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1 NAME XP LEVEL

1a ORIGIN 1 (FIRST) ORIGIN 2 (SECOND) 4 GEAR


Armor:
Melee:

1b TRAITS Ranged:
Other:

5a HIT POINTS CURRENT HIT POINTS


Hit Points Bloodied

CRITICAL (LEVEL 2):

CRITICAL (LEVEL 6): Second Wind Death Saves

POWERS SPEED:
1c
Novice Primary:

Novice Secondary: 5b AC
Utility (Level 3):

Expert (Level 5): FORTITUDE (Str or Con Modifier)


Utility (Level 7):

Expert (Level 9): REFLEX (Dex or Int Modifier)

WILL (Wis or Cha Modifier)


2 ABILITY SCORES (+MODIFIER)
STR: ( ) DEX: ( ) WIS: ( )
5c INITIATIVE:
CON: ( ) INT: ( ) CHA: ( )
ATTACKS
3 SKILLS Attack Dam. Dam.
Associated Ability Origin Total Bonus Attack Dice Bonus
Skill Name Ability Bonus Bonus Bonus
Acrobatics Dexterity
Athletics Strength
Conspiracy Intelligence
Insight Wisdom
Interaction Charisma
Mechanics Intelligence
Nature Wisdom
Perception Wisdom
Science Intelligence
You begin with ___ Alpha Mutation card(s) and 1
6
Stealth Dexterity Omega Tech card.

Perception Insight
Passive Passive

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game use only. TM & 2010 Wizards of the Coast LLC.

12/25/2010