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DAN DILLON
Angelic Seals and Wards
Credits
Design: Dan Dillon
Development & Editing: Steve Winter
Art Director & Graphic Design: Marc Radle
Cover Art: Marcel Mercado
Interior Art: Malcolm McClinton, Marcel Mercado, Corwin Paradinha, Florian Stitz
Publisher: Wolfgang Baur
Kobold Press, Midgard, Open Design, and their associated logos are trademarks of Open Design.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License
version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress.
(Elements that have previously been designated as Open Game Content are not included in this declaration.)
Open Game Content: The Open content in this book includes the Angelic Scribe arcane tradition, both angelic feats, and the
angelic spells. No other portion of this work may be reproduced in any form without permission.
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Angelic Seals
and Wards
he heavenly planes shine with light and The first angelic seals and wards were passed to
power, where deities both benevolent worthy mortals as rewards for their great sacrifice and
and stern look down from their thrones. valor in the service of light, or as weapons in a desperate
Without question the most powerful of those gods’ struggle against fiendish hordes. An angelic seal is the
servants are the angels. Angels carry the word of actual name of an angel, inscribed in a particular way
their creators to mortal ears and righteous blades to draw upon the essence of that angel’s power. That
to creatures of darkness. These beings are mighty power flows through the written representation and
beyond mortal ken, and their very names seethe with into the individual who carries it, or into a location that
the essence of creation. The secrets of harnessing the bears a ward. The angel isn’t harmed or hindered when
power of the angels is hidden within those names, a fraction of its power is siphoned this way, but it does
and a select few have learned to tap that potential. notice, and woe befalls any wicked soul who steals the
secret of a seal and misuses its power.
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Angelic Magic Arcane Tradition:
Seals and wards aren’t the only expressions of
angelic power available to mortals. In the ages since Angelic Scribe
the first angelic names were carved into earthly You study the angelic seals that bind the power of
forms, the battles between light and darkness have celestial messengers through their names, and you
tested the limits of the heavenly host. In the wake of shape that power into magical effects. Beyond the
these struggles, mortal practitioners experimented seals and wardings themselves, you learn esoteric
with variations on the seals and found ways to spells to call down the essence of the angelic host.
isolate the power of the angels and shape it into Most angelic scribes take up their craft out of
mortal magic spells. These angelic spells blur the line reverence and a desire to protect the righteous; a few
between arcane and divine magic by calling down the tempt angelic wrath with their lust for power that’s
might of the heavenly hosts at the behest of mortal otherwise beyond their grasp.
magic‑users.
Knowledge of angelic spells is rare, and it’s not ANGELIC SAVANT
possible for a spellcaster who lacks training in these Beginning when you select this tradition at 2nd level,
specialized practices to simply develop or learn the gold and time you must spend to copy an angelic
these esoteric spells on his or her own. Occasionally magic spell into your spellbook is halved.
the powers of light make a gift of a particular spell When you gain a level, one of the two spells you
to a favored champion. Also, tomes containing the learn for gaining a level can be an angelic magic spell
first angelic scribes’ notes and experiments still even if you’ve never encountered the spell before.
exist in hidden libraries and forgotten shrines. A Similarly, when you learn a new cantrip, it can be an
spellcaster fortunate enough to discover a written angelic magic cantrip even if you’ve never previously
angelic spell can unlock access to it through study. encountered it.
The most common—and that term is used loosely
in this context—way to gain access to angelic magic SEAL SCRIBE
is through the study of the angelic scribe arcane Starting at 2nd level, you learn the Celestial language
tradition. Angelic scribes preserve the knowledge if you don’t already know it, and you gain the ability
hidden within the angels’ names and pass those to scribe angelic seals.
secrets to their apprentices so the forces of good will Seals. You learn two angelic seals of your choice,
always have access to their mightiest weapons in which are detailed below under “Angelic Seals.” You
times of need. can spend 10 minutes scribing an angelic seal you
know on paper, canvas, stone tiles, or some other
token that can be carried or displayed. Alternatively,
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Angelic Spell List
The following spells are available to clerics, paladins,
warlocks, and wizards who discover written versions
of them.
HEAVENLY CROWN
6th-level enchantment
Casting Time: 1 action
Range: Self (30-foot sphere)
Components: V, S, M (a small golden
crown worth 50 gp)
Duration: Concentration, up to 1 minute
A glowing golden crown appears on your
head and sheds dim light in a 30-foot radius,
invoking the majesty of the heavenly planes.
When you cast the spell and as a bonus
action on subsequent turns, you can target
one willing creature within 30 feet of you
that you can see. If the target can hear you,
it can use its reaction to make one melee
weapon attack and then move up to half its
speed, or vice versa.
QUINTESSENCE
8th-level transmutation
Casting Time: 1 action
Range: Self (120-foot sphere)
Components: V, S
Duration: Concentration, up to 1 minute
By calling on an archangel, you become infused with
celestial essence and take on angelic features such as
golden skin, glowing eyes, and ethereal wings. For a spherical, spiritual boundary with a radius of 50
the duration of the spell, your AC can’t be less than feet. For the duration, aberrations, elementals, fey,
20, you can’t be frightened, and you are immune to fiends, and undead who approach within 5 feet of the
necrotic damage. boundary know they are about to cross a dangerous
In addition, each hostile creature that starts its turn barrier. If the creature comes into contact with the
within 120 feet of you or enters that area for the first boundary, it must make a Charisma saving throw. On
time on a turn must succeed on a Wisdom saving throw a failure, it takes 10d8 radiant damage, it’s repelled to 5
or be frightened for 1 minute. A creature frightened feet outside the boundary, and it can’t target anything
in this way is restrained. A frightened creature repeats on the opposite side of the boundary with attacks,
the saving throw at the end of its turn, ending the effect spells, or abilities. On a successful save, the creature
on itself on a success. If a creature’s saving throw is takes half as much radiant damage and can cross the
successful or if the effect ends for it, the creature is boundary. While within 50 feet of the seal (inside
immune to the frightening effect of the spell until you the boundary), aberrations, elementals, fey, fiends,
cast quintessence again. and undead have disadvantage on ability checks,
attack rolls, and saving throws. All of these effects
SEAL OF SANCTUARY apply to the specified creatures trying to cross the
boundary by any means, including teleportation and
7th-level abjuration (ritual)
extradimensional travel.
Casting Time: 10 minutes Creatures other than aberrations, elementals, fey,
Range: Touch fiends, and undead can’t be charmed or frightened
Components: V, S, M (incense and special inks worth while within the area.
250 gp, which the spell consumes) The seal has 50 hit points, has resistance to
Duration: 24 hours bludgeoning, piercing, and slashing damage, and is
You inscribe an angelic seal on the ground, floor, or immune to psychic and poison damage. If the seal is
other solid component of a structure. The seal creates reduced to 0 hit points, the spell ends.
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4. Grant and Consideration: In consideration for agreeing System Reference Document 5.0 Copyright 2016,
to use this License, the Contributors grant You a perpetual, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy
worldwide, royalty-free, non-exclusive license with the exact Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James
terms of this License to Use, the Open Game Content. Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and
5. Representation of Authority to Contribute: If You are Steve Townshend, based on original material by E. Gary
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represent that Your Contributions are Your original creation Deep Magic: Angelic Seals and Wards © 2016 Open
and/ or You have sufficient rights to grant the rights conveyed Design; Author: Dan Dillon.
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