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Henshin!

: A Sentai RPG
T
o start playing Henshin!, read over these materials and pitch a few friends on the game. The “Form
a Squad” sheet will help everyone at the table brainstorm and create an original concept for your
© 2017 Tim Batiuk & Sam Kusek team, though feel free to start generating ideas early on. Alternately, keep an eye out for pre-made
Artwork by Evan Palmer modules that provide everything you need to start transforming right away!
Next, find a few hours for everyone to play and then prepare by printing a single copy of each
Cave of Monsters Games page that follows. Also, grab some small items to use as tokens, about four or five for each player. Speak-
ing of players, whoever has read these materials all the way through should consider being the Narrator.
Find out more at henshingame.com The “Narrator” sheet and Color reference sheets are just for this person, whereas each other player only
has their own Color sheet to manage.
All mention of copyright works is for reference purpose That’s it! Have fun and...let’s henshin!
only and is not a challenge of copyright or trademark.
H enshin!: A Sentai RPG

NOTES TO THE the school parking lot, and students who don’t have as the creaky wooden floor begins to give out.

NARRATOR afterschool activities are lining up to donate. Yellow,


what role are you playing in the drive and how are we
seeing you manage your responsibilities?
Or the Narrator can play a Turn for a monster
they created.
This mechanic is called a “Turn” be-
Getting to the Action cause turns encourage everyone to hand over
Narrator, don’t be afraid to keep the camera
Before sitting down to play Henshin!, pitch each moving by framing scenes that are short and to the play to the next person as a response, each
other on interesting concepts for setting and point! Ask if viewers see anything else before a scene taking their turn. A player’s Turn is responded
aesthetics. Don’t worry if it’s simple or obvious! closes and suggest that unresolved conflicts get to by the Narrator’s Turn, who then may shift
You’ll develop interesting twists once you’re revisited later. the focus to another player who will play a Turn.
starting play. While you could spend an entire The Narrator should encourage players to This keeps the action moving and draws the
session forming a Squad from scratch, arriving trigger a Turn from their Color sheet during a scene, curtain on conflicts at their most interesting.
with a distinct concept or two helps get the either by prompting them to react to something or Managing the Episode
group playing sooner. interpreting how they act as a Turn. Sometimes this
(As an alternative, themed modules are Midway through an episode, the Narrator
may require a clarification.
published at henshingame.com and provide all should find that all players have taken and
Black’s Player: So, when I land in this unfamiliar spent tokens as a result of their Turns and a
the prep you need to get Henshin! to the table.
situation, the first thing I do is hide and try to observe monster has been announced, even if only
Check them out!)
what’s going on. offscreen. Now, check in as a group about a
When everyone sits down to form a
Squad, the Narrator manages the “Form a Narrator: Is there a Turn you’re trying to hit here? particular Task a player is working toward or a
Squad” worksheet to guide everyone along the Turn someone wants to use. This flags content
Black’s Player: ...You know what? That’s not what I
process. The Narrator consults the Agenda, that the table can help make happen in
would do. I just charge right into the conflict while
asks questions, and takes lots of notes. Keep interesting and challenging ways.
the others make a plan. That’s the Light Turn, “Inter-
this moving and if players are stumped on an During the remaining episode, the
fere with a reliable course of action.” (Player takes a
element, suggest to revisit it during play. Narrator addresses the conflicts on the table
token.) You see me just barreling forward!
Once the table is at the “Introductions” (including the monster) and to help players hit
section of the worksheet, the Narrator should Other times, the player may announce the Turn interesting Turns that haven’t seen play, espe-
pass out Color sheets. Try folding these in thirds explicitly or it is just obvious that the Turn was cially transformations, weapons, and mechs.
with the artwork facing out, encouraging play- triggered. As soon as the action is dying down during the
ers to choose based off the brief Color descrip- Narrator: So the monster rears around to face you, final moments, the Narrator shifts focus to a
tion. This cuts down on player deliberation so Red, and it snarls when it sees your transformer on round of final spotlight scenes before cutting
that Colors are chosen and then introduced! the ground in front of you. Its tendrils whip out in a to credits. Remember, this may be the last time
flash and it’s coming right at you. How do you viewers see this character in the episode!
Taking Turns in Scenes respond? Once play is over, players reflect and
When the Narrator begins an episode, they unpack as they review a relevant Task they
Red’s Player: (Grabbing one of their tokens) I got this. worked toward. Without too formal of a process,
consider scenes that are “spotlights” to direct
You see my eyes narrow, and I just somersault for- everyone decides as a group on one character
attention to a Color or the Squad. These can be
ward between its legs while grabbing the transform- that did so in an especially engaging way, and
set up entirely by a player or the Narrator can
er. “Face down danger without hesitation.” (Player that player is able to select a Raise. Sometimes
prompt them. For example, a player can set up
spends the token for this Heavy Turn.) the chosen Raise is consistent with what the
a scene by responding to:
When a player has a Turn, the Narrator consid- Color did during the episode, meaning the Raise
What do we see your Color doing that tells us
ers their own Turns as a response. For example, after already took effect, or perhaps the effect of the
what they’re all about?
Black Player’s Light Turn above, the Narrator could use Raise is instead revealed in a special post-
However, if a player needs direction, the Narra- their own Heavy Turn ‘Incapacitate someone’ as Black credits scene. Or, if the group will be playing
tor may prompt them with concrete details. walks right into a trap. After Red Play’s Heavy Turn, the again, this Raise can be set up at the start of
So, the community blood drive is assembled in Narrator could still respond with ‘Alter the landscape’ the next episode.
Henshin!: A Sentai RPG — Core Colors

RED
You have the qualities to lead, even if it you’re not
Special Turn
When you take on solving someone else’s
problem, they gain a token.
Tasks
During play, work toward how you could:
• Charge ahead recklessly if no one is
yet ready for that. Whether the others decide to depending on you.
listen to a hot-headed rookie like yourself, well, Heavy Turns -1
• Rise to the occasion when it’s the right thing
that’s up to them. Spend a token to: to do.
• Use your weapon to drive off an opponent. • Express wonder, even if it borders on
• Face down danger without hesitation. naïveté.
Choose a Name • Transform when danger appears. • Eagerly shine the spotlight on your
Adam, Akane, Flynn, Garnet, Jasper, Maple, • Summon your mech when danger escalates. teammates, too.
Rowan, a commanding name • Ask someone, “Who is really behind this?” • Explore self-realization & eventual
leadership.
Choose Looks Regular Turns
Tender face, naïve face, You may always: Raises
eager face, defiant face, • Take action, leaving yourself vulnerable. When told, you may choose the following:
cocky face • React by taking temporary cover. • You become, without a doubt, a true
Calm eyes, fiery eyes, • Display impressive fighting technique. leader. No one will question it from here on.
devoted eyes, • Try to prove yourself to another. Describe why.
impulsive eyes, • Speak up for someone weaker. • Your suit, weapon, or mech become
courageous eyes undeniably better. Describe how. Start each
Light Turns +1
episode with a token from now on.
Active wear, Gain a token when you: • Retire your character. Swap powers with
flattering wear, • Head into danger without your Squad. someone, lose your powers, step down, or
dependable wear, • Fail to react and suffer the consequences. disappear. Describe what happens.
casual wear, • Let your temper cloud your judgment.
flashy wear • Talk smack to someone more powerful than you. Describe Your Color’s:
Choose a • Ask someone, “Why do people follow me?”
Named Attack
Connection Squad Turns
Sworn rival, • When the Squad confronts danger to follow their
estranged parent, Principle, Colors present gain a token. Suit
vulnerable sibling, • When the Squad is all suited up, their weapons
budding love interest, may combine into an Ultimate Attack.
venerable fighting master • When the Squad is suited up with mechs
summoned, they may call on their Ultimate Form. Weapon
Describe the Other Colors

Mech
Henshin!: A Sentai RPG — Core Colors

BLUE
You’re straight-laced, sensible, and ambitious.
Special Turn
When you accept the support of someone stronger,
your next Heavy move does not cost a token.
Tasks
During play, work toward how you could:
• Calculate possible courses of action.
You may be a classic overachiever, but in the end, • Play it by the book…most of the time.
others do rely on your quick thinking. Heavy Turns -1
• Find the right time for sensibility and for
Spend a token to: deadpan humor.
• Devise the proper tool for the job. • Prove that brain trumps brawn.
• Remain absolutely calm under pressure. • Explore fallibility & prodigy.
Choose a Name • Transform when danger appears.
Azura, Carolina, Cyan, Hinto, • Summon your mech when danger escalates. Raises
Iris, Jay, Royal, a thoughtful • Ask someone, “How could I get you to do the When told, you may choose the following:
name sensible thing?” • You are, without a doubt, a capable
fighter. No one will consider you weak when
Choose Looks Regular Turns you rely on your brain. Describe why.
You may always: • Your suit, weapon, or mech become
Serious face, cold face,
plain face, • Take action, leaving yourself vulnerable. undeniably better. Describe how. Start each
unassuming face, • React by taking temporary cover. episode with a token from now on.
wise face • Display precise fighting technique. • Retire your character. Swap powers with
• Try to pinpoint an adversary’s weakness. someone, lose your powers, step down, or
Quiet eyes, bright • Point out the obvious to another. disappear. Describe what happens.
eyes, focused eyes,
stern eyes, Light Turns +1 Describe Your Color’s:
calculating eyes Gain a token when you:
Named Attack
Formal wear, • Ruin something perfectly.
sensible wear, • Fail to react effectively.
uniformed wear, • Become demoralized by a setback.
careless wear, retro wear • Construct something dangerous. Suit
• Ask someone, “What do others really think of
Choose a me?”
Connection
Squad Turns Weapon
Accomplished sibling,
overworked parent, • When the Squad confronts danger to follow their
jealous rival, unlikely crush, Principle, Colors present gain a token.
a creation you built • When the Squad is all suited up, their weapons
may combine into an Ultimate Attack. Mech
Describe the Other Colors • When the Squad is suited up with mechs
summoned, they may call on their Ultimate Form.
Henshin!: A Sentai RPG — Core Colors

