Class HP/Saves Proficiencies Basic abilities Subclasses
Artificer D8 Light armor (LA) Bo us dete t Alchemist: UA
(UA) CON Medium armor agi a d Spell-like free potions INT (MA) ide tif ( a ast as rituals) Simple weapons Double proficiency (SW) bonus for tools Gunsmith: UA Receive magic Thie es’ tools items Bo us s ith’s tools profi ie ; Bo us e di g 2 other tools Memorized casting Thunder cannon ranged weapon, damage increases (-ritual casting) with level Store spells for Area shot later Attune to more items Construct companion Barbarian D12 Light armor (LA) Rage Berserker: PHB STR Medium armor Unarmored Bonus action attack while raging CON (MA) defense (DEX, Ca ’t e har ed or frighte ed hile ragi g Shields CON) Frighten as action Get adv on attack Totem warrior: : PHB Simple weapons but enemies get Ritual east se se a d speak ith a i als (SW) adv on you Get hit less OR Give allies adv Martial weapons Extra attack Ritual o u e ith ature (MW) More movement Ancestral guardian: : UA Adv on initiative Aggro pull Better crits Grant your resistances to others Adv on Int and Wis checks Storm herald: UA Damaging aura Elemental dmg resistance Give allies elemental resistance Zealot: UA Damaging aura Better saving throws Give allies adv on attack and save Battlerager: SCAG Spike armor weapon Temporary HP on reckless attack Bonus action dash while raging Bard D8 Light armor (LA) Memorized casting Lore: PHB DEX Help ally checks, Bonus 3 skill proficiencies CHA Simple weapons attacks, saves Hinder enemy checks, attacks, damage (SW) Half proficiency to More bonus spells from any class Hand crossbows what you are not Valor: PHB Longswords proficient Bonus MA, Shield, MW proficiencies Rapiers Double proficiency Help ally damage or AC Shortswords for 2 skills Extra attack Give party adv Glamour: UA 3 Instruments against charm and Give party temp HP and disengage frighten Area charm that takes 10 min Bonus spells from Free Co a d any class Satire: UA Bo us sleight of ha d, thie es’ tools a d skill Pseudo Cu i g A tio Free Dete t Thoughts Swords: UA Bonus MA, Scimitar proficiencies Two-weapon fighting Flourishes: +AC/+Ranged attack/+Intimidation Extra attack Whispers: UA Extra damage for Bard Inspiration dice Frighten that takes 10 min Steal identity Cleric D8 Light armor (LA) Full list casting Knowledge: PHB WIS Medium armor Good vs Undead Bonus 2 language and 2 skill proficiencies, double CHA (MA) Domain spells proficiency on those skills Shields Ask deity for Get temporary skill/tool proficiency intervention Pseudo Dete t Thoughts a d free Suggestio Simple weapons More cantrip damage (SW) Life: PHB Bonus HA proficiency Better heal spells Free heal Spells heal others + you More weapon damage Light: PHB Bo us Light a trip Impose disadv to attack on you Area damage Protect others More cantrip damage Nature: PHB Bonus druid cantrip, nature skill and HA prof Charm creature or plant Grant elemental resist More weapon damage Tempest: PHB Bonus HA, MW proficiencies Pseudo Hellish re uke Max damage on lightning and thunder damage Push with lightning damage More weapon damage Trickery: PHB Give adv to stealth Illusory clone Temporary invisibility More weapon damage War: PHB Bonus HA, MW proficiencies Bonus action attacks More accurate attacks More weapon damage Forge: UA Bonus HA proficiency Weapons/armor temp +1 Transmute metal objects on short rest +1AC, fire resist, more damage to constructs More weapon damage Grave: UA Bonus HA proficiency Bo us a tio Spare the D i g a d a alue o heal 0 HP Detect undead Impose damage vulnerability Stop crit More weapon damage Protection: UA Bonus HA proficiency Impose disadv to attack on other Give one-shot rebuke to allies Spells heal others + you Arcana: SCAG Bonus arcana prof and 2 wizard cantrips Turn/banish otherworldly creature Healing can end spells More cantrip damage Druid D8 Light armor (LA) Full list casting Land: PHB INT Medium armor Transform in Bonus cantrip WIS (MA) animals Short rest spell slot recovery Shields Bonus spells by level and land NO METAL No nonmagical difficult terrain and adv against magical Clubs Ca ’t e har ed a d frighte ed ele e tals a d Daggers fey, immune to poison and disease Darts Moon: PHB Javelins Transform as bonus action and spend spell slot to Maces heal when transformed Quarterstaffs Higher CR transformations Scimitars Transformed attacks count as magical Sickles Transform into elemental Slings Dreams: UA Spears Healing d6s based on level Protect camp Herbalism tools Teleport Shepherd: UA Create auras to help you and allies Always speak with animals Better conjured beasts h Death ard ea h da Twilight: UA Damaging d10s based on level, heal with a creature is killed with them Free Speak ith dead Resist radiant and necrotic; allies have adv on death saving throws Fighter D10 Light armor (LA) Fighting style Champion: PHB STR