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CHAPTER I
INTRODUCTION
Zimmer Man stated (in James Coady: 1997), vocabulary is considered one of the
most important aspects of second language learning and priority was placed on
developing a scientific and rational basis for selecting the vocabulary content of
language courses
listen we have to know adequate vocabulary first. Peoples across the world have
the strong feelings that the lack of vocabulary mastery can impede the process of
English learning. They found problems in learning language that related to the
lack of vocabulary. The problems are: 1) cannot speak English fluently, 2) easy to
forget new words learned recently, 3) tend to use the same idiomatic expressions
to express different sort of things, 4) sometimes it is hard to find the correct word
to say (Thornbury, 2002:13). There are also other problems occurs related to the
problems are: 1) the problems in catching words or sentences which were said, 2)
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below suggests that English should be given to the students of elementary level: “
local pilihan kabupaten untuk sekolah dasar. Untuk sementara diberikan di kelas
there are still some problems found in English language learning. These problems
from the mark the students get on the last semester examination. The mean of
their mark in the last semester examination is 5.22. It is considered as bad mark,
the teacher teaches vocabulary through translation. Based on the interview with
the teacher herself, she said that in the teaching and learning process she usually
gives a list of words that should be found the meaning by the students in limited
time. Normally, it is hard for people to learn new thing (in this case new words) in
English language learning is given to students once a week with only 60 minutes
for each meeting. It is not sufficient considering English is a foreign language not
that will make them enjoy the vocabulary learning and learn it fast.
In this research the writer tried to give certain method which is teaching
(February, 2009) there are some areas can be improved by practicing game. First,
skills. Second, Language: Many games can improve vocabulary skills. Third,
Math: Children can practice counting, learn to recognize number and engage in
math with game play. Forth, Social: Games with multiple players encourage
social skills and communication skills. The preset rules also teach children how to
share with others, take turns and win in a fair competition or loose without a
and gross motor skills such as hand and eye coordination, balance and the ability
to thread a shoelace. And Sixth, Sensory processing: Some games help stimulate
senses such as playing with water balloons, guessing objects by touch, singing
Games also help the teacher to create contexts in which the language is
useful and meaningful (Wright: 1984: 1). Suyanto (2007: 117) also stated that
“anak bermain karena mereka senang. Anak belajar melalui permainan. Pada
saat mereka bermain bersama, anak berinteraksi satu dengan yang lain”. From
this statement Suyanto want to say that beside games make a fun learning and
teaching atmosphere, games also train the learners to communicate with others.
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Because there are so many kinds of games based on the problems and
reasons above, the writer proposes one of them as teaching techniques as the
solution for the problem of learning vocabularies. The teaching technique, which
is suitable to overcome the problems, is board games. Board games provide all
materials needed by the students such as the exercises to improve spelling, word
vocabularies. The teacher also gets benefits to conduct the lesson effectively.
vocabulary just by playing them. For example, scrabble and boggle (games that
included to board games) are two such games that improve vocabulary because of
the nature of the game. Beside the fact that board games naturally improve
vocabulary, board games are cheap. You can create your own games by
repurposing old game boards or creating your own using a word processing
program.
games are more effective than material memorizing because it gives chance to the
students to learn vocabulary by knowing the real thing by pictures. Wright (1984:
81) also stated that he believes that the learners will enjoy and derive value from
Due to the facts above, the writer is interested in carrying out a study on
vocabulary?
The study is conducted to get the information in some terms. The first is to
find the ability of board games to improve students’ vocabulary mastery at the
conducted to find out whether the use of board games can improve the quality of
vocabulary teaching process. The third, the research is to evaluate the strengths
The writer expects that the result of the study gives benefits for some aspect
the students’ vocabulary mastery. From the method used, it is expected that
the students will also have great motivations to learn vocabulary using
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could be a more fun way of effective vocabulary learning. Word games can
the teachers. Then, the teachers will more understand about problems and
3. The school institutions can take the result of the study that is useful
games and make an appropriate follow up based on it. The result of this
4. The writer expects that this research will give her a wider
about teaching vocabulary. The study may become a reference for further
CHAPTER II
A. Theoretical Description
1. Vocabulary Mastery
a. Definition of Vocabulary
Hatch and Brown (1995: 1) stated that vocabulary refers to a list of a set of
words that individual speaker of a language might use. The definition given
by Hatch and Brown means that there is more than one words that being used
Paul (1978: 1229) said that vocabulary can be defined as a list words,
Burns (1975: 295) also stated that vocabulary is the stock of words
b. Kinds of Vocabulary
how often it occurs in the language. They are high frequency words,
academic words, technical words, and low frequency words. These levels can
be explained as bellow:
language.
characteristics.
use it.
made of English.
language use.
