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GoPlay Gaming

Go Play, Go Pro

Confidential and Proprietary. Copyright (c) by GoPlay Gaming SL. All Rights Reserved
Company overview

Galicia-based Developing an Addressing a Team with experience


gaming company amazing platform for growing multi-billion in marketing, software
founded in 2019 eSports players market opportunity development and R&D
Company overview
Our mission
To bring the excitement of competition and professional gaming to any esports player of
any level, democratizing the eSports industry by creating a monetization and development
platform, helping players on the path to professional gaming.

Find out what eSports looks like here


Market
The eSports growth looks unstoppable, and this trend will
only accelerate as engagement grows
$3bn $76.000
Estimated eSports Average household
revenue in 2022 income

276M 31
Estimated eSports Average age of the
audience in 2022 eSports fans in the US

200M 100M
Fortnite players Viewers 2018 LoL finals

Source: “Esports. From wild west to mainstream”. Goldman Sachs Equity Research, Oct 2018
The problem
The eSports industry is growing dramatically but only a few
players have access to the tournaments, money and prizes

1000 players
Are getting all the money

There is a massive audience of amateur players eager to find a way to


become professionals and make a living playing eSports
The solution
An easy-to-use and secure platform where players will
make money playing their favorite competitive games

DAILY REWARDED GAMES EASY-TO-USE PLATFORM A SECURE PLACE


with real money will be announced Once the game is announced the We guarantee the fair play during
on the platform player accepts the game rules, pays the matches and tournaments, the
the entry fee and joins the game. money transactions and the
When the game ends the money is correct prize pot distribution
transferred to the winners
Why now
In 2018, the VC investment in eSports startups raised US$1.4 billion, 90% more than 2017.

The perception of eSports is changing


Media and sports giants are getting into eSports: ESPN, Turner, Movistar, NFL, F1, etc.

Implementation of the franchising system


Providing stability and bolstering investments, helping to promote the long-term viability of eSports

The Fortnite effect, bringing new gamers into eSports


The game generates an annual run rate of US$3.6 billion with more than 200M, offering $100M in prizes
Our product
How the MVP works First game on the platform
Daily games are announced Check the game
on the platform information and rules

• +100M players worldwide


• Player avg. age is 26
• World finals had 100M viewers

Join the game paying the Winners will receive the


entry fee via PayPal prize automatically Payments Data
Business model
We charge a commission on each entry fee
Ads on the website
Partnership with brands
Future income sources
• Paid courses
• Online store
• Live tournaments
Marketing strategy
Affiliate marketing 04 Social media
Streamers, influencers and Connecting with fans and
players make money for each potential users, communicating
player sent to our platform events and games

01 03

Partnerships
With the streaming Inbound marketing
platforms, tech companies SEO/SEM campaigns, lead
and FCMG companies, etc.
02
generation campaigns and
emailing actions
The competitors
Competitive advantages
● Players can join rewarded free games every day On our platform, players will have access to
● Prizes mainly from 1$ to 10$ much higher prizes, providing them with an
● Has raised $9.7M in funding, +$4M during 2018 income stream

● Built on Ethereum and blockchain based Our platform is much easier to use for players
● Players can challenge each other and win rewards as they don’t need a cryptocurrency to play
● Has raised $11.6M since 2016 and start making money

● +2M active users We organize the games and guarantee the


● +150.000 tournaments powered money transactions, the correct prize pot
● Has raised $12.5M since 2013 distribution and the fair play

● +8M users and 12M online gaming sessions monthly Playing on our platform users will have access
● Players can be rewarded with FACEIT Points to real money prizes, allowing them to start
● Has raised a total of $17M in funding make a living playing eSports
The team
Fernando Pombo - CEO
● Master’s degree in Marketing Management
● Years of marketing and product management experience within tech and entertainment companies
● Experience leading the management of top-selling products, including gaming brands

Adrián Mosquera - COO


● R&D Software Engineer, team leader and certified Scrum Master
● Works as Product Line Manager managing the entire product life cycle
● Years of experience in front-end and back-end development

Rubén Morgade - CTO


● Telecommunications Engineer and R&D Manager
● +15 years of experience working as a Product and R&D Manager in Telecom companies.
● Years of experience leading development teams
Milestones
Public launch and new features

Blockchain technology Mobile eSports games


(Smart contracts) and tournaments
MVP launch

Q3 2020 Q4 2020 Q1 2021 Q2 2021

Marketing Campaigns Hiring new staff Mobile and desktop


New games on the site APP launch
Next steps
Blockchain technology
Ensuring the correct payment to the winners thanks to the blockchain technology and the use of smart contracts. This
will guarantee that the conditions previously accepted by the players are respected.

Matchmaking
We will use the last machine learning technics in order to improve the matchmaking, ensuring that players are
matched with players with similar skills and levels.

Game analytics
With the use of Big Data, players and teams will have access to relevant information about their games, statistics, etc.
This is interesting for players, allowing them to detect strengths and weaknesses, improvement points, etc.
Furthermore, Big Data will help to improve the matchmaking processes.
Go Play, Go Pro

Contact:
Fernando Pombo Romero Fernando.pombo@goplay.gg
CEO & Co-founder +34609112190

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