BLACK
You’re cool and laid-back. You always wear the
Special Turn
When you accept the support of someone weak-
er, your next Heavy move does not cost a token.
Tasks
During play, work toward how you could:
• Show your strength.
right clothes, listen to the right music, and know • Defend those you care about at any cost.
just the right thing to say. Heavy Turns -1
• Oblige yourself to others, even if you will let
Spend a token to: them down.
• Clear the way of adversaries during a brawl. • Prove that brawn trumps brains.
• Shake off a beating like it’s nothing. • Explore duty & martyrdom.
Choose a Name • Transform when danger appears.
Clara, Corbett, Dolan, Huyen, Kass, Melanie, Raven, • Summon your mech when danger escalates. Raises
a potent name • Ask someone, “What do I need to sacrifice in When told, you may choose the following:

Choose Looks order to see this through?” • You are, without a doubt, smarter than you
look (in your own way). No one will sell you
Eager face, Regular Turns short when you solve problems forcefully.
stubborn face, You may always: • Your suit, weapon, or mech become
guarded face, loyal • Take action, leaving yourself vulnerable. undeniably better. Describe how. Start each
face, tough face • React by taking temporary cover. episode with a token from now on.
Intense eyes, devoted • Display reckless fighting technique. • Retire your character. Swap powers with
eyes, warm eyes, • Try to protect someone in need. someone, lose your powers, step down, or
vigilant eyes, wild eyes • Remind someone of the real task at hand. disappear. Describe what happens.
Comfortable wear, Light Turns +1 Describe Your Color’s:
trendsetting wear, Gain a token when you:
loud wear, athletic wear, Named Attack
• Take the brunt of someone else’s burden.
everyday wear • Fail to react and overexert yourself.
Choose a • Interfere with a reliable course of action.
Connection • Frighten another with an impressive feat. Suit
• Ask someone, “Who have I failed to protect?”
Unskilled peer,
military parent, Squad Turns
unrequited crush, • When the Squad confronts danger to follow their Weapon
unfortunate boss, Principle, Colors present gain a token.
obliged family friend • When the Squad is all suited up, their weapons
may combine into an Ultimate Attack.
Describe the Other Mech
• When the Squad is suited up with mechs
Colors
summoned, they may call on their Ultimate Form.
Henshin!: A Sentai RPG — Core Colors

GREEN
You could become the best, someday, but you’re
Special Turn
When you take an opportunity to prove what
you’ve learned to someone else, they receive a
Tasks
During play, work toward how you could:
• Show that one size doesn’t fit all.
not there yet. Others put up with your token.
-1
• Throw inexperience or ineptitude at a prob-
eccentricities and jokes in the meantime. lem and see what sticks.
Heavy Turns • Approach the right thing to do from the
Spend a token to: wrong way to do it.
• Stumble upon an unlikely, perfect hit. • Unveil a profound talent when others don’t
Choose a Name • Gather hidden endurance to take what’s coming. expect it.
Graham, Iva, Jade, Kadir, Lorn, • Transform when danger appears. • Explore vulnerability & coming of age.
Lu-Chu, Zarqa, an unusual name • Summon your mech when danger escalates.
• Ask someone, “What is an unorthodox Raises
Choose Looks When told, you may choose the following:
solution?”
Aloof face, distant face, excitable • You have, without a doubt, matured and
face, offbeat face, youthful face Regular Turns come into your own. Others will
You may always: appreciate the strange things that make you
Curious eyes, playful eyes,
solitary eyes, sparkling eyes, • Take action, leaving yourself vulnerable. tick. Describe why.
uncommon eyes • React by taking temporary cover. • Your suit, weapon, or mech become
• Display eccentric fighting technique. undeniably better. Describe how. Start each
Asymmetrical wear, • Try to bring people together with a wisecrack. episode with a token from now on.
baggy wear, crafty wear, • Act as a decoy. • Retire your character. Swap powers with
uncommon wear, someone, lose your powers, step down, or
whimsical wear Light Turns +1
disappear. Describe what happens.
Gain a token when you:
Choose a Describe Your Color’s:
Connection • Endanger someone instead of accomplishing
something.
Named Attack
Straitlaced relative, • Fail to react and cower.
out-of-your-league crush, • Pull a prank gone wrong.
odd pet, dangerous creditor, • Act childish when someone expects better.
sympathetic adversary • Ask someone, “What don’t I understand about the Suit
world yet?”
Describe the Other Colors
Squad Turns
• When the Squad confronts danger to follow their Weapon
Principle, Colors present gain a token.
• When the Squad is all suited up, their weapons
may combine into an Ultimate Attack.
• When the Squad is suited up with mechs
Mech
summoned, they may call on their Ultimate Form.
Henshin!: A Sentai RPG — Core Colors

YELLOW
You’re able to support others while still
Special Turn
When you acknowledges someone’s admission
of friendship with you, their next Heavy move
Tasks
During play, work toward how you could:
• Talk out an issue, especially when
retaining that creative individualist streak. does not cost a token. everyone else is fighting.
Others find you trusting and sociable—so long as • Diffuse tense situations with insight or
you’re willing to open up. Heavy Turns -1
humor.
Spend a token to: • Observe who is doing what and with whom.
• Address an immediate problem with a level head. • Prove that your role is anything but
Choose a Name • Remain totally dependable under pressure. subordinate.
Aurelia, Amber, Boyd, • Transform when danger appears. • Explore individuality & insecurity.
Huang, Saffron, Taji, • Summon your mech when danger escalates.
Xanthe, a likeable name • Ask someone, “What’s a creative solution to work Raises
this out?” When told, you may choose the following:
Choose Looks • You are, without a doubt, a vital
Approachable face,
Regular Turns guiding force. No one will think you
tenacious face, good- You may always: deserve a backseat role. Describe why.
natured face, shrewd face, • Take action, leaving yourself vulnerable. • Your suit, weapon, or mech become
lively face • React by taking temporary cover. undeniably better. Describe how. Start each
Focused eyes, sincere
• Display agile fighting technique. episode with a token from now on.
eyes, knowing eyes,
• Try to boost another Color’s morale. • Retire your character. Swap powers with
familiar eyes,
• Reveal a hidden talent or passion. someone, lose your powers, step down, or
disappear. Describe what happens.
enthusiastic eyes Light Turns +1

Versatile wear, stylish Gain a token when you: Describe Your Color’s:
wear, sophisticated wear, • Doubt yourself when taking definitive action.
Named Attack
flattering wear, • Fail to react and ignore the important.
professional wear • Do what’s best for someone when they wouldn’t
agree.
Choose a
• Overcommit yourself to another cause. Suit
Connection • Ask someone, “What was one of my past
Suspicious volunteer mistakes?”
coordinator, hapless
cousin, doting parents,
Squad Turns Weapon
misfit crush, • When the Squad confronts danger to follow their
friend-turned-celebrity Principle, Colors present gain a token.
• When the Squad is all suited up, their weapons
Describe the Other Colors may combine into an Ultimate Attack. Mech
• When the Squad is suited up with mechs
summoned, they may call on their Ultimate Form.
Henshin!: A Sentai RPG — Core Colors

PINK
You’re a bit unorthodox, able to both fire off a
Special Turn
When you take time to confide in someone, they
receive a token.
Tasks
During play, work toward how you could:
• Demonstrate warmth and care to be crucial
witty retort and give someone a shoulder to cry strengths.
on. Others admit that you are the heart of the Heavy Turns -1
• Understand someone’s problem,
team. Spend a token to: especially if there’s nothing to gain.
• Strike at the heart of the problem. • Balance emotional burdens.
• Remain positively cheery under pressure. • Defy expectations when stereotyped.
Choose a Name • Transform when danger appears. • Explore themes of empathy & cynicism.
Braden, Coral, Jared, Hong, Li-Wei, Rosa, Vartan, • Summon your mech when danger escalates.
a gentle name • Ask someone, “What secret pain do you carry?” Raises
When told, you may choose the following:
Choose Looks Regular Turns • You are, without a doubt, the anchor first
Cheery face, pouty face, You may always: and the heart second. No one will think
radiant face, sensitive face, • Take action, leaving yourself vulnerable. you’re a pushover. Describe why.
tireless face • React by taking temporary cover. • Your suit, weapon, or mech become
Spirited eyes, shining eyes, • Display innovative fighting technique. undeniably better. Describe how. Start each
penetrating eyes, dreamy • Try to rally the Squad when they are in episode with a token from now on.
eyes, watchful eyes disagreement. • Retire your character. Swap powers with
• Just be there for someone. someone, lose your powers, step down, or
Sporty wear, disappear. Describe what happens.
couture wear, Light Turns +1

innovative wear, Gain a token when you: Describe Your Color’s:


essential wear, • Exhaust yourself when taking definitive action.
bold wear Named Attack
• Fail to react and get cast aside.
Choose a • Demand that someone pay attention to you right
this moment.
Connection • Show a soft spot for the wrong person or at the Suit
Overly proud parent, clueless wrong time.
best friend, first crush, • Ask someone, “Why doesn’t someone take me
unlikely Color, tragically seriously?”
uncool peer Weapon
Squad Turns
Describe the Other • When the Squad confronts danger to follow their
Colors Principle, Colors present gain a token.
• When the Squad is all suited up, their weapons Mech
may combine into an Ultimate Attack.
• When the Squad is suited up with mechs
summoned, they may call on their Ultimate Form.
Henshin!: A Sentai RPG — Special Colors