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2) Academic Words
in conversation are from the academic words list, but frequent and
important for learners who will use English for academic study
3) Technical Words
words. These words are very important for anyone who specializes
This last words group is the biggest group among the other three.
Low frequency words are a diverse group. They include (1) words
vocabulary), and (3) words that just occur rarely. Low frequency
b) Most low frequency words have a very narrow range. They are
The usage of those kinds of vocabulary above can be shown from the
table below.
speakers, is able to know them all. Fortunately, we do not need to know them
all in order to use English. We only need to know those that are relevant to
experts below.
"When students travel, they don't carry grammar books, they carry
"The more one considers the matter, the more reasonable it seems to
suppose that lexis is where we need to start from, the syntax needs to be put
to the service of words and not the other way round." (Widdowsen in Lewis
1993:115)
d. Vocabulary Mastery
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knowledge. This statement strengthen the first statement that mastery covers
learning.
e. Teaching Vocabulary
teaching vocabulary. They are, (1) Form: pronunciation and spelling; (2)
formation
the beginners and what are the teaching aims, according to www.tesol-ua.org
1) Use of Realia
2) Pictures
3) Context
It may be done with the help of gestures and facial expressions and
5) Playing
and interesting.
learnt 3 to 5 words.
7) Last Pages
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Students use the last pages of their notebooks to create their own
glossary, using just the words that are interesting for them or the
1) Presentation
a) Concise definition.
dictionaries.
concept.
action is a great fun for children who like acting and moving
very much.
e) Synonyms
f) Antonyms
g) Do Translation.
2) Practice
practice the subject items being learnt. Below are several exercises
d) vocabulary exercises
e) regular review
3) Production
Hatch and Brown (1995: 373-390) stated that there are five essential
source. After getting the words, the learner can find out what the words refer
process is making a strong memory connection for both the words and
meanings for her students. Using the word in a sentence is the last step for
a. Definition of Games
wants to define game as an activity played with certain rules. It means that
unseen.
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definition Costikyan wants to say that in a game there are should be players
game also gives pleasure to the players and educating them in the same time.
enjoyable activity done by following certain rules to achieve the goal and
games, the teacher can create various contexts in which students have to use
opinions.
Huang in Huyen & Nga (November, 2003) has the conclusion that
c. Values of Games
2003) lists several main advantages when games are used in the classroom,
including "a welcome break from the usual routine of the language class",
the various skills." From this statement games have the values to bring
relaxation and fun for students, catches student’s interest, and creates an
encourage many learners to sustain their interest and work. Games also help
the teacher to create contexts in which the language is useful and meaningful.
Games give profits to both teachers and learners. For the teachers games help
them to create context in teaching language and for the students games
games that have been designed for children and adults today. Some of the
3) Team work
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4) To be more patient
5) Risk taking
7) Anticipation skills
8) Memory
11) Vocabulary
benefits for learning that are related to other forms of learning, including:
2) Word recognition
3) Problem solving
4) General knowledge
In summary, games are useful and effective tools for both students
d. Types of Games
According to Hadfield (1998: 4), there are two kinds of games, that is,
where the players or teams compete to be the first to reach the goal. And co-
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operative games are those ones where the player or team works together
3. Board Games
(www.en.wikipedia.org/wiki/boardgames/html/)
of board games as games played on specially design board. Board games use a
special design board as a central tool. In this board the players' status,
resources, and progress are tracked using physical tokens. Many kinds of board
design board. It means that to play board games we have to use a special board
There are a numbers of different kinds of board games can. There are
war games, strategy games, sport games, word games, etc. but, not all of those
are six board games that develop language skills, they are
words.
words.
vocabulary skills.
Differ from Stucky, Watcyn (1993: 7) stated that most students enjoy
(1993:91) said that simple crosswords are easy to prepare and are excellent
Differ from others above Huntley at www.tefl.net said that the bingo
game would be one of the later stages of the process of covering a language
point
So, in order to follow the advice of those experts above, in this research
researcher is going to use three games that the researcher consider it as the
1) Scrabble
patterns similar to a crosswords puzzle; each letter has a value and those
is a board game in which players draw letter tiles and take turns to make
Each player lays down the wooden letters to form words, the other players
can challenge if the word is spelled correctly or inquire about the words'
the board to gain additional points and make a new word. Each player
starts with eight wooden letters and takes turns spelling words and laying
them down on the game board in a crossword puzzle fashion. Points are
awarded for each word spelled according to the values assigned on the
letter.
