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Sr. No Topic Name Page no 1 Intro. Data Structures & Classification 2 2 Search
ing 3 3 Sorting 5 4 Runtime memory management 9 5 Linked List 11 6 Stacks 31
7 Infix, Postfix and Prefix notations 39 8 Queues 42 9 Priority Queues 46 1
0 Circular Queues 48 11 Hashing 50 12 Trees & Binary Trees 56 13 Tree Sort &
Heap Sort 67 14 Graphs 69
What is Data Structure?
Data structure is collection of data elements organized in specified manner and
accessing functions are defined to store and retrieve individual data elements.
Data structures are sometimes called as data types.
What is Abstract Data type?
In abstract data type we recognize relationship among data elements and function
s but we do not decide how data will actually be stored in memory or how the fun
ctions or operations will be implemented. Example of the abstract data type is Cl
ass in oops.
Classification of Data Structure: -
A data type may be defined as a set and the elements of the set are called the v
alues of the type. There are four basic or atomic or primitive data types in C.
these are int, float, char and double. Other data structures can be built from o
ne or more primitive data structure. The simple data types built from primitives
are arrays, pointers, strings and records with which we can build new types cal
led structured or composite types such as stacks, queues, trees etc. these struc
tured data types can be categorized as linear and non-linear. The linear data st
ructures are stacks , queues and linked lists . The non-linear data structures are tre
nd graphs .
Searching
Information retrieval is one of the most important application of the computers.
A number of search techniques for searching large amount of data to retrieve a
particular piece of information. There are some simple techniques like linear se
arch and binary search for searching information from a table or file.
Linear search Sequential search Simple search
The simplest search technique is the sequential search. In this technique we sta
rt at a beginning of a list or a table and search for the desired record by exam
ining each subsequent record until either the desired record is found or the lis
t is finished. The technique is suitable for a table organized either as an arra
y or as a linked list. It can be applied to an unordered table but the efficienc
y of the search may be improved if the list is ordered.
Program on Linear search
void main()
{
int num[8]={300,4,12,6,8,50,25,500};
int data,i,f=0;
clrscr();
for(i=0;i<8;i++)
printf("%d\t",num[i]);
To delete node
#include<alloc.h>
void main()
{
struct dnode
{
struct dnode *pre;
int data;
struct dnode *next;
};
struct dnode *p=NULL,*q,*t,*e;
char ch; int d,pos,c=1;
clrscr();
do
{
if(p==NULL)
{
p=(struct dnode *) malloc (sizeof(struct dnode));
p->pre=NULL;
q=p;
}
else
{
t=q;
q->next=(struct dnode *) malloc (sizeof(struct dnode));
q=q->next;
q->pre=t;
}
printf("\nEnter value := ");
scanf("%d",&d);
q->data=d;
q->next=NULL;
printf("\nAdd next (y/n) ?");
ch=getche();
}while(ch=='y');
q=p;
while(q!=NULL)
{
printf("\n%d",q->data);
q=q->next;
}
printf("\nEnter position to delete := ");
scanf("%d",&pos);
q=p;
while(q!=NULL)
{
if(c==pos)
{
if(q==p)
{
q=q->next;
free(p);
p=q;
}
else
{
t->next=q->next;
q->next->pre=t;
free(q);
}
}
c++;
t=q;
q=q->next;
}
q=p;
while(q!=NULL)
{
printf("\n%d",q->data);
q=q->next;
}
getch();
}
Circular Linked List
By now, you must have noticed that if we wish to access all nodes in the list, w
e must always have the pointer to the beginning of the list. As, given a pointer
P to a node anywhere in the list, we can access all of the nodes that follow, b
ut none of the nodes that precede node(P).
We can improve this by replacing the null pointer in the last node of a list wit
h the address of its first node. Such a list is called as a circularly linked li
st or circular list. Now starting from any given node, we can traverse all nodes
merely by chaining through the list.
When we are traversing a circular list, we must be careful, as there is a possib
ility to get into an infinite loop! If we are not able to defect the end of the
list. To do that we must look for the staring node. We can keep an external poin
ter as the starting node and look for this external pointer as a stop sign.
Sample Program
#include<alloc.h>
void main()
{
struct cnode
{
int data;
struct cnode *link;
};
struct cnode *p,*q;
clrscr();
p=(struct cnode *) malloc (sizeof(struct cnode));
q=(struct cnode *) malloc (sizeof(struct cnode));
p->data=10;
q->data=20;
p->link=q;
q->link=p;
q=p;
while(q!=NULL)
{
printf("\n%d",q->data);
q=q->link;
}
getch();
}
Implementation program
#include<alloc.h>
void main()
{
struct cnode
{
int data;
struct cnode *link;
};
struct cnode *p=NULL,*q,*f=NULL,*r=NULL;
char ch; int d;
clrscr();
do
{
printf("\nEnter value := ");
scanf("%d",&d);
q=(struct cnode *) malloc (sizeof(struct cnode));
if(f==NULL)
f=q;
else
r->link=q;
r=q;
q->data=d;
q->link=f;
printf("\nAdd next (y/n) ?");
ch=getche();
}while(ch=='y');
q=f;
while(q!=p)
{
printf("\n%d",q->data);
q=q->link;
p=f;
}
getch();
}
Stacks
One of the most important linear data structures of variable size is the stack.
A linear list in which we are allowed to delete an element from and insert an el
ement to any position in the list. If we put a restriction on the lists so that
the insertion or deletion of an element occurs only at one end, we get an import
ant subclass of lists called stack.
The removal or addition of elements can take place only at the top of the stack.
A common example of stack, which permits the selection of only its end element,
is a pile of coins. Another example could be a pile of trays or a pile of saree
s. A person desiring a coin can pick up only the top coin and if one wants to pl
ace a coin on the pile one has to place it on the top.
When we add an element to a stack we say that we push it on the stack and if we
delete an element from a stack we say that we pop it from the stack.
Application of stack
As stack is a LIFO (Last in first out) structure, it is an appropriate data stru
cture for applications in which information must be saved and later retrieved in
reverse order. Consider what happens within the computer system when subprogram
s are called. How your program remembers where to continue execution after retur
ning from a subprogram? How it remembers all the local variables, processor regi
sters and the other information used by subprogram? Hence a stack plays a key ro
le in invoking sub programs in a computer system.
