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Programmation Réseau TD Réalisation D'un Serveur en C/Linux AUX230


AUX230

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Créé par :@Algorithmics-c.roget

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Programmation Réseau
Programmation Réseau TD Réalisation D'un Serveur en C/Linux

Phase 1: Création de Socket TCP


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- Identifier les 3 arguments de l'appel socket avec son prototype.
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- Tester la création de Socket TCP:

- en affichant son descripteur (n° d'ouveture, ici sur l'interface 4/5 avec TCP)
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- en vérifiant si elle "visible/idntifiable" de l'extérieur.

#include <sys/socket.h>

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int socket (int domaine, int type, int protocole);

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Informations:

Domaine de Communication:

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AF_INET: IP, TCP, UDP, ICMP.

AF_INET6: protocole IPng, IPv6

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AF_UNIX / AF_LOCAL: communication limitée aux processus d'un même Système
(hors programme)

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AF_IPX Novell IPX

AF_X25 Protocole ITU-T X.25 / ISO-8208

AF_AX25 Protocole AX.25 radio amateur

AF_ATMPVC Accès direct ATM PVCs


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AF_APPLETALK Appletalk

AF_NETLINK Interface utilisateur noyau


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AF_PACKET Interface paquet bas-niveau

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Type de socket:

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SOCK_STREAM: dialogue/protocole en mode connecté, flux et circuit virtuel.

SOCK_DGRAM: dialogue/protocole sans connexion, par Datagram.

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SOCK_RAW : dialogue/protocole brut avec le protocole.

Domaine de Communication:

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Domaine Type Socket Protocole

AF_INET SOCK_STREAM TCP/IP IPPROTO_TCP

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AF_INET SOCK_DGRAM UDP/IP IPPROTO_UDP

int socket (int domaine, int type, int protocole);

Phase 2: Identification externe de la SocketET


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Identifier une socket, c'est définir l'adresse complète à l'extrémité de la communication. Lui affecter un identificateur, un nom, ..., une
adresse afin de la retrouver "partout" et sans ambiguité.
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Elle est composée de l'adresse IP (Interface 2/3) et du numéro de port (Interface 4/5).

- Introduire dans votre programme,une structure de données pour identifier/stocker l'adresse complète de la socket. La structure
sockaddr générique et/ou la structure plus ciblée sockaddr_in pour les communications AF_INET.

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Si nécessaire, on peut "caster" (convertir à la volée) cette dernière pour revenir sur la structure générique à toutes les communications
réseau, par un pointeur de structure de type (struct sockaddr *)

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Informations:

Adresse complète de la socket type sockaddr_in:

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#include <netinet/in.h>

Champs Type commentaire

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sin_family short int AF_INET

sin_port unsigned short Numéro de port en BIG ENDIAN (ordre des octets du réseau)

sin_addr

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struct in_addr Adresse IP (s_addr en BIG ENDIAN).
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Informations supplémentaires:
gethostbyname, getprotobyname, getservbyname

struct sockaddr {

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unsigned char sa_len; /* longueur totale */

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sa_family_t sa_family; /* famille d'adresse */

char sa_data[14]; /* valeur de l'adresse */

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};

struct sockaddr_in {

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uint8_t sin_len; /* longueur totale */

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sa_family_t sin_family; /* famille : AF_INET */

in_port_t sin_port; /* le numéro de port */

struct in_addr sin_addr; /* l'adresse internet */

unsigned char sin_zero[8]; /* un champ de 8 zéros */

};
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struct in_addr {
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in_addr_t s_addr;

};

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struct hostent *hostinfo = NULL;

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SOCKADDR_IN sin = { 0 }; /* initialise la structure avec des 0 */

const char *hostname = "www.developpez.com";

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hostinfo = gethostbyname(hostname); /* on récupère les informations de l'hôte auquel on veut se connecter */

if (hostinfo == NULL) /* l'hôte n'existe pas */

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{

fprintf (stderr, "Unknown host %s.n", hostname);

}
exit(EXIT_FAILURE);

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sin.sin_addr = *(IN_ADDR *) hostinfo->h_addr; /* l'adresse se trouve dans le champ h_addr de la structure hostinfo */

sin.sin_port = htons(PORT); /* on utilise htons pour le port */


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sin.sin_family = AF_INET;

if(connect(sock,(SOCKADDR *) &sin, sizeof(SOCKADDR)) == SOCKET_ERROR)

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perror("connect()");

exit(errno);

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}

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{

int sock;
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int cree_socket_stream (const char * nom_hote, const char * nom_service, const char * nom_proto)
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struct sockaddr_in adresse;

struct hostent * hostent;


