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Indigenous/Traditional and Festival Games

Mail to be sent to the Principal about the plan of executing Tradition games of India .

Topic: Traditional Games of India

Optional: Children’s can come up with charts on different games of different states /Region and
the same can be displayed on the notice board.

Outdoor Games:

1. Seven stones (Satoliya, Lagori)

RULES OF MATCHES
Game involving a ball and a pile of flat stones, generally played between two teams in a
large outdoor area. Where a member of one team (the seekers) throws a soft ball at a
pile of stones to knock them over. The seekers then try to restore the pile of stones
while the opposing team (the hitters) throws the ball at them. If the ball touches a
seeker, he is out and his team continues without him. But a team member can always
safeguard himself by touching the opposite team member before the ball hits him.
These additional rules make the game even more interesting.

1. Clearly mark the boundary. If any of the seekers crosses it then he is out.
2. If the person trying to knock down the pile cannot do it in three tries then he is out.
3. In any of the three tries, if the thrower's ball does not knock down the pile and is caught
by an opponent after the first bounce then the thrower is out.
4. If the thrower's ball bounces off the pile and an opponent catches it then the thrower's
whole team is out.
5. Evading the ball;

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6. Building the pile of stones;
7. Distracting the opposite team from building the pile.

2. KABADDI

RULES OF MATCHES
1) Team:
Each team shall consist of minimum 10 and maximum 12 Players. 7 Players shall take the
ground at a time and the remaining players are substitutes.
2) Duration of the match:
The duration of the time of the match shall be two halves of 20 minutes in case of Men & Junior
Boys with 5 Minutes interval. In the case of Women, Junior Girls, Sub-Junior Boys & Girls two
halves of 15 Minutes with 5 minutes interval. The teams will change court after interval. The
number of players for each team at the start of second half shall remain the same as it was at
the end of first half.
NOTE: The last raid of each half of the match shall be allowed to be completed even after
completion of the scheduled time as mentioned above.
3) System of scoring
Each team shall score one point for every opponent out or put out. The side, which scores a
LONA, shall score two extra points. The out and revival rule will be applicable.

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3. KHO – KHO:

Rules:

• Each team consists of 12 players, but only 9 players take the field.
• A match consists of two innings with each inning consisting of chasing and
running turns of 9 minutes each.
• One team sits/kneels in the middle of the court, in a row, with adjacent
members facing opposite directions.
• The runners take to the field, 3 at a time and the team that takes the shortest
time to tag/tap all the opponents in the field, wins.
• There is a pole on each end and the runner can go between two players who are
sitting in zig zag manner, but the chaser is not allowed to turn back while running
and go between the players. But chaser can go to pole and touch it and can go
back or go to other side.
• The side of the chasers scores one point for putting out each runner.
• The chaser or runner has the option to end the turn before the expiry of the
allotted time.

A runner goes out by the following means:

• If touched by a chaser.
• Fails to enter the field when a runner is given out.
• If he touches the seated chasers twice or after receiving a warning for similar
infringement

Rules for the chasers:

• "Kho" is to be given from behind a sitting chaser and loudly.


• The seated chaser shall not get up without getting "kho".
• An active chaser shall not recede to give "kho".

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• An active chaser shall sit down immediately after giving "kho".
• After getting "kho" the sitting chaser becomes active and follows the direction
he is facing.
• An active chaser cannot cross the centre line.
• Chasers should not obstruct runners while being seated
• The face (shoulder line) of an active chaser must be in a direction he has taken.
He shall not turn his face. He is only allowed to turn his face parallel to the
centre line.
• If a foul is committed by an active chaser he will be directed to go in the opposite
direction of his chaser as indicated by the umpire and if a runner is put out by
this act he will not be given out.
• When an active chaser lets go his hold of the post or goes beyond the rectangles
he is known as leaving the post.

4. HOP SCOTH

Rules:
Nondi is a hopping game played by individuals. A grid is drawn on the ground and the player hops across
to complete his lap without stepping on the border. The game improves strength and balancing skill.

• Create a diagram with eight sections and number them (as per above image).
• Each player has a marker such as a stone, shell, button, etc.
• Hop over square one to square two and then continue hopping to square eight, turn around,
and hop back again.
• Pause in square two to pick up the marker, hop in square one, and out.
• Then continue by tossing the stone in square two.
• All hopping is done on one foot unless the hopscotch design is such that two squares are side-
by-side.

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• Then two feet can be placed down with one in each square.
• A player must always hop over any square where a maker has been placed.
• Getting out: A player is out if the marker fails to land in the proper square, the hopper steps on
a line, the hopper loses balance when bending over to pick up the marker and puts a second
hand or foot down, the hopper goes into a square where a marker is, or if a player puts two feet
down in a single box.
• The player puts the marker in the square where he or she will resume playing on the next turn,
and the next player begins.

5. LANGDI (One-foot hopping)

Rules of the Game:


• The game consists of two teams with 12 players each side
• the team that wins the toss defends first.
• The opposing team sends a player to tag as many defenders as he can, while hopping on
one foot.
• The team that tags the most defenders wins.
• This game can be played with minimum of 5 players in each team
• A match lasts 36 minutes. It is played in four innings of nine minutes each
• The defenders are declared out if they step out of the ground or commit a line fault.

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