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Class HP/Saves Proficiencies Basic abilities Subclasses

Artificer D8 Light armor (LA)  Bo us dete t Alchemist: UA


(UA) CON Medium armor agi a d  Spell-like free potions
INT (MA) ide tif ( a ast
as rituals)
Simple weapons  Double proficiency
(SW) bonus for tools
Gunsmith: UA
 Receive magic
Thie es’ tools items  Bo us s ith’s tools profi ie ; Bo us e di g
2 other tools  Memorized casting  Thunder cannon ranged weapon, damage increases
(-ritual casting) with level
 Store spells for  Area shot
later
 Attune to more
items
 Construct
companion
Barbarian D12 Light armor (LA)  Rage Berserker: PHB
STR Medium armor  Unarmored  Bonus action attack while raging
CON (MA) defense (DEX,  Ca ’t e har ed or frighte ed hile ragi g
Shields CON)  Frighten as action
 Get adv on attack Totem warrior: : PHB
Simple weapons but enemies get  Ritual east se se a d speak ith a i als
(SW) adv on you  Get hit less OR Give allies adv
Martial weapons  Extra attack  Ritual o u e ith ature
(MW)  More movement Ancestral guardian: : UA
 Adv on initiative  Aggro pull
 Better crits  Grant your resistances to others
 Adv on Int and Wis checks
Storm herald: UA
 Damaging aura
 Elemental dmg resistance
 Give allies elemental resistance
Zealot: UA
 Damaging aura
 Better saving throws
 Give allies adv on attack and save
Battlerager: SCAG
 Spike armor weapon
 Temporary HP on reckless attack
 Bonus action dash while raging
Bard D8 Light armor (LA)  Memorized casting Lore: PHB
DEX  Help ally checks,  Bonus 3 skill proficiencies
CHA Simple weapons attacks, saves  Hinder enemy checks, attacks, damage
(SW)  Half proficiency to  More bonus spells from any class
Hand crossbows what you are not Valor: PHB
Longswords proficient  Bonus MA, Shield, MW proficiencies
Rapiers  Double proficiency  Help ally damage or AC
Shortswords for 2 skills  Extra attack
 Give party adv Glamour: UA
3 Instruments against charm and  Give party temp HP and disengage
frighten  Area charm that takes 10 min
 Bonus spells from  Free Co a d
any class Satire: UA
 Bo us sleight of ha d, thie es’ tools a d skill
 Pseudo Cu i g A tio
 Free Dete t Thoughts
Swords: UA
 Bonus MA, Scimitar proficiencies
 Two-weapon fighting
 Flourishes: +AC/+Ranged attack/+Intimidation
 Extra attack
Whispers: UA
 Extra damage for Bard Inspiration dice
 Frighten that takes 10 min
 Steal identity
Cleric D8 Light armor (LA)  Full list casting Knowledge: PHB
WIS Medium armor  Good vs Undead  Bonus 2 language and 2 skill proficiencies, double
CHA (MA)  Domain spells proficiency on those skills
Shields  Ask deity for  Get temporary skill/tool proficiency
intervention  Pseudo Dete t Thoughts a d free Suggestio
Simple weapons  More cantrip damage
(SW) Life: PHB
 Bonus HA proficiency
 Better heal spells
 Free heal
 Spells heal others + you
 More weapon damage
Light: PHB
 Bo us Light a trip
 Impose disadv to attack on you
 Area damage
 Protect others
 More cantrip damage
Nature: PHB
 Bonus druid cantrip, nature skill and HA prof
 Charm creature or plant
 Grant elemental resist
 More weapon damage
Tempest: PHB
 Bonus HA, MW proficiencies
 Pseudo Hellish re uke
 Max damage on lightning and thunder damage
 Push with lightning damage
 More weapon damage
Trickery: PHB
 Give adv to stealth
 Illusory clone
 Temporary invisibility
 More weapon damage
War: PHB
 Bonus HA, MW proficiencies
 Bonus action attacks
 More accurate attacks
 More weapon damage
Forge: UA
 Bonus HA proficiency
 Weapons/armor temp +1
 Transmute metal objects on short rest
 +1AC, fire resist, more damage to constructs
 More weapon damage
Grave: UA
 Bonus HA proficiency
 Bo us a tio Spare the D i g a d a alue o
heal 0 HP
 Detect undead
 Impose damage vulnerability
 Stop crit
 More weapon damage
