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ABILITY ABILITY ABILITY TEMPORARY TEMPORARY ARMOR SHIELD DEX WIS SIZE NATURAL DEFLECTION MISC.
NAME SCORE MODIFIER SCORE MODIFIER TOTAL BONUS BONUS MODIFIER MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
STR AC = 10 + + + + + + + + TOUCH
ARMOR CLASS
FLAT-FOOTED
STRENGTH ARMOR CLASS ARMOR CLASS
SKILLS?
CLASS
(CLASS/CROSS-CLASS)
INTELLIGENCE
KEY SKILL ABILITY MISC
WIS TOTAL
DEX
MODIFIER
MISC.
MODIFIER SKILL NAME ABILITY MODIFIER MODIFIER RANKS MODIFIER
WISDOM
INITIATIVE = +
MODIFIER □ Appraise r int c = ______+______+______
CHA
CHARISMA
□ Balance r dex* c = ______+______+______
BASE ABILITY MAGIC MISC. TEMPORARY
□ Bluff r cha c = ______+______+______
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS
□ Climb r str* c = ______+______+______
FORTITUDE = + + + +
(CONSTITUTION)
□ Concentration r con c = ______+______+______
REFLEX = + + + +
□ Craft r ( ______________ ) int c = ______+______+______
(DEXTERITY)
□ Craft r ( ______________ ) int c = ______+______+______
WILL = + + + +
□ Craft r ( ______________ ) int c = ______+______+______
(WISDOM)
TOTAL WEIGHT
CARRIED
CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD
WEALTH
MONEY GEMS ART OTHER
CP—
SP—
GP—
PP—
SKILL DC S
FEAT PAGE REF.
BALANCE RESTRAINT ESCAPE ARTIST DC
NARROW SURFACE BALANCE DC • Manacles 30
• 7–12 inches wide 10 • Tight space 30
NOTES
NOTES
CLASS FEATURES
CLASS FEATURE PAGE REF. CLASS FEATURE PAGE REF.
All simple weapons plus specific others; not with armor or shield Swift action cause attack to miss; partial concealment for 1 round
Add Wisdom bonus to Armor Class; plus other bonuses Climb at move speed; must begin/end on horizontal surface
Ki powers usable ½ class level times/day; +2 bonus to Will saves Strike incorpreal, ethereal creatures (ki power)
Deal extra damage to targets denied their Dexterity bonus to AC Apply poison to a weapon as a move action
Use Search to locate traps DC 20+; disable magic traps as rogue Avoid damage with successful Reflex save if no armor, light load
Become invisible for 1 round (swift action); ethereal at 10th level Special resistance to spells of the scrying subschool
Never risk poisoning self when applying poison to weapon See invisible and ethereal creatures
Make Jump checks as if had Run feat (+4 bonus to Jump) ki dodge ability grants total concealment
+2 bonus to Climb, Jump, Tumble (+4 at 12th; +6 at 18th) Enter ethereal plane as ethereal jaunt spell