Implementation of stack using array -
void main()
{
int num[5],pos=-1,data;
char ch;
clrscr();
do
{
pos++;
if(pos==4)
{
printf("\nStack overflow");
break;
}
printf("\nEnter data = ");
scanf("%d",&data);
num[pos]=data;
printf("\nPush (y/n) ?");
ch= getche();
}while(ch=='y');
printf("\nPop items (y/n) ?");
ch=getche();
while(ch=='y')
{
if(pos == -1)
{
printf("\nStack underflow");
break;
}
printf("\n%d",num[pos]);
pos--;
printf("\nPop next (y/n) ?");
ch=getche();
}
getch();
}
Implementation of stack using array and structure
#define max 5
struct stack
{
int top;
int element[max];
};
void main()
{
void push();
void clearstack();
struct stack s;
int data;
char ch;
clrscr();
clearstack(&s);
do
{
printf("\nEnter value := ");
scanf("%d",&data);
if(fullstack(&s))
{
printf("\nStack overflow");
break;
}
push(&s,data);
printf("\nPush next (y/n) ?");
ch=getche();
}while(ch=='y');
do
{
printf("\nPop (y/n) ?");
ch=getche();
if(ch=='n')
break;
if(emptystack(&s))
{
printf("\nStack underflow");
break;
}
data = pop(&s);
printf("\n%d",data);
}while(ch=='y');
getch();
}
void push(ts,x)
struct stack *ts;
int x;
{
ts->top++;
ts->element[ts->top]=x;
}
fullstack(ts)
struct stack *ts;
{
if(ts->top == max - 1)
return 1;
else
return 0;
}
void clearstack(ts)
struct stack *ts;
{
ts->top = -1;
}
pop(ts);
struct stack *ts;
{
return ts->element[ts->top--];
}
emptystack(ts)
struct stack *ts;
{
if(ts->top == -1)
return 1;
else
return 0;
}
Implementation of stack using linked list
#include<alloc.h>
void main()
{
struct node
{
int data;
struct node *link;
};
struct node *p=NULL,*top;
int d; char ch;
clrscr();
do
{
top=(struct node *) malloc (sizeof(struct node));
top->link=p;
printf("\nEnter data := ");
scanf("%d",&d);
top->data=d;
printf("\nPush node (y/n) ?");
ch=getche();
p=top;
}while(ch=='y');
top=p;
do
{
printf("\nPop node (y/n) ?");
ch=getche();
if(ch=='n')
break;
if(top==NULL)
{
printf("\nStack empty");
break;
}
printf("\n%d",top->data);
top=top->link;
}while(ch=='y');
getch();
}
Infix, Postfix and Prefix notations
There are three notations for expressing the sum of A and B using the symbols A,
B, and +. These are
A + B Infix
+ A B Prefix
A B + Postfix
We may notice that it is the relative position of the operator with respect to t
he two operands which defines the prefix pre, post or in. in infix notation the
operator is between the two operands, in prefix notation the operator precedes t
he two operands and in postfix notation the operator follow the two operands.
Let us see how an expression given in infix notation can be written in postfix n
otation.
A + (B * C)
A + (B C *)
A (B C * ) +
A B C * +
Note that after a portion of the expression has been converted to postfix it is
treated as a single operand.
Another example is (A + B) * C
(A B +) * C
(A B +) C *
A B + C * postfix form
In the above example the parenthesis, addition is done before multiplication.
Some more examples to understand the conversion from infix to postfix
Infix Postfix
X + Y Z XY + Z
(X+Y) * (Z-A) XY + ZA - *
A * (B + C) * D ABC+ * D *
B * C D + E / F / (G+H) BC * D EF / GH + / +
Suppose we have to evaluate the following postfix expression i.e. 98 + 382 / * 2
+ -
We can show the contents of the stack, symbol, operand1, operand2 and result aft
er each iteration of the loop.
Symb Op1 Op2 Result Stack 9 9 8 9,8 + 9 8 17 17 3 17,3 8 17,3,8
2 17,3,8,2 / 8 2 4 17,3,4 * 3 4 12 17,12 2 17,12,2 + 12 2 14 17,14
- 17 14 3 3
Program for postfix evaluation
#include<stdio.h>
#define maxcols 10
#define true 1
#define false 0
double eval();
double pop();
void push();
int empty();
int isdigit();
double oper();
struct stack
{
int top;
double items[maxcols];
};
void main()
{
char expr[maxcols];
int pos=0;
clrscr();
while((expr[pos++]=getchar())!='\n');
expr[--pos]='\0';
printf("\n%f",eval(expr));
getch();
}
double eval(char expr[maxcols])
{
int x,i;
double op1, op2, value;
struct stack s;
s.top=-1;
for(i=0;(x=expr[i])!='\0';i++)
{
if(isdigit(x))
push(&s,(double) (x-'0'));
else
{
op2 = pop(&s);
op1 = pop(&s);
value = oper(x,op1,op2);
push(&s,value);
}
}
return(pop(&s));
}
int isdigit(char symb)
{
return(symb >= '0' && symb <='9');
}
double oper(int symb,double op1,double op2)
{
switch(symb)
{
case '+' : return (op1 + op2);
case '-' : return (op1 - op2);
case '*' : return (op1 * op2);
case '/' : return (op1 / op2);
default : printf("illegal operation"); return 0;
}
}
void push(struct stack *ps, double x)
{
if(ps->top==maxcols-1)
{
printf("\nStack overflow");
getch(); exit();
}
else
{
ps->top++;
ps->items[ps->top]=x;
}
}
int empty(struct stack *ps)
{
if(ps->top==-1)
return(true);
else
return(false);
}
double pop(struct stack *ps)
{
if(empty(ps))
{
printf("\nStack underflow");
getch(); exit();
}
else
{
return(ps->items[ps->top--]);
}
}
Queues
A queue is an ordered group of elements in which elements are added at one end (
known as the rear end) and elements are removed from the other end (known as the
front end).
We come across a number of examples of queue in real life situations. For exampl
e, consider a line of students at a fees counter. Whenever a student enters a qu
eue he stands at the end of the queue and every time the student at the front of
the queue deposits the fees and leaves the queue. Therefore, this data structu
re is commonly known as FIFO (First in first out).
Adding an element in a queue is known as ENQ and deleting an element is knows as
DEQ.
