Vous êtes sur la page 1sur 3

000000.000| ALWAYS| Logging started at 2020-10-16T14:12:33.

852
000000.041| ALWAYS| CFG| CrashHandler(Sentry)
000000.190| ALWAYS| CFG| Command Line: "162.249.73.115 5324
piWGUl9LYzfCozbinc0BCA== 30790996" "-PlayerID=30790996" "-GameID=2614204114" "-
Region=EUNE" "-PlatformID=EUN1" "-Locale=en_GB" "-SkipBuild" "-EnableCrashpad=true"
"-EnableLNP" "-UseNewX3D=1" "-UseNewX3DFramebuffers=1" "-RiotClientPort=50449" "-
RiotClientAuthToken=yauzj6HEaGFpck3veFssVw"
000000.194| ALWAYS| Parent process: E:\Riot Games\League of
Legends\LeagueClient.exe
000000.321| ALWAYS| CFG| Build Version: Version 10.21.339.2173 (Oct 09
2020/15:54:02) [PUBLIC] <Releases/10.21> ChangeList: 3392173
000000.326| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.387| ALWAYS| LCURemotingClient: Initializing on port 50449
000000.437| ALWAYS| LCURemotingClient: Connected to app process.
000000.462| ALWAYS| FLOW| Initializing Renderer
000000.462| ALWAYS| r3dRenderLayer::Init enter
000000.462| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.462| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 2560, YRes = 1440, BPP = 32)
enter
000000.462| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.492| ALWAYS| Detected Adapter 'NVIDIA GeForce RTX 2060'
000000.735| ALWAYS| Using X3D Platform: DX9
000000.754| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000000.755| ALWAYS| r3dRenderLayer::InitResources exit successfully
000000.924| ALWAYS| AudioManager: Wwise Version v2018.1.1 initialized.
000001.133| ALWAYS| GameStartData::GameID=2614204114
000001.360| ALWAYS| CONN| Connecting to address (162.249.73.115) port (5324)
000001.366| ALWAYS| CONN| Waiting for response from game server...
000001.455| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000001.525| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000001.526| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) XanaX SZPAKU -
Champion(Singed) SkinID(0) TeamBuilderRole(TOP) PUUID(34185c6a-9ab0-5f31-a981-
715e806d51ab) ConnectionState(Disconnected)
000001.526| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) mlodykajtor -
Champion(LeeSin) SkinID(0) TeamBuilderRole(JUNGLE) PUUID(6db0e9d5-c397-538f-90c4-
5cc4ec2b53a7) ConnectionState(Disconnected)
000001.526| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) mikus3363 -
Champion(Orianna) SkinID(0) TeamBuilderRole(MIDDLE) PUUID(00710338-aff7-55f5-8103-
d5156466a58a) ConnectionState(Disconnected)
000001.526| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) sfnXprzyjemny -
Champion(Samira) SkinID(1) TeamBuilderRole(BOTTOM) PUUID(5cb6345e-0b9e-5e1c-a130-
4c9de05d805d) ConnectionState(Disconnected)
000001.526| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) tobiascardel1543 -
Champion(Morgana) SkinID(0) TeamBuilderRole(UTILITY) PUUID(b61302e8-33ff-5b4f-b45e-
842cffd9e8a9) ConnectionState(Disconnected)
000001.526| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) OPPO -
Champion(Vladimir) SkinID(8) TeamBuilderRole(TOP) PUUID(62424c34-210b-5f4c-9292-
5b543ad89d8d) ConnectionState(Disconnected)
000001.526| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) pngmafia **LOCAL** -
Champion(Graves) SkinID(3) TeamBuilderRole(JUNGLE) PUUID(3cb8268e-8c36-5fdc-bf33-
3d899d331e18) ConnectionState(Connected)
000001.526| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) ogikiller1234567 -
Champion(Lux) SkinID(7) TeamBuilderRole(MIDDLE) PUUID(6570793b-bda4-5373-a72d-
ac0fd6337520) ConnectionState(Disconnected)
000001.526| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) Ämfer -
Champion(Veigar) SkinID(0) TeamBuilderRole(BOTTOM) PUUID(0861fde1-2da7-5f4c-9a2d-
