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Tc thi:s show car, first we need to cktei!'le our horizon line, vanf-shing P'OIA[S; and ew of the (OJ, we wish (00 depict. And how tMqo art drawn. Some 2Ir'tiS3 start with it rightly d'Jm box before drawing the car, as it guide fer their perspect. E setup in simpll! box
Tc thi:s show car, first we need to cktei!'le our horizon line, vanf-shing P'OIA[S; and ew of the (OJ, we wish (00 depict. And how tMqo art drawn. Some 2Ir'tiS3 start with it rightly d'Jm box before drawing the car, as it guide fer their perspect. E setup in simpll! box
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Tc thi:s show car, first we need to cktei!'le our horizon line, vanf-shing P'OIA[S; and ew of the (OJ, we wish (00 depict. And how tMqo art drawn. Some 2Ir'tiS3 start with it rightly d'Jm box before drawing the car, as it guide fer their perspect. E setup in simpll! box
Droits d'auteur :
Attribution Non-Commercial (BY-NC)
Formats disponibles
Téléchargez comme PDF, TXT ou lisez en ligne sur Scribd
PERSPECTIVE
‘SHapphing what we know about perspective
to this Choysler show car, ist we need to
deterine our horizon line, vanishing points,
and view ofthe car we wish to depict. The
‘minor elipse axes determine where the wheels
30, and how they are drawn, More on thisin
CChapcer 5, Te heaw box drawn around eur
car shows the perspective setup in simple box
form, Some arists start with lightly drawn
box before drawing the car, asa guide for their
a's perspective. Them they erase the box afer
they ae walinto the sketch, Our setup is a
‘ypical front view ofa car
1 Our subject Chrysler show car shown in yet
another eye level. This time, our vantage point is
almost at the ground, for a worm's-eye view
Indicating the box around the subject inthis
view would be confusing, soit has been
lefc out. But the arows show where our
perspective line are convergingwhich
's waaay out beyond this book, The
view makes fora very powerful,
dramatic setup for your drawing
21
‘Showing ou carin
simplified fat plans, our
horizon line hasbeen moved
up fora higher ee leve-in
ather words, ooking down on
cur subject Again, the box
shows our perspective setup
{ah the planed suis
smoothed out to represent
real car, you can sce the shape
take place, and how the view
froma diferent vantage pons,
‘or ee lee, rom the peevious
view Organic cars lik ths one
area bitharderto daw. you
are having some problems, you
might choose after, more
angular car to practice this wthLX. Ths truck side view gives us a starting
point for determining details before we spin it
into perspective. Again, a this point we wil
need to choose where to place the horizon line,
to give us our eye level, as well as which view of
the truck we want 0 show.
_ZA The simple box drawing shows the view
and the basic perspective setup. The cartoon
gives the eye level, which places the horizon
linea litle above the middle of the
space we have created.
ONE LEVEL ABOVE 74 VIEWPERSPECTIVE
ANE UNEL Atve 7/4 ewUl€ DOA dS YOUR SUICE, UU YOU Set COMMORADIC WITH VOUT VISUGNZatIOl OF LITE Cal
you wish to draw, you may want to use this method as a means to get those pro-
portions right.
