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General Notes:

- Pick up Balance R1 @ Lvl 5-6 @ Arena-Plagued Rat (2*Copper Knuckle, 2*Magic (7


+ damage), 1 * Yeti Fur Cloak)
- Cheat Death/Survival R1:
I do my rank 1 Cheat Death, Survival, Spirituality at Seasoned Fighter.
It deals 195 melee, no magic, 23 Spirit so exhaust it.
Works level 16/17. Also a great place for skilling up things you don't have,
since you can put whatever you like in the gear, except for (too much) armor,
as long as you don't kill it.
- Seasoned Fighter is Level 14, at Wildhowl, Lumina, Skyrift, Inachis, <others>
- Gear (with 176 HP @ lvl 16):
- 1 * Brawler's Armor
- 1 * Captain's Hat
- 22 * non-armor stuff
- Use PetRock @ 20/21 to level Balance R2, Spirituality R2, Armor & Ward R2/R3,
and whatever weapons are behind.
- Orc Warrior (lvl 29) - good @ 30-32 for Armor/Ward/Iron Will R3, Survival R2,
low weapons
(also maybe Sap/Sacrifice R2, tougher to get Tactician/
Destruction R2)
740 total damage (5%P), 28 spirit - use healing and cum-armor for the difference
.
At 40:
- Flame Drake (lvl 37): Prevent all the magic damage - get Cheat Death 2 and Sur
vival 3 here.
- Arcane Manifestation (lvl 42): Cleanse and prevent enough damage to exhaust.
Get Balance 3, Spirituality 3, and lots of low stuff here.
- Shadow Drake (lvl 41): Good for Burst/Strengthening/Empowerment/Sacrifice.
*****************************************************
- TABLET HUNTER QUEST [Can be started at level 12, Recommended level to finish
is 20-25, Reward is the Tablet Hunter Skill which gives +1 to all stats and +25
HP]
1. Complete Thunderock Canyon in Eclis to get the round keystone
2. Gather in Eclis
3. Complete the event "Cave of the Setting Sun"
4. Buy Stormeye and a Ruby shard (Eclis Specialties)
5. Travel to Aleas and buy Silk (Aleas Specialties)
6. Gather in Wildhowl
7. Complete the event "Cave of the Vivid Earth"
8. Buy Burningclover (Wildhowl Specialties)
9. Gather in Eversweep
10. Complete the event "Cave of the Endless Time"
11. Travel to Zeal
12. Buy an Aqua Necklace (Zeal Antiquity shop)
13. Gather in Lumina
14. Complete the event "Cave of the Guiding Light"
15. Gather in Gaea's Dawn
16. Complete the event "Cave of the Howling Wind"
17. Gather in Inachis
18. Complete the event "Cave of Providential Balance"
19. Use the item "Cup of Balance"

MIRAGE TOWER QUEST (Start ~level 44, finish 45-46. Reward is Epic Summon Bel'Ha
tal)
1) Complete all 4-man instances (Cry, Last Echo, Shudder, Revival)
2) Skill Physics 1 - Lumina Academy
3) Finish Water of Life for Mana Needles.
4) Night Tear: Burnt-Down Tree (Banes or Summons, WP Dest/Spirit. Some Armor/-ne
xt melee. Woeful's Whip good). Gives Wilrynn's Corpse Dust.
5) Gaea's Dawn: Yaxion's Remains ("Burst AoE" - tons of +next (or non-damaging C
PB) and a few AoE charms - Flame Stone, etc). Gives Giant Dragon Skull.
6) Wildhowl: Emerald Coast: 13-card pure Armor deck (some Ward is ok). Gives U
nsealed Letter.
7) Draka: Salamath's Hidden Lab: Flame Stone+Mana Needle+BDB. Gives card Dust
y Gyrometer - get 5 of these.
8) Triland: Mirage Tower - use Dusty Gyrometer in deck to beat this - gives Bel'
Hatal.
********************************************************************************
*

