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REINFORCEMENTS

Last month saw the release of several new The Lord of The Rings models for War of
The Ring. Of course, these are also perfectly suited for use in the strategy battle
game. Matthew Ward presents rules for their use.

W
ar of The Ring came out last
month and along with it several
new character models to add to
Banner of the Dead
your formations. And that’s not all – we’ll There are now Banner Bearer
models available for both the
be seeing plenty of new releases for The Army of the Dead and the
Lord of The Rings over the next few Morannon Orcs. This means
months. But these miniatures are not just you can now upgrade a
for use in War of The Ring – they can be Warrior of the Dead model or
used in the strategy battle game too. Of a Morannon Orc to carry a
course, I knew they were coming when I banner for +25 pts.
was writing War of The Ring and, as a Remember, you can’t have
result, they’ve already got profiles and more banners in your force
rules in that system – not so the strategy than you have Heroes.
battle game. This is the first in a series of
Reinforcements articles that will present
updated strategy battle game profiles for
the new releases as they come along. But
enough of that, you want to know what
the rules are…

Stormcaller (Elf ) ………60 points All Elves have an innate connection to the patterns and rhythms of the
natural world, and use a blend of magic and skill to talk to beasts or seek
tidings from the wind. Some of the Firstborn have talents that surpass others
of their kind. One such group are the Stormcallers, Elves who do not merely
harken to the elemental forces of the wind, but command it to their bidding.

F S D A W C M W F
Stormcaller 5 3 4 1 2 5 1 3 1

A Stormcaller is a Hero, and can be included in any Rivendell, Grey


Havens, Eregion, Lothlórien, or Thranduil’s Halls army.

Wargear
A Stormcaller wears armour and carries a staff (hand weapon).


Special Rules
Woodland Creature.

Wild Channelling. If, when casting a spell, one or more of the dice rolled
result in a natural 6 (i.e. not another number modified by Might etc.) the
The river of the Will points used in casting the spell are not expended but are returned to
the Stormcaller’s pool of Will.
valley is under his


Magical Powers
power, and it will rise Nature’s Wrath. Dice score to use 4+.

in anger when he has Call Winds. Range 12”/28cm. Dice score to use 2+. This power can be
used against a single enemy model. If the power is used successfully, the
great need winds blow the target 2D6”/4D6cm directly away from the caster. If this
brings the target into contact with another model or an area of impassable
terrain, it stops 1” away from the obstacle. In either case, the model is
- Fellowship of The Ring knocked to the ground and may not move, for any reason, later in the turn.

46 WHITE DWARF REINFORCEMENTS


REINFORCEMENTS!

Only through deeds of valour and might can a Dwarf rise to the rank of
Shieldbearer (Dwarf ) …60 points Shieldbearer and become the dedicated guardian of his king. Other Dwarves,
awed and inspired by the presence of such a stalwart individual in their
ranks, fight on through even the direst of circumstances, determined to prove
their worth in the Shieldbearer’s eyes.

F S D A W C M W F
Shieldbearer 5 4 8 2 2 4 1 0 0

Shieldbearers are Heroes, and can be included in any Erebor, Khazad-dûm


or Durin’s Folk army.

Wargear
A Shieldbearer wears Dwarf armour and carries a shield.

Special Rules
In Defence of the King. At the start of the game, nominate a single Dwarf
Hero for the Shieldbearer to protect. If, at the start of the Fight phase, the
Shieldbearer is within 3” of the protected Hero, and that Hero is in base
contact with one or more enemy models, the Shieldbearer must
immediately call a Heroic Fight without expending any Might. However,
the Shieldbearer must use the free move to reach the protected Hero’s
fight, if possible. If you have more than one Shieldbearer, each may protect
a different Hero if you wish, just make sure that this is absolutely clear to
your opponent!

Lead by Example. Dwarf Warriors and Heroes within 12” of a Shieldbearer


re-roll failed Courage tests.

