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philosophy games
jesse walsh
Disclaimer: These games and activities are designed to provoke philosophical discourse among the students, usually pertaining
to at least some of the indicated pertinent topics. They are not in any way intended to characterize entire philosophical
disciplines and may possibly omit or overlook arguments or aspects of a particular school of thought that someone else may
consider crucial.
Avowal: You hereby have my expressed written consent to reproduce and redistribute this document to any person(s) wishing to
advance the field of pre-college philosophy. Please also feel invited and inspired to modify any of its contents to best suit the
needs of your students.
Happy Philosophizing!
Jesse Walsh
jwalsh13@bu.edu
“Off to the Races” Rules: This game has a sort of complex structure but is actually very
(Some) Relevant Philosophical Topics: inductive reasoning, simple to play. It is a competition that requires some background
philosophy of science knowledge of inductive reasoning, so a bit of teaching and practice with
that will be necessary before you begin. The group should be split into
three teams: Team Inductive Reasoning, Team Dice and Team Magic 8 Which team won the most times?
Ball. Explain to the students that earlier in the day, 2 horses raced
against each other multiple times. You are going to show them the Does anyone find this outcome surprising?
results (winner) of the first four races, and then they are going to try to
correctly determine who won each of the other races based on that What can this tell us about inductive reasoning?
information, or by using their appropriated prop. So, Team Inductive
Reasoning uses that methodology, Team Dice rolls an oversized die Pros/cons?
(Horse #1 – odds, Horse #2 – evens) and Team Magic 8 Ball consults its
plastic fortune teller (remind them they have to ask yes/no questions!). Is it okay for us to use? What about scientists?
Reproduce the grid (see appendix) on the board and explain to the
children how to read it. Allow them to have 15-20 seconds to determine
What does this have to do with philosophy?
which horse their group believes will win the next race. Put a check mark
in the appropriate column, and then reveal to them what the ‘actual’
APPENDIX:
outcome was. (Of course, you will have to fabricate the race results
ahead of time, but the kids shouldn’t really be privy to that). Each team
that selected the winning horse also gets a check mark for that race. At Race Race Race Race Race Race … Race
the end, the team with the most check marks receives some sort of prize. 1 2 3 4 5 6 n
Horse X X X
Potential Modifiers: I suppose it doesn’t have to be horses that are #1
racing – you could substitute any number of other things here! Also, Horse X
since you’re (kind of) “rigging” the race from the beginning, you can play #2
with what sort of outcome you’re trying to achieve by altering the race Team -- -- -- --
winners. I usually have 12-15 races beyond the initial four that are initially IR
shown to the students, although you could run more/less than this Team -- -- -- --
depending on your classroom needs. If you’re really technologically Dice
savvy, you could create a fancy animation after each round to reveal the Team -- -- -- --
winner of the next race. I usually either have the kids produce a drum roll Magic
and then I will either announce the winning horse or create a simple
PowerPoint document to click through. This table is more or less how yours should look before the game gets
underway. Of course you could choose the horse winners differently –
Important Notes: I usually take suggestions from the kids for horse this is only one example of how things could begin.
names rather than calling them Horse #1 and Horse #2. They’re just
presented that way here for clarity. Setting up the rules, structure, flow, Your Notes:
etc. for this game takes a little while, but once you begin, the game itself __________________________________________________________
moves very quickly. Despite the fact that you have predetermined the
outcome of the horse races (and thus the responses of Team Inductive ______________________________________________
Reasoning), you can’t yourself know how the results from the other 2 ____________________________________________________
teams will pan out. Therefore, the subsequent discussion/potential
prompts can vary tremendously. ____________________________________________________
____________________________________________________
Some Potential Prompts:
Which horse won the most times? ____________________________________________________
____________________________________________________
____________________________________________________
____________________________________________________
____________________________________________________
____________________________________________________
____________________________________________________
____________________________________________________
____________________________________________________
____________________________________________________
____________________________________________________
____________________________________________________
____________________________________________________
“Philosopher Says”
(Some) Relevant Philosophical Topics: free will, morality, intent,
consent
Rules: This game is played with exactly the same rules as “Simon Says”.
The Philosopher (teacher) instructs the students to perform various
tasks/maneuvers by prefacing them with “Philosopher Says”. If the
philosopher does not utter this phrase prior to giving instructions,
students should not perform the given task. If they do, they are “out” and
must sit down. Additionally, if the teacher does say “Philosopher Says”
and the students do not comply, they are also out and must take a seat.
The special thing here is in regard to what students are asked to do.