Dungeon Hints/Log:
- River's Edge:
- 1: Melee only
- 2: Magic only
- Cursed Forest
- 1: Burst (or +Ward, no armor)
- 2: Mage
- 3: Melee (or burst)
- 4: Burst
- Inachis Battle Tournament:
- 1: Armor/Magic
- 2: Ward/Melee
- 3: Melee or Magic, some armor/ward. (Or can try pure defense)
- 4: Melee
- Rooftop Rush
- 1: Armor (6 charm deck, best armor)
- 2: Magic + Armor
- 3: Focus if possible
- TRock Canyon:
- 1: Magic
- 2: Melee
- 3: Piercing
- Abandoned Manor:
- 1: Focus + burst (no DoTs)!
- 2: Focus + Magic + Ward
- 3: Armor + burst (no DoTs)
- 4: Armor + Magic (holy is good)
- Ghost Mine:
- 1: Burst + Willpower (no armor/ward)
- 2/3: Burst + Focus
- 4: Ward/WP + spirit attacks
- Crystal Valley:
- 1: Armor/Ward (let them exhaust)
- 2: Ward + Burst (EAs good)
- 3: Summons/banes if possible, no double-hits (like earth spells)
- Icecloud Ruins:
- 1: Focus/Burst/Armor (they bane, so no EAs) - shortdeck it?
- 2: Burst/Armor (banes again)
- 3: Burst Melee - enemy Cleanses and wipes armor/ward.
- 4: Single-type Burst, some Ward is good too. Melee or Magic, not both.
- The Game
- 1: Burst (or pure Magic), Some Armor & Ward
- 2: Focus & Burst (small amount armor/ward are good too)
- 3: Focus & Burst - the NPC tanks this one, so no armor/ward.
- 4: Burst, lots of EAs, some focus
- Fireflies Swamp:
- 1: Cleanses, (burst Melee or Burst Magic + Ward Destrct)
- 2: Armor / Spirit
- 3: Piercing! Some small armor/ward (Hathnuz is perfect)
- 4: Ward/Summons + Burst
- Tomb of Sheypar:
- 1: Focus + Burst + Armor/Ward destruction.
- 2: Willpower + Magic + Armor/Ward
- 3: Spirit + Willpower (no armor/ward, does no damage)
- 4: Mass Magic damage with as much Ward Dest. as possible. Some WP helps too
.
- Escorting Chopley
- 1: Melee or Magic, Cleanses, some armor/ward
- 2: Burst Magic, Focus, EAs
- 3: Focus (or 45+ damage charms). Mixed melee/magic fine. AoE for achieveme
nt.
- Summoning Temple (2 players):
They do pure magic damage, no DoTs, and have big CPBs. Also have AoE Cumu Armor
/Ward.
Need to focus, burst them down quickly with a single damage type.
No spirit. Armor/Ward destruction is good too.
- Fear of the Dark - LOW:
- ????
That Bitter Nourishment - LOW:
- ???
- Old Sylan Map:
- 1: Focus, Protect, Armor (no ward), Melee. Armor destruction good.
- 2: Pure Spirit (no armor/ward necessary)
- 3: CLEANSES - like all of them! Lots of ward too. 22 Card shortdeck
- 4: Armor/Ward/DoTs. Weird fight.
- Frost Fortress:
- 1: Burst Melee or Magic, with associated Armor/Ward destruction (fists or sh
adow are best).
Emp. Shade is awesome. No CPBs or DoTs (night cloak is ok).
- 2: 19 Card Protect-only deck. Sad Snowballs for achievement.
- 3: ~13 Auras (Ward/Heal), ~13 magic DoTs (Best DPT).
- Village of Cyneth:
- 1: Focus, Cleanses, Melee, Armor. Tanking is ok too.
- 2: Focus, Armor, WP, Burst Melee.
- 3: Whatever - "freebie" fight.
- 4: Ward, Big damage (mixed is fine), EAs good, no armor/ward destro (or pier
cing) needed.
- Narkel's:
- 1: WP, Armor, Melee or Magic (associated destruction is good too). No DoTs.
- 2: Focus, WP, Single-type Burst
- 3: Focus, Magic or Melee, lots of pierce/destruction and CPB. Ward.
- Darkened Streets:
- 1: 10*Best Spirit, 10*Protect. "Secret charm" if Dying Man lives.
- 2: NO CPB. Burst damage (melee/magic mixed is fine). "Secret charm" if all
the furniture is dead.
- 3: Pure Melee Focus and EAs. "Secret charm" if the citizens don't take dama
ge.
- Cornered (3-man Aleas):
- 2 Spirit, 1 Tank (with no spirit charms). The tank must keep Protect up all
the time.
- If you use the 3 "secret" charms from Streets, it triggers a combo (once) th
at does 100 Spirit and cuts off his healing and defenses. No need for a tank th
en.
- Underground Academy:
- 1: Melee or Magic, a little cleanse, Armor. Melee CPL is great here.
- 2: ARMOR and Melee Debuffs (19 card shortdeck)
- 3: Earth (or Sylan stuff), AoE healing maybe. AoE Ward/Armor ok too. Debuf
fs good too.

