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Spell Sniper

T
he spell sniper is an expert at crafting ranged
weapons such as bows, crossbows and
firearms. They've developed ways to improve
upon these weapons' designs, and use them to
cast spells from great distances. Spell snipers
are often feared or valued for their ability to
attack unseen from great distances, appearing
to strike and disappearing just as quickly.

Tools of the Trade


By the time you adopt this specialty at 3rd level, you’re deeply
familiar with employing its tools.
Proficiencies. You gain proficiency with tinker’s tools and
carpenter’s tools, assuming you don’t already have them. You
also gain those tools for free—the result of tinkering you’ve
done as you’ve prepared for this specialization. In addition,
you gain the ability to use ranged weapons, including Weapon Tinkering
firearms, as spellcasting focuses for your artificer spells. You
also gain a nonmagical ranged weapon of your choice for free At 6th level, you think of new ways to improve upon a ranged
that you've crafted yourself. weapon's design. You may tinker with a nonmagical ranged
Crafting. If you craft a magic item in the weapon category, weapon to increase its effectiveness. For each upgrade, you
it takes you a quarter of the normal time, and it costs you half must buy the materials to do so, and make an intelligence roll
as much of the usual gold. with your tinker's or carpenter's tools to determine its
success. The actual cost of materials and roll DC is
determined by the upgrade itself. Tinkering always takes 1
Spell Sniper Spells hour, no matter what the upgrade is, or if it is successful or
Starting at 3rd level, you always have certain spells prepared not. The cost of materials can be changed at your DM's
after you reach particular levels in this class, as shown in the digression. These upgrades can be viewed in the Weapon
Spell Sniper Spells table. These spells count as artificer Upgrades table at the end of the PDF.
spells for you, but they don’t count against the number of On a success, the upgrade is simply applied to your
artificer spells you prepare. weapon. On a natural 20, you create the upgrade and have
materials left over, giving you half the gold cost back. The
effects of a failure, however, are determined by the severity of
Spell Sniper Spells the failure itself. If only 1-3 below the DC, you fail to make the
Artificer Level Spell upgrade, but keep half the materials needed. 4-8 below, you
3rd Chaos Bolt, Silent Image lose all the materials needed. 9 or below, you render the
weapon unusable in the process, effectively breaking it. You
5th Melf's Acid Arrow, Misty Step then must spend time tinkering with the weapon to repair it.
9th Lightning Arrow, Major Image On a natural 1, you lose the materials, break the weapon you
13th Vitriolic Sphere, Dimension Door
were working on, as well as the tools you were using.
17th Synaptic Static, Mislead
Evasive Maneuvering
Spell Sniping At 14th level, you've grown accustomed to attacking while
remaining unseen. You have advantage to stealth checks
At 3rd level, you learn how to channel spells into a ranged made after firing a ranged weapon or casting a spell. In
weapon to increase it's range. While using any ranged addition, you can use certain illusion spells such as silent
weapon you have proficiency with as a spell focus, you gain image, major image, or mislead as a reaction when spotted
the effects of the Spell Sniper feat: When you cast a spell that by an enemy while in stealth. When used as a reaction, the
requires a ranged attack roll, the spell's range is doubled. illusion spell must be used to make an image of yourself or
Your ranged spell attacks ignore half cover and three-quarters some form of a distraction, and unless the spell has an effect
cover. that nullifies the need for it such as mislead, you must make a
In addition, your quick thinking and agility allow you to slight of hand check to be successful. If the DM determines it
move and act quickly. You can take a bonus action on each of to be successful, the spell is cast and you re-enter stealth. If it
your turns in combat. This action can be used only to take the fails, the spell is still cast, but you do not re-enter stealth.
Dash, Disengage, or Hide action. You also have proficiency in Using this reaction takes a spell slot appropriate to the spell
the stealth skill, if you do not already. used, whether it succeeds or not.

1 PART 1 | Spell Sniper


Weapon Upgrades Table
Upgrade Effect Cost DC
Sights This upgrade doubles the effective range of the applied weapon 50 15
Gold
Quick This allows you to draw this weapon as a free action, allowing you to draw your weapon as well as 75 15
Release Sling move or act all in the same turn Gold
Extended This upgrade lengthens a firearm's barrel, doubling its effective and ineffective range. This effect 100 18
Barrel stacks with the sights upgrade, and can only be applied to firearms Gold
Quick You may now use a bonus action to reload your weapon, allowing it to be fired more than once a turn 75 18
Loading if a bonus action is also used. This can only be applied to a ranged weapon with the Loading or Gold
Mechanism Reloading property
Magazine This upgrade gives the applied weapon the Reload 4 effect, letting it be fired 4 times before needing 150 20
Loading to reload. This can only be applied to a weapon with the loading or reloading 1 property, and does Gold
Mechanism not stack with a firearm such as the pistol with already has reload 4
Strengthened The upgrade gives the weapon an additional damage dice. For example, a longbow with a 1d8 150 20
Firing damage dice now deals 2d8 Gold
Mechanism
Hairpin This upgrade lets you fire your weapon twice in rapid succession. This requires it to have the reload 4 200 23
Trigger or reload 6 property, must have at least two piece of ammunition loaded, and requires both an action Gold
and bonus action to do
Enhanced When used by you as a spell focus, your spell save and spell bonus both increase by +2 200 23
Arcane Focus Gold

Credits
Created by: Celestialkitten
Cover art: "Sniper Ambush" by darekzabrocki
Page art: "Power Shot" by clayscence
Made using Homebrewery

PART 2 | Spell Sniper 2

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