Protection: UA
 Bonus HA proficiency
 Impose disadv to attack on other
 Give one-shot rebuke to allies
 Spells heal others + you
Arcana: SCAG
 Bonus arcana prof and 2 wizard cantrips
 Turn/banish otherworldly creature
 Healing can end spells
 More cantrip damage
Druid D8 Light armor (LA)  Full list casting Land: PHB
INT Medium armor  Transform in  Bonus cantrip
WIS (MA) animals  Short rest spell slot recovery
Shields  Bonus spells by level and land
NO METAL  No nonmagical difficult terrain and adv against
magical
Clubs  Ca ’t e har ed a d frighte ed ele e tals a d
Daggers fey, immune to poison and disease
Darts Moon: PHB
Javelins  Transform as bonus action and spend spell slot to
Maces heal when transformed
Quarterstaffs  Higher CR transformations
Scimitars  Transformed attacks count as magical
Sickles
 Transform into elemental
Slings
Dreams: UA
Spears
 Healing d6s based on level
 Protect camp
Herbalism tools
 Teleport
Shepherd: UA
 Create auras to help you and allies
 Always speak with animals
 Better conjured beasts
 h Death ard ea h da
Twilight: UA
 Damaging d10s based on level, heal with a creature
is killed with them
 Free Speak ith dead
 Resist radiant and necrotic; allies have adv on death
saving throws
Fighter D10 Light armor (LA)  Fighting style Champion: PHB
STR Medium armor  Heal yourself  Crit on 19 or 20
CON (MA)  Take 1 more action  Better STR, DEX and CON saves; Jump farther
Heavy armor (HA)  Extra attack  Second fighting style
Shields  Reroll failed save Battle master: PHB
 Combat superiority
Simple weapons  Bonus tool prof
(SW)  Learn about creatures after 1 min
Martial weapons
(MW)
Eldritch knight: PHB
 Memorized casting
 Bond and summon weapon
 Bonus attack after cantrip
 Weapon hit gives disadv to spell saves
Arcane archer: UA
 Magic arrows that have different effects
 Bonus 2 arcane archer related skill profs
 Summon temporary nonmagical arrows
Cavalier: UA
 Bonus 2 skill profs OR 1 skill and 1 tool
 Adv on saves to stay in mount; Always fall on your
feet; (Dis)Mount costs 5 movement
 Mount related combat superiority
 Better attacks with lance
Knight: UA
 Adv on saves to stay in mount; Always fall on your
feet; (Dis)Mount costs 5 movement
 Melee attacks mark target to pull aggro
 Bonus 2 skill profs OR 1 language
 Better opportunity attacks
Monster hunter: UA
 Bonus 2 skill profs OR 1 skill and 1 tool
 Combat superiority
 Ritual dete t agi a d free prote tio fro
good a d e il ; Bo us di i e la guage
 Maximum superiority dmg against monsters
Samurai: UA
 Temp adv on attack + resist piercing, slashing and
bludgeoning
 Better persuasion with nobles; Bonus skill prof or
language
 Bonus WIS save prof
Scout: UA
 Bo us skills OR skill a d thie es’ tools
 Combat superiority
 Favored terrain
Sharpshooter: UA
 Ignore cover and more damage on ranged
 Bonus search action and related skill
 Ra ged atta ks do ’t ha e disad at feet a d ake
target lose reaction
Banneret: SCAG
 Second wind heals allies
 Bonus perception prof and double prof bonus
 Action surge affects you + one ally
Monk D8 Simple weapons  Unarmored Open hand: PHB
STR (SW) defense (DEX, WIS)  Flurry of blows effects
DEX Shortsword  Martial arts  Heal yourself
 Ki Shadow: PHB
1 tool or  More movement  Bo us i or illusio ; Ki ost dark ess ,
instrument  Deflect missiles dark isio , pass ithout tra e a d sile e
 Slow fall  Teleport on shadows and adv on attack after
 Stunning strike Four elements: PHB
 Extra attack  Elemental disciplines (spell-like effects)
 Unarmed counts as Kensei: UA
magical  More weapon choices; More damage/AC
 Weapons count as magic; Double prof on attack
 Less damage Tranquility: UA
against DEX save  Free sa tuar o ourself
effects  Healing
 Action ends charm  Bonus persuasion/performance skill; Adv on check to