Trials:
Domination: Spirit/WP
Faith: Big Armor/Ward/WP
Insight: Piercing, armor dest->life loss
Intensity: Fast Burst/EAs (single-type)
Leadership: Focus and damage.
Perseverance: CPB single-type
Ruse: Banes, summons, and/or Projection
Salvation: Healing and/or -to_next
Unity: No armor, ward, or WP for anyone. No -dmg or -cpb. X-Strike/Flame Strik
e rock!

- Soul Harvester's Lab:


- 1: No Armor/Ward runes. Mixed melee/magic. -cpb is good
- 2: FOCUS! Earth/Sylan stuff + NC/IW. EAs good!
- 3: Holy (lots), and magic CPB.
- 4: 2 of each rune, most damage possible...
- Temple of Tides:
- 1: Single-type burst and Summons. Self-Stuns (sleep potions/hydra flare!).
NO BUFFS (next or ongoing)!
- 2: Protect/Defense/CPB
- 3: Lots of Tech and WP runes, some Earth.
- A Cure:
- 1: Focus, single-type burst. Or just Armor Up!
- 2: No Axe, TB, Holy, or Shadow runes.
- 3: Focus and Melee damage. Some armor good too.
- 4: Projection!
- Bile, Bone, and Blood:
- 1: Many, many cleanses. Prismatic Crystal + Appeasing Balm is good. No CPB
.
AoE damage and summons are good, as is "hit lowest HP". NO FOCUS!
- 2: WILLPOWER. 100 minimum + WP Auras (Lawful Will, Sup. Acuity Elixir)
- 3: Deck as follows:
- 15-ish Protect (NO WARD!)
- Feet Bind/Magebane (CPL)
- Might Inversion/Curse Impotentence/Slowing Blast/Mana Wyrm (-next)
- Ghost Drakeling/Black Orb (Ward Destruction)
- Hateful Flame/Venom Dart/Yellow Whelp (Magic DoT/Summon)
- White Healing Orb/Ice Stone (Group heal/magic buff)

- Cry of the Earth (4-man @ GD, lvl 42):