Z1Here’s a good trick to help you. Wheelbase is
very important when determining the
proportions of any vehicle. Using an element of
the car you are drawing for scale, like a tire,
can be a terrific aid in figuring out the
wheelbase and can help you with its
proportions. A general rule of thumb
would be 3 tires for regular cars and
trucks, 2for smaller cars like a
Honda hatchback, and 3% or more
for larger cars and limousines.PROPORTIONHOW TO DRAW CARS LIKE A PRO
can jump ahead just abt
with sme sherching methods
nd
proportioning, theres an easier
know about perspecti
wayto sketch outa car Tiss a
especialy good wick when your eye
cars that your perspective nes
wheels, and aso gives you a guide
for determining the:
proportions. Loosely rough
silhouette or outline of the car you
wish o sketch
Sketch inthe be
back. I draw these lines in very
lightly at frst, then darken or
tighten them up as! “fee” the
cartaking shape, We now have
an outtine of the car, which we
will coon fill in with more details
Window lines, tailights, door
cuts, and miscellaneous
details star to give our sedan
some lif
Reflection and wheel design
guideline
shadow, s
details
as well as ground
final
sup forHOW TO DRAW CARS LIKE A PRO
Let's trya sketch that doesn't
require drawing boxes for
perspective help, This ketch wil
put our ee level right in the
riddle ofthe car, 3 we don
have to be as concerned with
vanishing porns, Remember
f= \ why? Our line represents the
- point from which we wil build
this sketch I becomes the
horizon line, approximate middle
of the bod), location ofthe
|
| minor ais, and abo the pine
| rfehvetle hea
|
[} ve picked a poine back from
‘the headlights for our front
whee, and approximately 2 tires
back! have placed the:
tire in atightr ellipse. This gives
‘me a point to determine the
approximate bottom of the car
nd a ground line
{We'll rough in the outline or
silhouette ofthe car, plus
indicate the windshield A-pillar
location, Ifyou do these stages
lightly a first, you can change
them laterifyou don’ ike where
they fiHOW TO DRAW CARS LIKE A PRO
Now, let's put that same car
re and see what
off, | did a quick
perspective thumbrna
th the previous sketch, |
ter as a build-off
silhouette,
buildoff point for
and bottom of the car, At this
pint you can play with
proportion and silhous
ar this stage ofthe sketch.
422 a i
REFLecTionS , fURFACE
HraniaTs gene DELINEATION/
Cones
ZX Totake the finder examples one step
further, this ilsration shows that a rendered
car's merely the combination ofthese three
effects on its surface. Just as with che ist
finder, the surface delineation in area No.1
ives us abasic surface foundation. Beeause a
shiny surface ats asa mito, it registersits
surroundings a eflections. With the addition
of highights and some random election, the
illusration i complete, More on reflections in
Chap 8
[The placement ofthe light source i upto
you. However, placing i inthe general area
‘of your head, either to the right o left
depending on which parts ofthe car you wish
to highligh, puts the source in the best
location for defining a car. Here, the ight
source is in the area of your left shoulder or
lef ear
52LIGHT SOURCE
Jere, we have reversed the
location ofthe ight source
and placed it ver your right
shoulder or ea. Ths location
ves you an opportunity to
place bunch of highlights in
the gle detail and headlights
Dain this wil make fora
flashy setch with al ofthe
brighework ofthis Buick >
emphasized [Asa genera ue,
backlighting your car gives
you litle opportunity to
separate and define the
surfaces. Ir also gves you a
rasty shadow lying infront
while drawing attertion away
from your car-not good! Since
there ino ight soure hing
the surfaces you se, you have
no opportunity to highlight
those areas, However, once you
have mastered the ues of ight
and shadow, you ean break
them. Check out, agai, our
lead ilsration by Darel
Mayabbt
53ZX Assurfaces move away from you, they
th the
highlight in the hood
ire reflection in the hood side,
this car is rendered as a dull or soft surface.HOW TO DRAW CARS LIKE A PRO
Think ofa carasa
nt, slightly convoluted
UGHTEST sky
METIUW SKY
VALLES
the point
Hoerzon sal 196
cehanges tha pick up
GemtieD conditions within its
qu CRE SIDE SECTION
only ist picking up
reflections itis picking
te Ki
“DUNS LINE up cast colors ke cool
changes,SHADOWS AND REFLECTIONS
OPTIONAL: SUGHT DETAIL UKE: ZS So, what is reflected onto your car? All
——FLOWEIS , SIDEWALK CEALKS, cf what is shown here and more. Anyehing you
COBBLESTONE, ETC. wish co elec is fair game-just make sure you
don't confuse the viewer, or your car draving
wil nd up looking ike the dierin Flay
cat bow, Mos of the examples inthis book
SZ Whatis happening on the side ofyou car's tend to simplify this scene. A car's body wll
bodys also happening on its wheels, burpers, usually compress and stretch out reflections,
windows... everthing Thisilustaion shows sa thatthe horizon becomes merely a thin,
you the envionment that is being reflected back dark area eflected onto the sie ofthe car.
