Académique Documents
Professionnel Documents
Culture Documents
=========================
### OpenKore 2.0.6
=========================
- Implemented option for selective loading of plugins (by Technology).
Added new sys.txt options: loadPlugins & loadPlugins_list
Syntax:
loadPlugins <flag> - this option controls loading of plugins at
startup
or when the "p
lugin load all" command is used.
0 : do not loa
d plugins
1 : load all p
lugins
2 : only load
plugins that are listed in loadPlugins_list
loadPlugins_list <list> - if loadPlugins is set to 2, this comma
-separated list of plugin names
(filename with
out the extension) specifies which plugin files
to load at sta
rtup or when the "plugin load all" command is used.
- New flag for attackChangeTarget: 2 - find better attack target while gaining L
OS to current target.
- Fixed bug crashes when console commands access undefined objects
- Fixed bug in 'reload' chat command (thanks to Motivus)
- Fixed bug in stripping callSign from chat commands
- Fixed minimap_indicator (thanks to windows98SE)
- Fixed bug in getNPCInfo that allows a zero-length map name.
- Modified move command. Now supports standard "map x y" parameter sequence. (th
anks to Chontrad, Alexander)
- Fixed pickupitems flag 2 not checking itemsTakeAuto, itemsGatherAuto & itemsMa
xWeight.
- Added a 'messageIDEncryption' option to servers.txt. When set to 0, it will
disable the usage of message ID encryption, even if the server appears to
require it.
- Added handler for error 101 (account suspension)
- Fixed XKore to work with EPP enabled servers (thanks Belial)
- Added Gospel and NPC Skill effect recognition (thanks to johnny)
- Fixed range check and work of target_deltaHp (by 4epT)
- Fixed typo in 'notOnAction' (by 4epT)
- processAutoAttack is rewritten, it now uses new functions (getBestTarget(), is
Safe()). priority.txt works.
- Added sitAuto_safe_stand_up timeout and sitAuto_look_from_wall config option.
- Added new items, monsters, fields, emotions, portals.
- Added ServerType 8 support for XKore2
- Fixed XKore 2 not showing equiptment. - Thanks to Technology
- Added new console command 'pause'.
Syntax:
pause <seconds> - any command executed after this will have to wait a sp
ecified
number of seconds before its executed assumed as 1 if
no parameter
specified. (resets on ai off/manual and when not ingam
e)
- Integraded doCommand plugin into openkore source (settings in config.txt)
doCommand <console command> {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap
manualAI 0
}
=========================
### OpenKore 2.0.5.2
=========================
- Fixed some bugs in X-Kore mode.
=========================
### OpenKore 2.0.5.1
=========================
- Fixed a bug that was caused by a typo.
=========================
### OpenKore 2.0.5
=========================
- Added ability to locate data files from multiple possible locations.
- Added lockdown mode.
- Fixed the 'followBot' feature.
- Added 'minStorageZeny' for storage, and 'zeny' in 'SelfCondition'.
(thanks to 4epT and piroJOKE)
- Added serverType 19 and 20 to support pRO Valkyrie
- Added 'teleportAuto_useItemForRespawn' if set to 1 Kore will use
Butterfly Wing to respawn.
- Added support for encrypted padded packets
=========================
### OpenKore 2.0.4
=========================
- mRO (Malaysia) PIN code support [by kLabMouse] (thanks to toq, Biozinc and
mRO players who helped me)
- Support for disconnecting when storage is full (thanks to glew).
- The Console::Curses interface have been fixed (thanks to Dodge and Paldium).
- Readline interface fixes (thanks to Paldium).
=========================
### OpenKore 2.0.3
=========================
- getAuto has been fixed.
- Card merging has been fixed.
- Fixed a crash that occured when Kore is stuck during movement.
- Fixed displaying damage when using skills.
=========================
### OpenKore 2.0.2
=========================
Bug fixes:
- Fix loading of data files that are located in folders with non-ASCII
characters.
- X-Kore 2 has been entirely rewritten and is now more reliable.
- Fixed autostorage.
- The Wx interface now allows you to scroll up the console.
- Many crashes have been fixed.
New config options:
- teleportAuto_notPlayers:
comma-separated names of players to ignore by teleportAuto_allPlayers
you can also use player IDs (recommended)
Credits:
- rastalo & shamikchand: Autostorage bug report & fix.
