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Pipeline for Animated Short

1. Preproduction: establishing a story, visualising the

world, planning out the action.

a) Project start: responding to inspirational material

• thumbnail sketches,
• draft plans,
• ideas for sound design

b) Analysis and discussion: establishing a range of research for support

and further development of the idea
• selection of core art works/artists,
• referencing past cultural products,
• responding to feedback

c) Art Direction and storytelling: Initial designs of sets and characters

and story refinement according to story structure
• composition practices,
• shape tests, collages,
• mood drawings,
• thumbnail storyboards,
• initial script writing,
• gathering material for base soundtrack

d) Concepts and Script: Finalising concepts of animation’s world and

characters having a refined script for animation.

e) Pre-visualizing the Animation: Storyboarding, Animatic.

• creating presentable storyboards,
• constructing an animatic with initial soundtrack,

f) Pre-viz: blocking out the world of animation, setting cameras etc. all
to be further used in production.

g) Ending preproduction: Preparing the project to move to its

production stage.
• animation’s dope sheets;
• gathering visual references for modelling;
• looking into tutorials needed for project’s challenges;
• preparing lists of objects to be modelled,
• establishing a production schedule ( an economic plan of animation

2. Production: Building a Virtual World, Animating:

a) Blocking the world.

• defining the spaces for further judgements
• Creating base shaders for further developments.
• Extracting the world into components for further development

b) Character’s modelling.
• Blocking the shapes,
• refining model,
• judging the overall looks: adding details and tweaking

c) Refining separate environments,

• bringing in the details, objects

d) UV layout . Preparing characters and environment for texturing

e) Lighting the scene and elements

• Creating key lighting system
• Creating unique lighting systems according to scenes

f) Texturing:
• combining painted, photographed textures,
• using advanced texturing for reach of desired looks

g) Scene animation: animating characters, lights, elements in the

• Reference for animation (finding videos, recording etc.)
• Blocking out the action
• Inbetweening animation
• Refining the performance

h) Rendering:
• Creating render passes for complex scenes (Beauty, Occlusion, DOF, etc)
• Researching into render settings.

3. Postproduction: Bringing the Animated Short

a) Compositing: enhancing the looks of the animation

• Replacing/bringing in other elements (sky, grass etc.)
• enhancing colours, effects the feel etc.

b) Designing other film’s element’s (title, credits, opening and closing

sequences etc.)

c) Final Editing: bringing post-produced sequences to final editing

d) Product Promotion:
• DVD and CD covers,
• posters,
• synopsis,
• The Making of etc.

e) Delivery and presentation.

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