Scrabble makes the players think and think again about finding new
mastery
2) Bingo
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young and very young learners (kindergarten and early elementary grades)
The games featured here are relatively simple, but clear enough for
young learners to grasp quickly and challenging and exciting enough for
3) Crossword Puzzle
help you remember words that you have already learned, and can even
this game beside the blocks to put the letter there are also pictures to help
students to figure the word being asked. It makes this game more
color. Young learners tend to attract to something with many colors in it.
The most simple and valuable thing of board games is that, once
laminated, they last and can be reworked easily for different levels and
situations by adding new risk cards to previous ones, upping the ante on several
tasks or changing the language requirements of the challenge. And also the use
of board games as part of school literacy can give the perceived benefits of:
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recall);
task;
learning.
Singleton (1989: 242-245) stated that there are some reasons for teaching
English at primary level, namely: 1) the need to expose children from an early age
concept; 3) the need for maximum learning time for important languages the
earlier you start the more time you get; 4) the advantages of stating with early
teaching.
Since children have those special characteristics, teaching English for them
cannot be regarded similarly as teaching adult. Not all of the English teaching
methods can be used to teach young learners. It should be based on their needs
and characteristics.
B. Rationale
to adults. Young learners nearly hard to concentrate when attends a teaching and
learning process. Because of that, we need to find the way to attract them to learn.
One way is by using board games. Board games are enjoyable and educating
in the same time. Young learners will give attention to something fun, so, we can
hold their attention with board games because board games is a fun way to learn.
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There are so many kinds of board games and it is nearly impossible to use
them all, so, the writers limit it in the use of three board games only. They are
Teaching vocabulary using those games above is really possible. Beside the
games are easy played, there are pictures displayed to make it more attractive.
Even the learners would not realize that they are in the middle of learning process.
It is important to make young learners not realize that they are learning, because
the word “learning” sometimes give them pressure. That is way board games are
C. Hypothesis
Based on the explanation above, it is assumed that board games can improve
CHAPTER III
RESEARCH METHODOLOGY
A. Research Setting
Surakarta. The school is located in Jl. Letjen Sutoyo no.16 Cengklik, Nusukan,
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This school is near to the main road; therefore, it is easy to get transportation.
Actually, there are some other buildings borders SD Negeri Cengklik II Surakarta.
There are SD Negeri Cengklik I and SMA N 5 Surakarta in the north side, Letjen
Sutoyo Street on the west side, SMA N 6 Surakarta on the south side and sport
field of SMA N 6 Surakarta on the east side. The location of SD Negeri Cengklik
Cengklik I Surakarta, there are also Tunas Pembangunan University and also
learning environment is quiet and safe enough to conduct teaching and learning
process.
SD Negeri Cengklik II Surakarta has six grades of class. They are the first
until the sixth grade. Each grade consists of one class only and each class consists
The time of the research was arranged based on the school’s academic
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schedule. Therefore, the writer conducted the research in the second semester of
The subject of the research was the fourth grade students of SD Negeri
Cengklik II Surakarta. This class consists of 37 students. They are 14 boys and 23
girls.
The writer chose class IV as the subject of the research based on the fact
that several of the students are cleverer and some are very active while the others
them do not have willingness to study. This unwillingness can be seen from their
behavior in English lesson time, from the observation of teacher’s class and from
the first day of the research, researcher had seen that some students are asleep and
some even making their own conversation with friends. The researcher conducted
the study through teaching and learning process by employing board games in
teaching vocabulary. The researcher acted as the teacher and the English teacher
upon and evolve their teaching. It is a systematic, documented inquiry into one
Classroom action research helped the researcher to discover what works best in a
problems that appear in teaching and learning of vocabulary. The purpose of the
research is to improve the students’ vocabulary mastery through board games and
can give the best solution from the problem that appears during the teaching and
Action Research is carried out by the writer as a practitioner who implemented the
action and the English teacher helped the researcher by being the observer.
The model of classroom action research used in this study is based on the
there are four steps in implementing the action research: (1) planning; (2) acting;
(3) observing; and (4) reflecting. The cycle of research steps can be visually seen
as follows:
Plan
Reflection
Step I
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Action
&
Observation
Revised Plan
Reflection
Step II
Action
&
Next Cycle
follows:
observation was written on field notes as the data. The English teacher
investigation towards what she had observed in order to find out the
strengths and weaknesses of the teaching activity that had been carried
out. Through the observation, the teacher can see whether the students
out using board games in teaching vocabulary, the writer revised the
1. Observation
teacher, the condition of the clasroom, and the responses given by the students
activities during the teaching and learning process. This observation focused on
researcher acted as an active participant teacher and also observer. The researcher
observed the process of teaching and learning with the help of the English teacher
as observer.
The researcher made field notes and took some photograph describing the
in the class. It could give real description about teaching learning process.
