Vous êtes sur la page 1sur 1

Dungeon Druids

http://the-city-of-iron.blogspot.com/2012/09/dungeon-druids.html?m=1 September 4, 2012

AD&D druids. They're not that great in dungeons are they. Not many plants around. Even less fluffy
animal friends. But what about if there was an alternative druid class which specialised in
subterranean locales?

This is the notion I am running with here.

The rest of this post is designated Open Gaming Content according to the Open Gaming License.

Glowing Fungi of Labyrinthine Guidance


Level: Druid 1
Duration: 2 turns per level
Range: Self

Upon uttering this incantation, the druid's left hand (or a small pouch on his person) fills with a delightful
collection of small glowing mushrooms. The glow of the fungi is a pale green, and is less than the light
of a candle, but is enough to be able to spot them from a distance of 30'. Typically the mushrooms are
dropped one by one and used to mark a path which the druid desires to later retrace. Indeed, while the
spell lasts the supply of mushrooms in the druid's hand (or pouch) will continually replenish, ensuring
there are always enough available for use.

The glowing mushrooms created by this spell have one further special property: they appear completely
innocuous to dungeon denizens, blending into the natural environment and not causing a single
monstrous eyebrow to be raised if encountered.

Eye of the Underworld


Level: Druid 1
Duration: 1 hour per level
Range: Touch

The recipient of this spell gains the ability to see in complete darkness for the duration. This is not
some newfangled thermo-vision, it's the real deal -- 100% 20/20 vision in the deep darks of the
underworld as if it was broad daylight.

As the druid increases in level he can bestow this optical blessing on more friends -- one target per
three levels of experience.

Vous aimerez peut-être aussi