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POLITICAL PHASE

Side Determination
IF
-Player’s SCI >= 0

 +SCI >=6 SWITCH SIDES

Event

Roll +  EVENT TABLE

Delian League Rebellion


IF
-ATHENS SCI=< 0
OR
-DELIAN LEAGUE 4 NAVAL SP

DELIAN LEAGUE REBELLION OCCURS! (8 EVENT


TABLE)

Leader Selection
Available Spartan Leaders  Spartan Leader
Available Athenian Leader Athenian Leader
2
STRATEGIC PLANNING PHASE
Strategy Determination
IF
-SCI>0
AND
NO SWITCH SIDE THIS TURN
 STRATEGY REMAINS THE SAME
OR ELSE

+ SR NON PLAYER LEADER (home space) 


STRATEGY MATRIX

Confidence Reset
SCI  0

OPERATIONS PHASE
Initial Operation
1. Operation Objective token  Space
2. Leader from HOME SPACE (Activate units) shortest route
 ASSEMBLY SPACE]  shortest route
 RAVAGE ENEMY SPACES  OBJECTIVE SPACE

Activation cost: 200 land SP/400 NAVAL SP


*SPARTAN HOPLITES & CAVALRY 0

3
Continuing Operations
Auguries

:
+1 IF NON PLAYER
+ [PLAYERS SIDE LEADERS ON MAP/2 ROUND DOWN]

1-5 
6+ pass

Cause Rebellion Operation


Objective Space set] Pay 100 talents [Assembling Expedition

(+2 NON PLAYER)

1-5 REBELLION FAILS


6-8 REBELLION 
 OBJECTIVE SPACE
IN REBELLION
Interception
IF AN EXPEDITION ENTERS ENEMIE’S ZOI

1-3 Interception fails


4-6 
4
 Skirmish
ROLL TWO DICE

IF  -1 Spartan SP

IF  -1 Athenian SP

Δ,  H>C>N
 N>C>H

Battle Check

IF + >=11
OR Δ,  Total Land SP>=8
OR  Total Naval SP>=8
 IMMEDIATE BATTLE

5
COMBAT PHASE
Siege Determination
 SIEGE TOKEN
IF
ARMY IN ENEMY SPACE
AND
NO OPPOSING UNITS
OR
ARMY IN ENEMY SPACE > FORCE (LEADER)+5

IF ATHENS  EUXINE
 SIEGE AUTO FAILS

ATHENIAN CAVALRY ZOI’S OUT OF ATHENS OR


PIRAEUS

Battle Resolution
1 Home space
2 Coalition Space
3 All other Space
4 Friendly ZOIs (Siege marker)

6
Determine Battle Type
Null Battle
L vs N
NEUTRAL : Naval
NON NEUTRAL : Force vs Army .  G.H.B
NON NEUTRAL : Army vs Army ENEMY

Conducting Naval Battle

ROLL TWO DICE


+2 ATHENIAN SIDE IF 50% IS ATHENIAN NAVAL SP’s
+(Max-Min Naval SP’s) (side with more)
+ Leaders Tactical Rating (both)

Combined Battle
IF
NAVAL BATTLE
AND
HOPLITES>=HOPLITES
LAND BATTLE

7
Conducting a Land Battle

ROLL TWO DICE


+2 TO SPARTA IF BATTLE IS IN SPARTA
+2 SPARTAN SIDE IF 50% IS SPARTAN HOPLITES
+1 Max Cavalry
+(Max-Min HOPLITES)
+Leaders Tactical Rating

 SCI +1
 SCI -1 (UNLESS WINNER BEGUN WITH 3+SPs)
ELIMINATE MODIFIED ROLL-MODIFIED ROLL
OR the number of SP’s
SURVIVING SP’s G.H.B.

Siege Resolution
1 Home
2 Coalition
3Other Spaces
IF Naval SP’s Besieged Force> Besieging Army
 Siege Auto Fails
IF Naval SP’s Besieging >= Besieged Army

 + Leaders’s Tactical Rating

8
1-3 Siege 
Besieging Army  G.H.B
Space  Ravaged
SCI -2

4-6 Siege 
Besieged Force
Space  Ravaged
Besieged SCI -1 (Unless fortress NEUTRAL OR
REBELION)
Besieging SCI +1
Besieging treasury +300

GOING HOME

+ ARMY LEADER STRATEGY RATING


1-5 1 SP remains
6+ All SP remain LeaderLeader Cup

Post Compat Movement Table

9
REBELLION EXPANSION

Continued Rebellion
IF REBELION IN FRIENDLY ZOI
AND UNIT IN SAME COLOR AS SPACE
REBELLION

Rebellion Expansion
NEUTRAL

/ ADJACENT FRIENDLY SPACE AND NOT FRIENDLY


SP
IF SPACE IN ENEMY ZOI +2

6+  REBELLION MARKER
Helot Rebellion
IF Pylos, Asine, Corone, Prasie, Epidaurus Limera
ALL OCCUPIED BY DELIAN LEAGUE
 HELLOT REBELLION TOKEN
- 2 Spartan Bellicosity
- 2 Spartan Hoplites in Sparta
- 500 Spartan revenue
IF HELLOT REBELLION TOKEN ACTIVE
- 2 Spartan Bellicosity
- 1000 Spartan Revenue
10
ADMINISTRATIVE PHASE
Revenue Collection
ATHENS : 3500-50*(RAVAGED, REBELLION, ENEMY
CONTROL)
SPARTA : 2500-50*(RAVAGED, REBELLION, ENEMY
CONTROL)

IF THEBES OR CORINTH DELIAN LEAGUE


ADDITIONAL -200 (each)

IF SYRACUSE ACTIVE ALLY OF SPARTA +500

IF SYRACUSE UNDER DELIAN LEAGUE


AND ALL SICILY DELIAN LEAGUE ZOI +1000

IF ATHENS TRACE FREE PATH TO EUXINE -1500

IF SPARTA OR ATHENS CONTROLS


AND CONNECTS EPIDAMOS +1000
IF ATHENS
AND PIREAUS
AND PANACTUM
AND DECELEA FREE OF PELOPONNESIAN SP +1000

11
ATHENS NEVER EXPENDS BELOW 1000 TALENTS
! EXCEPT DECELEA OR PIREAUS UNDER ENEMY
CONTROL
OR 10+ DELIAN LEAGUE SPACES IN REBELION

SP Construction
LIMIT 600 TALENTS/3 UNITS
COST 200 /SP

SURRENDER
IF HOME SPACE IS ENEMY CONTROLLED
OR BELLICOSITY IS 0

END OF TURN
REMOVE ALL RAVAGED MARKERS
LEADERS DRAW CUPS
GAME TURN +1

12

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