- gtbot: teleportAuto_notPlayers
=========================
### OpenKore 2.0.1
=========================
- Many bugs have been fixed.
- Some small performance improvements.
- New configuration option 'dcOnPlayer': makes the bot exit once a player
is detected in your FOV on your lockMap.
- The character inventory data structure has been refactored. Plugins that
make use of the inventory will likely have to be updated. More information
about the change can be found here:
http://forums.openkore.com/viewtopic.php?t=32101
Credits:
- natz: Various bug fixes.
=========================
### OpenKore 2.0.0
=========================
After a long time, OpenKore 2.0.0 has finally been release. This is a
stable released, and is not beta. There are no new features compared to 1.9.4,
but many bugs have been fixed. Furthermore, iRO (International) support has
been restored.
Many thanks to the following people who made this release possible:
Japplegame, Darkfate, championrpg, wheee, djfelone, Dragonight!,
Bibian, kLabMouse: contributions to iRO and padded packets support.
And of course, to all the usual OpenKore developers.
=========================
### OpenKore 1.9.4 (beta)
=========================
Credits:
- johnny: Fix for headgear display.
- skseo, gksmf0615: kRO support update.
- piroJOKE: Field updates.
- PetroW: Support for the new eAthena actor movement message.
- Ptica: Socket bug fix in the bus framework.
- Reignh: Fix for Ninja weapon and Missing skills.
- natz: Various contributions.
Important changes:
- kRO support (February 25 2007) has been fixed.
- OpenKore Webstart has been removed. The experiment turned out to be
unsuccessful.
- mRO server compatibility fixes.
- tRO server compatibility fixes.
Bug fixes:
- Headgears are now detected correctly.
- Ninja weapon are now detected correctly.
- Many crashers have been fixed.
New commands:
- Added more GM Commands
gmremove : Warp to a player via character name or user name.
gmrecall : summons a player via character name or user name.
New config options:
- homunculus_intimacyMax
Max value of intimacy, if this value is reached feeding will discontinue until
minimum is reached.
- homunculus_intimacyMin
Min value of intimacy, will continue feeding if this value is reached.
- homunculus_hungerTimeoutMax
How long should we wait between feedings? (max)
- homunculus_hungerTimeoutMin
same as above, but min value
- homunculus_autoFeed
turn on/off auto-feeding
- homunculus_autoFeedAllowedMaps
map names where to allow auto-feeding (leave empty for all maps)
New mon_control feature:
- disconnect on monster:<teleport>:
1 to teleport if the monster is on the screen.
2 to teleport if the monster attacks you.
3 to disconnect if the monster is on your screen.
This is only used in auto-attack mode.
example :
Poring 0 3 0
this will make kore disconnect for 30 secs when
it sees poring.
=========================
### OpenKore 1.9.3 (beta)
=========================
I'm happy to announce the 4th beta release of OpenKore, version 1.9.3. It hasn't
been easy - many developers were busy with their real lives. Some new contribut
ors joined us while others left. I'd like to give my thanks to the following peo
ple, who have contributed to this release. Without them OpenKore would not be wh
at it is today. :)
- Darkfate: partial servertype 11 support.
- piroJOKE: server information updates and table files updates,
labels idea, partial servertype 13 support.
- Click: improved shop list randomization.
- Stalker: runFromTarget fix
- raizend: Top 10 packet parsers
- illusionist: Party fix, Guild Messages, top10 command, bRO support
- edeline: help with kRO server fixes.
- skseo: Korean translations and kRO fixes.
- Tatka: help with special character support in the Win32 console.
- heero: servertype 15 (pRO Thor) support.
- littlewens: Traditional Chinese translations.
- PlayingSafe: Fixes for big-endian systems, such as Mac-PPC.
- clarious: Help with vRO support.
- DInvalid: Correctly set character direction upon move, autoSwitch bugfix.
- Anarki: Monster ID support for mon_control.txt
- kanzo: ropp fix for XKoreProxy.
- xcv: Fix calculation of benchmark results and the autobuy AI.
- And of course, everybody in the existing OpenKore team. :) See http://cia.navi
.cx/stats/project/openkore
Here's a summary of the major changes in this release:
- When you start OpenKore, it will show you a friendly web interface,
in which you can read project news (such as new OpenKore releases).
You can also use it to open the OpenKore configuration folder, to choose a
language and to start OpenKore.