Applications of queue
Queues are very useful in a time-sharing computer system where many users share
the system simultaneously. Whenever a user requests the system to run a particul
ar program, the operating system adds the request at the end of the queue of job
s waiting to be executed. Queues are also used in the output devices like printe
rs to print the job one by one from the starting to end.
Implementation of queue in array
void main()
{
int num[5],front=0,rear=-1,data;
char ch;
clrscr();
do
{
rear++;
if(rear==5)
{
printf("\nQueue full");
break;
}
printf("\nEnter value := ");
scanf("%d",&data);
num[rear]=data;
printf("\nAdd next (y/n) ?");
ch=getche();
}while(ch=='y');
do
{
printf("\nView data (y/n) ?");
ch=getche();
if(ch=='n')
break;
if(front == rear)
{
printf("\nQuery Empty");
break;
}
else
{
printf("\n%d",num[front]);
front++;
}
}while(ch=='y');
getch();
}
Implementation of Queue using array and structure
#define max 5
struct queue
{
int front,rear;
int items[max];
};
void main()
{
void clearqueue();
void enq();
struct queue q;
int data;
char ch;
clrscr();
clearqueue(&q);
do
{
if(fullqueue(&q))
{
printf("\nQueue is full");
break;
}
printf("\nEnter value := ");
scanf("%d",&data);
enq(&q,data);
printf("\nEnqueue next (y/n) ?");
ch=getche();
}while(ch=='y');
do
{
printf("\nDequeue data (y/n) ?");
ch=getche();
if(ch=='n')
break;
if(emptyqueue(&q))
{
printf("\nQuery is empty");
break;
}
data = dequeue(&q);
printf("\n%d",data);
}while(ch=='y');
getch();
}
void clearqueue(tq)
struct queue *tq;
{
tq->front = 0;
tq->rear = -1;
}
fullqueue(tq)
struct queue *tq;
{
if(tq->rear == max - 1)
return 1;
else
return 0;
}
void enq(tq,x)
struct queue *tq;
int x;
{
tq->rear++;
tq->items[tq->rear]=x;
}
emptyqueue(tq)
struct queue *tq;
{
if(tq->front > tq->rear)
return 1;
else
return 0;
}
dequeue(tq)
struct queue *tq;
{
return tq->items[tq->front++];
}
Implementation of queue using linked list
#include<alloc.h>
void main()
{
struct node
{
int data;
struct node *link;
};
struct node *f=NULL,*r,*q;
int d; char ch;
clrscr();
do
{
printf("\nEnter data := ");
scanf("%d",&d);
q=(struct node *) malloc (sizeof(struct node));
q->data=d;
q->link=NULL;
if(f==NULL)
f=q;
else
r->link=q;
r=q;
printf("\nEnqueue node (y/n) ?");
ch=getche();
}while(ch=='y');
do
{
q=f;
printf("\nDequeue node (y/n) ?");
ch=getche();
if(ch=='n')
break;
if(q==NULL)
{
printf("\nQueue empty");
break;
}
printf("\n%d",q->data);
f=q->link;
}while(ch=='y');
getch();
}
Priority Queues
There are queues in which we can insert items or delete items from any position
based on some property. Queues based on the property of priority of the task to
be processed are refereed to as priority queues.
In the computer system, jobs are assigned some priority according to the priorit
y of the job, it is inserted at the end of the last of other jobs with same prio
rity.
Implementation program
void main()
{
int num[5][2],arr[5],front=0,rear=-1;
int minpos,k,i,j,t=0,data,pr;
char ch;
clrscr();
do
{
rear++;
if(rear == 5)
{
printf("\nQueue full");
break;
}
printf("\nEnter data := ");
scanf("%d",&data);
printf("\nPriority := ");
scanf("%d",&pr);
num[rear][0]=data;
num[rear][1]=pr;
printf("\nAdd next (y/n) ?");
ch=getche();
}while(ch=='y');
for(front=0;front<rear;front++)
{
printf("\n%d",num[front][0]);
printf("\t%d",num[front][1]);
}
front=0;
k=0;
for(i=0;i<5;i++)
{
if(k==5)
break;
minpos=5;
for(j=0;j<5;j++)
{
if((num[j][1] < minpos) && (num[j][1] > t))
minpos=num[j][1];
}
t=minpos;
j=0;
while(j<5)
{
if(minpos==num[j][1])
{
arr[k]=num[j][0];
k++;
}
j++;
}
}
do
{
printf("\nView data (y/n) ?");
ch=getche();
if(ch=='n')
break;
printf("\n%d",arr[front]);
front++;
if(front == rear)
{
printf("\nQueue empty");
break;
}
}while(ch=='y');
getch();
}
Circular queues
It is easier to represent a queue as a circular list than as a linear list. As a
linear list, two pointers specify a queue, one to the front of the list and the
other to its rear. However, by using a circle list, a queue may be specified by
a single pointer q to that list.node(q) is the rear of the queue and the follow
ing node is its front.
Program on circle queues using linked list
#include<alloc.h>
void main()
{
struct node
{
int data;
struct node *link;
};
struct node *f=NULL,*r=NULL,*t=NULL,*e=NULL;
int d,choice; char ch;
clrscr();
while(1)
{
clrscr();
printf("\n1. Add node \n2.View nodes \n3.Delete node \n4.Exit");
printf("\nyour choice := ");
scanf("%d",&choice);
switch(choice)
{
case 1:
printf("\nEnter data := ");
scanf("%d",&d);
t=r;
r=(struct node *) malloc (sizeof(struct node));
r->data=d;
r->link=NULL;
if(f==NULL)
f=r;
else
t->link=r;
t=r;
r->link=f;
break;
case 2:
e=NULL;
t=f;
while(t!=e)
{
r=t;
printf("\n%d",t->data);
t=t->link;
e=f;
}
getch();
break;
case 3:
printf("\nAre you sure to delete node (y/n) ?");
ch=getche();
if(ch=='y')
{
t=f->link;
free(f);
f=t;
r->link=f;
}
break;
case 4:
exit();
default:
printf("\nWrong choice := ");
break;
}
}
getch();
}
Hashing
The search techniques discussed so far are based exclusively on comparing keys.
The organization of the file and the order in which the keys are inserted affect
the number of keys that must be examined before getting the desired one.
If the location of the record within the table depends only on the value of the
key and not on the locations of other keys, we can retrieve each key in a single
access. The most obvious and the efficient way to achieve this is to store each
record at a single offset from the base application of the table. This suggests
the user of arrays. If the record keys are integers the keys themselves can ser
ve as the index to the array.
