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_____________________________________________ ______________________________________________

character name
character name player
player
Fighter 1 1 Human ®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
Medium
__________ __________ __________ ____________ __________ ___________ ___________ ___________ CH ARAC TER R ECORD SH EET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 15 2 HP
hit points 11 20

DEX
dexterity 14 2 AC
armor class 17 = 10+ 4 + 1 + 2 + 0 + 0 + 0 + 0
DAMAGE REDUCTION

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0


CON
constitution 13 1
TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT TOUCH FLAT-FOOTED SKILLS MAX RANKS


4.0/2.0

CLASS SKILL?
intelligence 10 0 armor class
12 armor class
15 (CLASS/CROSS-CLASS)

WIS 12 1 SKILL NAME


KEY
ABILITY
SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
wisdom
INITIATIVE
modifier
2 = 2 + 0
CHA
charisma 8 -1 DEX MISC □ Appraise ■ int ______
0
0.0 = ______+______+______
TOTAL MODIFIER MODIFIER
______ 2 -5
-3.0 = ______+______+______
□ Balance ■ dex*
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY
-1.0 -1
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______ = ______+______+______
2 4.0 -5
FORTITUDE
(constitution) 3 = 2 + 1 + 0 + 0 + □ Climb ■ str* ______
1.0 = ______+______+______
□ Concentration ■ con ______ 1
1.0 = ______+______+______
REFLEX
(dexterity) 2 = 0 + 2 + 0 + 0 + □ Craft ■ ( _______________) int
0
0.0 = ______+______+______
______
0
Craft ■ ( _______________) int ______
0.0 = ______+______+______
WILL
(wisdom)
1 = 0 + 1 + 0 + 0 + □
0.0 0
□ Craft ■ ( _______________) int ______ = ______+______+______
______ 0
0.0 = ______+______+______
□ Decipher Script int
BASE ATTACK BONUS 1
SPELL □ Diplomacy ■ cha ______ -1
-1.0 = ______+______+______
RESISTANCE 0
______ 0
0.0 = ______+______+______
□ Disable Device int
______ -1
-1.0 = ______+______+______
Disguise ■ cha
GRAPPLE 3 = 1 + 2 + 0 + 0

2 -5
-3.0 = ______+______+______
______
modifier □ Escape Artist ■ dex*
TOTAL BASE ATTACK STRENGTH SIZE MISC 0
0.0 = ______+______+______
______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int
-1
-1.0 = ______+______+______
□ Gather Information ■ cha ______
______ -1
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha
1
1.0 = ______+______+______
______
□ Heal ■ wis
Greatsword +3 2d6 +3 19-20x2 2 -5
□ Hide ■ dex* ______
-3.0 = ______+______+______
RANGE TYPE NOTES ______ -1 1.0
0.0 = ______+______+______
□ Intimidate ■ cha
______ 2 4.0 -5
1.0 = ______+______+______
melee slashing □ Jump ■ str*
______ 0
0.0 = ______+______+______
□ Knowledge ( ___________) int
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 0
□ Knowledge ( ___________) int ______
0.0 = ______+______+______
0
Knowledge ( ___________) int ______
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL

0
□ Knowledge ( ___________) int ______ = ______+______+______
0.0
Javelins +3 1d6 +2 x2 0
□ Knowledge ( ___________) int ______
0.0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______ 1
1.0 = ______+______+______
______ 2 -5
-3.0 = ______+______+______
30-ft. Piercing □ Move Silently ■ dex*
______ 2
0.0 = ______+______+______
□ Open Lock dex
javelins x3
AMMUNITION ___________________________ -1
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Perform ( ______________) cha ______
0.0 = ______+______+______
______ -1
0.0 = ______+______+______
□ Perform ( ______________) cha
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform ( ______________) cha
-1
______ = ______+______+______
0.0
______ 1
0.0 = ______+______+______
□ Profession ( ___________) wis
______ 1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis
______ 2 1.0
3.0 = ______+______+______
□ Ride ■ dex
0
□ Search ■ int ______ = ______+______+______
0.0
1
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
1.0 = ______+______+______
______ 2
0.0 = ______+______+______
□ Sleight of Hand dex*
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______ 0
0.0 = ______+______+______
______ 1
1.0 = ______+______+______
□ Spot ■ wis
1
□ Survival ■ wis ______ = ______+______+______
1.0
RANGE TYPE NOTES 2 2.0 -10
□ Swim ■ str* ______
-6.0 = ______+______+______
______ 2
0.0 = ______+______+______
□ Tumble dex*
-1
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
0.0 = ______+______+______
______ 2
2.0 = ______+______+______
□ Use Rope ■ dex
ATTACK □ ______________________ ____ ______ = ______+______+______
ATTACK BONUS DAMAGE CRITICAL
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
FEATS SPELLS
campaign Power Attack (-1 atk, +2 dmg)
PG. DOMAINS/SPECIALTY SCHOOL:
__________________________________________________
Cleave (extra attack after kill)
0: ________________________________________________
experience points Improved Buckler Defense (B) __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
Scale Mail Medium +4 +3 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
-4 25% 20-ft. 30 lbs __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM __________________________________________________
AC BONUS WEIGHT CHECK PENALTY __________________________________________________
__________________________________________________
Buckler +1 5 lbs -1 __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES __________________________________________________
5% 3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
4 extra skill points at 1st level
__________________________________________________
4th: ______________________________________________
1 additional skill point at each lv __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Extra Feat __________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Bonus feat (fighter 1) __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
Adventuring kit __________________________________________________
6th: ______________________________________________
- backpack 2.0 __________________________________________________
__________________________________________________
- belt pouch 0.0 __________________________________________________
__________________________________________________
7th: ______________________________________________
- bedroll 5.0 __________________________________________________
__________________________________________________
- flint and steel 0.0 __________________________________________________
8th: ______________________________________________
- hempen rope (50-ft.) 10.0 __________________________________________________
__________________________________________________
- sunrods (2) 2.0 9th: ______________________________________________
__________________________________________________
- trail rations (10 days) 10.0

- waterskin 4.0 SPELL SAVE


5.0 DC MOD
traveler's outfit
ARCANE SPELL FAILURE 30 %
conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 38.0 1ST

2ND
66 133 200 200 400 1,000
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common
5TH
MONEY
6TH
cp — 0
sp — 0 7TH

gp — 17 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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