Medium armor Heal yourself Crit on 19 or 20 CON (MA) Take 1 more action Better STR, DEX and CON saves; Jump farther Heavy armor (HA) Extra attack Second fighting style Shields Reroll failed save Battle master: PHB Combat superiority Simple weapons Bonus tool prof (SW) Learn about creatures after 1 min Martial weapons (MW) Eldritch knight: PHB Memorized casting Bond and summon weapon Bonus attack after cantrip Weapon hit gives disadv to spell saves Arcane archer: UA Magic arrows that have different effects Bonus 2 arcane archer related skill profs Summon temporary nonmagical arrows Cavalier: UA Bonus 2 skill profs OR 1 skill and 1 tool Adv on saves to stay in mount; Always fall on your feet; (Dis)Mount costs 5 movement Mount related combat superiority Better attacks with lance Knight: UA Adv on saves to stay in mount; Always fall on your feet; (Dis)Mount costs 5 movement Melee attacks mark target to pull aggro Bonus 2 skill profs OR 1 language Better opportunity attacks Monster hunter: UA Bonus 2 skill profs OR 1 skill and 1 tool Combat superiority Ritual dete t agi a d free prote tio fro good a d e il ; Bo us di i e la guage Maximum superiority dmg against monsters Samurai: UA Temp adv on attack + resist piercing, slashing and bludgeoning Better persuasion with nobles; Bonus skill prof or language Bonus WIS save prof Scout: UA Bo us skills OR skill a d thie es’ tools Combat superiority Favored terrain Sharpshooter: UA Ignore cover and more damage on ranged Bonus search action and related skill Ra ged atta ks do ’t ha e disad at feet a d ake target lose reaction Banneret: SCAG Second wind heals allies Bonus perception prof and double prof bonus Action surge affects you + one ally Monk D8 Simple weapons Unarmored Open hand: PHB STR (SW) defense (DEX, WIS) Flurry of blows effects DEX Shortsword Martial arts Heal yourself Ki Shadow: PHB 1 tool or More movement Bo us i or illusio ; Ki ost dark ess , instrument Deflect missiles dark isio , pass ithout tra e a d sile e Slow fall Teleport on shadows and adv on attack after Stunning strike Four elements: PHB Extra attack Elemental disciplines (spell-like effects) Unarmed counts as Kensei: UA magical More weapon choices; More damage/AC Weapons count as magic; Double prof on attack Less damage Tranquility: UA against DEX save Free sa tuar o ourself effects Healing Action ends charm Bonus persuasion/performance skill; Adv on check to or frighten calm others Immune to disease Long death: SCAG and poison Gain temp HP when creature goes to 0 HP Area frighten Sun soul: SCAG Ranged monk attack Bonus action ur i g ha ds after atta k Paladin D10 Light armor (LA) Detect celestial, Devotion: PHB WIS Medium armor fiend and undead Bonus to attack roll; Turn undead/fiend CHA (MA) Healing Charm immunity for you + one ally Heavy armor (HA) Fighting style Ancients: PHB Shields Full list casting Restrain enemies; Turn fey/fiend Trade slots for Spell resistance for you + one ally Simple weapons weapon damage Vengeance: PHB (SW) Disease immunity Frighten enemy; Mark enemy to get adv on it Martial weapons Oath spells Move after opportunity attack (MW) Extra attack Conquest: UA Better saves for Frighten enemy hit; +10 attack roll allies Aura gives disadv on rolls against frighten Frighten immunity Treachery: UA for you + one ally Illusory clone; more dmg to weapons/ammo Adv against many enemies; Make enemy attack another if misses you Crown: SCAG Bind creature to 30 feet from you; Heal Take damage for others Revised D10 Light armor (LA) Favored enemy Beast: UA Ranger STR Medium armor Ignore difficult Powerful beast companion (UA) DEX (MA) terrain; Adv on Hunter: UA (HA) initiative; Adv Specialized fighting large OR many OR hurt Shields against enemies Extra attack that ha e ’t a ted Protection Simple weapons Fighting style Deep stalker: UA (SW) Memorized casting On first turn of combat +10 movement and extra Martial weapons Communicate with (MW) attack beasts; detect Bonus 90ft darkvision; Bonus spells favored enemy Extra attack Bonus action dash Bonus WIS save proficiency Improved hide Horizon walker: UA Bonus spells Bonus action ignore resistance and deal damage Detect portals Extra attack Bonus action one-tur ethereal ess Primeval Guardian: UA Bonus spells Become a regenerating treefolk More weapon damage Rogue D8 Light armor (LA) Double prof for 2 Thief: PHB DEX skills Bo us a tio sleight of ha d, thie es’ tools or use INT Simple weapons Sneak attack object (SW) Bonus action Dash, Climb fester; Longer jumps Hand crossbows Disengage or Hide Adv on stealth Longswords Rapiers Take half damage Assassin: PHB Shortswords with reaction Bonus disguise kit and poisoner kit prof Less damage Adv if attacking first; Always crit on surprise Thie e’s tools against DEX save Create false identity effects Arcane trickster: PHB Memorized casting I pro ed age ha d Impose