GOLD
A prodigy from another place or time, Gold could
Special Turn
When you cast the spotlight on another while the
stakes are high, your next Heavy move does not
Tasks
During play, work toward how you could:
• Display the shining pinnacle of your abilties
take on the world, Squad or no Squad, if they so cost a token. for all to see.
chose. • March to the beat of your own drum.
Heavy Turns -1
• Don’t get too comfortable here.
Spend a token to: • Hold yourself to a higher standard than
• Reveal a never-before-seen power. others.
Choose a Name • Take a devasting blow without flinching. • Explore exclusivity & isolation.
Arianna, Jin-Ho, Kin, Oeric, Mai, something • Transform when danger appears.
legendary • Summon your mech when danger escalates. Raises
• Ask someone, “What secret about you do I al- When told, you may choose the following:
Choose Looks
ready know?” • You are, without a doubt, at home among
Mysterious face, radiant face, your allies. No one will ask you to leave.
remarkable face, outlandish Regular Turns Describe why.
face, brilliant face You may always: • Your suit, weapon, or mech become
Lost eyes, gleaming eyes, • Take action, leaving yourself vulnerable. undeniably better. Describe how. Start each
mystical eyes, honest • React by taking temporary cover. episode with a token from now on.
eyes, sorrowful eyes • Display dazzling fighting technique. • Retire your character. Swap powers with
• Try to be a one-person army. someone, lose your powers, step down, or
Old-fashioned wear, • Model the utmost finesse and expertise. disappear. Describe what happens.
impeccable wear,
polished wear, Light Turns +1 Describe Your Color’s:
exotic wear, Gain a token when you:
one-of-a-kind wear Named Attack
• Perform brilliantly to an unecessary magniture.
Choose a • Disappear in the face of danger.
Connection • Remind someone that they aren’t good enough
yet. Suit
Ancestor or descendent, • Let a secret/side mission take precedent.
storied mentor, twin sibling, • Ask someone, “What prevents me from belong-
mystical creature, royal ally ing?”
Weapon
Describe the Other Colors Squad Turns
• When the Squad confronts danger to follow their
Principle, Colors present gain a token.
• When the Squad is all suited up, their weapons Mech
may combine into an Ultimate Attack.
• When the Squad is suited up with mechs
summoned, they may call on their Ultimate Form.
Henshin!: A Sentai RPG — Special Colors

SILVER
A worthy mentor and guardian, Silver may let
Special Turn
When someone demonstrates what you have
taught them, your next Heavy move does not cost
Tasks
During play, work toward how you could:
• Carry out an important message.
down their guard enough to find a place among a token. • Take someone under your wing.
the Squad. • Spend time devising tactical feats.
Heavy Turns -1
• Question your usefulness if no one needs
Spend a token to: anything from you.
• Teach someone a formidable skill. • Explore saviorhood & authority.
Choose a Name • Emerge from the ashes.
Eirian, Lock, Rajat, Sterlyn, Yin, • Transform when danger appears. Raises
something everlasting • Summon your mech when danger escalates. When told, you may choose the following:
• Ask someone, “What do you need redeemed?” • You have, without a doubt, shaken off old
Choose Looks bonds in favor of reliance on your allies. No
Regular Turns one needs more proof. Describe why.
Authoritative face, grim face,
You may always: • Your suit, weapon, or mech become
refined face, disciplined face,
uncanny face • Take action, leaving yourself vulnerable. undeniably better. Describe how. Start each
• React by taking temporary cover. episode with a token from now on.
Anguished eyes, redeeming • Display superordinary fighting technique. • Retire your character. Swap powers with
eyes, steely eyes, awakened eyes, • Arrive unexpectedly and at the last possible someone, lose your powers, step down, or
hopeful eyes moment. disappear. Describe what happens.
Timeless wear, royal wear, • Cryptically warn your allies.
heroic wear, tattered wear, Describe Your Color’s:
salvaged wear
Light Turns +1
Gain a token when you: Named Attack
Choose a • Hurt someone who believes in you.
Connection • Take the blow meant for another.
Fused entity, childhood friend, • Impress your morality on someone who doesn’t Suit
twin sibling, loyal ward, need it.
powerful demon • Self-exile when shaken.
• Ask someone, “What do I need to sacrifice?”
Describe the Other Weapon
Colors Squad Turns
• When the Squad confronts danger to follow their
Principle, Colors present gain a token.
• When the Squad is all suited up, their weapons Mech
may combine into an Ultimate Attack.
• When the Squad is suited up with mechs
summoned, they may call on their Ultimate Form.
Henshin!: A Sentai RPG — Unique Colors

WHITE
A veteran of the Squad, White has fought hard to
Special Turn
When someone reminds you of your difficult past,
your next Heavy Turn does not cost a token.
Tasks
During play, work toward how you could:
• Define the highest order of being a hero.
earn power and responsibility—but what have they • Draw from a well of experience to guide the
lost along the way? Heavy Turns -1
Squad.
Spend a token to: • Grapple with relevant personal trauma.
• Alter your weapon to eliminate a threat. • Prevent the Squad from making a horrible
• Absorb incoming damage in the form of a scar. mistake.
Choose a Name • Transform when danger appears. • Explore self-care & fragility.
Airi, Alban, Bai, Bianca, Jenny, Gwen, • Summon your mech when danger escalates.
Whitaker, a respected name • Ask someone, “What haunts you from your past?” Raises
When told, you may choose the following:
Choose Looks Regular Turns • You have, without a doubt, overcome the
You may always: pain of your past. No one will be distraught
Compelling face, haggard face, • Take action, leaving yourself vulnerable. by that haunted look in your eyes. Describe
scarred face, proud face, • React by taking temporary cover. why.
trustworthy face • Display instinctual fighting technique. • Your suit, weapon, or mech become
Clouded eyes, dignified • Find something useful within an upsetting mem- undeniably better. Describe how. Start each
eyes, imposing eyes, ory. episode with a token from now on.
piercing eyes, vacant • Try to teach heroism to someone who needs it. • Retire your character. Swap powers with
eyes someone, lose your powers, step down, or
Light Turns +1
disappear. Describe what happens.
Dazzling wear, Gain a token when you:
decorated wear, Describe Your Color’s:
resplendent wear,
• Define what it means to be a hero.
• Stand by, powerless in the face of a threat.
stately wear, tactical Named Attack
wear
• Relive memories of a difficult event.
• Embark on a dangerous solo mission.
Choose a • Ask someone, “What do you keep fighting for?”
Connection Squad Turns Suit
Former disciple, long-lost • When the Squad confronts danger to follow their
lover, influential contact, Principle, Colors present gain a token.
double-crossing associate, • When the Squad is all suited up, their weapons Weapon
mighty entity may combine into an Ultimate Attack.
Describe the Other • When the Squad is suited up with mechs
Colors summoned, they may call on their Ultimate Form.
Mech
Henshin!: A Sentai RPG — Unique Colors

PURPLE
While Purple can win the trust of their Squad,
Special Turn
When someone displays unwavering trust in you,
both players gain a token.
Tasks
During play, work toward how you could:
• Gain access to other Colors’ secrets and
hidden motives may put their supposed comrades abilities.
in real danger... Heavy Turns -1
• Prove yourself to be too useful to ignore.
Spend a token to: • Compare your personal motives against
• Perform a surprisingly heroic feat. those of the Squad.
Choose a Name • Protect a so-called friend. • Double-cross someone who cares about
• Transform when danger appears. you.
Amethyst, Calfuray, Jola, Porfirio, Viola, • Summon your mech when danger escalates. • Explore betrayal & redemption.
Yolanda, Zedong, a suspicious name • Ask someone, “What’s the point of being good all
the time?” Raises
Choose Looks When told, you may choose the following:
Regular Turns • You have, without a doubt, proven you will
Conniving face, jittery face, You may always:
perplexing face, shifty face, support the Squad even though the motives
uneasy face • Take action, leaving yourself vulnerable. for doing so remain your own. No one will
• React by taking temporary cover. ask if you’re secretly evil. Describe why.
Crafty eyes, engimatic eyes, • Display dastardly fighting technique. • Your suit, weapon, or mech become
furtive eyes, wavering eyes, • Cheat to solve a small problem. undeniably better. Describe how. Start each
wily eyes • Pretend to care about another Color. episode with a token from now on.
Concealed wear, edgy wear, • Retire your character. Swap powers with
Light Turns +1
someone, lose your powers, step down, or
flamboyant wear, irregular wear,
Gain a token when you: disappear. Describe what happens.
roguish wear
• Endanger the Squad.
Choose a • Make an ally take the blow. Describe Your Color’s:
Connection • Describe why your values are better than every-
Named Attack
Despicable family member, one else’s.
double-crossed associate, • Use someone’s secret against them.
vengeful syndicate member, • Ask someone, “What would it take for you to
trusting partner, wicked betray someone?” Suit
employer Squad Turns
Describe the Other • When the Squad confronts danger to follow their
Colors Principle, Colors present gain a token. Weapon
• When the Squad is all suited up, their weapons
may combine into an Ultimate Attack.
• When the Squad is suited up with mechs
Mech
summoned, they may call on their Ultimate Form.
Henshin!: A Sentai RPG — Unique Colors

ORANGE
Orange is the last person anyone expected to
Special Turn
When a Color treats you like you’re an important
member of the Squad, they gain a token.
Tasks
During play, work toward how you could:
• Defy expectations of who can be a hero.
become a hero—and yet, so long as they can • Make the greatest impact in the shortest
transform into one, why not join the Squad while Heavy Turns -1
time.
it lasts? Spend a token to: • Involve the community or setting in a new
• Improvise a near-perfect weapon. way.
Choose a Name • Shake off a blow without a scratch. • Depart in a manner that defies expectations.
• Transform when danger appears. • Explore humor & the momentary spotlight.
Autumn, Blaine, Electra, Flannery, Hari, • Summon your mech when danger escalates.
Russell, Sienna, an unorthodox name • Ask someone, “Why did I get chosen for this?” Raises
When told, you may choose the following:
Choose Looks Regular Turns • You have, without a doubt, earned a place
Dimpled face, homely face, humble You may always: in the memories of the Squad. Nobody will
face, ordinary face, recognizable face • Take action, leaving yourself vulnerable. forget your name. Describe why.
• React by taking temporary cover. • Your suit, weapon, or mech become
Cozy eyes, familiar eyes, near-
• Display improvised fighting technique. undeniably better. Describe how. Start each
sighted eyes, relatable eyes,
• Remind the Squad of normal, everyday fun. episode with a token from now on.
vacuous eyes
• Uncover part of the setting that has never been • Retire your character. Swap powers with
Bohemian wear, oddball wear, explored. someone, lose your powers, step down, or
peasant wear, threadbare wear, disappear. Describe what happens.
unembellished wear Light Turns +1
Gain a token when you: Describe Your Color’s:
Choose a • Absolutely whiff it when everybody’s watching.
Connection Named Attack
• Fail to react and faceplant hard.
Color who is an immediate • Tell a long-winded story about how you once
family member, Color whose solved a similar problem.
secret you want to uncover, • Forget all of your newfound responsibilities. Suit
Color who is your • Ask someone, “How do you live your normal life
sworn rival, Color in the face of danger?”
at the center of
Squad Turns Weapon
your wacky scheme, Color
who you desperately • When the Squad confronts danger to follow their
want to protect Principle, Colors present gain a token.
• When the Squad is all suited up, their weapons
Describe the Other may combine into an Ultimate Attack. Mech
Colors • When the Squad is suited up with mechs
summoned, they may call on their Ultimate Form.
H ensHin!: A Sentai RPG — nARRAtoR ResoURCes

