Académique Documents
Professionnel Documents
Culture Documents
the management of a
Country and Military
During the time
period of
The Great War
Chapter one:
Diplomacy
And
Faction overview
Germany
Conscripts
A brave and glorious general might call these soldiers 'useless'. The wise
general will say 'recruit these'. Conscripts might be given only basic
training before being rushed away to the frontlines (and will therefore
never be as accurate, brave or enduring as professional forces), but they
are very cheap, both to recruit and maintain. In the long run, a nation
that relies partly or entirely on conscription is likely to simply swamp a
nation relying solely on professional armies, however, if not managed
properly nations that rely solely on conscripts will find itself wanting
when it comes to fighting more well trained armies.
Rifle Infantry
The rifle infantrymen are professional soldiers, given long-term training
and advanced education in warfare. They are skilled marksmen, hardy
warriors in close-combat and, above all, comparatively reliant under fire
and form the backbone of modern armies. Their skills come at an expense,
however: it takes longer time to recruit a regiment of Rifle Infantry than
a regiment of Conscripts, and at a much higher cost to boot!
Snipers
Although few, snipers are confident marksmen given a special, scoped
rifle. They are especially useful at targeting and destroying enemy
artillery crews, or killing overconfident generals. In a bigger fight,
however, it is wise to keep them far away from the front.
Flamethrowers
Flamethrowers are weapons designed to launch a liquid, highly flammable
fuel at enemy strong-points. Consuming their targets in a fire that would
make the Devil himself jealous, flamethrowers are highly demoralizing
weapons that can wreak havoc among your enemy's lines when used properly,
however, their limited range requires a smart general to use them
properly.
Patriots
Revolutionary Russia can field a special unit of patriots, known as the
patriotic levy. These die-hard patriots can be quickly raised and are
useful at swarming an enemy line, as the boast 1,000 men per unit.
Chapter Three:
Artillery
In The Great War, artillery is likely to be your most decisive weapon. A
single battery can lay down a withering and continuous fire, destroying
everything within the target area - be it buildings, infantry, cavalry or
even other artillery batteries. As such, it is important to build and
maintain a great number of artillery pieces on all fronts, but also to
have a massive force of infantry large enough to defend them.
Field Artillery:
Your standard, all-round artillery battery. Should you need a heavy and
persisting barrage somewhere, these are your units of choice. A commander
would be wise to base his artillery department on these heavy guns.
Experimental Howitzer:
the Experimental Howitzers form an interesting part of your artillery
force: they can launch deadly canisters of gas at the enemy, poisoning and
crippling his troops in their advance. Gas is especially effective against
stationary units, such as enemy artillery batteries.
Mortars:
Mortar batteries fire shells in high trajectories, effectively rendering
your opponent's cover irrelevant. Do note, however, that this comes at a
cost: mortar shells are less effective than other shells, and have shorter
range.
Machineguns:
A machinegun position is your most effective medium- to close-range
defense. Able to lay down a long-lasting, but inaccurate, suppressive fire
on enemy infantry, machineguns will gradually grind down any infantry
attack. Machineguns should form the strongholds in your defensive line,
while offensive armies will do better without them: being heavy weapons,
they are, just like other artillery equipment, practically immobile on the
Great War battlefield.
These slow moving machines are deadly and can sustain much more damage
than a horse. These tanks are in their infancy and, while they can be
useful, can also be unreliable. Unlike cavalry, tanks can be used to
attack straight at you enemy, it is more of an armored machine gun holder,
and will do much in the line of supporting your infantry.*
Heavy Ships:
Dreadnought Battleship
The dreadnought battleship is the newest innovation in naval warfare:
rather than having many different types of guns aboard, this vessel relies
on a few very heavy artillery pieces. This, combined with a strong hull
and comparatively high speed, has made the dreadnought battleship the
factor that defines which nations are superpowers, and which nations are
not. They are, however, extremely expensive - both to construct and
maintain - and throwing your country into an ambitious naval building
programmed can prove to be a both costly, and time-consuming, venture.
Pre-Dreadnought Battleship
Before the British invented the dreadnought; most nations had heavily-
armored, slow ships that boasted a wide assortment of guns of different
calibers. The problem with these ships today, however, is that the
splashes from the smaller guns will obscure the splashes from the bigger
guns, thus greatly limiting the abilities of the observers aboard a pre-
dreadnought battleship to correct their aim. Thus, the accuracy of a pre-
dreadnought battleship is much less than that of a modern, dreadnought
battleship.
Battle cruiser
A battle cruiser is, quite simply, a 'fast battleship'. Sacrificing armor
for speed, these ships can still inflict the same 'punch' as a
dreadnought, but not survive for quite as long in a heavy engagement.
Battle cruisers are therefore excellent at raiding enemy merchant shipping
and convoys, but should not be ordered to participate in large-scale
engagements unless supported by heavier ships.
Light Ships and
Transports
Light Cruiser
The light cruiser is an intermediate-class vessel, with low- to medium-
caliber guns and some minor armor plating to protect the ship from
incoming shells. Light cruisers are intended for raids on enemy trade
routes: although not superior to the dreadnoughts and battle cruisers, a
light cruiser can operate very well on its own against enemy cargo ships,
but will generally need the support of other cruisers to defeat heavily
defended convoys. With a long campaign movement range, high speed and a
comparatively low price tag, the light cruiser is exceptionally suitable
for hit-and-run missions and patrolling distant waters.
Destroyer
The destroyer might have a thin and fragile hull, and low-caliber guns,
but its high speed and powerful torpedo armament make it anything but a
weak weapon in naval warfare. Destroyers are cheap, built fast, and can,
if grouped together in sufficient numbers, take on any opponent in close-
range combat. These ships are excellent convoy escorts, coastal patrollers
and raiders, but will do better if kept away from large-scale engagements.
Transport
Transports are military vessels built for a single task: to carry troops
overseas. These vessels are very cheap - both to construct and maintain -
while at the same time also having a long campaign movement range and very
high speed. Transports should avoid engagements entirely, however -
although having some armor plating for protection, these ships are
completely unarmed. If you need to bring in troops quickly to a far-off
theater, or ferry forces across minor seas and canals - while at the same
time in need of a naval force presence elsewhere - a transport is your
ship of choice.
Cargo Ship
A cargo ship is a civilian vessel assigned specifically to carry precious
goods and war materials overseas. They are both cheap and easy to build -
and do have some light guns aboard - but should, due to their fragility
and importance to any trading nation, always have an escorting vessel
(such as a destroyer) or two nearby.
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We thank you for taking your time to read this field manual. - The Great War
Team