Académique Documents
Professionnel Documents
Culture Documents
This panel is the first thing you’ll see when loading the splash instrument. We’ll refer to it as the
front panel.
The front panel.
When loading Splash, you’ll first see it’s big front panel with two big knobs, a pipe with water and
a splash in it, and the fine tune button.
The big knobs are macro controls that allow for quick adjustments to the sound of the splashes or
the bubbles.
The splashes knob changes the drops or streams from not splashy at 1 to normal splashy at 50 to
very wet and splashy at 100. When you twist this knob, you’ll see the splash inside the pipe change
according to the level of splashyness.
The bubbles knob changes the bubbles that pop out of the water, after a drop has landed or a
stream has stopped. It changes two things: their density and their high frequency brightness.
The blue lines that go from the “FRONT” switches to several knobs, indicate which knobs are
connected to the two big knobs on the front panel. For the “splashes” knob these are “Envelope
DEC”, “Dynamics SUS” and “Equalizer HG”. For the ‘bubbles” knob these are “Density DNS and DCY”
and “High Bell Filter GN”. Their functions will be explained later, but now is a good moment to
explain the way these knobs interact with the front panel knobs.
When you change the value of any of the linked knobs, their new value will be linked to the value
of the connected front knob.
For example: if the “splashes” knob is at 50 and “SUS” is at 0%, then 0% links to 50. The “SUS”
knob has a range of -50% to +50%, the “splashes” knob ranges from 1 to 100. “Splashes” 1 will be
“SUS” -50%, “splashes” 50 will be “SUS” 0% and “splashes” 100 will be “SUS” + 50%. If you now
change “SUS” to -10%, while “splashes” is at 50, then this relationship will change to: “Splashes” at
1 equals “SUS” at -50%, “splashes” at 50 equals “SUS” at -10% and “splashes” at 100 again equals
“SUS” at 100%.
So full “splashes” is always full “splashes”, and minimum is always the same minimum. But you can
set the way in which the front knob changes the linked knobs from full to minimum.
Splashes side.
The switches “FRONT” on the left and right switch the interface back to the main panel. The
“INSERT EFFECTS” and “SEND EFFECTS” switches take you to the insert effects panel or the send
effects panel respectively.
Envelope.
The “ATT” and “DEC” knobs are used to set the attack time (fade-in) and decay time (fade-out) of
each drop or stream. If you set the attack time to a large value or the decay time to a very short
value, it is possible that no sound is heard when playing single drops. When this happens, reduce
the attack time or increase the decay time, until you hear something again.
Dynamics.
The “ATT” knob is used to set the volume scaling of the attack portion of the drop or stream.
Higher levels make the attack (beginning) of the drop or stream louder and more present. Lower
levels make the attack less loud and less present.
The “SUS” knob sets the volume scaling of the sustain part of the drop or stream. The sustain part
follows the attack. It is the relatively stable part of the sound. Increasing this value, makes the
drops / streams more splashy and somewhat more pitchy. Reducing this value, reduces splashyness.
Equalizer.
The equalizer is a 4 band parametric equalizer that you can use to color the sound of the drops.
The LF and HF bands are shelf filters, so they cut or boost all frequencies below (for LF) or above
(for HF) their frequency setting.
LMF and LHF are low mid and high mid bands, and include a Q (bandwidth) control.
“LG” sets the low shelf cut / boost. “LF” sets the low shelf knee frequency.
“LMG” sets the low mid cut / boost. “LMF” sets the low mid frequency peak. “LMQ” sets the
bandwidth of this band. Higher values mean a wider frequency band.
“HMG” sets the high mid cut / boost. “HMF” sets the high mid frequency peak. “HMQ” sets the
bandwidth of this band, higher values mean a wider frequency band”.
“HG” sets the high shelf cut / boost. “HF” sets the high shelf knee frequency.
Stream.
This switch turns the stream feature on / off. When switched on, water streams while you hold
down a key. When switched off, only a single drop will be heard for every key you press.
The two menus below the switch can be used to set up a key on the keyboard to toggle the stream
on / off switch. The default key is c-0, and it is marked red. You'll find it one octave below the
lowest key of the Splash instrument.
Timbre.
This knob crossfades between “clear” and “murky” water sounds.
Bubbles side.
Timing.
The “DLY” knob sets the delay between a key press (or stream end) and the first appearance of
bubbles. When a drop hits water, it can create bubbles under the surface. It normally takes some
time for the bubbles to reach the surface, and then to pop. With the “DLY” knob you can set this
delay. Natural values are around 150ms.
Density.
“DNS” sets the initial density of bubbles per second. It shrinks over time. The speed of this density
decay can be set with the “DCY” knob. Setting “DNS” around 85 and “DCY” to 5, gives natural
sounding results.
The insert effects panel’s signal flow is from left, top to bottom, to right top to bottom.
Distortion.
“ON / OFF” turn the distortion on / off.
“TUB / TRN” changes between tube distortion and transistor distortion. Each option has a different
sound.
“Drive” sets the amount of distortion applied to the signal.
“Tone” works like a lowpass filter: it reduces the amount of high frequencies added by the
distortion.
Chorus.
“Depth” sets the strength of the chorus effect. Higher values make the chorusing effect stronger.
“Speed” sets the speed of the low frequency modulation in the chorus effect.
“Phase” sets the difference between the low frequency modulations for left and right signals.
“Mix” sets the mix between the unprocessed dry signal and the wet chorus signal.
Flanger.
“Depth” sets the strength of the flanger effect. Higher values make the flanger effect stronger.
“Speed” sets the speed of the low frequency modulation in the flanger effect.
“Phase” sets the difference between the low frequency modulations for left and right signals.
“Colour” adjusts the range of the flanger effect.
“Feedback” adjusts the amount of signal that is sent back into the effect. Higher values result in a
sharper, more intense effect.
“Mix” sets the mix between the unprocessed dry signal and the wet flanger signal.
3 Band EQ.
This is a basic 3 band parametric equalizer.
“Freq1”, “Freq2” and “Freq3” set the center frequency of each band.
“Bw1”, “Bw2” and “Bw3” set the bandwidth of each band.
“Gain1”, “Gain2” and “Gain3” set the gain for each band.
Convolution.
This is an effect that alter the signal by “convolving” it with an impulse. It can behave like a filter,
or turn into a reverb.
“ON / OFF” turns the effect on / off.
“Mix” sets the mix between the unprocessed dry signal and the wet convolution signal.
“Impulse” chooses the impulse to use for the effect. This is an operation that can cause glitches and
drop-outs in the sound while the impulse is loaded, so change it when you’re not playing Splash.
Reverb.
This is a high quality convolution reverb. It uses impulses from real (or unreal) spaces to create
realistic sounding reverbs.
“Impulse” lets you choose which impulse file to use for the reverb. Loading new impulses causes
drop-outs or other glitches in the sound, so you should only do it when not playing anything on
Splash.
“Pre-delay” sets the amount of delay applied to the signal before it gets processed in the reverb. It
makes spaces bigger or smaller.
“Level” sets the output level of the reverb.
Credits: All recording, editing, programming, interface design, sound design etc. by Wobblophones.
Additional credits: Spring Mechanics impulse by Ernst van der Loo (ernstvanderloo.com).