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Diminishing Moonball Warp Speed

(An extension of Group Juggle)


Tools: Beachball(s), Floor Spots
Rules: Tools: One soft fuzzy object, Timer.
1. Everyone must have one foot on Rules:
a floor spot. 1. Using the original sequence
2. No one may hit more than once established in group juggle,
in a row consecutively. challenge the group to do the
3. If the ball hits the floor, start sequence as fast as they can.
counting at one again and your 2. The object must pass through all of
group looses one floor spot. the participant’s hands in the original
4. What we love best about this sequence.
activity is that the group ends up 3. This activity is a great beginning
all in one place with a shared problem solving event. We use it to
focus! introduce the idea that there are
Variations: More moonballs can be many ways to do things and that we
added. This game can also be played often limit ourselves by doing the
in one location with one big group. It same old things, the same old way.
can be played sitting down, rolling
the balls. Also, you can “lose a
limb” when the ball touches the
ground, the group can no longer use
their arms, then legs, head, or eyes.

Group Juggle Object Pass

Tools: Various soft fuzzy throw toys. Tools: 3-pound tin can (or bucket),
Rules: small objects, water.
1. Group members develop an order to Rules:
pass a ball around the group, by 1. Put the can in the center of the circle.
throwing the object to each other. 2. Group members must pass the can
2. The ball may not go to the person around the group so that everyone
directly to the right or left. gets it at least once.
3. The sequence starts and ends with 3. Neither the can, nor the objects can
the facilitator. be touched by arms or hands, biting
4. Participants must say the name of the is also discouraged!
person they are throwing to, as well 4. Ask the group if they are ready for a
as a thank you to the person who has bigger challenge, adding the objects
thrown the ball to them. inside the can, water, etc.
5. We use this activity early on to
When the order is familiar, the facilitator enhance the belief in teamwork. It is
adds more balls to the group that should relatively easy, yet can be a lot of fun
follow the same sequence as the original when the challenge is heightened. It
one. Young children can play this game can also just be a success for a group
Sitting down and rolling the balls. that needs it.
Touch the Can
Jump Rope Pass Through
Tools: A group of objects that
progressively gets smaller. For example, Tools: Large climbing rope or jump
begin with the beach ball, to a floor spot, rope.
small fuzzy object, dollar bill, quarter,
and finally, a dime. Rules:
1. Challenge the group to have every
Rules: member jump the rope that is being
1. Put the object in the center of the turned 360 degrees without stopping
room. the rope.
2. Ask the participants to each touch 2. The rope must have someone
the object without touching any other jumping in it at all times.
person in the activity. 3. The main objective for this activity is
3. Start with the large object, simply having fun together….don’t
progressively getting smaller. let the rules interfere with that
4. Groups usually achieve far more
than they initially think possible in Challenge the group to do this activity
this activity, which is nice for without missing a single twirl in the
building confidence in their abilities. rope.
We also use this activity to lead into
discussions about personal space and
boundaries.

Big Group Jump Rope Snake Jump

Tools: Large climbing rope or jump Tools: Large climbing rope or jump
rope. rope.
Rules: Rules:
1. Challenge the group to see how 1. Ask the two rope twirlers to change
many times the entire group can the rope into a snake, swishing it
jump the rope, being twirled a back and forth so it looks like a
complete 360 degrees. snake. The snake slithers faster as
2. Everyone must be jumping in order the activity progresses.
to count one jump. 2. Group members must pass over the
3. This activity has ready made jobs for snake without touching it.
the kids who don’t want to 3. The facilitator can count touches,
participate in jumping. Two twirlers, while letting the activity continue.
and official counter, and an 4. Try this activity with the requirement
observer/problem solver are some of that group members be attached to
the roles we’ve used to engage the one another….first in pairs, then in
reticent client. as large a group as they can master
High Water/Low Water Foot in the Hole

Tools: Large climbing rope or jump Tools: Webbing tied in a circle.


rope. Appropriate for the size of the group.
Rules: Rules:
1. Everyone in the group takes turns 1. Put the webbing circle in the center
jumping over a rope, which starts of the group.
about 2 inches off the ground. 2. Ask the group members to put at
2. The rope gets progressively higher. least one “foot in the hole”.
3. When more than half of the group 3. Now, ask the group to change places
misses at one level, the rope drops to with another group member without
low water and we start again. touching the webbing or any other
4. The object is to see the highest level person.
the group can get. 4. Each touch is counted and elapsed
5. This activity can easily degenerate time in seconds is monitored.
into a macho one-upsmanship 5. Keep trying to improve your score!
without enforcing rule # 3 above. 6. We have had good results with this
Even with that rule, it can result in activity as a focuser. It provides a
separating the group into athletes and simple task that engages groups and
non-athletes, so make sure to use it provides some very quick positive
as a fun, not so serious activity with results. It’s an effective create the
groups that have already developed environment activity for more
some level of acceptance. complex initiatives to follow.

Untie the Knot Tony’s Tubes

Tools: Large climbing rope. Tools: Webbing circle.