- Lots and lots of bugs have been fixed. Most notably, many crashers, UTF-8 (cha
racter set handling) bugs and AI bugs have been fixed.
- Support for the following servers has been restored: vRO (Vietnam), rRO (Russi
a), euRO (Europe). Note that you need the ropp plugin in order to play on any of
these servers.
- Support for new classes, such as Gunslinger and Ninja.
- We now support more platforms. OpenKore should now work correctly on FreeBSD,
MacOS X and Sun Sparc.
- OpenKore has been translated to traditional Chinese.
- About 30% performance improvement compared to 1.9.2. This is because debugging
has been disabled in this release.
New features:
- Basic support for rRO (serverType 13) (Without attack, sit, stand and skill us
e)
- Basic support for pRO Thor (serverType 12) (Without attack, sit, stand and ski
ll use)
- Basic support for euRO (serverType 11) (Without attack, sit, stand and skill u
se)
- Added route_escape_shout <Message> to somewhat avoid gm bot check.
- It is now possible to enter special characters into the OpenKore console on Wi
ndows.
- It is now possible to use simple block labels in "conf" command.
- It is now possible to use monster IDs in mon_control.txt
New commands:
- top10 <b|a|t|p> | <black|alche|tk|pk> | <blacksmith|alchemist|taekwon|pvp>
Displays the top 10 Blacksmiths, Alchemists, Taekwon and PVP ranks
- GM commands:
gmb : Broadcast a global message.
gmbb : Broadcast a global message in blue.
gmnb : Broadcast a nameless global message.
gmlb : Broadcast a local message.
gmlbb : Broadcast a local message in blue.
gmnlb : Broadcast a nameless local message.
gmmapmove : Move to the specified map.
gmcreate : Create items or monsters.
gmhide : Toggle perfect GM hide.
gmwarpto : Warp to a player.
gmsummon : Summon a player to you.
gmdc : Disconnect a player AID.
gmresetskill : Reset your skills.
gmresetstate : Reset your stats.
gmmute : Increase player mute time.
gmunmute : Decrease player mute time.
gmkillall : Disconnect all users.
Internal:
- Changed bRO server to use Secure Login
- Implemented Guild Kick / Guild Leave messages
- A new, object-oriented framework for message sending has been implemented.
- The beginning of a new, object-oriented task framework has been implemented.
This will eventually replace the old AI framework.
- The IPC framework has been entirely replaced by the OpenKore bus system.
=========================
### OpenKore 1.9.2 (beta)
=========================
*** INCOMPATIBLE CHANGES ***:
- You need to download the latest responses.txt (in the config pack)
to use the new 'exp' and 'version' chat commands.
Credits:
- Molag: Ayothaya portals contributions.
- DarkShado: XileRO server information updates.
- johnny: Homunculus skills.
- piroJOKE: field file contributions.
- cloud2squall: server information contributions.
- n0rd: support for compressed field files.
- Darkfate: partial serverType 11 (euRO) support
- natz: updated Receive.pm guild info
Bug fixes:
- Fixed a crash when unequipping items (bug #16)
- Fixed an auto-completion crash bug (bug #24)
- Fixed the "Can't store CODE items" bug (bug #37)
New features:
- Added AI::Homunculus module for homunculus AI support with automated
homunculus feeding, following, and attacking (see new config options and
commands).
- Support for homunculus skills in skills.txt (use normal skill blocks to use
them).
- Add support for new vRO. Use serverType 10.
- Added teleportAuto_lostTarget, teleport when target is lost.
- Added a mob-training control. Use attack flag 3 in mon_control.txt to
activate this. More details are available at:
http://forums.openkore.com/viewtopic.php?p=134002
- Added command chaining, preform multiple commands in 1 line. the " ; "
character is used to delimit the command.s
Example: c watch out im using an item now;is 0;c see, i used it!
- Added Aegis 10.4 new classes support.
- Added Taekwon mission support.
- Added manualAI Where autoskills could be executed in ai manual mode.
for more information : http://forums.openkore.com/viewtopic.php?t=24513
New config options:
- attackChangeTarget <boolean flag>
automatically change target to an aggressive monster if the target monst
er
is not yet reached or damaged. This prevents you from continuously routi
ng
to your target while dragging a mob of aggressive monsters behind you.
- homunculus_followDistanceMax <distance>
- homunculus_followDistanceMin <distance>
Kore and the homunculus will always try to keep within these distances f
rom
each other.