Another approach is to convert a key into an integer within a limited range. Thi
s key to address transformation is known as hashing function. Which maps the key
space (K) into an address space (A). Given a key value a hash function h produc
es a table address where the record may be located. The address that h produces
should cover the entire set of indices in the table.
Ideally no two keys should be converted into the same addresses. Unfortunately,
no existing hashing function guarantees this. Usually the key space is much larg
er than the address space, therefore many keys are mapped to the same addresses.
This situation is called as hash collision.
Sample program for hash function (By finding remainder)
void main()
{
int tab[10],i,pos,no;
clrscr();
for(i=0;i<10;i++)
tab[i]=0;
i=0;
while(i<10)
{
printf("\nEnter value := ");
scanf("%d",&no);
pos=hash(no);
tab[pos]=no;
i++;
}
printf("\nThe hash table is ..\n");
for(i=0;i<10;i++)
printf("\n%d",tab[i]);
printf("\nEnter value to search := ");
scanf("%d",&no);
pos=hash(no);
if(tab[pos]==no)
printf("\nValue found at %d pos",pos+1);
else
printf("\nElement not found");
getch();
}
Collision Resolution Techniques
Given a set of keys a prefect hash function may be defined as a hash function, w
hich yields an address that is unique. That means no collisions occur under a pe
rfect hash function. Unfortunately, it is not always possible to find such a has
h function for a changing key set, therefore we must find ways to resolve the co
llisions. There are two techniques for collision resolution as follow: -
Collision resolution by open addressing
The simplest way to resolve a collision is to start with the hash address and do
a sequential search through the table for an empty location. The idea is to pla
ce the record in the next available position in the array. This method is called
linear probing. An empty record is indicated by a special value called null. Th
e array should be considered circular, so that when the last location is reached
the search proceeds to the first record of the array. While searching a record,
the same sequence of locations is checked until either that record is found or
an empty record position is encountered in which case the desired record is not
their in the array. But the major drawback of the linear probe method is that of
clustering. When the table is empty it is equally that the random record will b
e placed at any empty position within the array.
Sample program for hash function (By finding remainder)
void main()
{
int tab[10];
int i,j,pos,npos,flag=0,no;
char ch;
clrscr();
for(i=0;i<10;i++)
tab[i]=-1;
do
{
flag=0;
printf("\nEnter value in table := ");
scanf("%d",&no);
pos=hash(no);
if(tab[pos]==-1)
{
tab[pos]=no;
printf("\nValue inserted at %d pos",pos);
flag=1;
}
else
{
npos=pos+1;
while(npos<10 && flag==0)
{
if(tab[npos]==-1)
{
tab[npos]=no;
printf("\nValue inserted at %d pos",npos);
flag=1;
}
npos++;
}
npos=0;
while(npos<pos && flag==0)
{
if(tab[npos]==-1)
{
tab[npos]=no;
printf("\nValue inserted at %d pos",npos);
flag=1;
}
npos++;
}
}
if(flag==0)
{
printf("\nHash table full...");
break;
}
printf("\nNext no (y/n) ?");
ch=getche();
}while(ch=='y');
printf("\nThe hash table is ..\n");
for(i=0;i<10;i++)
printf("\n%d",tab[i]);
flag=0;
printf("\nEnter value to search := ");
scanf("%d",&no);
pos=hash(no);
if(tab[pos]==no)
{
printf("\nValue found at %d pos",pos+1);
flag=1;
}
else
{
npos=pos+1;
while(npos<10 && flag==0)
{
if(tab[npos]==no)
{
printf("\nValue found at %d pos",npos+1);
flag=1;
break;
}
npos++;
}
npos=0;
while(npos<pos && flag==0)
{
if(tab[npos]==no)
{
printf("\nValue found at %d pos",npos+1);
flag=1;
break;
}
npos++;
}
}
if(flag==0)
printf("\nElement not found");
getch();
}
int hash(int data)
{
int pos;
pos = data % 10;
return(pos);
}
Collision resolution by chaining
Another technique for handling collisions is called chaining. Here, the collidin
g records are chained into a special overflow area, which is separate from the p
rime area. The prime area contains the part of the array into which the records
are initially hashed. Each record in the primary area contains a pointer field t
o maintain a separate linked list. It is possible to keep only the header nodes
in the array and the actual records are kept in the linked lists.
#include<alloc.h>
#include<stdio.h>
struct node
{
int data;
struct node *next;
};
struct node *bucket[10];
void initialise();
void insert();
void search();
void display();
void main()
{
int i;
char ch;
clrscr();
initialise();
do
{
insert();
printf("\nMore no (y/n) ?");
ch=getch();
}while(ch=='y');
printf("\nThe data is stored");
display();
search();
getch();
}
void display()
{
int i=0;
struct node *temp;
while(i<10)
{
if(bucket[i]!=NULL)
{
temp=bucket[i];
while(temp!=NULL)
{
printf("\n%d",temp->data);
temp=temp->next;
}
}
i++;
}
}
void initialise()
{
int i;
for(i=0;i<10;i++)
bucket[i]=NULL;
}
void insert()
{
int d,ind;
struct node *nn,*temp;
nn=(struct node *)malloc(sizeof(struct node));
printf("\nEnter the data");
scanf("%d",&d);
nn->data=d;
nn->next=NULL;
ind=hash(d);
if(bucket[ind]==NULL)
{
bucket[ind]=nn;
return;
}
temp=bucket[ind];
while(temp->next!=NULL)
temp=temp->next;
temp->next=nn;
}
void search()
{
int d,ind;
struct node *temp;
printf("\nEnter the data to be searched");
scanf("%d",&d);
ind=hash(d);
if(bucket[ind]==NULL)
printf("\nThe data not found");
else
{
temp=bucket[ind];
while(temp!=NULL)
{
if(temp->data==d)
{
printf("\nThe data found");
break;
}
temp=temp->next;
}
}
}
int hash(int data)
{
int pos;
pos = data % 10;
return(pos);
}
Different types of hashing functions
Hash function using sum of digits method
In this method all the digits of given values are added together and then its su
m is inserted at the calculated position in table.
E.g. if inserted value is 15 then 1+5 = 6 is the position in the table.
