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BufferedReader
BufferedReader improves performance by buffering input. It has two constructors:
• BufferedReader(Reader inputStream)
→ This form creates a buffered character stream using a default buffer size.
• BufferedReader(Reader inputStream, int bufSize)
→ In this, the size of the buffer is passed in bufSize.
2. PrintWriter
PrintWriter is essentially a character-oriented version of PrintStream. It provides the
formatted output methods print( ) and println( ). PrintWriter has four constructors:
• PrintWriter(OutputStream outputStream)
• PrintWriter(OutputStream outputStream, boolean flushOnNewline)
• PrintWriter(Writer outputStream)
• PrintWriter(Writer outputStream, boolean flushOnNewline)
where flushOnNewline controls whether Java flushes the output stream every time
println( ) is called. If flushOnNewline is true, flushing automatically takes place. If
false,flushing is not automatic.
The first and third constructors do not automatically flush.
Java’s PrintWriter objects support the print( ) and println( ) methods for all types,
including Object. If an argument is not a simple type, the PrintWriter methods will call
the object’s toString( ) method and then print out the result.
3. Socket
A network socket is a lot like an electrical socket.
The same idea applies to network sockets, except we talk about TCP/IP packets and IP
addresses rather than electrons and street addresses.
7. Client/Server
A server is anything that has some resource that can be shared. There are computer
servers, which provide computing power; print servers, which manage a collection of
printers; disk servers, which provide networked disk space; and web servers, which
store web pages. A client is simply any other entity that wants to gain access to a
particular server.
8. Port
A port is a numbered socket on a particular machine.
A server is allowed to accept multiple clients connected to the same port number,
although each session is unique. To manage multiple client connections, a server
process must be multithreaded or have some other means of multiplexing the
simultaneous I/O.
Port numbers:
• 21 is for FTP
• 23 is for Telnet
• 25 is for e-mail
• 79 is for finger
• 80 is for HTTP
• 119 is for netnews
9. Proxy Server
A proxy server speaks the client side of a protocol to another server. This is often
required when clients have certain restrictions on which servers they can connect to.
Thus, a client would connect to a proxy server, which did not have such restrictions,
and the proxy server would in turn communicate for the client.
11. InetAddress
The InetAddress class is used to encapsulate both the numerical IP address we
discussed earlier and the domain name for that address.
The InetAddress class has no visible constructors. To create an InetAddress object,
you have to use one of the available factory methods.
Factory methods are merely a convention whereby static methods in a class return an
instance of that class. Three commonly used InetAddress factory methods are shown
here.
• static InetAddress getLocalHost( )
throws UnknownHostException
• static InetAddress getByName(String hostName)
throws UnknownHostException
• static InetAddress[ ] getAllByName(String hostName)
throws UnknownHostException
The getLocalHost( ) method simply returns the InetAddress object that represents the
local host.
The getByName( ) method returns an InetAddress for a host name passed to it. If
these methods are unable to resolve the host name, they throw an
UnknownHostException.
The getAllByName( ) factory method returns an array of InetAddresses that represent
all of the addresses that a particular name resolves to. It will also throw an
UnknownHostException if it can’t resolve the name to at least one address.
The factory method getByAddress( ), which takes an IP address and returns an
InetAddress object.
• InputStream getInputStream( )
→ Returns the InputStream associated with the invoking socket.
• OutputStream getOutputStream( )
→ Returns the OutputStream associated with the invoking socket.
14. Datagrams
Datagrams are bundles of information passed between machines. Once the datagram
has been released to its intended target, there is no assurance that it will arrive or even
that someone will be there to catch it. Likewise, when the datagram is received, there
is no assurance that it hasn’t been damaged in transit or that whoever sent it is still
there to receive a response.
Java implements datagrams on top of the UDP protocol by using two classes: The
DatagramPacket object is the data container, while the DatagramSocket is the
mechanism used to send or receive the DatagramPackets.
15. DatagramPacket
Here are the four constructors:
• DatagramPacket(byte data[ ], int size)
→ This constructor specifies a buffer that will receive data, and the size of a
packet. It is used for receiving data over a DatagramSocket.
• DatagramPacket(byte data[ ], int offset, int size)
→ This form allows you to specify an offset into the buffer at which data will
be stored.
• DatagramPacket(byte data[ ], int size, InetAddress ipAddress, int port)
→ This form specifies a target address and port, which are used by a
DatagramSocket to determine where the data in the packet will be sent.
• DatagramPacket(byte data[ ], int offset, int size, InetAddress ipAddress, int
port)
→ This form transmits packets beginning at the specified offset into the data.
Under normal circumstances, the server would probably not be closed down at all.
However, if an exception occurs, then the associated DatagramSocket should be
closed
ix. Close the DatagramSocket. This is effected simply by calling method close of
our DatagramSocket object. For example:
→ datagramSocket.close();