Startup lifetime – 7 months Sambrela has scouted talented group of developers and designers that are contracted on full time bases 40 hours a week Total working paid working force 8 person Shareholders (2 from 4 person) are participating in company management without salary Full operation of the company is executed from the head office that is equipped with a modern IT instruments as computers laptops mobile phones and is located in Tbilisi, Georgia Working hours 10 00 – 18 00
Advert keynote presentation - 2015
SAMBRELA
Expenditures up to date Current fixed operational costs
Computer equipment one-time cost Gross Salaries Salaries Office and administrative expanses Office and administrative expanses Total 4500 $ Brand name and Games promotion Sambrela Publishing Game testing Total 1500-2500 $
Advert keynote presentation - 2015
SAMBRELA
Sambrela general operation brief overview
Since the date of its founding Sambrela” s core business is game and blockchain product manufacturing Each month Sambrela releases a casual mobile game ready for testing. We make a two-level testing. First level with limited budget of 250 $ divided in 5 days promotion worldwide /50 $ per day. By the end of the test we find out most important parameters for the further decision making – CPI ( cost per install – how much does it cost for us to attain new users when promoting the game via Facebook channels and google ) and retention ( it is important to know how many users and how many minutes they have been playing play since the download during this 5 days trial ) and second level 100 $ per day promotion on shortlisted countries /duration one week Since testing is done and positive results are obtained, we contact publishing companies sharing with them the data. Currently one of our game is recruited by two publishing companies We have also a pool of private investors willing to invest in successful game at early stage this a additional option for game development As for Blockchain technology we have a deep knowledge and background in this field so we try to candidate only for complex and interesting projects that is time innovative and financially attractive In our short prospective we will be adding a new Publishing department Publishing will allow us not only to manufacture our own games but to become open for any similar company in the world willing to share their game with us and attractive financing through game promotion. With our technical team we will be able to lead, modify and develop games manufacture by third parties. Our fundraising will be based on the successful selected game promotion with very low risk of failure. Our business model is based on raising funds for the selected and successfully tested game on profit sharing basis
Advert keynote presentation - 2015
2020
Adress E-mail Tbilisi, hello@sambrela.com Adam Mitskevichi Street 27g