Hash function division method
The most commonly used hash function is the division method in which an integer
key x is divided by the table size m and the remainder is taken as the hash valu
e. It is defined as
E.g. H(x) = x % m or H(x) = x % m + 1
Hash function using Midsquare method
In this method a key is multiplied by itself and the hash value is obtained by s
electing an appropriate number of digits from the middle of the square. The numb
er of the digits chosen depends on the number of digits allowed in the index.
E.g. if inserted key is 25 then 25 * 25 = 625 then the middle value from the squ
are is 2.
Tree & Binary Trees
Till now we have been discussing linear lists like array, structures, stacks and
queues. In this chapter we will introduce a data structure tree which is non li
near. Trees are used in many applications to represent the relationship among da
ta elements.
Similarly, the history of family representing information about ancestors and de
scendents can be recognized into a tree structure. For example,
In the above example Jaggi and Sunil are children of Rahul, Karan and Rahul are
children of Ravi. Most of the terminology used in computer science to discuss tr
ees is derived from such a family tree.
A tree consists of a collection of nodes, which are connected by directed arcs.
A tree contains a unique first element known as the root that is shown the top o
f the tree structure (Ravi in the family tree is the root). A node that points t
o other nodes is said to be the parent of the nodes to which it is pointing and
these nodes in tree are called children of that node (E.g. Ravi is parent of Nat
asha, Karan and Rahul)
The root is the only node in the tree that does not posses a parent. All other n
odes in the tree have exactly on parent. There are nodes in the tree, which do n
ot have children. Such nodes are called the leaf nodes (Sunny, Kush, Jaggi and S
unil are leaf nodes). On other hand the nodes which posses children are called t
he interior nodes.
The nodes are siblings if they have the same parents. (e.g. Sunny and Honey are
siblings). A node is an ancestor of another node if it is the parent of that nod
e or the parent of some other ancestor of that node. The ancestors of Sunny are
Natasha and Ravi). The root is an ancestor of every other node in the tree. Simi
larly, we can define a node to be descendent of another node if it is the child
of the node or the child of some other descendent of that node. (e.g. the descen
dants of Natasha are Sunny, Honey and Asha).
An important feature of trees is that there is a single unique path along arcs f
rom the root to any particular node. The length of the longest path from the roo
t to any node is known as the depth of the tree. The root is at level 0 and the
level of any other node in the tree is one more that the level of its parent. Fo
r example, Sunny is at level 2 and Asha at level 3. The depth of the binary tree
can also be defined as the maximum level of any leaf in the tree. In a valid tr
ee, any node can be considered to the root of the tree formed by considering onl
y the descendant of that node. This second tree is called as subtree which itsel
f a tree.
Binary Tree
If we make a restriction that each node can have maximum two children, we can ha
ve a binary tree. We can give the formal definition of a binary tree as a tree w
hich is either empty or consists of a root node together with two binary trees,
a left sub tree and a right sub tree of the root.
A binary tree with a single node is a binary tree with a root whose left and rig
ht sub trees are empty.
If there are two nodes in the binary tree, one will be the root and the other ca
n either be left child or the right child of the root. Hence left and right are
important for binary trees.
A binary three is called a strictly binary tree if every non leaf node in the bi
nary tree has nonempty left and right sub tree. This means each node in a binary
tree will have either 0 or 2 children.
A complete binary tree can be defined as a binary tree whose non-leaf nodes have
nonempty left and right sub tree and all leaves are at the same level.
If a binary tree has the property that all elements in the left sub tree of a no
de n are less than the contents of n and all elements in the right sub tree are
greater than the contents of n, such a binary tree is called as the binary searc
h tree. As the same suggest they are very useful for searching an element just a
s with binary search. If we search an element in binary search tree, we move to
the left sub tree for smaller values and to right sub tree for larger values and
reduce the search list by half.
E.g :- The binary tree will displayed for the following values as follow
10, 20, 15, 8, 5, 3, 35, 6
Operations on Binary Tree
Insertion into binary tree
Another important operation is to create and maintain a binary search tree. Whil
e inserting any node we have to take care that the resulting tree satisfies the
properties of binary search tree. A new node will always be inserted at its prop
er position in the binary tree as a leaf.
Program to insert node into binary tree
#include<alloc.h>
void main()
{
struct tree
{
struct tree *left;
int data;
struct tree *right;
};
struct tree *p,*r=NULL,*t,*b;
int d; char ch;
clrscr();
do
{
t=(struct tree *) malloc (sizeof(struct tree));
t->left=NULL;
t->right=NULL;
printf("\nEnter value := ");
scanf("%d",&d);
t->data=d;
if(r==NULL)
r=t;
else
{
b=r;
while(b!=NULL)
{
p=b;
if(t->data > b->data)
b=b->right;
else
b=b->left;
}
if(p->data > t->data)
p->left=t;
else
p->right=t;
}
printf("\nAdd new node (y/n) ?");
ch=getche();
}while(ch=='y');
getch();
}
Search the tree
To search the tree we use a traversal pointer, p and set it equal to the root of
the tree. Then we compare the information of p with the given value. If the inf
ormation is equal to the given value we exit the routine. If give value is less
than information of p then we search in the left subtree of p, otherwise we sear
ch in the right subtree.
Program to search value in tree
#include<alloc.h>
void main()
{
struct tree
{
struct tree *left;
int data;
struct tree *right;
};
struct tree *p,*r=NULL,*t,*b;
int d; char ch;
clrscr();
do
{
t=(struct tree *) malloc (sizeof(struct tree));
t->left=NULL;
t->right=NULL;
printf("\nEnter value := ");
scanf("%d",&d);
t->data=d;
if(r==NULL)
r=t;
else
{
b=r;
while(b!=NULL)
{
p=b;
if(t->data > b->data)
b=b->right;
else
b=b->left;
}
if(p->data > t->data)
p->left=t;
else
p->right=t;
}
printf("\nAdd new node (y/n) ?");
ch=getche();
}while(ch=='y');
printf("\nEnter value to search := ");
scanf("%d",&d);
b=r;
while(b!=NULL)
{
if(d == b->data)
{
printf("\nData found");
getch();
exit();
}
else
{
if(d > b->data)
b=b->right;
else
b=b->left;
}
}
printf("\nData not found");
getch();
}
Tree Traversals
Another useful operation on a binary tree is traversal which is to move through
all the nodes of the binary tree, visiting each one in turn, for example to prin
t all of the values in the tree.