- 3 DPS, 1 Tank. Pick a damage type (either Melee or Magic, don't mix)
All: Cleanses, 15 Focus (Level/HP Attraction, Armor/Ward Repulsion). A few de
buffs good too.
Tank: Protect, Armor/Ward, Cleanse, Focus
DPS: Damage, Strikes, Cleanse, Focus. Blood Pact is awesome if going melee.
DPS (alternate): Banes/Extenders!
- Last Echo (4-man @ NT):
- 4 DPS, no tank.
- Everyone must have an equal # of cards in deck. No EAs, self-stuns, or self
-spirit.
- Option 1: 25 cards: 5*Woeful Whip, and then Banes.
- Option 2: Blood Drake Curse, Dynamite, Woeful's Whip.
- Revival of the Fury (4-man @ DR):
- 1 Tank, 3 DPS.
- All decks need "target lowest HP/level" attacks. Nature's Claw/Assassinate
are best,
and stuff like Vicious Stab and Heartseeker.
- Tank needs to protect, and get as much Ward as possible (no Armor needed).
AURAS NO GOOD! Don't use Pyric/Prismatic/Moondrop.
- DPS needs massive Melee CPB.
- Shudder from the Depths (4-man @ WH):
- 4 DPS, no tank.
- NO WARD for anyone!!
- CPB Magic and Vita Banishment (White/Black Orbs and Flame/Ice Stones).
- Psychic Cry is useful if have it.
- King of No Man:
- 1: Damage and some Spirit (combined Spirit+Melee/Magic are best). Debuff Mag
ic.
- 2: Some Cleanses (Armor/WP), Spirit, Armor, WP. (-ongoing spirit is good)
- 3: Target-lowest (Vicious Stab, Natures Claw), Melee CPB. Some Ward.
- 4: A few Earth/Sylan attacks, -ongoing debuffs, Armor/Ward.
Some "extra" damage (Persistant Disease, "debuff strikes", etc)
- Will of the Living (3-player @ EV, lvl 42):
- Each deck should be White Orb, Sky Seal,
10 Protect (protect-attacks are best, armor 2nd best), and CPB melee.
- Unearthed Horrors (3-man @ LU, lvl 44):
- 3 single-type CPB DPS. Lots of EAs & multi-hits. No Banes, Auras, or Summo
ns.
Aura destruction is awesome (Devastate (lvl 40 PvP), Purges.
Staff of Decay is best, but is a secret shop lvl 45).
- Water of Life:
- 1: Ward, Banes (long duration). Need 6 Banes active when Violent Reject hit
s.
- 2: DoTs (+extenders), Magebane Poison, some WP and Ward.
- 3: Blood Drake Curse and high DPS Banes. No Auras, Summons, or EAs.
A few Cleanses (WP and Armor).
- 4: Armor, Ward, and Willpower destruction (2 of 3).
Not too many EAs, and some Ward is good too.
- Burdens of Faith:
- 1: 15*Frost, 5*Cleanse, CPB (Melee or Magic). Incidental Armor/Ward are goo
d. NO EAs!
- 2: Spam Holy, some WP/WP-Destruction/Spirit.
No banes (i.e., Nightmare), summons, or Buff Runes (Icy Winds is ok).
- 3: 20-ish Fist, 20-ish non-Debuff Banes (DPT better than delayed). No EAs.
- 4: Auras, healing, non-cumu Armor, tons of EAs. No melee dmg if possible!
- Sample deck:
- Peaceful Wave, Moondrop Water, Living Armor, Echo Shield
- Skull Greaves, Sleep Pots
- BDB, Scratch, Halo, LReflex, Steelberry
- Call of Conscience:
- 1: PROTECTS, WP, Armor/Ward (Jade stuff good). Tons of Protect though.
- 2: 20+ Protects (weighted to Ward), 5 Jade Ring, 5 Word of Solitude.
Tons of Banes and Bane Extenders. Ice Melter is awesome (Bane + Aura Ext
ender).
Any other -Summons you have are bonus!
- 3: Armor/Ward Turtle, plus +ongoing melee and magic.
- 4: No: Ongoing or +next buffs. Only one rune type of Debuff, Tech, or Buff.
"Normal" melee or magic damage after that (no CPB). A little Armor/Ward
(~10 cards) too.
- Debuff: (NO MAGIC, and he cleanses!) Manavoid Wave, Wind Wall, Silencing B
low, Inversion.
- Tech: (NO MELEE) Any magic Techs you have (or healing)
- Buff: (He armors - bonus damage if you can knock both armor and ward off)
Projection is the easiest - make sure you don't use Tech projection charms!
- Dark Tide:
- 1: Metal Melt*5, Armor Attraction*5, Shield of Whale*3, Drug Inhibitor*2.
- 2: CPB
- 3: Banes and extenders
- 4: AoE Armor/Ward/CPB (or next), Projection.
Erythic Winds (R5 Shop@GD)+Vigilant's Downfall = awesome for this.
30-ish charms max (not counting EAs).
- Lair of the Artificer:
- 1: Dual Runes. 7*(small wpn/kata magic), 7*(large weapon/vita magic).
- 2: Pure Fist or Frost. NO EAs, non-fist/frost runes, or non-damaging attack
s!
- 3: Aura Destruction and CPB Damage.
- 4: Only use Runes Armor/Ward/Debuff/Tech!
- Debuff: Feet Bind, Magebane, Persistant, Magic DoTs. Bane Extenders.
- Tech: Metal Melt, Staff Eclipse.
- Armor/Ward: Projection, Crystal Dawn, Auras/Extenders - Lawful Will(?)
- Murder of Prelex:
- 1: Damage = Persistant and 9-ish other magic-damage DoTs.
Rest of deck is Feet Bind (and other -CPB Melee) and Armor/Healing.
No Ward Necessary. No EAs. Add Restore Faith!
- 2: Blood Pact, Nature's Claw, some Focus. Melee Hit/Banes are great.