2. Interview
This technique was implemented in the beginning and the end of the
process. In the pre research, the researcher conducted interview to know what
problems both the teacher and the students faced especially in learning English
3. Test
The researcher gave vocabulary tests to the students. There were pre-test
and post-test which are used to collect the data of the improvement. Test was
conducted to verify whether or not board games helped to improve the students’
vocabulary mastery.
After collecting the data, the writer then analyzed the data. There are two
ways in analyzing the data; they were qualitative and quantitative method. In this
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Method, while the quantitative data were analyzed by comparing the results of the
tests. The writer analyzed the result of the observation during the teaching and
and Glasser in Moleong (2004:288-289). They said that in general, the data
analysis process includes data reduction, data classification, data synthesis, and
The quantitative data were analyzed by calculating the mean of pre-test and
post-test. Ary, Donald and Jacob (1979: 150) mention that the mean of pre-test
x=
∑x y=
∑y
N N
In which:
N = Number of pairs
Based on the mean scores of the tests, it can show whether or not board
CHAPTER IV
A. Research Implementation
This research was held in two cycles. The writer divided first cycle into
2010, 28th April 2010, and 12th May2010. Meanwhile, the second cycle included
two cycles. In both, first and second cycles, the writer used “Animals” and “Foods
and Drinks” as the topics. She conducted the second cycle on 26th May 2010 and
7th June 2010. Every cycle in this research consists of series of steps, namely
identifying the problems, planning the action, implementing the action, observing
or monitoring the action, evaluating and reflecting the result of the observation,
and revising the plan. They could be explained in the following parts.
1. Cycle 1
As stated previously in the first chapter of this thesis, it was seen that
students felt bored with the teacher’s technique in delivering material. They
saw that English lesson was something difficult and boring. Sometimes they
did not pay attention to the lesson. They played with other students or
sometimes they did nothing. The teacher never used other techniques to
present and practice new vocabularies. Then, the students found difficulties
could also see that the students’ English score of test were still low. It
seemed that they really found difficulties to remember and grasp the
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meaning of words easily.
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b. Planning the action
Before implementing the action, the writer and the teacher gave the
students a pre-test. The pre test was conducted on Thursday, April 15th 2010. It
was conducted to know the students’ basic knowledge about the topic, and it
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would be compared with the post test in the end of the cycle to know the
the action. The action plan would be implemented by the writer. Meanwhile
the teacher observed the whole process during the process of teaching and
1) First Meeting
The first meeting was conducted on Wednesday, April 21st 2010. In the
first meeting the writer chose “Animals” as a topic and chose “Scrabble” as a
kind of board games would be played. After coming to the class and greeting
the students, the teacher checked the students’ attendance. Next, the teacher
talked about “animals” as the topic they would learn. Then, the teacher asked
the students whether they have pets or not. The teacher asked the students to
After introducing the topic, the teacher began the lesson of that day by
showing the students some pictures. The teacher asked and their meaning.
When the teacher asked the students to mention the names of each picture
some student didn’t answer it. Ensuring the students understood about the
pictures, the teacher continued to explain that the students would play board
games dealing with animals. The teacher explained that the rule of the game
was to fill the empty blocks on the scrabble board with the letters that the
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teacher had prepared and formed it into names of animals. To make the
After that the teacher divided the students in to four groups. The students
were divided into four groups based on their sitting row. Each group chose
their own leader. The students in each group enthusiastically discussed the
name of animal they used in the board game. Some of the groups got noisy in
discuss the name. Knowing the crowd happened in certain group, the teacher
asked them not to speak too loudly and not to disturb the other groups. The
The next part was playing the game. One student of each group came
forward to stack the letters to the scrabble board and form a word. The other
students waited to take turn. Beside waited to take turn, the other students
discussed the next answers would be written with their friends. In this game,
the fastest group who was able to finish the game would be the winner. The
finish the game as fast as possible. The students gave support to their friends
by shouting “ayo, ayo, ayo, ayo”. After finishing the game, the students went
back to their chair and waited the next instruction from the teacher.
To know the winner of the game, the teacher asked the students to
discuss the answers of questions in that game. The teacher asked the students
to mention the meaning and to pronounce of each word. The discussion which
was done also has function to correct the answers of each group. Having
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finished the discussion, the teacher announced the winner of that day. Then,
Next, the teacher gave some reflection towards all activities had been
done that day by asking the students’ feeling and their comment. The teacher
students said “game ini terlalu sulit Bu”, “sebelumnya kami tidak pernah
diberi game semacam ini Miss”. Then, the teacher gave response and some
advice due to the students’ complaints and she closed the lesson because the
2) Second Meeting
the second meeting the teacher still chose “Animals” as a topic and chose
“crossword puzzle” as the game. The teacher said,”Good morning class, how
are you?” to the students and greeted them using English. Then, the teacher
checked the students’ attendance. The teacher began the lesson by reviewing
the last lesson. The teachers showed some pictures of animals and asked the
well but the rest kept silent because they did not know the answer.