While traversing a list, we simply start with from the first node and then follo
w the links from one node to the next until we encounter a NULL value. But for t
rees, once we start from the root, there are two way to go, either left or right
.
For the tree traversals there are three methods as follow: -
Pre Order Root ( Left ( Right
Post Order Left ( Right ( Root
In Order Left ( Root ( Right
If the root is visited before its sub tree then it is called pre order traversal
. If root is visited after the traversing its sub tree then it is called post or
der traversal. If root is visited in between its sub tree then it is called in o
rder traversal.
Pre Order A ( B ( C
Post Order B ( C ( A
In Order B ( A ( C
Pre Order A ( B ( C ( D ( E ( F ( G ( H ( I ( J
Post Order C ( E ( D ( B ( G ( I ( J ( H ( F ( A
In Order C ( B ( D ( E ( A ( G ( F ( I ( H ( J
Pre Order 20 ( 15 ( 10 ( 18 ( 17 ( 30 ( 25 ( 40 ( 35 ( 38 ( 50
Post Order 10 ( 17 ( 18 ( 15 ( 25 ( 38 ( 35 ( 50 ( 40 ( 30 ( 20
In Order 10 ( 15 ( 17 ( 18 ( 20 ( 25 ( 30 ( 35 ( 38 ( 40 ( 50
Program using Tree Traversal (Pre Order)
#include<alloc.h>
struct tree
{
struct tree *left;
int data;
struct tree *right;
};
void main()
{
void preorder();
struct tree *p,*r=NULL,*t,*b;
int d; char ch;
clrscr();
do
{
t=(struct tree *) malloc (sizeof(struct tree));
t->left=NULL;
t->right=NULL;
printf("\nEnter value := ");
scanf("%d",&d);
t->data=d;
if(r==NULL)
r=t;
else
{
b=r;
while(b!=NULL)
{
p=b;
if(t->data > b->data)
b=b->right;
else
b=b->left;
}
if(p->data > t->data)
p->left=t;
else
p->right=t;
}
printf("\nAdd new node (y/n) ?");
ch=getche();
}while(ch=='y');
printf("\nUsing Pre-Order");
preorder(r);
getch();
}
void preorder(p)
struct tree *p;
{
if(p!=NULL)
{
printf("\n%d",p->data);
preorder(p->left);
preorder(p->right);
}
}
Program using Tree Traversal (Post Order)
#include<alloc.h>
struct tree
{
struct tree *left;
int data;
struct tree *right;
};
void main()
{
void postorder();
struct tree *p,*r=NULL,*t,*b;
int d; char ch;
clrscr();
do
{
t=(struct tree *) malloc (sizeof(struct tree));
t->left=NULL;
t->right=NULL;
printf("\nEnter value := ");
scanf("%d",&d);
t->data=d;
if(r==NULL)
r=t;
else
{
b=r;
while(b!=NULL)
{
p=b;
if(t->data > b->data)
b=b->right;
else
b=b->left;
}
if(p->data > t->data)
p->left=t;
else
p->right=t;
}
printf("\nAdd new node (y/n) ?");
ch=getche();
}while(ch=='y');
printf("\nUsing Post-Order");
postorder(r);
getch();
}
void postorder(p)
struct tree *p;
{
if(p!=NULL)
{
postorder(p->left);
postorder(p->right);
printf("\n%d",p->data);
}
}
Program using Tree Traversal (In Order)
#include<alloc.h>
struct tree
{
struct tree *left;
int data;
struct tree *right;
};
void main()
{
void inorder();
struct tree *p,*r=NULL,*t,*b;
int d; char ch;
clrscr();
do
{
t=(struct tree *) malloc (sizeof(struct tree));
t->left=NULL;
t->right=NULL;
printf("\nEnter value := ");
scanf("%d",&d);
t->data=d;
if(r==NULL)
r=t;
else
{
b=r;
while(b!=NULL)
{
p=b;
if(t->data > b->data)
b=b->right;
else
b=b->left;
}
if(p->data > t->data)
p->left=t;
else
p->right=t;
}
printf("\nAdd new node (y/n) ?");
ch=getche();
}while(ch=='y');
printf("\nUsing In-Order");
preorder(r);
getch();
}
void inorder(p)
struct tree *p;
{
if(p!=NULL)
{
inorder(p->left);
printf("\n%d",p->data);
inorder(p->right);
}
}
We may note that when we traverse a binary search tree in in-order the keys will
be in sorted order because all the keys in the left subtree are less than the k
ey in the root and all the keys in the right subtree are greater than that in th
e root. Therefore, given the entries we can build them into a binary search tree
and use in order traversal to get them in sorted order. This sorting method is
known as tree sort.
Program to delete node from tree
#include<alloc.h>
struct tree
{
struct tree *left;
int data;
struct tree *right;
};
void main()
{
struct tree *p,*r=NULL,*t,*b,*pos=NULL;
int d; char ch;
void preorder();
void delete();
clrscr();
do
{
t=(struct tree *) malloc (sizeof(struct tree));
t->left=NULL;
t->right=NULL;
printf("\nEnter value := ");
scanf("%d",&d);
t->data=d;
if(r==NULL)
r=t;
else
{
b=r;
while(b!=NULL)
{
p=b;
if(t->data > b->data)
b=b->right;
else
b=b->left;
}
if(p->data > t->data)
p->left=t;
else
p->right=t;
}
printf("\nAdd new node (y/n) ?");
ch=getche();
}while(ch=='y');
preorder(r);
printf("\nEnter value to delete := ");
scanf("%d",&d);
b=r;
while(b!=NULL)
{
if(d == b->data)
{
pos=b;
printf("\nData deleted");
break;
}
else
{
if(d > b->data)
{
t=b;
b=b->right;
}
else
{
t=b;
b=b->left;
}
}
}
delete(pos,t);
preorder(r);
getch();
}
void preorder(p)
struct tree *p;
{
if(p!=NULL)
{
printf("\n%d",p->data);
preorder(p->left);
preorder(p->right);
}
}
void delete(p,t)
struct tree *p,*t;
{
struct tree *temp;
if(p==NULL)
printf("\nThis data not exist");
else if(p->left==NULL)
{
temp=p;
p=p->right;
if(temp->data < t->data)
t->left=p;
else
t->right=p;
}
else if(p->right==NULL)
{
temp=p;
p=p->left;
if(temp->data < t->data)
t->left=p;
else
t->right=p;
}
else if((p->left!=NULL) && (p->right!=NULL))
{
temp=p->right;
while(temp->left!=NULL)
temp = temp->left;
temp->left = p->left;
temp=p;
p=p->right;
if(p->data < t->data)
t->left=p;
else
t->right=p;
}
free(temp);
}
Application of trees
A binary search tree is an appropriate data structure for searching a value for
applications in which search time must be minimized. A binary tree may also be s
ued for manipulation of arithmetic expressions. Another interesting application
of trees is the construction and maintenance of symbol tables. The trees also pl
ay an important role in the area of syntax analysis. Another interesting applica
tion of trees is in playing of games such as tic-tac-toe, chess, and checkers.