FORM A SQUAD Power Source


• The power source is a: coin, crystal, buckler, elec-
Civilian Life
• The Colors share some obligation through:
Agenda tronic device, something tangible school, work, an elite order, a promise, some-
• The custodian of this power is a: wise thing demanding
• Set a special effects budget and use every mentor, eternal alien, former Color, sentient robot, • The setting is named: Woodfield,
cent. someone knowledgeable Highland Park, Black Hawk, Port Evans, Syl-
• Determine unique aesthetics from the van Beach, Proto Station, Air Shinobi Acade-
Squad Concepts. Adversaries my, City of Zula, somewhere worth defending
• Embrace diverse Colors, personalities, and • The Big Bad desires the power source for: • The Colors share a base that is: a
roles. absolute control, vast wealth, undeserved laboratory, a storage room, a land lost in
• Guide tension between a Color’s civilian and freedom, age-old revenge, something time, a command center, somewhere unno-
hero life, including with each other. unyielding ticed
• Start with the simple and obvious, then • Their General is kept on hand because they are: • A location in the community that the
expand on that during play. crafty, capable, blameworthy, fawning, something Colors share is: a coffee shop, ancient near-
Squad Concept useful by woods, a classroom, a dojo,
• Their Foot Soldiers are the first line of offense somewhere familiar
• Everyone: Each write 2 simple concepts because they are: pesky, predictable, unruly, mad- • List the Connections made by the
onto separate notecards. dening, something inconsequential Colors and ask questions.
• Narrator: Shuffle and read aloud all
notecards. Weapons & Mechs
• Decide now or when they come into play:
Setting Map
Everyone: Vote for each concept that pops.
The most voted becomes the first Squad • When the weapons combine, their Ultimate
Concept. Weapon is (choose a couple): piercing,
• Narrator: Shuffle the next 3 most popular slashing, scoped, blunt, hi-tech, antique,
notecards. Select one randomly as the sec- something impressive
ond Squad Concept. • When the mechs combine, their Ultimate Form is
• Everyone: Discuss how these are (choose a few): gigantic, terrifying, winged, limber,
synthesized. shielded, blade-wielding, blaster-
shooting, something awesome
Squad Concept Notes Transformation
Create the signature hand motion that players use
whenever Colors transform.

Introductions
Going around the table, each player
introduces their Color with:
• Name
• Looks
Principle • Connection
• Suit, Weapon, Mech, Attacks
The Squad currently fights for: Beauty, Compassion, • Special Turn
Courage, Fairness, Helpfulness, Honesty, Justice,
Peace, Responsibility, Service, Unity
H ensHin!: A Sentai RPG — nARRAtoR ResoURCes

NARRATOR Before Play


• If an established Color will not be
present, ask, “Will we see this Color, and
First Session Checklist what might they be doing?”
• If it feels right, ask, “Will a Color have a
• Colorfully depict sentai and a Squad. spotlight this episode?” If so, instruct that
• Choose a scenario or create a new Squad. player to read aloud their Tasks.
• Ask players to read aloud all Color flavor • Review the Squad’s Principle, powers, and
text before they choose one. civilian life. Consider how to push on them.
• Once Colors are filled out, ask players to • Imagine a new location in the community.
read their Special Move and one or two • Imagine a new or evolved monster.
Tasks. And ask many questions during
introductions. Special Turn During Play
• Explain Turns and remind players to work As fiction dictates, the Narrator may write a new Turn • Spotlight the Colors alone and together.
toward earning their first token. for some/all Colors on a notecard and then remove it • Frame tight scenes that drive the
Creating a Monster when appropriate. episode.
• Play your Turns to highlight the
• List an example from at least two Heavy Turns Color’s weaknesses and showcase their
categories: creature, machine, everyday After a player’s Light Turn, you may: strengths.
object, weapon, vice. • Incapacitate someone. • Use your monster’s Turns, too.
• Then, ask players to describe aspects of • Pull back on someone’s power for now. • Wrap up the conflict with a promise of more.
each example. Use these to synthesize a • Withdraw badness now, with or without their
new, unique monster. After Play
objective.
• Write a Regular Turn describing what it does • Give someone a reason for vengeance. • Request character vignettes before cutting
reliably. • Enact the last step in a devious plan. to credits.
• Write a Heavy Turn describing how it is effec- • Ask players to review Tasks and vote on
tive or dangerous. Then add the Regular Turns who grinded up against these the most.
additional Turn, “Make my monster grow.” When the time is right, you may always: That character takes a Raise at the
• Write a Light Turn describing when it reveals • Separate someone temporarily. fictionally appropriate moment
a flaw or fails to act. • Announce badness on the scene. • Plan how a Connection could become devel-
• Direct unwanted attention toward the Colors. oped or resolved.
• Use someone’s power against them. • Plan which new Colors could be
• Put someone else in a compromising introduced soon.
situation. • Make notes about everything!

Light Turns
After a player’s Heavy Turn, you may still:
• Reveal a threat or monster off-screen.
• Remind Colors of civilian responsibilities.
• Offer an opportunity with a choice or cost.
• Put someone on the spot.
• Alter the landscape.
H ensHin!: A Sentai RPG — nARRAtoR ResoURCes

Red Blue Black


Played by Played by Played by
Looks Looks Looks
Connection Connection Connection
Notes Notes Notes

Tasks Tasks Tasks


• Charge ahead recklessly if no one is depending on • Calculate possible courses of action. • Show your strength.
you. • Play it by the book, most of the time. • Defend those you care about at any cost.
• Rise to the occasion when it’s the right thing to do. • Find the right time for sensibility and for deadpan humor. • Oblige yourself to others, even if you may let them
• Express wonder, even if it borders on naivete. • Prove that brain trumps brawn. down.
• Eagerly shine the spotlight on your teammates, too. • Explore fallibility & prodigy. • Prove that brawn trumps brains.
• Explore self-realization & eventual leadership. • Explore duty & martrydom.
Special Turn
Special Turn • When you accept the support of someone stronger, your Special Turn
• When someone relies on you to solve their problem, next Heavy move does not cost a token. • When you accept the support of somone
weaker, your next Heavy move does not cost a
they gain a token. Heavy Turns token.
Heavy Turns • Devise the proper tool for the job.
• Remain absolutely calm under pressure. Heavy Turns
• Use your weapon to drive off an opponent.
• Face down danger without hesitation. • Transform when danger appears. • Clear the way of adversaries during a brawl.
• Transform when danger appears. • Summon your mech when danger escalates. • Shake off a beating like it’s nothing.
• Summon your mech when danger escalates. • Ask someone, “How could I get you to do the sensible • Transform when danger appears.
• Ask someone, “Who is really behind this?” thing?” • Summon your mech when danger escalates
• Ask someone, “What do I need to sacrifice in order
Regular Turns Regular Turns to see this through?”
• • Take action, leaving yourself vulnerable.
Take action, leaving yourself vulnerable.
• React by taking temporary cover. Regular Turns
• React by taking temporary cover.
• Display impressive fighting technique. • Display precise fighting technique. • Take action, leaving yourself vulnerable.
• Try to prove yourself to another. • Try to pinpoint an adversary’s weakness. • React by taking temporary cover.
• Speak up for someone weaker. • Point out the obvious to another. • Display reckless fighting technique.
• Try to protect someone in need.
Light Turns Light Turns • Remind someone of the real task at hand.
• • Do the wrong thing perfectly.
Head into danger without your Squad.
• Fail to react and prove yourself ineffective. Light Turns
• Fail to react and suffer the consequences.
• Let your temper cloud your judgment. • Become demoralized by a minor failure. • Take the brunt of someone else’s burden.
• Talk smack to someone or something more power- • Construct something dangerous. • Fail to react and overexert yourself.
ful than you. • Ask someone, “What do others really think of me?” • Interfere with a reliable course of action.
• Ask someone, “Why do people follow me?”
• Frighten another with an impressive feat.
• Ask someone, “Who have I failed to protect?”
H ensHin!: A Sentai RPG — nARRAtoR ResoURCes

Green Yellow Pink


Played by Played by Played by
Looks Looks Looks
Connection Connection Connection
Notes Notes Notes

Tasks Tasks Tasks


• Show that one size doesn’t fit all. • Talk out an issue, especially when everyone else is • Demonstrate warmth and care to be crucial
• Throw inexperience or ineptitude at a problem and fighting. strengths.
see what sticks. • Diffuse tense situations with insight or humor. • Understand someone’s problem, especially if there’s
• Approach the right thing to do from the wrong way • Observe who is doing what and with whom. nothing to gain.
to do it. • Prove that your role is anything but subordinate. • Balance emotional burdens.
• Unveil an unexpected profound talent. • Explore individuality & insecurity. • Defy expectations when stereotyped.
• Explore vulnerability & coming of age. • Explore themes of empathy & cynicism.
Special Turn
Special Turn • When someone acknowledges their friendship with you, Special Turn
• When someone gives you an opportunity to prove their next Heavy move does not cost a token. • When you take time to confide in someone, they
what you’ve learned to others, they receive a token. receive a token.
Heavy Turns
Heavy Turns • Address an immediate problem with a level head. Heavy Turns
• Stumble upon an unlikely, perfect hit. • Remain totally dependable under pressure. • Strike at the heart of the problem.
• Gather hidden endurance to take what’s coming. • Transform when danger appears. • Remain positvely cheery under pressure.
• Transform when danger appears. • Summon your mech when danger escalates. • Transform when danger appears.
• Summon your mech when danger escalates. • Ask someone, “What’s a creative solution to work this • Summon your mech when danger escalates.
• Ask someone, “What is an unorthodox solution?” out?” • Ask someone, “What secret pain do you carry?”