or frighten calm others
 Immune to disease Long death: SCAG
and poison  Gain temp HP when creature goes to 0 HP
 Area frighten
Sun soul: SCAG
 Ranged monk attack
 Bonus action ur i g ha ds after atta k
Paladin D10 Light armor (LA)  Detect celestial, Devotion: PHB
WIS Medium armor fiend and undead  Bonus to attack roll; Turn undead/fiend
CHA (MA)  Healing  Charm immunity for you + one ally
Heavy armor (HA)  Fighting style Ancients: PHB
Shields  Full list casting  Restrain enemies; Turn fey/fiend
 Trade slots for  Spell resistance for you + one ally
Simple weapons weapon damage Vengeance: PHB
(SW)  Disease immunity  Frighten enemy; Mark enemy to get adv on it
Martial weapons  Oath spells  Move after opportunity attack
(MW)  Extra attack Conquest: UA
 Better saves for  Frighten enemy hit; +10 attack roll
allies  Aura gives disadv on rolls against frighten
 Frighten immunity Treachery: UA
for you + one ally  Illusory clone; more dmg to weapons/ammo
 Adv against many enemies; Make enemy attack
another if misses you
Crown: SCAG
 Bind creature to 30 feet from you; Heal
 Take damage for others
Revised D10 Light armor (LA)  Favored enemy Beast: UA
Ranger STR Medium armor  Ignore difficult  Powerful beast companion
(UA) DEX (MA) terrain; Adv on Hunter: UA
(HA) initiative; Adv  Specialized fighting large OR many OR hurt
Shields against enemies
 Extra attack
that ha e ’t a ted
 Protection
Simple weapons  Fighting style
Deep stalker: UA
(SW)  Memorized casting
 On first turn of combat +10 movement and extra
Martial weapons  Communicate with
(MW) attack
beasts; detect
 Bonus 90ft darkvision; Bonus spells
favored enemy
 Extra attack
 Bonus action dash
 Bonus WIS save proficiency
 Improved hide
Horizon walker: UA
 Bonus spells
 Bonus action ignore resistance and deal damage
 Detect portals
 Extra attack
 Bonus action one-tur ethereal ess
Primeval Guardian: UA
 Bonus spells
 Become a regenerating treefolk
 More weapon damage
Rogue D8 Light armor (LA)  Double prof for 2 Thief: PHB
DEX skills  Bo us a tio sleight of ha d, thie es’ tools or use
INT Simple weapons  Sneak attack object
(SW)  Bonus action Dash,  Climb fester; Longer jumps
Hand crossbows Disengage or Hide  Adv on stealth
Longswords
Rapiers  Take half damage Assassin: PHB
Shortswords with reaction  Bonus disguise kit and poisoner kit prof
 Less damage  Adv if attacking first; Always crit on surprise
Thie e’s tools against DEX save  Create false identity
effects Arcane trickster: PHB
 Memorized casting
 I pro ed age ha d
 Impose disadv on spell saves if hidden
Inquisitive: UA
 Better insight checks
 Bonus action perception or investigation check or
next ability
 Get sneak attack by winning insight vs deception
check
 Adv on perception for hidden targets
Scout: UA
 Bonus nature and survival profs and double prof on
them
 Half movement as reaction if enemy is close. No
opportunity attack
 Move movement
Mastermind: SCAG
 Bonus disguise kit, forgery kit and 1 game profs; 2
languages; can imitate accents
 Bonus action help from 30 feet
 Learn about creatures after 1 min
Swashbuckler: SCAG
 Attacks remove opportunity attack on you
 Add CHA to initiative; Sneak attack if alone if target
 Pull aggro/Charm creature
Sorcerer D6 Daggers  Memorized casting Draconic bloodline: PHB
CON Darts (-ritual casting)  Bonus draconic language; double prof to persuade
CHA Slings  Trade slots for dragons
Quarterstaffs points and points  AC = 13+DEX without armor
Light crossbows for slots  Add CHA to damage of chosen element; Get
 Use points to resistance to that element
modify spells Wild magic: PHB
 Wild magic surge
 Get adv on attack roll
 Help or hinder attacks, checks and saves
Favored soul: UA
 Can learn cleric spells
 A little higher HP
 Improve a save or attack