Drûzhag ………………85 points Drûzhag is vile, even by the standards of other Goblins – so much so that he
was exiled long ago from Durbûrz’s squalid kingdom of Moria. Yet Drûzhag
the Beastcaller (Goblin) did not perish in the wilderland. He prospered, and learnt how to bend to his
will all manner of dark beasts. With the aid of his minions, Drûzhag returned
to Moria and forged a new realm in the darkness, a chiefdom at war with
Dûrburz’s kingdom. This only serves to make Moria more dangerous to the
other realms. Though Durbûrz and Drûzhag hate each other, they are more
than willing to combine their forces against any interloper.

F S D A W C M W F
Drûzhag 3 3 3 1 2 4 2 5 2

Drûzhag is a Hero, and can be included in any Moria, Angmar or the


Dwellers Below army.

Wargear
Drûzhag carries a staff (hand weapon).

Special Rules
Cave Dweller.


Master of the Dark Wild. All Bats, Wargs and Spiders within 12”/28cm of
Drûzhag use his Courage instead of their own.

Magical Powers
Bestial Fury. Dice score to use 3+. This works exactly as described for Fury


in the main rules manual, except its effects apply to Wargs, Spiders and Bat
where the warg Swarms, rather than Goblins.

howls, there also the Enrage Beast. Range 12”/28cm. Dice score to use 3+. This power can
be used against a single Bat, Warg or Spider model. If the power is
orc prowls. successfully used, the target becomes enraged – its Fight, Strength, Attacks
and Courage are increased by 3 until the end of the Fight phase. The
enraged model suffers a Strength 10 hit at the end of the Fight phase,
- Fellowship of The Ring to represent the severe exhaustion brought on by its efforts.

www.games-workshop.com 47
REINFORCEMENTS!

Amdûr, ………………100 points The Lord of Blades leads the Easterling Dragon Knights, and is the most
skilled of that corrupt order. Amdûr has already carved a fearsome reputation
Lord of Blades (Man) in the lands beyond Mordor, and now has come to test his brutal skills on the
blood-soaked Pelennor.

F S D A W C M W F
Amdûr 6 4 6 2 2 4 3 1 1

Amdûr, Lord Blades, is a Hero and can be included in an Easterling army.

Wargear
Amdûr wears heavy armour and carries an Easterling falchion (Elven blade).

Special Rules
Blood and Glory. If Amdûr kills an enemy Hero in a fight, he immediately
regains a single Might point expended earlier in the battle.

Herald of Victory. Easterlings treat Amdûr as a Banner.

Son of Eorl (Man) ……22 points The Sons of Eorl are an elite cadre of Rohan Royal Knights, founded in the
days of the first King of Rohan, Eorl the Young. They are Rohan’s foremost
protectors, charged with the defence of the king and of the Golden Hall of
Meduseld. No mightier warriors can there be found in all the lands of
Rohan, for only the boldest knight can earn a place in the Sons of Eorl.

F S D A W C
Son of Eorl 4 4 6 2 1 4
Pureblood Steed 0 3 5 0 1 3

The Sons of Eorl are warriors and can be included in any Riders of Eorl,
Host of the Hammerhand or Théoden’s Host army.

Wargear
A Son of Eorl wears heavy armour and carries a shield. He rides a barded
pureblood steed (pureblood steeds have a move of 12”/28cm).

Special Rules
Expert Rider.

Hornblowers
War of the Ring has seen the introduction
of several new Hornblower figures. We
don’t make models for every type of
Hornblower, so they’re the perfect
opportunity to convert your own. Here
are the rules for using them in the
skirmish game.

You may upgrade any number of


warriors* in your army to be
Hornblowers for +20 points. Whilst you
have at least one Hornblower alive on
the battlefield, all of your models have a
+1 bonus to their Courage.

* Only Elves, Men, Orcs, Uruk-hai and


Dwarves can be upgraded to be
Rohan Hornblower Minas Tirith Hornblower
Hornblowers.

48 WHITE DWARF REINFORCEMENTS

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