Regular Turns Regular Turns Regular Turns


• Take action, leaving yourself vulnerable. • Take action, leaving yourself vulnerable. • Take action, leaving yourself vulnerable.
• React by taking temporary cover. • React by taking temporary cover. • React by taking temporary cover.
• Display eccentric fighting technique. • Display agile fighting technique. • Display innovative fighting technique.
• Try to bring people together with a wisecrack. • Try to boost another Color’s morale. • Try to rally the Squad when they are in disagree-
• Act as a decoy. • Reveal a hidden talent or passion. ment.
• Just be there for someone.
Light Turns Light Turns
• Endanger someone instead of accomplishing some- • Doubt yourself when taking definitive action. Light Turns
thing. • Fail to react and ignore the important. • Exhaust yourself when taking definitive action.
• Fail to react and cower. • Do what’s best for someone when they wouldn’t agree. • Fail to react and get cast aside.
• Pull a prank gone wrong. • Overcommit yourself to another cause. • Demand that someone pay attention to you right this
• Act childish when someone expects bettter. • Ask someone, “What was one of my past mistakes?” moment.
• Ask someone, “What don’t I understand about the • Show a soft spot for the wrong person or at the
world yet?” wrong time.
• Ask someone, “Why am I not taken seriously?”
H ensHin!: A Sentai RPG — nARRAtoR ResoURCes

Gold Silver
Played by Played by
Looks Looks
Connection Connection
Notes Notes

Tasks Tasks
• Display the shining pinnacle of your abilties for all to • Carry out an important message.
see. • Take someone under your wing.
• March to the beat of your own drum. • Spend time devising tactical feats.
• Don’t get too comfortable here. • Question your usefulness if no one needs anything from
• Hold yourself to a higher standard than others. you.
• Explore exclusivity & isolation. • Explore saviorhood & authority.

Special Turn Special Turn


• When you cast the spotlight on another while the • When someone demonstrates what you have taught
stakes are high, your next Heavy move does not cost them, your next Heavy move does not cost a token.
a token.
Heavy Turns
Heavy Turns • Teach someone a formidable skill.
• Reveal a never-before-seen power. • Emerge from the ashes.
• Take a devasting blow without flinching. • Transform when danger appears.
• Transform when danger appears. • Summon your mech when danger escalates.
• Summon your mech when danger escalates. • Ask someone, “What do you need redeemed?”
• Ask someone, “What secret about you do I already
know?” Regular Turns
• Take action, leaving yourself vulnerable.
Regular Turns • React by taking temporary cover.
• Take action, leaving yourself vulnerable. • Display superordinary fighting technique.
• React by taking temporary cover. • Arrive unexpectedly and at the last possible
• Display dazzling fighting technique. moment.
• Try to be a one-person army. • Cryptically warn your allies.
• Model the utmost finesse and expertise.
Light Turns
Light Turns • Hurt someone who believes in you.
• Perform brilliantly to an unecessary magniture. • Take the blow meant for another.
• Disappear in the face of danger. • Impress your morality on someone who doesn’t need it.
• Remind someone that they aren’t good enough yet. • Self-exile when shaken.
• Let a secret/side mission take precedent. • Ask someone, “What do I need to sacrifice?”
• Ask someone, “What prevents me from belonging?”
H ensHin!: A Sentai RPG — nARRAtoR ResoURCes

White Purple Orange


Played by Played by Played by
Looks Looks Looks
Connection Connection Connection
Notes Notes Notes

Tasks Tasks Tasks


• Define the highest order of being a hero. • Gain access to other Colors’ secrets and abilities. • Defy expectations of who can be a hero.
• Draw from a well of experience to guide the Squad. • Prove yourself to be too useful to ignore. • Make the greatest impact in the shortest time.
• Grapple with relevant personal trauma. • Compare your personal motives against those of the • Involve the community or setting in a new way.
• Prevent the Squad from making a horrible mistake. Squad. • Depart in a manner that defies expectations.
• Explore self-care & fragility. • Double-cross someone who cares about you. • Explore humor & the momentary spotlight.
• Explore betrayal & redemption.
Special Turn Special Turn
• When someone reminds you of your difficult past, Special Turn • When a Color treats you like you’re an important
your next Heavy Turn does not cost a token. • When someone displays unwavering trust in you, both member of the Squad, they gain a token.
players gain a token.
Heavy Turns Heavy Turns
• Alter your weapon to eliminate a threat. Heavy Turns • Improvise a near-perfect weapon.
• Absorb incoming damage in the form of a scar. • Perform a surprisingly heroic feat. • Shake off a blow without a scratch.
• Transform when danger appears. • Protect a so-called friend. • Transform when danger appears.
• Summon your mech when danger escalates. • Transform when danger appears. • Summon your mech when danger escalates.
• Ask someone, “What haunts you from your past?” • Summon your mech when danger escalates. • Ask someone, “Why did I get chosen for this?”
• Ask someone, “What’s the point of being good all the time?”
Regular Turns Regular Turns
• Take action, leaving yourself vulnerable. Regular Turns • Take action, leaving yourself vulnerable.
• React by taking temporary cover. • Take action, leaving yourself vulnerable. • React by taking temporary cover.
• Display instinctual fighting technique. • React by taking temporary cover. • Display improvised fighting technique.
• Find something useful within an upsetting memory. • Display dastardly fighting technique. • Remind the Squad of normal, everyday fun.
• Try to teach heroism to someone who needs it. • Cheat to solve a small problem. • Uncover part of the setting that has never been
• Pretend to care about another Color. explored.
Light Turns
• Define what it means to be a hero. Light Turns Light Turns
• Stand by, powerless in the face of a threat. • Endanger the Squad. • Absolutely whiff it when everybody’s watching.
• Relive memories of a difficult event. • Make an ally take the blow. • Fail to react and faceplant hard.
• Embark on a dangerous solo mission. • Describe why your values are better than everyone else’s. • Tell a long-winded story about how you once solved
• Ask someone, “What do you keep fighting for?” • Use someone’s secret against them. a similar problem.
• Ask someone, “What would it take for you to betray • Forget all of your newfound responsibilities.
someone?” • Ask someone, “How do you live your normal life in
the face of danger?”
Henshin!: A Sentai RPG

MONSTER
FREAK
A Ready-To-Go Module for
Henshin!: A Sentai RPG
Written by Tim Batiuk & Sam Kusek
Illustrated by Emmett Helen
Find more at henshingame.com
©2020 Cave of Monsters Games

Bell Hill, a town renowned for ghastly folktales and


classic monster movies filmed on location, is home to
a scary secret discovered by a group of young citizens.
When they find out that the long-gone monsters were
real and were protecting the town from a far greater
evil, these teens are bestowed with the monsters’ pow-
ers and a duty: Protect the people of Bell Hill!

Designer Notes
This module borrows from classic movie
monsters, especially those featured in Universal
Studios films from the 1920s to 1950s. The
aesthetic is distinct and anchored in popular
imagination, which helps get “Monster Freak” to
the table. Also, sentai heavily features monsters
as the antagonists, much like in these classic
films, except we often sympathize with these hor-
rific creatures when we see the transformations
they underwent to become that scarier self.
What if when the teens in “Monster
Squad” transformed into masked heroes, they
also took on these monstrous forms, and the
civilians then had to reconsider who the true
monsters really are?
Henshin!: A Sentai RPG

Color Aesthetics Community & Cast First Session Hooks


An opening scene to draw the Colors into the
Dracula Setting: Bell Hill, a sleepy town that was once the action could include:
Mysterious, elegant, and cunning, the vampire lurks filming location of old monster movies
• An out-of-town amateur film crew arrives in
in the shadows… Base: The abandoned Bela Theatre, a once- Bell Hill to dig up local legends for their docu-
Suit detail: Shadow cloak ornate movie house that is home to the Phantom mentary.
Weapon: Dual daggers Community locations: Movie memorabilia tourist • A mass haunting erupts in the dead of night,
Mech: Mega bat trap, cobblestone streets of Old Town district, causing citizens to take refuge in the aban-
Named attack: “Brooding Wings!” historic cemetery, crumbling castle on the edge doned theater.
of town, labyrinthine underground caverns
Frankenstein’s Monster • A pirate broadcast of Hostess of the Dark
Enormous, hideous, and sensitive, the monster takes over Bell Hill airwaves from an unknown
knows it has no place in society… Squad obligation: A promise to carry on the source.
classic monsters’ legacy
Suit detail: Patchwork stitching
Weapon: Electric bolt Squad principle: Duty to protect the civilians of Further Scene Ideas
Mech: Colossal monster Bell Hill When appropriate, a scene to progress the
Named attack: “I Am...Alive!” continuing action could include:
Custodian of power: The Phantom, a classic • Civilians are terrified by the monstrous Squad
Mummy monster who lost their powers and now lives and hold a town hall meeting in response.
Decaying, estranged, and forlorn, the corpse seeks alone in the abandoned theater
to act out an ancient curse… • The Hostess discovers that the local tourist
Big bad: Hostess of the Dark, a glamorous trap is home to a powerful relic hidden among
Suit detail: Loose wrappings as fringe monster (who appears as a human) who is bent the memorabilia.
Weapon: Flaming ankh on terrorizing citizens and hosts her own late-
Mech: Nile crocodile • Monstrous transformations (fangs, fur, gills)
night horror show on cable access television start mysteriously appearing on the Colors
Named attack: “Scroll of Thoth!”
General: Tomb Warden, the acerbic ghoul who even in their normal civilian form.
Werewolf reanimates monsters from their resting places
Primal, unstable, and yet human, the beast roams and dallies in dreadful puns Ongoing Season Arcs
the moonlit lands… Foot soldiers: Ygors, loyal hunched-over minions Finally, future episodes that advance the season
Suit detail: Fur stole that arise and return from the dirt arc could feature:
Weapon: Lupus bite • The Phantom rediscovers their lost powers,
Mech: Dire wolf Power source: Ancient rings, gaudy accessories causing the Hostess to extend an ‘invite’ to
Named attack: “Full Moon Howl!” that could be confused for stage jewelry her show that cannot be refused.
Gill Person Signature hand motion: Fingers curled like claws, • The Tomb Warden reanimates monsters spe-
Strange, amphibious, and somehow familiar, the hands reach forward then arms cross cifically based off each Color’s deepest fears.
missing link rises from the water… • The Hostess reveals Bell Hill to be the portal
Suit detail: Gills on helmet Weapons combine into something piercing and to the Underworld, the realm of ghouls, which
Weapon: Neptune’s trident antique can be opened only when its citizens produce
Mech: Sea horse Mechs combine into an Ultimate Form that is enough fear.
Named attack: “Missing Link!” gigantic, terrifying, and winged
Henshin!: A Sentai RPG

STAR
PHASE
A Ready-To-Go Module for
Henshin!: A Sentai RPG
Written by Tim Batiuk & Sam Kusek
Illustrated by Wook-Jin Clark
Find more at henshingame.com
©2020 Cave of Monsters Games

Song Kang, ruthless leader of an intergalactic crime


syndicate, has traveled to this solar system to steal the
Five Agents, mighty powers of
balance and natural cycles. As a last measure, the
Geomancer, protector of the Agents, gathered them
from their resting places on nearby planets and gave
these powers to college students on Earth. These young
heroes will have to pull an all-nighter to preserve the
fight for order in our solar system!