Generally, the game begins with relatively benign commands (e.g. touch
your head/nose/tummy/whatever, spin in a circle, high five a neighbor,
etc.), then proceeds to moderately uncomfortable or undesirable
commands (e.g. jumping jacks, running laps around the room, pushups,
burpees, etc.). When the students are sufficiently worn out and you
determine it’s time to end the game, a final preposterous command is
given (e.g. go jump out the window, make out with your neighbor, pick
your neighbor’s nose and eat it, etc.). The game will be over at that point
since none of the students will comply (or will be able to comply).
“Deal or No Deal?”
(Some) Relevant Philosophical Topics: utopia, metaphysics,
happiness, “Brain in a vat”
Important Notes: The wily rebel types will try to outsmart this thought 7. Where in the world would you want to live? Do you want a house or
experiment. Explain from the outset there will be no outsmarting the apartment? (It’s okay to have homes in more than one place if you
experience machine, so don’t even try building such anarchy into your want – it’s your perfect life!)
personal utopia! Enthusiasm of the game show host is a huge help in
keeping up the interest and energy in this game. Feel free to dress the 8. What other kinds of things would you like to own (for example: boat,
part, borrow a microphone, make some decorations, use a theme song, cars, helicopters, football teams, stadiums, etc.)?
etc. Disclaimer: The “My Perfect Life” survey is not meant to circumscribe
the whole of human experience; rather, it’s primary purpose is to get the
kids thinking about some details that would be included in their perfect
9. Do you want to have a lot of friends or just a few? How often do you
lives. There are definitely elements that could be added or subtracted. get to hang out with them?
Some Potential Prompts: The students really are the ones who come
up with the prompts here, but you can help steer them while they are Your Notes:
brainstorming arguments. They generally raise questions about:
The concept of perfect (especially how it might change over time ________________________________________________
even for the same person)
Reality – what is it? Where is it? ________________________________________________
Happiness – how is it achieved? Is there anything more ________________________________________________
important in life than this?
What does this game have to do with philosophy? ________________________________________________
APPENDIX ________________________________________________
“My Perfect Life”
________________________________________________
Name: __________________
________________________________________________
1. Do you want to get married or be single? Any particular person you
want as a spouse? ________________________________________________
________________________________________________
Continued on back
________________________________________________
2. What kind of job would you want? Or would you rather not have to
work? ________________________________________________
________________________________________________
3. Do you want to be super rich, rich, middle class, or poor?
________________________________________________
4. Do you want children? How many?
Rules: This game is simultaneously simple and complicated. It is named
both for the dialogue by Plato (The Republic) and the physical circular
park where my kids typically play. First, set up a track or running field
(circular is best, but other shapes are also fine). It should take a student
approximately 30 seconds to run a loop all the way around it one time.
Set up 5 stations relatively close to each other in one area of the field.
Each station will have a stack of cards (enough for each student to get
one) with the same question on it (see Appendix), a writing utensil and
some sort of hard writing surface. Students run one lap around the circle,
then choose a station at which to stop and answer the question on the
card. Students should find an unoccupied station so there are not
multiple kids answering the same question at the same time. Obviously,
if you have more than 5 students in your group, you might not be able to
enforce this unless you set up some sort of queue. Students should not
answer the same question more than once. There are multiple ways to
end this game. I usually time it and they keep playing until the time runs
out, or they finish – whichever comes first.
What would happen if you didn’t share any? Would there be 6. Conclusion
consequences? Are people “good” because of fear of other people
seeing them misbehave? Or would we still be good if we
If there were no consequences, how would this change
things? were invisible?
Are people “good” because the law/rules tell them how
Do you think some people behave the “right” way just to be good? If there were no laws/rules, would things be
because they’re afraid of punishment? And if there were no different?
punishment they would behave badly?
Continued on back
________________________________________________ What factors did you base your decision on? Which are the most
important? Why?
“The Candy Game”
(Some) Relevant Philosophical Topics: fairness, equality, Would you do anything different if we played again?
consequentialism, utilitarianism, hedonism, cooperation& mutual aid What does this game have to do with philosophy?
letter, tell her she is incorrect no matter what. Continue to build the
Your Notes: hangman.
____________________________________________________
Potential Modifiers: None that I have ever tried, but I suppose they
____________________________________________________ exist. You could get one of the boys “in” on it ahead of time to see if he
can steer the dynamics in an interesting way. Sometimes a (candy)
____________________________________________________
reward is offered to the winner of each round to keep motivation high.
____________________________________________________
Important Notes: The teacher must be able to keep a straight face to
____________________________________________________
pull this game off successfully. The kids will realize there is cheating
____________________________________________________ going on pretty early into the game, and if the teacher lets on that they’re
right, the game won’t get to proceed to an interesting place. I have
____________________________________________________
played this game both with fantastic success and quasi-failure. When
____________________________________________________ successful, the boys will actually figure out what’s going on and implicitly
“help” the teacher – telling the girls they are crazy and wrong – that they
____________________________________________________
never said the letter “S”. Keep this game moving at a quick pace – don’t
____________________________________________________ let them focus too much on the cheating that’s happening.
____________________________________________________
Some Potential Prompts:
__________________________________________________________ (To the girls) How did this game make you feel? Why?
______________________________________________ (To the boys) How did this game make you feel? Why?
Did anyone want to give up at any point? Why?
