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Waaagh

Male half-orc barbarian (titan mauler) 8 - CR 7


Chaotic Evil Humanoid (Human, Orc); Atheist; Age: 17;
Skill Name Total Ability Ranks Temp
Height: 5' 6"; Weight: 201lb.
Acrobatics +0 DEX (3) -
Ability Score Modifier Temporary Speed greater/less than 30 ft.: -4 to jump

STR Appraise -1 INT (-1) -


20/26 +5/+8
STRENGTH Bluff -2 CHA (-2) -
DEX 15/17 +2/+3 Climb +5 STR (8) -
DEXTERITY
Diplomacy -2 CHA (-2) -
CON 16/22 +3/+6 Disguise -2 CHA (-2) -
CONSTITUTION

INT Escape Artist +0 DEX (3) -


INTELLIGENCE
8 -1 Fly +0 DEX (3) -
WIS 9 -1 Heal -1 WIS (-1) -
WISDOM
Intimidate +11 CHA (-2) 8
CHA 7 -2 Perception +10 WIS (-1) 8
CHARISMA
Ride +0 DEX (3) -
Saving Throw Total Base Ability Resist Misc Temp Notes
Sense Motive -1 WIS (-1) -
FORTITUDE +12 = +6 +6 Stealth +0 DEX (3) -
(CONSTITUTION)
Superstition: +4 morale bonus vs. spells, supernatural
abilities, and spell-like abilities but must resist all spells, even Survival +10 WIS (-1) 8
allies' Swim +5 STR (8) -
REFLEX +5 = +2 +3
(DEXTERITY)
Superstition: +4 morale bonus vs. spells, supernatural
Feats
abilities, and spell-like abilities but must resist all spells, even Armor Proficiency (Light)
allies' When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Dexterity- and Strength-based skill checks.
WILL +3 = +2 -1 +2
(WISDOM) Armor Proficiency (Medium)
Superstition: +4 morale bonus vs. spells, supernatural When you wear a type of armor with which you are proficient, the armor check
abilities, and spell-like abilities but must resist all spells, even penalty for that armor applies only to Dexterity- and Strength-based skill checks.
allies'
Improved Critical (Falchion)
Damage Reduction (1/-) When using the weapon you selected, your threat range is doubled.

Total Armor Shield Dex Size Natur Deflec Dodge Misc Improved Two-Weapon Fighting
In addition to the standard single extra attack you get with an off-hand weapon,
AC 21 = +8 +3 +3 +2 -5 you get a second attack with it, albeit at a -5 penalty.
10 Martial Weapon Proficiency - All
Touch AC 10 Flat-Footed AC 18
You are proficient with all Martial weapons.
BAB Strength Size Misc
Power Attack -3/+6
CM Bonus +16 = +8 +8 - - You can subtract from your attack roll to add to your damage.

BAB Strength Dexterity Size


Shield Proficiency
You can use a shield and take only the standard penalties.
CM Defense 26 = 10 +8 +8 +3 - Simple Weapon Proficiency - All
Proficient with all simple weapons.
Base Attack +8 HP 117 Two-Weapon Fighting
Your penalties on attack rolls for fighting with two weapons are reduced. The
Damage / Current HP penalty for your primary hand lessens by 2 and the one for your off hand
Initiative +3 lessens by 6.

Special Abilities
Speed 30 / 20 ft
Beast Totem +3 (Su)
While raging, the barbarian gains a +1 natural armor bonus. This bonus
+1 falchion increases by +1 for every four levels the barbarian has attained. A barbarian
must have the lesser beast totem rage power to select this rage power. A
Main hand: +15/+10, 2d4+18 Crit: 15-20/×2 barbarian must be at least 6th level to select this rage power.
1-hand, S Beast Totem, Lesser (Su)
Both hands: +15/+10, 2d4+22 While raging, the barbarian gains two claw attacks. These attacks are
considered primary attacks and are made at the barbarian’s full base attack
Main w/ offhand: +11/+6, 2d4+18 bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the
Main w/ light off.: +13/+8, 2d4+18 barbarian’s Strength modifier.
Big Game Hunter (Ex)
Offhand: +11/+6, 2d4+14 A titan mauler gains a +1 bonus on attack rolls and a +1 dodge bonus to AC in
melee with creatures larger than themselves. This ability replaces fast
movement.