Designer Notes
This module is a nod to classic sentai tropes, borrowing
elements of constellations, planets, and the Chinese
five-element theory Wu Xing. While the heroes are very
much rooted to their home base with shared college
and extracurricular commitments, this action propels
them into the larger solar system with the promise of
space travel.
Think of “Star Phase” as the beginning of a
sentai space opera, where home is all too familiar but
the stars beckon toward a much larger
journey!
Henshin!: A Sentai RPG
Color Aesthetics Community & Cast
First Session Hooks
Wood Setting: Sylvan Beach, a bustling city and home to An opening scene to draw the Colors into the
Strong and flexible like bamboo, Wood looks to grow Kepler University action could include:
and make their surroundings flourish… Base: The Observatory, a lookout for the stars above • A natural disturbance from the forest rocks the
Suit detail: Constellation Sagittarius Earth’s atmosphere and strangely community and unleashes monsters, causing the
Weapon: Yew longbow accessible through a dusty classroom closet Geomancer to call forth the Colors.
Mech: Komodo dragon Community locations: The campus coffee shop, lively • A campus tour group is besieged by Mogwai,
Named attack: “Determination of Jupiter!” co-ed university housing, ancient nearby woods, the resulting in panic across the college.
Astronomy Department offices, a reflexology clinic • Textbooks speak of a mysterious figure known as
Fire downtown
Dynamic and restless like a flame, Fire looks to prosper the Geomancer, providing clues for the
and spread their warmth… heroes to stumble into the hidden Observatory.
Squad obligation: An elite order passed down from the
Suit detail: Constellation Aries
Weapon: Blazing gloves
Geomancer to protect the Five Agents Further Scene Ideas
Mech: Rising phoenix Squad principle: Balance in preserving the When appropriate, a scene to progress the
natural order from the Five Agents continuing action could include:
Named attack: “Intensity of Mars!”
• Natural elements refuse to behave as they should
Earth Custodian of power: The Geomancer, a venerable and when the Colors lose sense of order in their own
Stable and rooted like soil, Earth looks to bring once-impressive sage who crash-landed on Earth lives while balancing obligations.
people together and plan for tomorrow… centuries ago, now on the lookout for the approaching • Oxhead captures his hard-won bounty, the Geo-
Suit detail: Constellation Virgo Song Kang… mancer, and makes a dire demand upon the Colors
Weapon: Lapis lance Big bad: Song Kang, ruthless Leader of the Song Out- during college midterms.
Mech: Terracotta warrior laws who seeks vast power at the expense of the worlds • As school and work obligations interfere with
Named attack: “Honesty of Saturn!” that depend on them fending off the Song Outlaws, each Color takes
General: Oxhead, stalwart taskmaster who is du- on exaggerated traits of their Agent as they start
Metal
Rigid and persistent like ore, Metal looks to take care of ty-bound to capture any who oppose using a pitchfork clashing against each other.
their own issues and organize others… and chains
Suit detail: Constellation Taurus Foot soldiers: Mogwai, unruly gremlins who arrive in Ongoing Season Arcs
Weapon: Silver sword the form of falling rain and cause havoc Finally, future episodes that advance the season arc
Mech: Nine-tail fox could feature:
Named attack: “Bravery of Venus!” Power source: Star-shaped amulets, glowing bright with • Lacking the power of the Five Agents, Song Kang
millennia-old stardust begins to create monsters from other planets’
Water moons, proving to be a new cosmic threat to the
Still yet fluid like a droplet, Water looks to calmly ad- Signature hand motion: Fingers tracing the five points Colors.
dress problems until it builds up great force… of a star
• A new Color that represents Void arrives on Earth,
Suit detail: Constellation Pisces bringing up questions of others who live beyond
Weapon: Dowsing pendulum Weapons combine into something slashing and mysti- the stars.
Mech: Giant tortoise cal
• The Colors leave their home planet to storm the
Named attack: “Ingenuity of Mercury!” Mechs combine into an Ultimate Form that is multi- syndicate headquarters of Song Kang on a faraway
armed, limber, and blaser-shooting starship.
Henshin!: A Sentai RPG

DINO
BRAWL
A Ready-To-Go Module for
Henshin!: A Sentai RPG
Written by Tim Batiuk & Sam Kusek
Illustrated by Zachary Sterling
Find more at henshingame.com
©2020 Cave of Monsters Games

In the crumbling borough of Midtown, after-school


programs are cut and the restless teens take to some-
thing strange: organized combat! The mysterious Vile
Vise starts taking over gyms across the city, and ordinary
citizens who emerge the victor from fights hosted there
begin gaining startling new alien powers.
However, ancient powers laid to rest in the
dinosaurs await victors who can turn this tide of combat.
One group of youths turn down the promise of glory
and instead gain supernatural abilities from their newly-
won title belts to take on Vise’s league of combatants—
by transforming into the masked Dino Brawlers!

Designer Notes
At face value, Dino Brawl is influenced by the best and
worst of 1990s Saturday morning cartoons. Masked
anthropomorphic fighters scouring the city for justice,
gyms that evoke both Wrestlemania and Pokémon, and
even a pizza place!
But beyond that, the Module aimed to chal-
lenge this concept—if the greatest power bestowed
to heroes is combat prowess, and the Big Bad’s plan is
to organize ultimate combat, can the path to justice be
paved with more fighting? What costs are acceptable in
this battlefield, and is there another way to foil the most
powerful fighter? Hopefully these questions come up,
and if not, these dino warriors will still look awesome
brawling on the streets.
Henshin!: A Sentai RPG
Color Aesthetics Community & Cast
First Session Hooks
Dreadnoughtus Setting: Midtown, an urban borough that’s seen better An opening scene to draw the Colors into the
days action could include:
The largest terrestrial creature to have ever walked the plan-
et, its immense force can turn the sway of nearly any battle... Base: Greasy Cut, a divey pizza parlor that doubles as a • A gang of fighters from the nearby Facebusters gym
rock venue at night attempt to ‘take over’ Silver’s, prompting the heroes
Suit detail: Elongated helmet spoiler
into defending home turf and becoming Dino Brawl-
Weapon: Retractable whip Community locations: The crumbling Midtown Youth
ers.
Mech: Gargantuan Dreadnoughtus Center, the once-famous Silver’s Gym, the dinosaur
Named attack: “Towering Impact!” exhibit in the Central Museum of Natural History, the • A group of Jobbers instigate a brawl in the parking
vast Fir Park that becomes dangerous after sunset, the lot behind Greasy Cut between two other youths, and
Ankylosaurus familiar brownstone neighborhoods of Erstwood the heroes must either be onlookers or take action.
With an armored back, spiked head and side, plus a swing- • Fliers across town for a mysterious Doomsday Throw-
ing club of a tail, this tank can weather the worst combat... down event at a local gym are the only clue in a series
Squad obligation: Defend those who can’t fight
Suit detail: Spiked shoulderpads of youths going missing.
Weapon: Morning star Squad principle: Strength
Mech: Indestructible Ankylosaurus Further Scene Ideas
Named attack: “Piercing blow!” When appropriate, a scene to progress the
Custodian of power: Manic Trixie, washed-up punk star
and former wrestling coach, often found watching am- continuing action could include:
Compsognathus
Tiny, scrappy, and just-so-slightly feathered, this mini-raptor ateur boxing at Silver’s Gym and sometimes performing • A former friend of the heroes appears transformed
can deliver a lithe roundhouse kick to unsuspecting oppo- the midnight set at the Greasy Cut by their heavyweight belt, only caring about aggres-
nents... Big Bad: Vile Vise, a behemoth always wearing their sion and competition.

Suit detail: Feathered helmet cap signature mask and oversized ‘vise grip’ gloves. Seem- • Trixie takes the Brawlers on a ferry ride to a nearby
Weapon: Foot-mounted blaster ingly familiar with Earth’s traditions, Vile seeks to train a island for intense training, only to find it has already
Mech: Bantam Compsognathus stable of fighting juggernauts to take on the planet… fallen to the Moonsault stable of combatants.
Named attack: “Stealth strike!” and beyond • In the search to advance the title belts to more
General: The Agent, a mysterious reptilian creature powerful championship belts, the heroes unlock the
Therizinosaurus responsible for establishing the bloodthirsty Galactic millennia-old powers drawn by the spirit of combat.
Strange and stealthy, this theropod produces freakishly long Wrestling League
claws that can send opponents flying with a single swipe...
Foot soldiers: Jobbers, comically proportioned amateur Ongoing Season Arcs
Suit detail: Pointed glove fingertips fighters that make up for talent with sheer energy Finally, future episodes that advance the season arc
Weapon: Tekko-kagi (claws of death) could feature:
Mech: Deadly Therizinosaurus
Named attack: “Critical Swipe!” Power source: Title belts • With local gyms falling to the Dino Brawlers, the
Agent calls on the GWL to send its most gruesome
Signature hand motion: Bring fists together to ‘clasp’ alien fighters to duke it out over Midtown.
Yi Qi
belt, then rotate hands and fan out fingers to show
A feathered, long-fingered creature with batlike • In a promotion that pits Vile against the Dino Brawl-
buckle engaged
wings, this aerial combatant will launch from great ers, the nemesis is unmasked and revealed to be
heights and glide into dangerous fray... Trixie’s former star wrestler that she once managed.
Suit detail: Collapsible wings Weapons combine into something clawed, spiked, and • When the stakes are raised for an all-out death-
Weapon: Double claw sickles toothed match for the fate of Midtown, the heroes must
Mech: Soaring Yi Qi Mechs combine into an Ultimate Form that is hulking, question if continued combat is just playing Vile’s
Named attack: “Swift Descent!” tailed, and ferocious game.
Henshin!: A Sentai RPG

BUG CAMP
A Ready-To-Go Module for
Henshin!: A Sentai RPG
Written by Tim Batiuk & Sam Kusek
Illustrated by Casey Novak
Find more at henshingame.com
©2020 Cave of Monsters Games

A Cryptid is described by the Oxford English


Dictionary as “an animal whose existence or survival to
the present day is disputed or unsubstantiated,” but you
know them better as your nextdoor neighbor!
You and fellow campers have been
trusted with an extra activity this year at Camp White
Pine: Protect the Cryptids from the corrupt
Gentleman Germ and his nasty cohorts as they plow
down the forest to uncover Cryptid secrets!