Rules: Rules:
1. Tie three or more simple overhand 1. Ask the group members to stand in a
knots in the rope. circle holding hands.
2. Ask all the group members to hold 2. Loop the webbing through one of the
on to the rope. pairs of held hands.
3. Ask the group members to untie the 3. Ask the group to move the webbing
knots, without letting go of the rope. all the way around the group without
4. Sliding your hand up and down the anyone letting go.
rope is permissible. 4. Ask the group to challenge itself by
5. We have also asked groups to tie making the rope smaller and smaller.
knots in the rope using the same 5. Upping the challenge is really
format. For some reason, tieing is important in this one. It can get dull
more difficult than untieing….any and uninteresting if low challenge
explanations for that? levels are maintained too lon
Tony’s Tubes x 3
(An extension of Tony’s Tubes) Webbing Squat
Tools: Webbing circle. Tools: A 12-15 ft. piece of webbing
Rules: tied securely in a circle.
1. Tie a knot in the middle of the circle, Rules:
making two loops. 1. From the webbing lean position, ask
2. Drape both loops over the clasped the participants to squat down till
hands of one set of participants. their bottoms are “almost on the
3. Both loops need to get all the way floor/ground”, then to pull
around the group, each moving in themselves back up to a standing
opposite directions and returning to position.
the original participants. 2. For an added challenge, do this with
4. We often move to this activity after counting at first, and then progress to
doing one round of the original silent.
Tony’s Tubes. It increases challenge
and requires cooperation from many Variations:
more people to complete Groups have a lot of fun making noises
successfully. with the sitting down and standing up
5. In all Tony’s Tube activities, be motions.
sensitive to issues of body size.

Sheet Wreck
Webbing Lean
Tools: Tarp
Tools: A 12-15 ft. piece of webbing
tied securely in a circle.
Rules:
1. Give the tarp to the group.
Rules:
2. Ask them to hold onto the sheet as
1. Ask the participants to grab a hold of
we travel toward a designated area.
the webbing and lean backwards.
3. Along the route, there will be
2. Ask the participants to keep knees,
occasional accidents that require the
waist, and arms straight as they lean
participants to lower the sheet to the
back gently and rely on the other
ground and climb aboard for safety.
participants to hold them up.
4. The sheet looses half its power with
3. Attempt to reach a peaceful and
every accident, so the group is
centered state of equilibrium.
required to fold the sheet in half and
4. Explore other variations-One person
move along.
acting-out, one person letting go, etc.
Variations:
“Turn the Leaf” With everyone standing
on the tarp, they are asked to turn it over
without using their hands or getting off
of the sheet in any way.
Partner Sheet Toss Nova Scotia Golf

Tools: Tarp, sheet, ball, bucket Tools: Tarp, ball


(anything to receive objects)-you can Rules:
even use the adventure bag)
Rules: 1. Have the group members hold onto
the tarp.
1. Divide the group into two groups. 2. One person throws an object towards
2. One group with a sheet and ball is the group.
asked to toss their ball to another 3. If the group catches the object on the
recipient using only the sheet to tarp, a new thrower is selected and
propel the ball. the group moves out toward their
3. The other group may have a sheet, or destination.
a bucket, or webbing tied together, 4. The group can only move toward
(be creative!). their goal when they catch the object
4. See how many successful throws and thrown toward them.
catches can be made!

Sheet Toss ‘n Go Todos Mis Amigos (All my Friends)

Tools: Tarp, ball Tools: Floor Spots


Rules: Rules:
1. Participants need to travel in a 1. Give each participant a floor spot,
specific direction holding onto their leaving yourself without one.
sheet with both hands. 2. Ask the person in the middle to say
2. The challenge is that they can only something that is true about them,
move while the ball on their sheet is beginning with the phrase “Todos
in the air. mis amigos (which means all my
friends in Spanish)….who” For
example, all my friends who like ice
cream.
3. All the members of the group who
have this in common with the center
person need to switch floor spots.
5. When they have the object they must
return safely to their community with
Un Lapiz Rojo (A Red Pen) object in hand.

Tools: An object that is easily passed Buenas Maneras (Good Manners)


between member.
Rules: Tools: Soft fuzzy object.
1. Ask the group members to stand or
sit in a circle. Rules:
2. Begin by passing the object to the 1. Ask the group to stand in a circle.
next person, using an exaggerated 2. One person is “it”.
emotion- saying “esto es un lapiz 3. “It” walks around the circle, chooses
rojo” which means in Spanish, “this someone, and says “Buenas Dias,
is a red pen”. como estas?” (“Hello, how are
3. The person that is receiving the you?”) The other answers, “Bien
object must respond using the same Gracias” (Good, thank-you). They
emotion in his/her own variation. shake hands, and then run in
4. Continue until the object has passed opposite directions until they cross
through all of the group members. each other again.
4. At this point they shake hands again
saying “Mucho Gusto, or it’s nice
meeting you” The original it, goes
back to the empty spot and the game
continues.

Blind Fetch

Tools: Two webbing circles, bandanas, Blanket Name Game


soft fuzzy object.
Rules: Tools: Tarp or Blanket, big enough to
1. Divide the group into two separate cover a person.
groups. Rules:
2. Use the webbing circles as borders in 1. Divide the group into two equal
which the group members must stand sized teams.
(at least one foot) during the game. 2. The facilitator and another member
3. Each group will choose one person hold the blanket between the two
that can leave their community. groups.
Anyone that leaves the community 3. Each group selects on person to
must be blind-folded. stand behind the blanket. On the
4. The community members can guide count of three, they lower the
the particpant to the object that is blanket.
outside somewhere. (placed by the 4. The person that says the other’s
facilitator). name first gets to get that person on
their team.
5. You can vary this one, with the two
participants being back to back and
the group members describe the
other person, never saying the
person’s name.

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