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2020

SAMBRELA

Sambrela basic information


Startup lifetime – 7 months
Sambrela has scouted talented group of developers and designers that are
contracted on full time bases 40 hours a week
Total working paid working force 8 person
Shareholders (2 from 4 person) are participating in company management
without salary
Full operation of the company is executed from the head office that is equipped
with a modern IT instruments as computers
laptops mobile phones and is located in Tbilisi, Georgia
Working hours 10 00 – 18 00

Advert keynote presentation - 2015


SAMBRELA

Expenditures up to date Current fixed operational costs


Computer equipment one-time cost Gross Salaries
Salaries Office and administrative expanses
Office and administrative expanses Total 4500 $
Brand name and Games promotion Sambrela Publishing
Game testing
Total 1500-2500 $

Advert keynote presentation - 2015


SAMBRELA

Sambrela general operation brief overview


Since the date of its founding Sambrela” s core business is game and blockchain product manufacturing
Each month Sambrela releases a casual mobile game ready for testing. We make a two-level testing. First level with limited budget of 250 $
divided in 5 days promotion worldwide /50 $ per day. By the end of the test we find out most important parameters for the further decision
making – CPI ( cost per install – how much does it cost for us to attain new users when promoting the game via Facebook channels and google
) and retention ( it is important to know how many users and how many minutes they have been playing play since the download during this 5
days trial ) and second level 100 $ per day promotion on shortlisted countries /duration one week
Since testing is done and positive results are obtained, we contact publishing companies sharing with them the data. Currently one of our game
is recruited by two publishing companies
We have also a pool of private investors willing to invest in successful game at early stage this a additional option for game development
As for Blockchain technology we have a deep knowledge and background in this field so we try to candidate only for complex and interesting
projects that is time innovative and financially attractive
In our short prospective we will be adding a new Publishing department
Publishing will allow us not only to manufacture our own games but to become open for any similar company in the world willing to share their
game with us and attractive financing through game promotion. With our technical team we will be able to lead, modify and develop games
manufacture by third parties. Our fundraising will be based on the successful selected game promotion with very low risk of failure. Our
business model is based on raising funds for the selected and successfully tested game on profit sharing basis

Advert keynote presentation - 2015


2020

Adress E-mail
Tbilisi, hello@sambrela.com
Adam Mitskevichi Street 27g

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