Designer Notes
Bug Camp’s aesthetic is a simultaneous love letter to
the ‘monster of the week’ structure found in supernatu-
ral mystery TV shows and the preservation messages of
early 90s environmentalist TV shows. The camp setting
with insects felt like the right balance for those two
inspirations, providing a controlled natural space for
young heroes to grow and change through the course
of their adventure.
Henshin!: A Sentai RPG
Color Aesthetics Community & Cast
First Session Hooks
Bullet Ant Setting: Camp White Pine, a bucolic summer camp in An opening scene to draw the Colors into the
Small with a powerful punch, their extremely the lush forests of Cascadia action could include:
potent sting is known around the world… Base: The Bungalow, a tree house high above camp and • Lanterns, flashlights, candles—any illumination is
Suit detail: Two protruding pincers home to Sasquatch stolen! While counselors struggle with the genera-
Weapon: Gauntlet glove tor, frightened campmates turn to you to shed light
Community locations: The raucous camp mess hall,
Mech: Savage Ant on this mystery.
mysterious Cryptid Village, old-growth
Named attack: “Stinging Shot!” conifer forest, placid swimming hole, town’s dingy kara- • When a bunkmate goes missing, campers suspect
oke bar called “My Shot” that the strange mess hall cook, Sassy, is hiding a
Whirligig Beetle secret.
Gliding on the surface of water, they dive under the
surface and spring into action when threatened… Squad obligation: Safeguard the Cryptid’s secret way of • On the edge of camp bordering a GERMx
life factory, a rare giant beetle is in the crosshairs of a
Suit detail: Multisegmented eyes on helmet strange scaly hunter named Camo Léon.
Weapon: Pair of tonfa Squad principle: Preservation
Mech: Gregarious Beetle
Named attack: “Rapid Flurry!”
Further Scene Ideas
Custodian of power: Sasquatch, the disguised, hirsute When appropriate, a scene to progress the
Walking Stick-Bug cook at the mess hall with a lust for life and a mean continuing action could include:
Expertly camoflauged in nature, this long insect will baked ziti who is known as ‘Sassy’ • When Cryptids hitch a ride to the city for a night
take predators by surprise… Big bad: Gentleman Germ, wealthy CEO of of fun, can the Squad get them safely back home
Suit detail: Sharp antennae & faceplate spines GERMx bound to a life-sustaining suit after a toxic before the sun rises?
Weapon: Wooden rifle accident and in ruthless search of Cryptids for their • GERMx sponsors an extravagant talent show, so
Mech: Expeditious Ghost Insect supposed curative properties campers and cryptids alike compete for a chance at
Named attack: “Agile Barrage!” General: Camo Léon, slippery half-Cryptid the grand prize.
espionage expert who will stop at nothing to catch • A lovestruck camp counselor, charmed by a Cryp-
Acorn Weevil their prey tid’s aphrodisiac powers, pursues Sasquatch who
Small and hardy, this pest grows as a larvae hidden in
trees before revealing its true form… Foot soldiers: Goop Troopers, gaseous humanoids needs help with her first date.
bursting from thrown cannisters
Suit detail: Elongated snout above visor
Weapon: Piercing harpoon
Ongoing Season Arcs
Mech: Burrowing Weevil Power source: Handheld compass, clamshell device Finally, future episodes that advance the season arc
Named attack: “Piercing Jab!” with more than mere magnetic power could feature:
Signature hand motion: Flip open compass, then place • A Cryptid speaks of their lost half-human child
Robber Fly over eyes like glasses in an upward motion Léon, giving the Squad leverage to possibly re-
Powerful and bristly assassin of the air, they wait in deem a vile nemesis.
ambush for their next meal…
Weapons combine into something poisonous and • Amid training for the tri-camp competition, an
Suit detail: Triple-segmented crest enigmatic camper exhibits bug powers to their
barbed
Weapon: Expandable baton advantage, drawing Squad suspicion.
Mech: Pouncing Assassin Fly Mechs combine into an Ultimate Form that is bright-
ly-colored, spiny, and autonomous. • Unfamiliar cryptids emerge from the GermX factory
Named attack: “Paralyzing Pummel!”
and wreck havoc on the campsite, prompting the
Squad to take on these strange experiments and
the Gentleman himself.
Henshin!: A Sentai RPG

MENU
MAYHEM
A Ready-To-Go Module for
Henshin!: A Sentai RPG
Written by Tim Batiuk & Sam Kusek
Illustrated by Diigii Daguna
Find more at henshingame.com
©2020 Cave of Monsters Games

Across Earth, food started biting back! The United Nations


responded by creating the Paranomal Culinary Disaster
division, tasking a Food Squad of masked heroes to
quell this combative cuisine. Citizens across the world
know these color-coded champions, though their true
identities remain secret, as the Squad deploys from their
space station base to address the latest edible emergency.
But what is the true source of Paranormal
Culinary Disasters? Why do they keep linking back to
the disgraced United Nations ambassador Frau Dijon?
And what is revealed to be the UN’s true motives once
the Squad starts cooking up their own plans rather than
merely following orders?

Designer Notes
This Module was an exciting collaboration with Henshin!
fan Jack Rippy to try out new setting concepts. We carved
out the first Module with the Squad as a task force created
by an organization, went global with the scope of inspi-
ration and locales, and finally included our favorite topic:
food! Jack’s notes include the following:
“Menu Mayhem” is a Module that puts common
tokusatsu tropes of the 80s in a blender with some tasty
colors (and shades of gray) to make a story fit for con-
sumption by all. If there is one thing that food does, it is
that it transcends boundaries and helps bring friends,
family, and even total strangers closer together regardless
of outside factors. This Module captures that feeling while
also reflecting moral ambiguity found outside the kitchen.
Henshin!: A Sentai RPG
Color Aesthetics Community & Cast
First Session Hooks
Pickle Setting: Countries across Earth, 20XX An opening scene to draw the Colors into the
action could include:
Acerbic and biting, this Squad member’s sharp tongue hides Base: S.T.E.W (Sustainable Terminal for Ecological
the more bubbly nature that is actually bottled up... Wellbeing), a space station orbiting the planet • When sandwiches start biting back simultaneously
across NYC, Philadelphia, and San Francisco, the Squad
Suit detail: Mason jar lid shoulder pad Community locations: The Master Kitchen, Pop’s
finds themselves in a pickle to handle these multiple
Weapon: Hatchet with a crinkle-cut edge Chocklit Shoppe, German beer festival, United
threats.
Mech: Sweet & Sour Firetruck Nations Briefing Room, any local farmer’s market
Named attack: “Sour Striker!” • SRVR organizes a homespun cooking competition for
the Colors in the STEW kitchen, spoiled only by the in-
Dumpling Squad obligation: Fight off and investigate Para- gredients taking on the aggressive nature of their chefs.
Agreeable and wholesome, this Squad member’s well-round- normal Culinary Disasters
• An international institute conserving heritage seeds is
ed nature invites others to bask in their warmth... Squad principle: Balanced meals bombarded by Devilish Food Cakes who seek to obliter-
Suit detail: Press mold shoulder pad ate this garden diversity.
Weapon: Steam cannon
Custodian of power: S.R.V.R, an affable android who
Mech: Succulent Scout Car
lives on S.T.E.W and reports to its maker, the United
Further Scene Ideas
Named attack: “Savory Skirmish!” When appropriate, a scene to progress the
Nations
continuing action could include:
Kabob Big Bad: Frau Dijon, the purported founder of the
With a down-to-earth attitude and coarse language, this Paranormal Culinary Disaster division of the UN • The Squad rescues a former colleague of Frau Dijon
Squad member’s brackish personality is a necessary addition who retreated to the shadows after a covered-up who reveals the questionable formation of the UN’s
to any gathering... international disgrace Paranormal Culinary Disasters division.

Suit detail: Skewker shoulder pad General: Patrick Melt, a mild-mannered scientist • SRVR is compromised by revealing too much informa-
Weapon: Heat-generating charcoal shield who developed a sadistic streak after being trans- tion about the UN’s true intentions, resulting in a newly
Mech: Grilled Flame Tank formed into part-human, part-hamburger rebooted SRVR replacement.
Named attack: “Salty Slam!” • A sentient food monster shows less-than-hateful mo-
Foot soldiers: Skater Tots, golden-brown cylindrical
menances that coast around on cooking oil rality by only providing for its own food family, and yet
Pastry is considered a threat by those in power.
Utterly delightful (though sometimes flaky), this Squad mem-
ber’s rich and delectable traits are best enjoyed sparingly.... Power source: Spice Jars Ongoing Season Arcs
Suit detail: Rolling pin shoulder pad Signature hand motion: Shake out some spice into Finally, future episodes that advance the season arc
Weapon: Claw-like dough cutters a hand and throw it over the shoulder could feature:
Mech: Delectable Ambulance
Named attack: “Sweet Smash!” • A new Color not affiliated with anyone arrives on the
scene with a hidden identity, noble intentions, and a
Weapons combine into something robust, crispy,
Soup mysterious familiar connection to Frau Dijon.
and seared
Soul-satisfying and nourishing, this Squad member • When the Squad proves less than reliable to support
humbly offers a sharp dose of medicine should others Mechs combine into an Ultimate Form that is
the UN’s aims, Dr. Melt synthesizes the mindlessly obe-
care to stomach the taste... full-bodied, succulent, and charred
dient Junk Food Crew to take their place.
Suit detail: Enameled cast-iron shoulder pad • After quelling a culinary disaster in East Asia, the Squad
Weapon: Ladle-shaped lance discovers that the foreign intervention directly bene-
Mech: Nourishing Hovercraft fits shadowy figures in the UN…could they have been
Named attack: “Bitter Breaker!” behind the debacle in the first place?
Henshin!: A Sentai RPG

FERAL
ARMS
A Ready-To-Go Module for
Henshin!: A Sentai RPG
Written by Tim Batiuk & Sam Kusek
Illustrated by Nicole Goux
Find more at henshingame.com
©2020 Cave of Monsters Games

The world as you knew it no longer exists.