imo the whee. And since chrome is aloes, the
reflections much more lida ror.‘\illusratig this further, we have
Djs irene vei sie
ews al eflstng the same
‘emironment. The numbers across
she bodies indicate vals, with No
1 being white and No. 10 being
black. Not that due tothe harsh
crease in the Camaros sid, the
horizon line becomes perfectly la
atthe bottom and does not cary
down into the aea blow the
«crease Blow that crease the
surface picks up ground indication
‘only. There areall kinds of
variations on these examples, but
they area foundation fr every car
-deawing that includes reflections.
FLURT OEMS oe cece EOFECT\7 For our “Vette-again” 2008 Corvette,
this line drawing was traced from a rough
underlay on Bond paper. There are Bond
papers for markers available, and vellums such
as Vincent vellum which take chalk and marker
very well. You can do this in black Verithin or
regular pencil, or pick up the color of the car
you plan to render, which is the case here. If
you do use a color, make sure that things like
the wheels, trim, shadow guidelines, etc., are
done in black or gray so you don’t end up with
a colored line running around these areas. You
may also want to keep your linework on the
light side, then come in at a later stage and
beef them up. Since | knew where this was
going, | went ahead and chiseled them in.
Color enriches a sketch with added interest and dimension. When used effec-
tively, it is an eye-grabbing tool, It draws the eye into the sketch and helps give
an added dimension, thanks to a few simple tricks you can try, However, color can
just as easily ruin a sketch if overworked or used in the wrong manner.
Having a good range of colors available, whether they are markers, pencils,
or chalks, helps you blend and highlight color with color. If your funds are limited
but you're itching to try color in your drawings, start with a range of colored pen-
cils or markers within a particular color, such as blue. Building up or “layering”
your drawings works better with a range of one or two particular colors. Having
a good range of one color is better than a beginners’ set consisting of a green, a
red, a blue, etc. Then, if you feel like you want to develop this further, you can
begin to get into other ranges of colors to gradually fill out your pallet,
When it comes to color, there are color theories like the classic Munsell and Ostwald
color systems (used in most art schools), things like tinting, contrasting colors, comple-
mentary colors, and so on. But for drawing a car,
we are not dealing so much with systems
or theory as we are trying
to depicta car in a particular color. I's not as simple as it sounds, but is fairly easy to master. So
let's concentrate on car color theory and leave the other information for another time and
another book, perhaps one on color that you find at your local brary or bookstore.
Cool colors such as blue, purple, or green tend to recede or go back into a per=
spective sketch, Warm colors such as yellow or red or orange come forward ina sketch.
A trick when doing a color sketch: Use a warmer version of the car color for
areas closest to the viewer, which is you. Similarly, to get portions of the car to g0
back into the drawing’s imaginary perspective space, use a cooler version of the
cat's color, And as you learned in Chapter 3, as you go back into that space, you
will also want to make the car lighter in value. These changes in color should be
very subtle and used more as a veiled trick than something overt. Ifthe change is
too obvious, it becomes distracting and you lose the effect you are trying to
achieve. It may even give the illusion that the caris painted ina blend of one color
to another on its surface. Once you master the use of color on a car, this might be
a fun experiment to try. But for now, let's concentrate on a single color.
Here's another trick to use with color: Since a car is almost always viewed out-
doors, the sky reflects a subtle blue cast over the surfaces ofthe car that point upward.