- homunculus_attackAuto <flag>
- homunculus_attackAuto_party <flag>
- homunculus_attackAuto_notInTown <boolean flag>
- homunculus_attackAuto_onlyWhenSafe <boolean flag>
- homunculus_attackDistance <distance>
- homunculus_attackMaxDistance <distance>
- homunculus_attackMaxRouteTime <seconds>
- homunculus_attackMinPlayerDistance <distance>
- homunculus_attackMinPortalDistance <distance>
- homunculus_attackCanSnipe <boolean flag>
- homunculus_attackCheckLOS <boolean flag>
- homunculus_attackNoGiveup <boolean flag>
same as the attackAuto* counterparts.
- homunculus_attackChangeTarget <boolean flag>
same as attackChangeTarget.
- homunculus_route_step <number>
this option is required or your homunculus will not be able to move.
- homunculus_runFromTarget <boolean flag>
- homunculus_runFromTarget_dist <distance>
these will mostly be not needed but they are still included for posterit
y.
- homunculus_tankMode <boolean flag>
- homunculus_tankModeTarget <player name>
same as the tankMode* counterparts. You can use this so that your
homunculus can tank you. Set homunculus_tankModeTarget to your character
name.
- homunculus_teleportAuto_deadly <boolean flag>
- homunculus_teleportAuto_dropTarget <boolean flag>
- homunculus_teleportAuto_dropTargetKS <boolean flag>
- homunculus_teleportAuto_hp <percent hp>
- homunculus_teleportAuto_maxDmg <damage>
- homunculus_teleportAuto_maxDmgInLock <damage>
- homunculus_teleportAuto_totalDmg <damage>
- homunculus_teleportAuto_totalDmgInLock <damage>
- homunculus_teleportAuto_unstuck <boolean flag>
same as the teleportAuto* counterparts.
- Shared Block Attributes: homunculus_hp <hp>[%] and homunculus_sp <sp>[%]
same as the hp/sp block attributes. These are useful for using homunculu
s
skills on your skill blocks.
- teleportAuto_lostHomunculus <boolean flag>
instead of routing back to your lost homunculus (default), Kore will
teleport to get the homunculus back.
- Shared Block Attribute: homunculus_dead <boolean flag>
triggers the config block only if your homunculus died.
- teleportAuto_lostTarget <boolean flag>
Makes the bot (attempt to) teleport after it lost its target, this to
prevent it from locking onto the same target over and over in some cases
.
- ignoreServerShutdown <boolean flag>
Ignores the "server shutting down" error wich some servers tend to send
(iRO for example).
Don't use this unless you're 100% sure the errors are "fake".
- Shared Block Attribute: manualAI <flag>
flag 0 auto only
flag 1 manual only
flag 2 auto or manual
New sys.txt options:
- sendAnonymousStatisticReport <boolean flag>
tells whether OpenKore will report an anonymous usage report. Note that
none of your sensitive information will be sent. More info is available
at:
http://www.openkore.com/statistics.php
New commands:
- homun <s|status|feed|move|standby|ai|aiv|skills>
homun s : displays homunculus status.
homun feed : manually feeds homunculus.
homun move : basic homunculus move command (similar to 'move' command
).
homun standby : basic homunculus standby command.
homun ai : homunculus AI management (similar to 'ai' command).
homun aiv : displays homunculus AI sequences.
homun skills : homunculus skills management (similar to 'skills' comman
d).
New chat commands:
- exp [item|monster]
behaves like the 'exp' console command, but it is used as a chat
command.
exp : shows exp gain.
exp item : shows items gain.
exp monster : shows killed monsters.
- version
shows the OpenKore version.
Incompatible Changes:
- ; command separator replaced with ;;, so you can now use semicolons
in chat (as long as they're not two in a row).
Internal:
- Updated $config{gameGuard} '2' behavior to adapt to bRO server.
- The Console::Other interface has been removed in favor of the Console::Unix
interface. This only affects OpenKore when running on a Unix, such as
Linux.
- Item has been renamed to Actor::Item for consistency.
- Receive.pm : monk_spirits is now known as revolving_entity
- Added Bullet support
- New 'disconnected' plugin hook, called when you get disconnected
from the map server
--------------------------
For older news, please read:
http://www.openkore.com/misc/OldNews.txt
--------------------------
# Commit Testing ;p