with missi
le enem ing
1 Removing extra y unit
e
fire only on 4

think of what units you will deploy first and use the most, then
Killin
g Ge
puter neral
2 Wining com 5
game Winin
g

balance out with troops that support that core muster and bal-
comp
ute r g am
e
6
Killin

ance points out. Remember often removing one man from a unit
g
Baro Red
n

will bring you to the point total need.

AND STRADGY
3. All games will be played twice each side taking the home posi- TIPS

tion (blue team ) the other side taking the away position (red
team ) Then switching. In essence you will be following two sepa- *Strategic tip , losing player

rate storylines the blue team in the storyline is our hero, The red may find he is to weak to effectively stop other

player from gaining more points at this time the

team is the antagonist the greedy wronging Red Baron . best strategy is to figure out how to end the

game by losing all your units

Blue team is always led by your Baron who stays close to his
men and inspires them with His courage, and any other Banerets
in his muster must be from the same faction.
The Red Baron seldom will risk being on the battlefield himself
and will use whatever mercenary leader he can find to lead his
armies. You can use any non-named hero at your general. So Hero
you will be playing two different personality and play styles. One
as the noble Baron who loves his people the other as the ruthless
tyrant the dreaded Red Baron bent on conquest. Regardless of
which team your playing win’s, you still get the advantages given
Villain
to you in the next game, but keep promotions with the baron you are playing so
when your playing Blue Baron the win of that game promotes a unit or hero in the
future blue baron musters. You may want to keep a private tally to see which char-
acter you play better.

We encourage you to play the hero Baron with more defenses, spells and units in
battle tactics, and the Red Baron with more aggressive and destructive spells and
units and battle tactics. This will help the player developed both offenses and de-
fenses strategies.

VS

4. When you win your first battle, you will promote your general to level 15 . After
the first game, All games will be played in Grand level, so be sure you make all your
musters in grand after the first game. (Note there is a current glitch in the muster
page, you may enter all your units and heroes but if you try to level down the he-
roes it will not allow you, so you have to save the muster, then reopen it and then
you can level down your heroes. )
Any player who has survived four games with his original Baron (blue team games
only) and has won the last game as the blue team can promote him to level 20 If
your play the Red Baron you promote Red Baron units and hero’s. A promotion win
only apply to the barons army your playing but the next game advantage apply to
what ever baron you are playing.

5. Any further wins after general/Baron promotion you can promote a hero or unit to
level 15 but they must be a hero or unit that survived a battle in league this league
play games. Any unit, hero, or general that is killed or destroyed during a battle re-
sets to level 10 (running off the battlefield even with one remaining in the unit, does
not qualify as being killed. You must always promote your Baron first if he is lost in
battle.

Strategic note : Blue Baron having your brother or son level up first to immediately
assume command if you die, it, followed by an elite guard to protect you leader
better.
6. Except for the Baron, that has to be in every blue muster, you can if you choose
not to field a unit or hero that is at lv 15 in a muster and save them for a later
game. All promotions will be recorded by monitors through battle reports players
turn in.

7. The Blue Baron if killed is replaced by his twin brother, and if he is killed both
brothers have a son who inherits the Baron's title, if all4 of these Barons are killed
the kingdom is taken over by another Faction (player chooses new faction and con-
tinues playing ) if the player is really attached to that faction they can always put
their second cousins on the throne and continue with that faction.

This rule gives players who are on a losing streak with a faction an opportunity to
find a faction leader that perhaps will work better with their troop types.

Strategic note: there is always winning points for killing the other general/Baron
thus it is wise to use your Baron in your endgame strategy’s to increase his chances
of survival . Away player (Red Baron) does not keep track of generals lost in battle
he simply doesn't care. Unless he is using a lv 15 hero or unit in his muster, that
tends to anger him.

8. Within each scenario there is some objectives to be achieved for each side. Those
objectives give points so that both players will have a number of points at the end of
the game. After each game the points are totaled for that game. with the loser sub-
tracting his points from the winner, and the winner reports this points left, to the
game monitor ion battle report form. The winner will gain a promotion of one of his
troops or heroes and an some advantage in the next game specified by the scenario.

9. In addition to the regular games, players that would like to play additional games
with league players there will be a series of “ into the mist games” , as your army is
marching to the next destination they enter a fog and …… these games in no way af-
fect the points are the outcome of the campaign but are fun to play .

one of the hopes of this league is to show players the diverse and creative ways you
can use terrain and deployment to make interesting battles

10. Once players have decided when they're going to play, they should PM the mod-
erator with their musters. Upon approval they can play, it would be very helpful if
monitor could look at the muster directly in your muster page . After each campaign
game, a battle report form is filled out by each player and sent to the moderator.
It will be the other players responsibility to report which units and heroes he de-
stroyed of his Enemies that are level up.

In addition to the simple report see below players are encouraged to write a descrip-
tive account of the battle if they enjoy the fluff aspect of tabletop war gaming.
There are many examples in the wiki player’s content.

11. When the white flag appears both players must agree to end the game it may
be that the other player needs to fulfill his objectives to win, once game is over
points are totaled.

Strategic tip, losing player may find he is to weak to effectively stop other player
from gaining more points at this time the best strategy is to figure out how to end
the game by losing all your units

12 there may be a situation where the points of the two players is far enough apart
that the game will not award BP to play. If both players wish to play that game and
be awarded Bp The player with the lower points, can add units that will bring point
total with in range) look to unbalance the muster FC usually do it and put these in
reserve. When they show up in the game just hit the wait option do not use in dame
and bring in end game when all else is lost and let them be destroyed play other
player don’t fight back so the game can end.
. Seldom in real battles do both side have equal musters they are games in this
campaign where one side has the a advantage but since your playing both side your
going to get that advantage also.
The campaign is designed to increase your strategy by putting you in different
scenario. All games have been play tested and made so if the player that has the
disadvantage uses the right muster deployed well and the right strategy playing that
muster he can win the game .

The campaign is also designed to show you how creative you can make battlefields
with the terrain and deployment options to encourage players to make up there own
unique battles.

Please share any feed back so this campaign can be improved and lest as a legacy
for suture generation of exillis players.
Most important rule is to have fun

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