“crossword puzzle” game. The teacher also gave an example of that game. In
doing the task, the students were divided into four groups based on their
sitting position. Each group had to choose the leader to make job distribution
easier. While the students discussed their strategy, the teacher prepared four
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boards to play the game in front of the class. The teacher gave fifteen minutes
for each group to accomplish the task. The students did the task seriously.
There were some groups who made a circle to discuss the task. The other
groups sat on their chair and also make a discussion. The leader of each group
has his owns strategy to finish the task as soon as possible. There were some
students who read the LKS to find the answers, and the rest used their thought
and memories to do so. The answer should be written in boxes provided in the
board. When the time was up, the teacher asked each group to sit back on their
chair.
After that the students and the teacher held the discussion. The teacher,
followed by the students, read the words the students wrote on the board.
There were many different answers from the students. They looked happy
when their answers were right, but they looked sad when their answers were
wrong.
In the end of discussion, the teacher announced the winner. The winner
of that day received the reward from the teacher. The teacher said that the
other students still had chances to get the reward. Before continuing to the
next activity, the teacher asked about the students’ comment dealing with
gamenya gampang”. The teacher felt glad hearing the students answer.
After finishing the discussion, the teacher closed the lesson and gave
announcement to the students that for the next meeting there would be another
3) Third Meeting
This meeting was conducted on Wednesday, May 12th 2010. In the third
meeting the teacher chose “Foods and Drinks” as the topic and chose “Bingo”
as the game. To start the class the teacher greeted the students used English.
Then, the teacher checked the students’ attendance. The teacher began the
lesson by reviewing the last lesson. The teachers showed some pictures of
animals and asked the students to say it names loudly in English. In this
meeting most of the students could say the animal’s name correctly, but they
After that the teacher began the lesson by asked the students what are
their favorite food and drink. Some students answered “bakso buk, bakso…”,
“mie ayam”, “es teh buk…”. The teacher got various answer from the
students. Next the teacher asked them to mention their favorite food and drink
in English. It seems that the students did not really know the English word, so
the teacher wrote their answer on the blackboard and wrote the English word
beside their answer. The teacher guided the students to read the English words
one by one. After the students read all words in the blackboard, the teacher
showed some new pictures of foods and drinks with a name on it and asked
The teacher explained that today the students will play "bingo", she
explained the procedure to play "Bingo" is matching the pictures that will be
given to them with the words teacher wrote on the board. The pictures
provided are drawing "foods and drinks". In this game when they have an
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image in accordance with the writing on the board they must shout "Bingo". In
doing the task, the students were divided into groups of four based on their
registered number. While the students discussed their strategy, the teacher
prepared the board to play with. Early in the game the children were
embarrassed shouting "bingo" they just raised their hands shyly. But moments
later halted children excited and yelling "bingo" with full of spirit.
After the game had finished the students and the teacher held the
discussion. The teacher together with the students matched the pictures that
each group has with the words written on the board. It turns out that there
were two winners, group 1 and 7 are considered as the winner. To determine
the first champion, the teacher gave a question to those two groups "Who have
the picture of French fries?" The two groups seem concerned that images they
hold seriously. In the end, group 1 which was headed by Faisal shouted
"Bingo". After the teacher checked that the picture was really owned by group
1, the teacher decided that group 1 was the winner and she gave the reward to
the winner.
In this third meeting the rest of the time was used to do the first posttest.
The students had to finish the post test in twenty minutes. After finishing the
test, the teacher closed the lesson and gave announcement to the students that
for the next meeting there would be another board game to play.
vocabulary, the writer used test, observation, and interviews to the students as
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the consideration to make a decision dealing with the next steps. The test was
given in the form of post-test one. The observation was done simultaneously
when teaching and learning process happened. The observation was made
based on the fieldnotes that written by the observer and the teacher. Then
interviews were taken from the conversation that taken place in teaching and
learning process.
Based on the fieldnote taken by the writer and observer, the observation
1) First Meeting
In the first meeting the lesson focused on the topic animals meaning
aspects that should be improved were spelling and pronunciation. First of all
the writer who became the teacher asked and elicited vocabularies from
students. After getting many animals names on the blackboard, the students
made mistakes in mentioning the right words in English. Some students could
instead of “∫ i: p”. After that she showed some pictures of animals so that
students could guess them correctly but some of them mispronounced the
word. Before giving the right answer for the picture, the teacher discussed the
answer to the other students first. The teacher expected that the students could
After the discussion asked the students to play the scrabble game, the
students seemed very excited. This game made every single student came
forward and gave the answer in the board. From this step the teacher expected
that the students could be more active. Since this game was played in group,
some students were very noisy in discussing the game. The teacher had to
warn them to stay quiet. In the end of the game the teacher announced the
winner of the game and gave them reward. The teacher expected the students
limited time the teacher had to end the lesson and said goodbye.