____________________________________________________
What might eventually happen if we continued to play this game
____________________________________________________ over and over again for the rest of your time at SMPA?
____________________________________________________ What if you had to play it for the rest of your life? What strategies
would you utilize in teaching your children how to play the game
someday?
Can you relate [the kinds of outcomes in the game] to anything
“Hangwoman” you have seen at home or read about at school?
(Some) Relevant Philosophical Topics: feminism, oppression, social What does this game have to do with philosophy?
experimentation
Rules: This is straight up hangman with a twist. Choose any old words
for the kids to guess (although obscure philosophy words/philosophers Your Notes:
whom they do not know of are best). Instead of having teams, or __________________________________________________________
individuals against each other, tell them it is all of them vs. you (the
teacher). Start with anyone, then go around the room until everyone gets ______________________________________________
a turn, repeating in the same order until the game is finished. When boys ____________________________________________________
guess a letter, be honest about whether it is correct or incorrect. If
correct, fill in the letters normally. If incorrect, start building the hangman ____________________________________________________
but do not write incorrect letters up on the board. When a girl guesses a ____________________________________________________
____________________________________________________ are naturally competitive enough to want to win without external
motivation, but candy or other prizes could be offered to the winner(s).
____________________________________________________
____________________________________________________ Some Potential Prompts:
What do you think I was trying to do in the races? What was my
____________________________________________________
goal?
____________________________________________________ Why would I want to achieve that result?
____________________________________________________ Is this a good thing, or a bad thing?
____________________________________________________ Does everyone deserve a turn to win? Do people always get
what they deserve?
____________________________________________________
What kinds of things help a person become fast and win a race
____________________________________________________ like this? (list them on the board, then discuss which we’re sort of
____________________________________________________ stuck with from birth/circumstance/etc. and which can be
____________________________________________________ modified over time – this will actually become more of a Venn
Diagram if the kids are open-minded, which is also an interesting
discussion)
“The Race Race” What does this game have to do with philosophy?
*Note: portions of this game were adapted from an activity previously
described by Ben Wasserman (CUNY) at the 2011 Engaging Philosophy Your Notes:
Conference at Mt. Holyoke College.
__________________________________________________________
(Some) Relevant Philosophical Topics: affirmative action, race,
gender, capitalism ______________________________________________
____________________________________________________
Rules: Line the kids up to have a footrace. Race #1: Straight up on your
mark, get set, go. Keep track of who comes in first, second, third, etc. ____________________________________________________
Races #2-n: Modify the race to try to get everyone to cross the finish line
____________________________________________________
at the same time. You can provide obstacles for the faster kids (run
backwards, with eyes closed, crabwalk, etc.) or just give the slower ones ____________________________________________________
a head start (by time or by distance, or both). Play until they’re all too out
____________________________________________________
of breath to squirm around (during discussion). Follow with a discussion
on affirmative action. Depending on the group, this may require some ____________________________________________________
teaching, but they’ll want to sit still, so this is okay.
____________________________________________________
Potential Modifiers: Ways to slow down some kids, speed up others. Be ____________________________________________________
obvious about focusing “helping” on girls or students of color that are ____________________________________________________
slower.
____________________________________________________
Important Notes: The kids actually really enjoy this game, but it can get ____________________________________________________
a little touchy if you are uncomfortable with issues of race. Most children
____________________________________________________
____________________________________________________ Do you think desserts are the same around the world? What
kinds of things do you think an American dessert would have in
____________________________________________________
common with a Chinese dessert?
Your Notes:
Dessert! __________________________________________________________
(Some) Relevant Philosophical Topics: dessert, essential qualities ______________________________________________
Rules: At the end of each term, my students always ask if we can have a ____________________________________________________
party. This activity/discussion was my compromise on giving them a sort ____________________________________________________
of relaxing, celebratory class while not simultaneously losing an entire
week of philosophical discourse. The dessert/food is distributed first, and ____________________________________________________
then discussion happens while the students are snacking. ____________________________________________________
Potential Modifiers: You could either tackle the whole of desserts at the ____________________________________________________
same time, or choose a singular theme (e.g. cookies, cakes, chips, etc.). ____________________________________________________
Alternatively, you could also scrap the whole dessert idea altogether and
use a completely different sort of food product (or toy product, or ____________________________________________________
whatever). ____________________________________________________
Important Notes: This will quickly become the favorite philosophy ____________________________________________________
“game” ever – students will make requests for it frequently!