Tree Sort & Heap Sort
We are using two sorting techniques, which are based on tree representation of g
iven array. The first technique is called binary tree sort and the second techni
que called heap sort also involves binary tree but it is must more complex.
Binary tree sort consist of two phases, a construction phase and a traversal pha
se. We scan each element of the input array and place it into its proper positio
n in a binary tree. Once the tree is obtained by putting each input element in i
ts proper position in the tree, it can be traversed in In-order to obtain a sort
ed array. But hit sort required that one tree node be reserved for each array el
ement. Depending upon the method used to implement the tree space may be require
d for tree pointers. The time efficiency for sorted or reverse order input repre
sented the primary drawback of the binary tree sort.
We present second technique using binary tree, which is called heap sort. This s
ort technique has an advantage over binary tree sort that it requires only O(n l
og n) operations regardless of the order of the original data.
Heap sort is based on the heap structure, which is a special type of binary tree
. The heap sort consists of two phases : creation of the heap and processing of
the heap.
A heap of size n is a binary tree of n nodes that satisfies the following two co
nstraints.
The binary tree is almost compete which means there is an integer k such that ev
er leaf of the tree is at lever k or k+1 and if a node has a right descendant at
level k+1 then that node also has a left descendant at level k+1.
The keys in the nodes are arranged such that the contents of each node is less t
han or equal to the contents of its father. Which means for each node info[i] <=
info[j] where j is the father of node i. This condition means that levels of t
he heap are filled left to right and that a node is not placed on a new level un
til the preceding lever is full. All the binary trees are heaps.
Program to implement heap sort for processing and sorting
void main()
{
int arr[10],i=0,no;
void heap();
void sort();
clrscr();
while(i<10)
{
printf("\nEnter Value := ");
scanf("%d",&no);
heap(arr,i,no);
i++;
}
for(i=0;i<10;i++)
{
printf("\n%d",arr[i]);
}
sort(arr);
for(i=0;i<10;i++)
{
printf("\n%d",arr[i]);
}
getch();
}
void heap(int arr[],int i,int no)
{
int s,p;
s=i;
p = (s - 1)/2;
while(s>0 && arr[p] < no)
{
arr[s]= arr[p];
s=p;
p = (s-1)/2;
}
arr[s]=no;
}
void sort(int arr[])
{
int maxnode,i,temp,t=9;
while(t>=0)
{
maxnode=0;
for(i=1;i<=t;i++)
{
if(arr[i] > arr[maxnode])
maxnode = i;
}
temp=arr[t];
arr[t]=arr[maxnode];
arr[maxnode]=temp;
t--;
}
}
Graphs
Trees provide a very useful way of representing relationships in which a hierarc
hy exists. If we remove the restriction that each node may be pointed to by at m
ost one node, we come across another data structure called graphs.
Graph: - A,B,C,D
Edges :- (A,B), (B,A), (B,C), (C,B), (C,D), (D,C), (A,D), (D,A)
A graph containing a cycle is called as a cyclic graph and a graph, which does n
ot contain a cycle, is called an acyclic graph. A directed graph containing no c
ycle is called as directed acyclic graph or dag in short.
The edge of a graph may carry a value, which may represent some important inform
ation. Such a graph is called as weighed graph, which is used to represent situa
tions where the value of the relation between the vertices is also important alo
ng with the existence of the relation.
Representation of graph
There are three major approaches to represent graphs: - Matrix Representation, L
ist Representation and multi list representation.
Matrix representation of graph
We can either use the adjacency matrix, i.e. a matrix whose rows and columns bot
h represent the vertices. In such a matrix when the i th row and j the column el
ement is 1, we say that there is an edge between i th and j th vertex. When ther
e is no edge the value will be zero.
Prog. to find Degree, Indegree, Outdegree of given vertex and count edges of gr
aph
#define maxnode 4
void main()
{
int graph[maxnode][maxnode];
int r,c,v;
int choice;
void init();
void print();
void join();
void finddeg();
void remove();
void edges();
clrscr();
init(graph);
while(1)
{
printf("\n\n1.Join \n2.Print \n3.Remove \n4.Find Degree \n5.Count Edges \n6.