2) Second Meeting
The teacher began the lesson by reviewing the previous material on the
vocabulary about animals. The students forgot some vocabularies when she
did the review. Then, she decided to use the picture to attract their attention
and refresh their mind. The use of picture was helpful. Guided by the teacher,
the students could remember the previous vocabularies. The teacher used the
topic “animals” in this meeting. In this meeting the teacher gave some new
vocabularies about animals to the students. She used the crossword puzzle
game to transfer the new vocabularies to the students. This game still played
in group. By dividing the students in group she expected that the students
could be more communicative. In playing this game the teacher gave some
hints to the students, they had to guess the names of the animals with the
helping of the hints. Many students succeeded in finding the answer. Several
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students failed and looked sad. In the end of the game the teacher gave reward
to the winner.
3) Third Meeting
In this meeting students got a new topic. The topic was “foods and
drinks”. Before starting the lesson the teacher reviewed the last material. After
sure the students were ready to get a new topic she began the lesson. First, she
asked the students “what is your favorite food?” . She asked this question to
guided students mind to the new topic. After that she showed some pictures
and asked the students what is the name of the food and drink in the picture.
Some students had difficulties in answering this question. They know the
Indonesian word, but many of them did not know the English. For example,
many of them did not know the English word of “bakso” they kept saying
“bakso” instead of “meat ball”. It proved that some students had low
teacher used the bingo game as the media. To play this game the students were
divided into small group. Next the teacher explained the rules of the game and
gave them different pictures of foods and drinks to each group. The game is
about matching the pictures they had with the teacher’s pictures. The teacher
wrote the name of food or drinks she had in the blackboard. The group, who
brought the picture the teacher mentioned, quickly raises their hand and yelled
“BINGO”. With this game the teacher expected that the students could
recognize the name of the item they brought by its picture. It was so noisy but
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that was fine since it reflected the students’ activeness. The students’
vocabulary class. The winners of the game were group 1 and 7. The teacher
e. Reflection
The result in cycle I was not satisfying yet because there were some
weaknesses during the implementation of the action. Some students were still
made mistakes in pronouncing the words. Some of them also still weak in
practicing this game, the students usually made a noise which disturbs the
other class. This condition caused the students were out of control. The
1) First meeting
Indonesian words at first. When the teacher showed the pictures, they got less
They also did not have confidence to pronounce the words loudly.
noisy. The students tended to make noisy when discussing the answer of the
task. Therefore, it was needed to give warning to the students who were too
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noisy. But the use of group also give benefit by helped the students to do the
2) Second meeting
The second meeting was mostly for the game but firstly she reviewed the
vocabulary learned on the previous meeting. She paid more attention to repeat
the vocabularies that she felt difficult for the students. Then, the rest of the
time was used to play the game. The students who did not win looked sad. It
could be seen that they had more motivation to join the lesson and activity.
3) Third meeting
In the third meeting, students got a new topic. It was “foods and drinks”.
It needed more time to explain this topic. In this meeting students had
first. The teacher helped the students by showing them some pictures and
playing bingo. The bingo game was meant to improve student’s meaning
To support the qualitative data, the writer conducted the pre test and the
post test in this cycle as the technique to collect the quantitative data. The
mean score of pre test was 5.82 and the mean score of post test was 6.72.
There was an improvement on the students’ vocabulary after the first cycle.
e. Recommendation
Based on the observation results above, the writer and the English
teacher thought that it was necessary to conduct the second cycle. To solve the
problems that appeared in cycle I, the writer and the English teacher revised
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the plan in order to complete the next cycle so the weaknesses would not
1. Cycle 2
Based on the result of the observation of the first cycle and the reflecting
phase in the first cycle, supported by test result cycle II would be more focus
In this cycle, the writer and the English teacher planned to solve the
and pronunciation. In cycle II, the teacher still used “animals” and “food and
drinks” as the topic. The teacher expected the students’ motivation and
Before doing the second cycle, the writer prepared the lesson plans. Posttest
The first meeting of this cycle was conducted on Wednesday, May 26th
2010. The teacher said “hello, good morning” to the students in the class.
After that, the teacher did not forget to check the students’ attendance. The
teacher began the lesson by reviewing the last lesson. When the teacher asked
the students about the meaning, spelling, and pronunciation of some words,
most of them still remember it. In this meeting the teacher chose “Foods and
Drinks” as the topic and chose individual “crossword puzzle” as the game..