disadv on spell saves if hidden Inquisitive: UA Better insight checks Bonus action perception or investigation check or next ability Get sneak attack by winning insight vs deception check Adv on perception for hidden targets Scout: UA Bonus nature and survival profs and double prof on them Half movement as reaction if enemy is close. No opportunity attack Move movement Mastermind: SCAG Bonus disguise kit, forgery kit and 1 game profs; 2 languages; can imitate accents Bonus action help from 30 feet Learn about creatures after 1 min Swashbuckler: SCAG Attacks remove opportunity attack on you Add CHA to initiative; Sneak attack if alone if target Pull aggro/Charm creature Sorcerer D6 Daggers Memorized casting Draconic bloodline: PHB CON Darts (-ritual casting) Bonus draconic language; double prof to persuade CHA Slings Trade slots for dragons Quarterstaffs points and points AC = 13+DEX without armor Light crossbows for slots Add CHA to damage of chosen element; Get Use points to resistance to that element modify spells Wild magic: PHB Wild magic surge Get adv on attack roll Help or hinder attacks, checks and saves Favored soul: UA Can learn cleric spells A little higher HP Improve a save or attack Double prof of CHA checks Phoenix: UA Create fire on touch Add CHA to fire damage; Damage attackers Go to 1 HP if would go to 0 and deal area damage Sea: UA Breath underwater; Have swimming speed Cold and lightning dmg have other effects Resistance to fire damage; Reduce piercing, slashing and bludgeoning dmg + move 30 feet without opportunity attack Shadow: UA Ha e dark isio ; Bo us dark ess that ou see Go to 1 HP if would go to 0 and pass a CON check Summon shadow hound to attack one enemy Stone: UA Bonus shield, SW and MW profs Expanded spell list A little higher HP; AC = 13+CON without armor Protect one ally; Damage attackers on that ally Storm: SCAG Bonus primordial language Move without opportunity attack after casting Resist lightning and thunder; lightning and thunder spell deal more damage Warlock D8 Light armor (LA) Pact magic Archfey: PHB WIS Eldritch Area frighten/charm CHA Simple weapons invocations Temp invisibility and teleport when damaged (SW) Super familiar OR Fiend: PHB magical weapon Temp HP when enemy goes to 0 HP OR bonus cantrips Add d10 to a check or save Patron spell lists Great old one: PHB Telepathy Impose disadv to attack on you, if it misses you get adv to attack that creature Hexblade: UA Bonus MA, Shield and MW profs; Can use CHA to attack with nontwo-handed weapons Mark creature to get attacking bonuses Mark creature to always find it Raven queen: UA Super familiar Merge with familiar Seeker: UA Temp resist all and damage nearby enemies Trade third asi a ilit for: Bo us augur ; get ad on INT check Cast two spells that target only you Undying light: UA Resist radiant; radiant and fire spells deal more damage; Bo us sa red fla e a d light Heal half max HP and deal area damage if would take death saving throw Undying: SCAG Bo us spare the d i g ; Ad on disease save; Per a e t sa tuar for agai st u dead Heal yourself when you make a death saving throw or ast spare the d i g Wizard D6 Daggers Spellbook casting Abjuration: PHB INT Darts Short rest spell slot Create dmg absorbing shield when you cast WIS Slings recovery abjuration spell Quarterstaffs Protect others with your magic shield Light crossbows Add prof to abjuration spell that need check Conjuration: PHB Free conjure small objects Teleport or swap places with ally Co e tratio o o juratio spells a ’t reak Divination: PHB 2 d20s/day are rolled beforehand and used later Divination spells recover slot lvl equal or less Get daily perception ability (darkvision, etc) Enchantment: PHB Free charm, incapacitate Change target of attack on you Enchantment spells can target 2 targets Evocation: PHB Protect creatures in your area evocation spells Save cantrips still damage even if saved against Evocation spells deal more damage Illusion: PHB Bo us i pro ed i or illusio Can change illusions Can make an attack miss you Necromancy: PHB Heal when kill with spells Bo us a i ate dead that targets targets; improved undead minions Resist necrotic Transmutation: PHB Temp transform one material into another Create stone that grants different effects Bo us pol orph a d a ast o e for free o yourself for CR 1 or less Lore mastery: UA Double prof for knowledge checks; Use INT for initiative Change damage type or save ability of spells Increase spell damage, range or save DC Theurgy: UA Learn cleric spells based on a deity domain A spell gets +2 to attack roll or save DC Get channel divinity from your domain Get first level benefits from your domain (-weapon and armor profs) Bladesinging: SCAG Bonus LA, performance and 1 one-handed weapon proficiencies Increase AC, movement, DEX and CON saves Extra attack Reduce damage to you