Exit \nchoice := ");
scanf("%d",&choice);
switch(choice)
{
case 1:
printf("\nEnter row and column to join := ");
scanf("%d %d",&r,&c);
join(graph,r,c);
break;
case 2:
print(graph);
break;
case 3:
printf("\nEnter row and column to remove := ");
scanf("%d %d",&r,&c);
remove(graph,r,c);
break;
case 4:
printf("\nEnter vertex no to find degree := ");
scanf("%d",&v);
finddeg(graph,v);
break;
case 5:
edges(graph);
break;
case 6:
exit();
default:
printf("\nInvalid choice");
break;
}
}
getch();
}
void init(int graph[][maxnode])
{
int i,j;
for(i=0;i<maxnode;i++)
{
for(j=0;j<maxnode;j++)
{
graph[i][j]=0;
}
}
}
void join(int graph[][maxnode],int r,int c)
{
graph[r][c]=1;
}
void remove(int graph[][maxnode],int r,int c)
{
graph[r][c]=0;
}
void print(int graph[][maxnode])
{
int i,j;
for(i=0;i<maxnode;i++)
{
printf("\n");
for(j=0;j<maxnode;j++)
{
printf("%d\t",graph[i][j]);
}
}
}
void finddeg(int graph[][maxnode],int v)
{
int deg=0,indeg=0,outdeg=0;
int i,ch;
printf("\n1. In degree \n2. Out degree \n3. Degree \nChoice := ");
scanf("%d",&ch);
switch(ch)
{
case 1:
for(i=0;i<maxnode;i++)
{
if(graph[i][v]==1)
indeg++;
}
printf("\nIn degree of vertex = %d",indeg);
break;
case 2:
for(i=0;i<maxnode;i++)
{
if(graph[v][i]==1)
outdeg++;
}
printf("\nOut degree of vertex = %d",outdeg);
break;
case 3:
for(i=0;i<maxnode;i++)
{
if(graph[i][v]==1)
deg++;
if(graph[v][i]==1)
deg++;
}
printf("\nDegree of the vertex = %d",deg);
break;
default:
printf("\nWrong choice");
break;
}
}
void edges(int graph[][maxnode])
{
int i,j,edg=0;
for(i=0;i<maxnode;i++)
{
for(j=0;j<maxnode;j++)
{
if(graph[i][j]==1)
edg++;
}
}
printf("\nTotal edges in graph = %d",edg);
}
Use this function at the end of above program for Depth First Search (Traversal)
dfs(int v,struct node **p,int n)
{
struct node *q;
visited[v-1]=true;
printf("%d",v);
q = *(p+v-1);
while(q!=NULL)
{
if(visited[q->data-1] == false)
dfs(q->data,p,n);
else
q=q->next;
} }
Breadth First Traversal
The breadth first traversal differs from the depth first traversal in that all u
nvisited vertices adjacent to v are visited after visiting the starting vertext
v and marking it as visited. Next the unvisited vertices adjacent to these verti
ces are visited and so on until the entire graph have been traversed.
This traversal algorithm uses a queue to store the nodes of each level of the g
raph as and when they are visited. These nodes are then taken one by one and the
ir adjacent nodes are visited and so on until all nodes have benn visited, the a
lgorithm terminates when the queue becomes empty.
Program on Breadth first traversal
#include<alloc.h>
#include<stdio.h>
#define true 1
#define false 0
#define max 8
int visited[max];
int q[8];
int front,rear;
struct node
{
int data;
struct node *next;
};
struct node *newnode;
void main()
{
struct node *arr[max];
struct node *getnode_write(int val);
struct node *v1,*v2,*v3,*v4,*v5,*v6,*v7,*v8;
void bfs();
clrscr();
v1 = getnode_write(1);
arr[0]=v1;
v1->next = v2 = getnode_write(2);
v2->next = v3 = getnode_write(3);
v3->next=NULL;
v2 = getnode_write(2);
arr[1]=v2;
v2->next = v1 = getnode_write(1);
v1->next = v4 = getnode_write(4);
v4->next = v5 = getnode_write(5);
v3->next=NULL;
v3 = getnode_write(3);
arr[2]=v3;
v3->next = v1 = getnode_write(1);
v1->next = v6 = getnode_write(6);
v6->next = v7 = getnode_write(7);
v7->next=NULL;
v4 = getnode_write(4);
arr[3]=v4;
v4->next = v2 = getnode_write(2);
v2->next = v8 = getnode_write(8);
v8->next=NULL;
v5 = getnode_write(5);
arr[4]=v5;
v5->next = v2 = getnode_write(2);
v2->next = v8 = getnode_write(8);
v8->next=NULL;
v6 = getnode_write(6);
arr[5]=v6;
v6->next = v3 = getnode_write(3);
v3->next = v8 = getnode_write(8);
v8->next=NULL;
v7 = getnode_write(7);
arr[6]=v7;
v7->next = v3 = getnode_write(3);
v3->next = v8 = getnode_write(8);
v8->next=NULL;
v8 = getnode_write(8);
arr[7]=v8;
v8->next = v4 = getnode_write(4);
v4->next = v5 = getnode_write(5);
v5->next = v6 = getnode_write(6);
v6->next = v7 = getnode_write(7);
v7->next=NULL;
clrscr();
front=rear=-1;
bfs(1,arr);
getch();
}
void bfs(int v,struct node **p)
{
struct node *u;
void addqueue();
visited[v-1]=true;
printf("%d",v);
addqueue(v);
while(isempty()==false)
{
v = deletequeue();
u = *(p+v-1);
while(u!=NULL)
{
if(visited[u->data - 1]==false)
{
addqueue(u->data);
visited[u->data-1]=true;
printf("%d",u->data);
}
u=u->next;
}
}
}
void addqueue(int vertex)
{
if(rear==max-1)
{
printf("\nQueue Overflow");
exit();
}
rear++;
q[rear]=vertex;
if(front == -1)
front = 0;
}
deletequeue()
{
int data;
if(front==-1)
{
printf("\nQueue underflow");
exit();
}
data = q[front];
if(front==rear)
front = rear = -1;
else
front++;
return data;
}
isempty()
{
if(front==-1)
return true;
else
return false;
}
struct node *getnode_write(int val)
{
newnode = (struct node *) malloc (sizeof(struct node));
newnode->data=val;
return newnode;
}
Reference Notes Data Stuctures
Ashwath Computers, Solapur Page - PAGE 2
Null Value
INFO.
NEXT
Info.
Info.
Info.
Info.
Ravi
Natasha
Asha
Sunny
Rahul
Honey
Karan
Kush
Sunil
Jaggi
A
A
B
C
A
B
C
D
E
F
G
A
B
C
D
E
F
G
Strictly binary tree
A
B
C
D
E
F
G
Non Strictly binary tree
Complete binary tree
A
B
C
D
E
F
G
10
8
20
5
3
15
35
6
Binary Tree Representation
A
B
C
A
B
F
C
D
H
G
I
J
E
50
38
35
40
25
30
18
17
10
15
20
A
D
C
B
E
G
F
A
B
D
C
6
9
8
5
D
C
B
A
Weighed directed graph
A
B
C
D
A
B
C
D
6
9
8
5
D
C
B
A
V 7
V 6
V 8
V 5
V 4
V 3
V1
V 2
V 1
V2
V3
V2
V1
V4
V5
V4
V8
V8
V3
V7
V8
V3
V6
V8
V2
V5
V8
V2
V4
V6
V1
V3
V5
V7
V6
V7
Yes
No
Yes
No
Return
Perform this routine with this node as first node
Point to the next node on the adjacency list
Is the vertex is already visited ?
Are you at the end of adjacency list ?
Point to the first node into vertex s adjacency list.
Vsisit and mark first vertex of the graph
B
A
C
D
E
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