“crossword puzzle” game. Ensuring all students understood, the teacher then
After finishing the preparation, the teacher let everyone start the game.
The teacher gave 20 minutes to the students to finish the task. The fastest in
filling the words in the board became the winner. In this game, the students
looked so enthusiastic when thinking of the words. Some, even knocking their
pen to their head, maybe they thought it would make the answer came out of
their head. Different student needed the different time in searching the words.
It could be seen from the time that was needed by the students. Smart students
When the playing time was over, the teacher asked the students to put
their pen down. The teacher then asked the students to discuss their friend’s
confidently answered the teacher’s questions and asked the teacher if there is
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they were not ashamed to repeat the right pronunciation. When the teacher
asked the students about the pronunciation of the word “bread”, there were
some students who answered “br:id”. Then the teacher corrected by telling
the right answer. When the teacher asked one of students to write the answer
in the whiteboard, many students raised their hand and came forward
voluntarily to write the answer. After discussing and checking the answer, the
teacher announced four students who win the competition. The winner of the
lesson. The teacher asked, “What do you think about these games today?” The
The second meeting was conducted on Monday, June 7th 2010. The
teacher chose “animals” as the topic and chose “scrabble” as the board game
would be played. Before the teacher began the lesson, she greeted the
students. The teacher began the lesson by reviewing the last lesson. Then she
began the main activities by re-explaining “scrabble” rules. Ensuring all the
students understood, the teacher firstly began the game by dividing the
. Then the first group was asked to come forward and started the game.
The teacher provided five minutes for each group to perform the game in front
of the class. Each group should find words as much as possible in five
minutes. The teacher also explained that the next groups were not allowed to
repeat the words mentioned by the groups before. Each group should mention
the difference words. After that the teacher ordered the first group to continue
the game.
The group who performed the game in front of the class looked serious and
the other students helped them by whispering the answers. The other groups,
who waited to take turn, paid attention to the group stood in front of the class.
They made a list of words that had been mentioned and prepared the words
would be mentioned. The teacher had duty to note all the words that were
mentioned by students in each group. The teacher also asked the students
about the meaning, spelling and the correct pronunciation. From those steps,
After all groups gave their performance, the teacher announced the
winner of that day. The winner was the group who got the most words. The
winner might receive the prize from the teacher. The prize was as a symbol of
appreciation of hard work. Then the teacher and the students discussed
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together all the words that had been mentioned by all four groups. The
students who did not know the meaning of certain words could ask to the
groups who found those words. Here the students mentioned the words that
they knew confidently. After finishing the play, the teacher asked the students’
feeling as reflection. Students said that they were so happy and motivated.
They also told the teacher that they got less difficulty in learning vocabulary.
used tests, the observation, and interviews to see the effect of conducting the
second cycle. The observation was taken from fieldnotes of implementing the
action. Then, interviews were based on the conversation between students and
1) First meeting
The topic of the first meeting is “foods and drinks”. The students already
knew what foods and drinks are. The teacher and students discussed the
single students in the class got to be active. The students were very into this
In the end of the lesson the teacher gave reward to the winner. The
winner seemed very happy, maybe because this time she could get the give for
her own.
2) Second meeting
Firstly, the teacher told the students about what they were going to do in
that meeting. Then the teacher began the main activities by re-explaining
“scrabble” rules. In practicing this game for the second time, the students
looked cheerful and enthusiastic. The group who performed the game in front
of the class looked serious and cooperative. The other groups, who waited to
take turn, paid attention to the group stood in front of the class. They made a
list of words that had been mentioned and prepared the words would be
mentioned.
The teacher also asked the students about the meaning, spelling and the
correct pronunciation. From those steps, the teacher could draw implicitly a
pronunciation.
After time was up the teacher asked the students’ feeling as reflection.
Students said that they were so happy. They also told the teacher that they got
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less difficulty in learning vocabulary. Finally she ended the class and said
goodbye.
e. Reflection
Based on the observation results that were gathered in field notes, the
writer and the teacher reflected the result of the action in the second cycle.
There were some positive results reflected in the second cycle. Some positive
results were as follow: a) the students who were passive getting more active
when they were playing board games. They brave to answer the task
confidently. Moreover, they did not feel shame to come forward and write the
process. b) Most of the students were able to pronounce the words correctly,
to understand the meaning easily, and to write the spelling smoothly. And c)
The teacher could manage the class better than the first cycle. Although some
students were noisy and disturbed the other students, but the number of them
was decreasing in the second cycle. In the other hand, most students made
noise in the class because they had discussion of the task given by the teacher.