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struct servent * servent;

struct protoent * protoent;

if ((hostent = gethostbyname(nom_hote)) == NULL)

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perror("gethostbyname");

return -1;

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}

if ((protoent = getprotobyname(nom_proto)) == NULL)

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perror("getprotobyname");

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return -1;

if ((servent = getservbyname(nom_service, protoent->p_name)) == NULL)

}
perror("getservbyname");

return -1;
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if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) { perror("socket"); return -1; } memset(& adresse, 0, sizeof (struct sockaddr_in)); adresse.sin_family
= AF_INET; adresse.sin_port = servent->s_port; adresse.sin_addr . s_addr = ((struct in_addr *) (hostent->h_addr))->s_addr; if (bind(sock, (struct sockaddr
*) & adresse, sizeof(struct sockaddr_in)) < 0) { close(sock); perror("bind"); return -1; } return sock; }
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sockaddr

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The first structure is sockaddr that holds the socket information:

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struct sockaddr{

unsigned short sa_family;

char sa_data[14];

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};

This is a generic socket address structure, which will be passed in most of the socket function calls. The following table provides a

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description of the member fields:

Attribute Values Description

sa_family
AF_INET
AF_UNIX
AF_NS
AF_IMPLINK ET
It represents an address family. In most of the Internet-based applications, we use AF_INET.

The content of the 14 bytes of protocol specific address are interpreted according to the type of
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sa_data Protocol-specific Address address. For the Internet family, we will use port number IP address, which is represented by
sockaddr_in structure defined below.
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sockaddr in
The second structure that helps you to reference to the socket's elements is as follows:
struct sockaddr_in {

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short int sin_family;

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unsigned short int sin_port;

struct in_addr sin_addr;

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unsigned char sin_zero[8];

};

Here is the description of the member fields:

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Attribute Values Description

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AF_INET
AF_UNIX
sa_family It represents an address family. In most of the Internet-based applications, we use AF_INET.
AF_NS
AF_IMPLINK
sin_port
sin_addr
sin_zero
IP Address
Not Used
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Service Port A 16-bit port number in Network Byte Order.
A 32-bit IP address in Network Byte Order.
You just set this value to NULL as this is not being used.
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in addr
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This structure is used only in the above structure as a structure field and holds 32 but netid/hostid.
struct in_addr {

unsigned long s_addr;

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};

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Here is the description of the member fields:

Attribute Values Description

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s_addr service port A 32-bit IP address in Network Byte Order.

hostent

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This structure is used to keep information related to host.

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struct hostent

char *h_name;

char **h_aliases;

int h_addrtype;

int h_length;
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char **h_addr_list

#define h_addr h_addr_list[0]


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};

Here is the description of the member fields:

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Attribute Values Description

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h_name ti.com etc. It is the official name of the host. For example, tutorialspoint.com, google.com, etc.
h_aliases TI It holds a list of host name aliases.

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h_addrtype AF_INET It contains the address family and in case of Internet based application, it will always be AF_INET.
h_length 4 It holds the length of the IP address, which is 4 for Internet Address.

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For Internet addresses, the array of pointers h_addr_list[0], h_addr_list[1], and so on, are points to structure
h_addr_list in_addr
in_addr.

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NOTE : h_addr is defined as h_addr_list[0] to keep backward compatibility.

servent

struct servent

{
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This particular structure is used to keep information related to service and associated ports.
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char *s_name;

char **s_aliases;
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int s_port;

char *s_proto;

};

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Here is the description of the member fields:

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Attribute Values Description
s_name http This is the official name of the service. For example, SMTP, FTP POP3, etc.

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s_aliases ALIAS It holds the list of service aliases. Most of the time this will be set to NULL.
s_port 80 It will have associated port number. For example, for HTTP, this will be 80.

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TCP
s_proto It is set to the protocol used. Internet services are provided using either TCP or UDP.
UDP

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Tips on Socket Structures
Socket address structures are an integral part of every network program. We allocate them, fill them in, and pass pointers to them to

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various socket functions. Sometimes we pass a pointer to one of these structures to a socket function and it fills in the contents.

We always pass these structures by reference (i.e., we pass a pointer to the structure, not the structure itself), and we always pass the
size of the structure as another argument.

When a socket function fills in a structure, the length is also passed by reference, so that its value can be updated by the function. We call
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these value-result arguments.

Always, set the structure variables to NULL (i.e., '') by using memset() for bzero() functions, otherwise it may get unexpected junk values
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in your structure.

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