Incidental WP or Ward are good. Avoid Auras if possible. NO EAs!
- Or: Trailblazer, Strike, and tons of Banes (and Extenders). Use Nature's
Claw still.
- 3: Trailblazer, Grimox (10), Strike, Crimson Devil, Forest Medicine (if you
have it).
- 4: Magebane, Feet Bind, Persistant, other DoTs, Power Leak, bane extenders,
Aura Destruction (Desolate, etc),
Strike, Trailblazer combos
Some non-aura tanking (~10 cards - Nerman's + Chrom. Boots)
- Hatred:
- 1: -Aura, Summons/Extenders (assuming Bel/Blighted). Dusk Cape.
- 2: Break Focus (Impact/Poisonous Fog), lots of EAs, non-CPB melee damage. H
it Lowest HP.
- 3: AoE Debuff (Gloom Knell, Song of chaos), Debuff (Feet Bind/Magebane/B-Woo
dling),
Different types of focus (Level, Will, HP Attraction/Repulsion, Armor/war
d Attraction, etc)
- 4: Best DPT Bane and Summon(*5), then tons of Tanking/Protect.
- Crimson Kata Mines:
- 1: Melee Debuff/Armor, Spirit, Self-Stun. (Mind Blast and Death Spin are bo
th Very Good)
- 2: Armor, Cleanse, Bane extenders, HEALING. Aura Extenders good (Moondrop+F
lorians+AppBalm)
- 3: Magebane/Feet Bind, Pyric, Prismatic, Aegis, Blood Pact, Kata-Rune Melee/
Shifting damage.
NO EAs!! No Summons if possible.
- 4: Mass Melee CPB/double-hits (NO VITA/KATA RUNES!), or use a deck with abou
t 45-50 Vita Runes, 20 Kata Runes, MBP, and as much Ward as possible.
- Night Tear Statues:
- All: No TECH runes, and no using runes a teammate is using! Watch your comb
os - if a combo
triggers, it may have a rune you weren't intending to play!
- Illusions:
- Tank: Protect, Armor. (No Ward necessary)
- Summon: Summons+Extenders
- DPS: CPB damage (magic or melee)
- Discord:
- Debuffer: Lower its damage (-melee and magic cpb and next)
- Melee Damage: CPB Melee. DR and -Aura good.
- Magic Damage: Magic damage. DR and -Aura good.
- Lies:
- Tank: Protect (some, not a ton), WP, WP, WP, and a touch of armor and ward
.
Also, must start with the lowest #cards!
- Damage: Melee damage/Armor destruction. CPB, but leave Buff rune to Spiri
t guy. NO EAs!
- Spirit: Willpower destruction and spirit - tons of it! -spirit CPB as wel
l. NO EAs!
Bane extenders (for Nightmare and Chaotic Decay) and -Aura are goo
d!
- Having the damage person use non-debuff rune dots and the spirit person us
e Viscous Circle is a very powerful plan. Especially if the spirit/debuff person
is using bane extenders
- Fear of the Dark - HIGH:
- 1: Debuff self (Drug Inh, Woodling, Shield of Whale), some self-stun,
Aura D (sleep pots). Other debuffs.
- 2: Magic Summons/extenders, some split/earth. Need WP/Ward. No EAs, auras,
or Debuff.
- 2: PvP Style summon deck. Need WP! Some earth/split as well.
- 3: Shortdeck this:
- Gloom Knell, EDCrown, 2*Spirit cards,
- Helm Rep., SongChaos, Duty, Nerman's, Inhibitor, 6*Best Cum Armor (Hopl
on, etc).
- 4: Summon Extenders, Earth/dual-hits.
That Bitter Nourishment - HIGH:
- 1, 2: Summon deck.
- 3: Magic/Auras, some Armor.
- 4: Magic and WP Destruction Banes, WP destruction EAs. Bane extenders. Not
too big of deck.
- Where We All Must Sup (WH):
- 1: Debuff Rune hits, Cum-WP, lots of damaging EAs. (No banes, avoid auras)
- 2: Cum-Focus*20, Song Chaos, Blacknerve or Weaver's Gloves (TBN).
- 3: Dual-rune magic damage, 6-point ward. Debuffing helps.
- 4: AoE Cumu WP, Will Attraction, Ward Repulsion, Natures's Claw, Tanking.
Kurokaji 01-06 14:44 : Fight 2
This fight may require a little charm farming to win. The goal is to kill Greyda
m, then the Harvester, then wait out the Shadowspawn. To kill Greydam, you need
cumulative focus. 23 turns of it will cause Greydam to die when he uses Phenotyp
ic Stagnation, although you might get away with 22+some damage because the recov
ery from that isn't instant. To kill the Harvester, give him an extra action and
he'll autodie after Greydam dies. It's also possible to Spirit down the Harvest
er, although it's harder to survive that route.
Required: Big cumulative focus charms. Stone Trail, Hand of the Lich, Lethal Res
olution, and Guidance of the Martyr work well here.
Recommended: Blacknerve Mixture or Weaver's Gloves (TBN charm. For those that du
mped Dex/Pow). Death Spin can also work, but comes with the problem of killing y
our focus on Greydam. Song of Chaos can be used here to debuff the enemies.
sample gear:
Lethal Resolution x4
Blacknerve Mixture x5
Song of Chaos x5
Hand of the Lich x5
Stone Trail x5
Guidance of the Martyr x5
Bad Ideas: Pyric Charge or anything that self-normalizes. Having no ongoing spir
it causes the Shadowspawn to instantly kill you.