 Double prof of CHA checks
Phoenix: UA
 Create fire on touch
 Add CHA to fire damage; Damage attackers
 Go to 1 HP if would go to 0 and deal area damage
Sea: UA
 Breath underwater; Have swimming speed
 Cold and lightning dmg have other effects
 Resistance to fire damage; Reduce piercing, slashing
and bludgeoning dmg + move 30 feet without
opportunity attack
Shadow: UA
 Ha e dark isio ; Bo us dark ess that ou see
 Go to 1 HP if would go to 0 and pass a CON check
 Summon shadow hound to attack one enemy
Stone: UA
 Bonus shield, SW and MW profs
 Expanded spell list
 A little higher HP; AC = 13+CON without armor
 Protect one ally; Damage attackers on that ally
Storm: SCAG
 Bonus primordial language
 Move without opportunity attack after casting
 Resist lightning and thunder; lightning and thunder
spell deal more damage
Warlock D8 Light armor (LA)  Pact magic Archfey: PHB
WIS  Eldritch  Area frighten/charm
CHA Simple weapons invocations  Temp invisibility and teleport when damaged
(SW)  Super familiar OR Fiend: PHB
magical weapon  Temp HP when enemy goes to 0 HP
OR bonus cantrips  Add d10 to a check or save
 Patron spell lists Great old one: PHB
 Telepathy
 Impose disadv to attack on you, if it misses you get
adv to attack that creature
Hexblade: UA
 Bonus MA, Shield and MW profs; Can use CHA to
attack with nontwo-handed weapons
 Mark creature to get attacking bonuses
 Mark creature to always find it
Raven queen: UA
 Super familiar
 Merge with familiar
Seeker: UA
 Temp resist all and damage nearby enemies
 Trade third asi a ilit for: Bo us augur ; get ad
on INT check
 Cast two spells that target only you
Undying light: UA
 Resist radiant; radiant and fire spells deal more
damage; Bo us sa red fla e a d light
 Heal half max HP and deal area damage if would
take death saving throw
Undying: SCAG
 Bo us spare the d i g ; Ad on disease save;
Per a e t sa tuar for agai st u dead
 Heal yourself when you make a death saving throw
or ast spare the d i g
Wizard D6 Daggers  Spellbook casting Abjuration: PHB
INT Darts  Short rest spell slot  Create dmg absorbing shield when you cast
WIS Slings recovery abjuration spell
Quarterstaffs  Protect others with your magic shield
Light crossbows  Add prof to abjuration spell that need check
Conjuration: PHB
 Free conjure small objects
 Teleport or swap places with ally
 Co e tratio o o juratio spells a ’t reak
Divination: PHB
 2 d20s/day are rolled beforehand and used later
 Divination spells recover slot lvl equal or less
 Get daily perception ability (darkvision, etc)
Enchantment: PHB
 Free charm, incapacitate
 Change target of attack on you
 Enchantment spells can target 2 targets
Evocation: PHB
 Protect creatures in your area evocation spells
 Save cantrips still damage even if saved against
 Evocation spells deal more damage
Illusion: PHB
 Bo us i pro ed i or illusio
 Can change illusions
 Can make an attack miss you
Necromancy: PHB
 Heal when kill with spells
 Bo us a i ate dead that targets targets;
improved undead minions
 Resist necrotic
Transmutation: PHB
 Temp transform one material into another
 Create stone that grants different effects
 Bo us pol orph a d a ast o e for free o
yourself for CR 1 or less
Lore mastery: UA
 Double prof for knowledge checks; Use INT for
initiative
 Change damage type or save ability of spells
 Increase spell damage, range or save DC
Theurgy: UA
 Learn cleric spells based on a deity domain
 A spell gets +2 to attack roll or save DC
 Get channel divinity from your domain
 Get first level benefits from your domain (-weapon
and armor profs)
Bladesinging: SCAG
 Bonus LA, performance and 1 one-handed weapon
proficiencies
 Increase AC, movement, DEX and CON saves
 Extra attack
 Reduce damage to you

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