But doy't forget that those surfaces pointing up also get lighter, asin the
‘one, two, three-box examples in Chapter 7. And just as the sky reflects << We wane to exabish our
from above, the ground reflects into the lower portions of a car body. harsher ection rat because they
These ground reflections will cast awarm or yellow/brown tone into those establish the darkest values you will
lower surfaces. With the cooler sky-tones in the upper surfaces and the _ render onthe body This becomes your
warm ground-tones in the lower portions of the body, your rendering will 2s¢ for values so you know how farto
start to take on some real-world characteristics. As you start thinking #2\"envOs" chk or avons
‘gradations later on. These reflections
about the use of warm and cool tones, try to experiment to decide how foul have stopped at the fon fender
far you want to go to introduce these cast tones to your drawing, Too lit tohlp give us amare dparate to-
tle and you hardly notice, while too much makes for a strange “circus theese (renember the ont
Peaoriicne oncuneneie’ three-bor?), Because ths view ended
There is another pit to avoid falling into when applying color to $P™A Mea lephe shor weh he
your drawing: If you are too timid with your colors, you can give the Iny font are fangouremaginay
illusion that the car is made of tinted glass. The drawing takes on a horizon line, so the horn rections
characteristic of being visually lighter than air. So when you lay in color, would cary through both the fone
try to remember to Keep “volume” in the drawing. The car is a very 294sde Lay inthe ed marker witha
heavy, solid object. You want it to have that appearance in your draw- "Bhs touchandlesphesvokes
ing. Ifthe car is alight color to begin with, the variation in value will So" camo vs Puse
become less. The No. 1 side of your imaginary box may be only slight- jean soppy. Notice the windshield
ly lighter than your No. 2 side. | know this is alot to remember, so try reftd ono the cow
these suggestions a litte bit at a time. Keep refer
ring back to this and other chapters
for these useful tips.
awith the marker peton.
A Wearenow fins
wantto mask off the entire ba
the masking film. For
‘mask material tape, Frise filmi sheets or
rolls, or Nito tape, which looks lke Scotch tape but has
less tack. The Nat tape i shown here. es eens
ger than the
reas of the ca
rp XACTO kn
delicate touch are needed her
beeen
color with chalk or airbrush, To help enrich
we will ulsmarely use, | chose yellow
hich can be the most
pad of Bond or
ow better, and
on’ seratch the paper-trust me | just
tracing paper. This help
ub the chalk righ
the areas | wish to work. If
you are doing this on board, be careful not to
scratch the surface with the sick. The gauze pads
King chalks
in the chalk with
hem removes too
halk rubbed in,
h the yellow Feathered i, | com
the red chalk. Again, fora black rend
jould now come in with black chalk. Here,
rubbed the red stick into the areas into which I
have just feathered the yellow. The excess re y
see can either be nubbed into the drawing or blown
or brushed off after you are done with this stictakes a deft touch, but you will gt the hang
of rubbing inthe red with your fingers
fi
how far you want
maybe do a quick thumbnail to see
g0 with the color gradation,
look like a real car no
an newer con
he chalk to any great enen
Because ofthis, Ler Bockinthe ares wish |
to have a gradation in and come back with a |
penciltype of pink eraser to eliminate chalk fro
p, orto gh
highlight. Cut che end offusith an X-ACTO knife for
a really clean, sharp tool. Once it ges round
a bit, ou ust cut more off. The fender lips were
done this way. | ike co run those eraser highlights
right through the core ofthe chalk gradations fo
added sparkle and interest. | have observed this in
reality, but also experienced it missing in certain
circumstances, These types of deails come from
observation and what you fee! works best forthe
drawing, In some ways, this kills the clean, smooth
radation you have worked so hard to execute If
you fel this way, you can omit this step.
| Run allie spray foative over the serch to help
hold inthe chalk, because we wil be lying
another mask ove some ofthese areas. Once the
Fativeis dry, run a mask ove the windshield
3 Cut ou the mask where the windshield is. W
be chal, aya gradation over the enire
| windshield. Te light area is picking up the horces
Point in the sky, whichis our ght source. As the
windshield points out toward the sky, away from our
ight, starts to pick up the colar ofthe sly. we
were creating alate afternoon seting his might be
range or even purple. Try it and see what works
best forthe imaginary environment you hare created
for this shech, You may want to play with some
| gadating bein the wheel at his stage. Fyou
|
ig
ke what you come up with, it's eas to erase
Watch and Clock Escapements
A Complete Study in Theory and Practice of the Lever, Cylinder and Chronometer Escapements, Together with a Brief Account of the Origin and Evolution of the Escapement in Horology