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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
+1 falchion Experience & Wealth
Main hand: +15/+10, 2d4+18 Crit: 15-20/×2 Experience Points: 34000/50000
Both hands: +15/+10, 2d4+22 1-hand, S Current Cash: 200 gp
Main w/ offhand: +11/+6, 2d4+18
Tracked Resources
Main w/ light off.: +13/+8, 2d4+18
Offhand: +11/+6, 2d4+14 Rage (22 rounds/day) (Ex)
Claw x2 (Beast Totem, Lesser)
Main hand: +11, 1d6+7 Crit: ×2
Main w/ offhand: +7, 1d6+7 Light, B/S Languages
Main w/ light off.: +9, 1d6+7 Common Orc
Offhand: +9, 1d6+7 Situational Modifiers
+2 breastplate Acrobatics
Speed greater/less than 30 ft.: -4 to jump
Max Dex: +3, Armor Check: -3
+8 Spell Fail: 25%, Medium, Slows
All Saves
Superstition: +4 morale bonus vs. spells, supernatural abilities, and spell-like
abilities but must resist all spells, even allies'

Gear
Total Weight Carried: 47/920 lbs, Encumberance
Ignored
(Light: 306 lbs, Medium: 613 lbs, Heavy: 920 lbs)
+1 falchion 8 lbs
+1 falchion 8 lbs
+2 breastplate 30 lbs
Artisan's outfit (Free) -
Belt of physical perfection +2 1 lb
Ring of protection +2 -
Special Abilities
Darkvision (60 feet)
You can see in the dark (black and white vision only).
Evade Reach (5 ft) (Ex)
At 5th level, as a swift action, a titan mauler may choose one creature within her line
of sight.

Until the end of her turn, that target's reach is treated as if it were 5 feet shorter with
Jotungrip (Ex) the titan mauler, and this reduction increases by 5 feet for every
respect to reaching
At
five2nd level,
levels a titan5th.
beyond mauler
This may choose
ability to wield
replaces a two-handed
improved weapon in one hand
uncanny dodge.
with a -2 penalty on attack rolls while doing so. The weapon must be appropriately
sized for her, and it is treated as one-handed when determining the effect of Power
Attack, Strength bonus to damage, and the like. This ability replaces uncanny
Orc Blood
dodge.
Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day)
1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as
if disabled. The next round, unless brought to at least 0 HP, you immediately fall
unconscious and begin dying.
Rage (22 rounds/day) (Ex)
A barbarian can call upon inner reserves of strength and ferocity, granting her
additional combat prowess. Starting at 1st level, a barbarian can rage for a number
of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she
can rage for 2 additional rounds. Temporary increases to Constitution, such as those
Reckless
gained fromAbandon (+/-3)
rage and spells (Ex)endurance, do not increase the total number
like bear’s
While raging,
of rounds thatthe barbariancan
a barbarian canrage
takeper
a –1 penalty
day. to AC to
A barbarian gain
can a +1
enter bonus
rage as aonfree
attack
action.rolls. The AC
The total penalty
number increases
of rounds by –1
of rage and
per the
day is attack
renewedrollafter
bonus increases
resting for 8 by
+1 at 4th
hours, level and
although every
these fourdo
hours levels thereafter.
not need to be consecutive.
Superstition +4 (Ex)
While in rage, agains
The barbarian barbarian gains abonus
a +2 morale +4 morale bonusthrows
on saving to hermade
Strength and spells,
to resist
Constitution,
supernatural as well asand
abilities, a +2 moraleabilities.
spell-like bonus onThis
Willbonus
saves.increases
In addition,
by she takes
+1 for everya -2
4
penalty
levels theto barbarian
Armor Class.hasThe increase
attained. to Constitution
While grants thecannot
raging, the barbarian barbarian
be a 2willing
hit
points of
target perany
Hitspell
Dice,and
butmust
thesemake
disappear
savingwhen thetorage
throws ends
resist and areeven
all spells, not lost
thosefirst
cast
likeallies.
by temporary hit points. While in rage, a barbarian cannot use any Charisma-,
Tracked Resources
Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride)
or any ability that requires patience or concentration.
Orc Ferocity (1/day)
A barbarian can end her rage as a free action and is fatigued after rage for a
number of rounds equal to 2 times the number of rounds spent in the rage. A
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
barbarian cannot enter a new rage while fatigued or exhausted but can otherwise
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
enter rage multiple times during a single encounter or combat. If a barbarian falls
unconscious, her rage immediately ends, placing her in peril of death.

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