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Take Home Quiz 1


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TAKE HOME QUIZ 1


TINGKATAN 5

INFORMATION AND COMMUNICATION TECHNOLOGY

SECTION A (45 MARKS)

MCQ- Circle the correct answer. 7. There are ____ main elements in
multimedia.
A. four
1. Multimedia means the use of more than B. five
one ______________ in communication. C. eight
A. file D. seven
B. number
C. media 8. A combination of ________________ and
D. sound system entertainment makes learning enjoyable in
schools.
2. Using a multimedia directory and an A. training
______________ are examples of multimedia B. education
application for finding information. C. transferring
A. text D. examination
B. joystick
C. voice over 9. Companies nowadays make multimedia
D. encyclopedia ______________to promote their products.
A. indirectly
3. The multimedia element that explains B. catalogues
ideas through a picture is called ______. C. opportunity
A. audio D. encyclopedias
B. video
C. graphic 10. In ICT, using multimedia means using
D. animation various ________. The process involves
interaction between the technology and the
4. The multimedia element that makes user.
objects move is called_______________ A. arts
A. audio B. news
B. video C. media
C. graphic D. design
D. animation
11. _______________interactivity is a two-
5. In medicine, doctors can practice or be way communication process.
trained in performing high-risk surgery by using A. Linear
___________ surgery. B. Hypertext
A. two dimension C. Non-linear
B. space D. Multimedia
C. virtual
D. media 12. Hypermedia is used to connect a
multimedia application to another ____
6. Engineers design cars before producing A. word
them by using a multimedia application called B. audio
_____ . C. media
A. Computer-Aided Design D. graphic
B. Computer-Aided Coding
C. Computer-Aided Development 13. _______connects a word or a phrase to
D. Computer-Aided Documentation another screen in a multimedia program.
A. Hypertext
B. Hypermedia

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C. Linear interactivity
D. Non-linear interactivity
20. The quality of video in a _________
multimedia is better.
14. ________________refers to the way A. CD-based
users communicate with a multimedia B. Web-based
application or program. C. Tape-based
A. Internet
B. ToolBook 21. _______is used to store and deliver
C. Authorware multimedia programs due to its capability of
D. Interactivity storing large files.
A. Web page
15. A movie that combines audio, graphics B. The Internet
and animation is still considered as a C. Compact disc
_________ multimedia content since its user is D. Video tape
a passive receiver of the content.
A. linear 22. An improvement to the CD-ROM is the
B. graphic _______ that can store better quality video.
C. animation A. VCD disc
D. non-linear B. DVD disc
C. Blue-ray disc
16. In the past, web pages used _________ D. Red-ray disc
text and graphics.
A. static 23. The multimedia which is delivered through
B. motion Web pages is called ___________multimedia.
C. dynamic A. TV-based
D. animated B. CD-based
C. Tape-based
17. _________________ multimedia D. Web-based
programs can be changed or damaged by
irresponsible individuals. 24. The advantages of CD-based multimedia
A. CD-ROM programs are
B. TV-based I. they can be changed
C. Web-based II. they can be updated easily
D. Tape-based III. they can store high end video
IV. they can be permanently stored
18. ______________ multimedia is a A. I and II
combination between multimedia technology B. II and III
and Internet technology. C. III and IV
A. CD-ROM D. II, III and IV
B. TV-based
C. Web-based 25. Updating information in Web-based
multimedia programs is ____________
19. Updating information in a ________ compared to CD-based multimedia programs.
multimedia can be a problem. A. better
A. CD-based B. cheaper
B. Web-based C. more difficult
C. Tape-based D. more expensive
D. Movie-based
TRUE / FALSE – Circle the correct answer.

26. Vector graphics are drawn graphics.


True False
28. Vector graphics require a large size of
27. Analog sound is first recorded, then memory in the computer compared to
changed into digital sound by using audio bitmap graphics.
editors. True False
True False
29. Bitmap is a paint graphics.
True False

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True
30. Text is the most basic type of multimedia False
elements.
31. To convert conventional images to digital
images, _____________ are used. 39. Immersive Multimedia is mostly
A. cameras applied in_______
B. scanners 32. _____________ cameras A. entertainment and games.
C. computer save cost as users do not have B. research and development.
s to buy film. C. writing long compositions.
D. audio A. Digital D. football exercise and training.
devices B. Ordinary
C. Economic 40. In the late 1960s, the desire of
D. Secondary computer scientists and artists was to create,
digitally-made ‘near-to-reality’ experiences
33. Some computers are equipped with through ______________ Multimedia.
_____________ devices to convert analog video to A. Interactive
digital video. B. Informative
A. audio C. Institutional
B. camera D. International
C. scanner
D. video capture 41. Immersive Multimedia is combining
_________and ______ in Virtual Reality.
34. Magic Morph is an example of ________editors A. multimedia file, interactivity
for editing special effects. B. multimedia tools, interactivity
A. video C. multimedia elements, interactivity
B. audio D. multimedia elements, non-interactivity
C. graphics
D. animation 42. In Virtual Reality, a user can
experience his environment through the senses
35. To edit letters and numbers, ________ editors of
are used. l sight
A. text ll touch
B. audio lll hearing
C. video lV taste
D. graphics
A. l, ll and lV
36. _____________ video cameras can transfer B. l, lll and lV
video clips directly to the computer for editing. C. l, ll and lll
A. Digital D. ll, lll and lV
B. Prosumer
C. Professional 43. Virtual Reality is a
D. Mini portable _______environment.
A. computer-guided
B. computer-literate
IMMERSIVE MULTIMEDIA C. computer-created
D. computer-operated
37. Immersion Multimedia video games
brings the players move in different 44. One of the benefits of learning with
_____________. virtual patients is that
A. houses A. there are no risks involved.
B. schools B. there are no costs involved.
C. apartments C. anymore can become a doctor.
D. environments D. anymore can become a virtual patient.

38. What kind of viewing experience do 45. The history of Immersive


virtual tours provide the user? Multimedia began with the concept of
A. A 360 degree video camera. _____________
B. A 360 degree rotating movement. A. Virtual Tours
C. A 360 degree joystick for navigation. B. Virtual Reality
D. A 360 degree view of physical space. C. Virtual Gaming

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D. Virtual Training

SECTION B (5 MARKS)

46. Fill in the blank to complete the chart of multimedia elements above.

i. ii. iii. iv. v.

a. Static elements :

i. ______________________________ ii. ______________________________

b. Dynamic elements :

iii. ______________________________ iv. ______________________________

v. _______________________________

SECTION C (10 MARKS)

47. Give two examples of standard file format for each multimedia element.

Elements / type of files File formats

Text

Audio

Graphics

Video

Animation

End of Questions
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