Your once-home, Copa Bay, along with most of
the world, has been destroyed by an ancient race known
as Hedorah and pollution now runs rampant. Skies are
grayed over with soot and waters are contaminated
beyond treatment; your previously vibrant, fertile city is
now just a playground for these slimy cretins.
You never gave up hope, though, and
something out there recognized it! Selected by ancient
animal spirits, you and your compatriots now defend the
world from within your new home: the floating animal
sanctuary known as Eu-Kar.

Designer Notes
This Module throws at the Squad an unpredictable envi-
ronment: this nontraditional terrain that is a product of
conflict. Rather than the Colors being everyday charac-
ters thrown into a supernatural situation, the setting itself
is at times alarming and bleak, and it is our heroes who
have to ignite hope despite devastation. When humanity
has nearly been lost, can the Squad use their powers to
create something people can call home?
Feral Arms was inspired by Wild Force, the Pow-
er Ranger series that pitted nature against mutations and
machines, and Dorohedoro, a manga series about find-
ing memories and surviving in a weird, brutal world.
Henshin!: A Sentai RPG
Color Aesthetics Community & Cast
First Session Hooks
Giraffe Setting: Copa Bay, a small seaside community An opening scene to draw the Colors into the
once known for its calm waters and boat building action could include:
This long-necked ruminant has subsisted on only the high-
est growing foliage that is less corrupted by noxious gasses Base: Eu-Kar, the mystical sanctuary that is ruled • When a surprise Hedorah raid arrives from the seas,
below... by animal spirits and appeared floating far above humanity looks to the faraway sanctuary of Eu-Kar with
the world’s inhabitants in their greatest hour of more questions than answers.
Suit detail: Two little protuberances on the helmet
need • A mile-long sludge creeps over the waters of Copa Bay,
Weapon: Three-section staff
Mech: Noble Giraffe Community locations: Eu-Kar’s Temple of Beasts, causing ordinary citizens to take up arms and seek direct
Named attack: “Towering Blow!” an abandoned shopping mall, an oasis where solutions.
the animal spirits convene, heavily polluted and • Seemingly overnight, an ominous factory appears on
Kangaroo trashed docks, ominous factories that appear the edge of town, causing unease among Copa Bay’s
This brawling marsupial has knocked out any on land that overnight inhabitants.
threaten their way of life at any cost...
Suit detail: Pointed ears on the helmet
Squad obligation: Protect the last surviving group Further Scene Ideas
Weapon: Boxing gloves When appropriate, a scene to progress the
of humans
Mech: Fierce Kangaroo continuing action could include:
Named attack: “One-Two Punch!” Squad principle: Natural order
• Sir Shantui sets his sights on a rogue guerilla garden
Peacock that can nearly feed the town, believing its power
Some deemed this peafowl the only beauty remaining in the Custodian of power: The Caretaker, a mustachioed, linked to Eu-Kar.
wastelands, making effort to ensure its survival... elderly turtle-man who waits out the contamina- • The surrounding creatures begin a mass exodus from
tion by buying time through combat and decep- the landscape, drawing the Caretaker away and leading
Suit detail: Feathered fan on the backside of the helment tion
Weapon: Twin metallic fans the Squad into a dirty trap.
Mech: Graceful Peacock Big Bad: Xillen, “Lord of Chaos, Garbage, and • The mechs are infected by an oozing gunk cooked up
Named attack: “Shimmering Smash-Up!” Muck”, who seeks to spoil every green and thriving by Xillen, sending their animal spirits back to Eu-Kar
corner of the planet
and forcing the Squad to find solutions.
Stingray General: Sir Shantui, a living bulldozer and demo-
One of the few remaining sealife, it has escaped hunting by litions expert with knowledge of military warfare
staying camoflauged along the ocean floor...
Ongoing Season Arcs
from a forgotten past
Finally, future episodes that advance the season arc
Suit detail: Protruding fins and small rear tail on the Foot soldiers: Pig-Pens, dusty devils that appear could feature:
helmet out of whirlwind in order to irritate, confuse, and
Weapon: Hand crossbow • A new Color appears formed out of grime and dirt,
soil their surroundings causing the Squad to question whether humanity can
Mech: Swift Stingray
Named attack: “Barbed Blast!” truly adapt to the world of Hedorah.
Power source: Ceremonial knives • Mindless, diesel-spewing automatons appear from Xil-
Armadillo lien’s factories, revealed to be born from the captured
Signature hand motion: Left arm performs an
Burrowed in the earth when poisons first seeped spirits of living creatures.
uppercut while the right hand passes over it
through soil, it survives now through careful defense
• Rot and blight takes over the island of Eu-Kar, causing
and claws...
the Squad to lead an all-out assault on Xillen’s secret
Suit detail: Protective casing on the top of the helmet Weapons combine into something barraging and base beneath Copa Bay.
Weapon: Giant yoyo natural
Mech: Vigorous Armadillo Mechs combine into an Ultimate Form that is
Named attack: “Armored Wallop!” colorful, hulking and sword-wielding
Henshin!: A Sentai RPG

LET’S
JAM
A Ready-To-Go Module for
Henshin!: A Sentai RPG
Written by Tim Batiuk & Sam Kusek
Illustrated by Jorge Corona & Sarah Stern
Concept by Ivan Saffold
Find more at henshingame.com
©2020 Cave of Monsters Games

Chosen for their musical passion and prowess, five


youngsters are chosen to defend the music of Earth…if
only this was on the final exam!
Jamminger is an original concept created by Ivan
Saffold that caught fire online in the spring of 2018. Since
Jamminger is a completely original idea, we highlighted
the unique sound-based team (not something you
see in sentai often) with a Henshin! exclusive Module
to celebrate creativity within the American Tokusatsu
community. Because the Jamminger series is ongoing,
liberties were taken with the story elements, so no prior
knowledge is needed to play this Module and that play
will surely go in its own unique direction!

Designer Notes
One design challenge taking on this Module was the fact
that the Jamminger characters canonically have super-
natural abilities tied to their powers. When these abilities
stated under Color Aesthetics come into play, consider
these a normal Regular Turn such as the “Display ____
fighting technique” turn that is done for mostly fiction-
al impact to set the scene for future impactful decisions.
Describe what it looks like (it should look real cool!) and
while these won’t dramatically turn the tide of the story,
they distinguish the characters like they are portrayed in
the Jamminger series.
Henshin!: A Sentai RPG
Color Aesthetics Community & Cast
First Session Hooks
Luis (Red) Setting: San Antonio Bay An opening scene to draw the Colors into the
action could include:
A hot headed, talented young musician who’s trying to find Base: Bojangles, the local music shop
some direction in his life • Rivalry between Colors distracts the group from a
Community locations: A cafe in the town center
threat during high school graduation.
Civilian power: Create force fields and extend them by called The Beat, Stephen Tyler Memorial High
holding his breath School, San Antonio Riverbanks, Center for the Per- • The colors all independently end up at the weekly
Weapon: Guitar axe forming Arts, Texas University Music Conservatory open mic night at Bojangles, when suddenly all
Mech: Rock & Roll Alligator instruments disappear.
Named attack: “Thunderous Riff!” • Everyone is talking about new pirate radio station
Squad obligation: Save the music of Earth from
with two suspicious DJs, Synestra and Symphona.
Paul (Blue) those that threaten it
A perfectionist who is a bit vain and may push others away if
they are deemed to be less driven
Squad principle: Finding your way Further Scene Ideas
When appropriate, a scene to progress the
Civilian power: Temporarily heal himself and others continuing action could include:
Custodian of power: Maestro, an enigmatic music
Weapon: Trumpet cannon
shop owner who seems to more than he lets on • During the Battle of the Bands, the Jamminger
Mech: Honky-Tonk Goose
Big Bad: Master Decibel, whose grand plan is to needs to set aside differences to take on the hot
Named attack: “Bass Blast!”
wipe out all music throughout the universe new band, Collider & The Boyz.
Lindsey (Green) General: The Master’s daughters, Synestra and • Synestra and Symphona start a hot exclusive music
The self-described mother of the group who tries to keep streaming platform that everyone wants to be part
Symphona
everyone together, even at the cost of her own happiness of…despite the zombie like consequences it can
Foot soldiers: Deadnotes, impish creatures who cast cause.
Civilian power: Enhanced strength
a wave of silence wherever they go
Weapon: Harp arrow • Maestro reveals his sibling relationship with Mas-
Mech: Harmonious Koala ter Decibel and their shared history that led to the
Named attack: “Symphonic Arrow!” Power source: Jamminizers tone-deaf Big Bad’s descent into resenting musical
Signature hand motion: Air play their chosen in- prowess.
Freddie (Yellow)
A former football star who got injured, he remains the fun one strument to a favorite song
and is always cracking a joke
Ongoing Season Arcs
Finally, future episodes that advance the season arc
Civilian power: Super speed Weapons combine into something technological, could feature:
Weapon: Drumstick tonfa chilling and loud
Mech: Crashin’ Ape • The group finally identifies a harmony amongst their
Mechs combine into an Ultimate Form that is stur- distinct musical talents, only to be interrupted by
Named attack: “Cosmic Beat!”
dy, squat and destructive another capable Special Color who is out to disrupt
Katy (Pink) their band.
The multitalented musician who is looking for direc- • One of Maestro’s daughters develops feelings for a
tion to apply her many skills Color, prompting a very unexpected proposal for a
Civilian power: Scream at high decibels date.
Weapon: Flute saber • A scholarship to the Conversatory calls into question
Mech: Jazzy Dragonfly how the band can stay together as each member
Named attack: “Harmonic Slash!” finds their way.

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