Based on the result of the observation, the teacher and the writer
Through board games, the students could learn English vocabularies easier.
final posttest.
vocabulary through board games above, finally the teacher and the writer
decided not to revise the next plan and stopped the cycle.
B. Discussion
the students responses toward vocabulary learning which are conducted through
board games and problems faced by the researcher during the research. The data
of the research findings were gained from the observation fieldnote, interview,
1. Observation
can be seen that the students were more active than before. Although there were
some students who looked bored and noisy, the teacher could see that most
taught in the first cycle. It also proved that the students’ motivation improved. The
use of pictures and board games were useful to gain the students attention. Group
work was good means to let the students communicate and share their knowledge
to others.
In the second cycle, the writer found out that the students were more
active. They asked the teacher about the lesson, replied the teacher’s questions,
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and even offered themselves to be the volunteers. Most students joined the
activities. The writer concluded that the students’ vocabulary mastery improved,
2. Interview
The writer conducted interview to the English teacher and some students.
The data taken from the interview could be used to support the data from
observation fieldnote. The writer conducted an interview with the English teacher
before the research. The interview was used to investigate the classroom situation
before the research. From the result of the interview, it can be concluded that the
teacher was the center of the teaching learning process. The English teacher
usually explained the material and made a discussion with the students without
giving further information. She took all the material from the textbook. She
In the end of cycle II, the writer conducted interview with some students.
The students said that they were happy to learn with the researcher and it was
3. Photographs
data. She took photographs in each meeting describing all steps in classroom
activities. The photographs were used to represent the classroom situation during
the action. It supported the other data which could provide visual description
4. Test
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The result of the students’ vocabulary mastery through the action can be
seen with the use of test. The writer conducted pre test and post test in each cycle.
The students’ achievement can be shown by analyzing the students score before
the research and the students’ score during the cycle. The students’ mean score in
the pre test before the action was 5.82. The mean score in the end of the first cycle
was 6.72. The students’ mean score improved to 7.50 in the second cycle.
students’ mean score in doing tests was one of proof that board games can
the class also supported the activeness of employing board games. Therefore, it is
mastery. It is proven that board games can improve students’ vocabulary mastery,
C. Hypothesis Testing
Based on the explanation above, it can be concluded that the action hypothesis
is accepted. The use of Board games can improve students’ vocabulary mastery.
The improvement can be seen by analyzing the data collected. The students’ mean
score improved from 5.82 before the action to 7.50 after the second cycle.
CHAPTER V
A. Conclusion
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Based on the discussion in the previous chapter, the researcher draws two
conclusions. (1) Board games can improve the students’ vocabulary mastery.
can be seen by analyzing the students score before the research and the students’
score during the cycle. (2) Board games can make students shows their positive
process better than before the research being implemented in class. Through board
The students’ mean score in the pre test before the action was 5.82. The
mean score in the end of the first cycle was 6.72. The result in cycle I was not
satisfying yet because there were some weaknesses during the implementation of
the action. Some students were still made mistakes in pronouncing the words.
Some of them are also still weak in word recognizing. To solve the problems in
cycle I, the writer and the English teacher revised the plan for the next cycle. In
The test result in cycle 2 improved from 6.72 in post-test 1 to 7.50 in post-
test 2. It proves that teaching vocabulary through board games can improve
B. Implication
the students into good participation in the lesson. It is a must for the teacher to
find the appropriate teaching technique, method and approach for the students.
Based on the conclusion in this study and supported by all of the data of
games. The writer can imply that board games can be called as an effective
learners.
C. Suggestion
The results of the study prove that teaching vocabulary through board
games can improve students’ vocabulary mastery. Based on the result above, the
writer hopes that this study will provide benefits in English teaching and learning
process. Dealing with the study that has been conducted by using board games in
Hopefully, the suggestions will be useful for teachers, students, the other
in the class. In this research it also showed that board games can improve
students’ behavior first before presenting the lesson. This is aimed to choose
an appropriate game to use in the teaching and learning process. The right
technique is the key of success in using this technique. The English teacher
also should make the situation of instructional process fun and interesting.
2. To the student
more, to ask more, and to know more. They have to be more active and
motivated to learn English. The students not only can study English in the
class but also can study everywhere and every time. They can practice English
in their daily life. English can be practiced at home using board games
3. To educational institution.
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needed by both teachers and students so that the teaching and learning process
will run well. The institution should also give an opportunity to the teacher
with a brand new idea in teaching English by providing the facilities and
institutions can also provide some activities like teacher training that can
4. To other researchers.
improve the students’ vocabulary mastery. This study is just one of effort in
hopes that the finding of this study will be used as a starting point of the future