Kurokaji 01-06 14:47 : Fight 3


The general idea is to use mass dual-runed charms, get yourself under 30 charms
quickly, and finish Nip/Lez off with magic after that.
If you can mix in melee debuffing, do so. Nip is the main damage threat unless L
ez gets his infinite summon. Charms like Kysin Frozen Estoc and Bone Freeze work
nicely here.
No EAs, or the Plague Hawk will get you.
or just play 29 charms gear to avoid those effects
you will need dual runes to make it +next fast and protect your ward
and this aura works while you stun,when you stuned you still gain +next
you will need dual runes with "good" magic damage charms
like Menacing Stormfront, Void Bolt, Shadowflame
rest you can pick the holy charms will be fine like Dawn's Melody
Void Bolt x5
Shadowflame x5
Dawn's Melody x3
Guidance of Homan x2
Six-Points Crystal Ward x5
Permafrost x4
Kysin Frozen Estoc x5
MM Sample:
6 point
froz skin
permafrost
dawn melody
bone freeze
ice barrier
icy slasher
33 total
Kurokaji 01-06 14:51 : Fight 4
It'd probably never happen under normal circumstances, but you'd likely instalos
e if Yaxion dies. Yes, your ally is Yaxion in this fight. Except he does nothing
in this fight except slowly melt away, occasionally firing off a combo. The key
here is in the Scholar: His [Hesitation] is the trigger for Yaxion's combo. You
'll want to use team cumulative WP to power up Yaxion's combo, and stuff that fo
cuses the Scholar to stun/normalize the enemy team and give you 240 HP back. Low
est Level and Highest Willpower will probably be your choices to do that. Massiv
e tanking will be needed, as you'll probably need to outlast Maxim's Spirit due
to his tendency to drain a ton. If you get lucky, the combo that kills the Schol
ar will also kill Maxim.
Kurokaji 01-06 14:51 : fight 4 cont...
sample gear:
Mind Cheer x5
Jade Shield x5
Will Attraction x5
Nature's Claw x5
Dense Mithril Bracers x5
Lawful Will x5
Ward Repulsion x5
Circle of Hands x5
Song of Chaos x5
Dense Mithril Legplates x5
Jade Ring x5

Event Hints:
Rank 4:
Skyrift - Ridge of Blaze: Tons of Cleanses and Ward
Wildhowl - "Forest": Shortdeck of best Spirit cards (~20 cards)
Wildhowl - "Elements": Focus and damage - group DPS deck should work fine.
Triland - Blacksand Pitfall: Shortdeck (21 cards) - CLEANSES, armor, ward.
Triland - Tomb: FOCUS, CPB, some WP. Armor/Ward destruction good (Fist/shadow).
Triland - Dune of Fire: Focus/Damage (Magic is better)
Draka - Ash Field: Turtle (Armor/Ward/WP), some Cleanses.
Draka - Catacombs of Kemol: Focus/Damage
Rank 5:
Eversweep - Time-Lost Palace: 15 Attraction (HP, Ward, Level). CPB, "debuff str
ikes".
Eversweep - Haunted Abyss: Focus, CPB, damage. Few/No EAs. Incidental WP/Armor
good.
Windscar - Frozen Palace: Auras (heal or ward) and Banes (damage, long duration)
.
Draka - Carbon Valley: Lots of Cleanses (~20), Ward, some Spirit. Manavoid Wave
good.
Eclis - Monastery of Med: Spirit and some Armor/Ward.
Gaea's Dawn - Silverlight: Cataclysm is a must, then banes or summons (even armo
r/ward/wp dest).
Skyrift - Polluted Cave: CPB. Debuff-hits and incidental armor/ward good. No b
anes!
Aleas - Darkened Streets: Spirit, Some Armor and Feet Bind.
Aleas - Monolith: Spirit/WP Destruction, Armor, Feet Bind/Power Leak, Mind Blast
. No EAs or Auras.

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