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It takes 1 Ready Maneuver to draw the Grenade, 1 Ready Maneuver to pull the pin and 1 Ready Maneuver to
draw the Grenade. The only possible Active Defense is Dodge and Drop (B377).
Damage: A Vision- and Hearing-Based affliction that affects a 10-yard radius. Hearing protection and dark
goggles each give +5 to the HT roll. Failure to resist means you’re stunned for 5 seconds; roll again each subsequent
round with a cumulative bonus of +1 to recover. Also creates smoke in the area of effect.
Stun munitions such as this Schermuly design – often called “flashbangs” due to their blinding flash and near-deafening bang – appeared during the 1970s.
Originally intended as training grenades, they were first used in the 1977 hostage-rescue operation executed by the German
GSG9 antiterror unit in Mogadishu. Since the 1980s, they’ve been standard issue for SWAT units and special-ops forces.
Weight Ratio = 0.5 / Basic Lift = _____ then look for correspondent Distance Modifier (B355) _____
Final Distance = ST (+1 if Throwing skill at DX+1 or +2 if Throwing skill at DX+2 and more) x Distance Modifier = _____