4702062297e8) ConnectionState(Disconnected)
000001.526| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) watermelen -
Champion(Yuumi) SkinID(0) TeamBuilderRole(UTILITY) PUUID(efa23a5f-bee1-5974-9b09-
46dd8793cb8c) ConnectionState(Disconnected)
000001.528| ALWAYS| CONN| Game Server Connection Established after 0.162 seconds,
0 retries
000001.530| ALWAYS| FLOW| Waiting for loading info
000001.611| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
Logging=false Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000
000002.265| ALWAYS| Set focus to app
000002.266| ALWAYS| CFG| OS Version: 10 Home, x64 CPU: AMD Ryzen 7 3700X 8-Core
Processor , 3708Mhz (8 cores) Instruction Set Level 7Physical memory:
0Display info: NVIDIA GeForce RTX 2060 4293918720 27.21.14.5655 Driver:
27.21.14.5655
000002.312| ALWAYS| PlayGame Started
000002.315| ALWAYS| LCURemotingClient: Initializing on port 50449
000002.316| ALWAYS| LCURemotingClient: Initializing on port 50449
000002.325| ALWAYS| LCURemotingClient: Connected to app process.
000002.327| ALWAYS| LCURemotingClient: Connected to app process.
000002.330| ALWAYS| LCUVoiceChatClient: Voice is enabled!
000002.330| ALWAYS| LCUVoiceChatClient: Setup the subscriptions.
000002.528| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000002.733| ALWAYS| FLOW| Begin Async Loading
000007.831| ALWAYS| LOAD| LOADING: Begin Game Object Update
000007.851| ALWAYS| LOAD| LOADING: End Game Object Update
000009.667| ALWAYS| PreloadGlobalEffects
000009.828| ALWAYS| PreloadGlobalEffects Finished
000009.865| WARN| Duplicate key/value pair
([OnKilledUnitOnKillingSpreeUnrealKill_YOffset3, 8] in
DATA/CFG/defaults/Announcements_CLASSIC.ini
000013.028| ALWAYS| FLOW| Async Loading Complete
000013.162| ALWAYS| FLOW| Data Load Complete
000013.162| ALWAYS| FLOW| Start Main Loop
000013.169| ALWAYS| FLOW| First Pregame Update
000013.252| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000013.252| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000013.420| ERROR| Animation failed to load:
DATA/Characters/JammerDevice/Skins/Base/Animations/JammerDevice_Base_Active.Preseas
onControlWard.anm
000015.208| ALWAYS| FLOW| Spawning completed
000015.209| ALWAYS| FLOW| SEJ-BC89AC41
000015.215| ALWAYS| FLOW| SEJ-6671BCAD
000102.197| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000102.234| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 025cee41
000102.250| ALWAYS| FLOW| SEJ-8711AB1A 0.0306063
000102.563| ALWAYS| FLOW| SEJ-9651ACAB
000102.570| ALWAYS| FLOW| SEJ-B2890C00
000102.578| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000102.677| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000102.677| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000102.683| ALWAYS| FLOW| SEJ-891ACC45
000127.287| ALWAYS| ALE-MM44G8Q7 (120.8083342 4.455052 0.042349 0.000003)
000237.104| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
-1304347988
000237.104| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
1537599444
000237.104| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
-1953012651
000237.104| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
493636430
000237.104| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
262661373
000306.521| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
000306.522| ALWAYS| FLOW| ALE-8SDFH23F
000307.831| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason RiotUI End of Game Message Handled
000307.834| ALWAYS| CONN| Requesting disconnect (22)
000307.834| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
000307.838| ALWAYS| FLOW| Finished Main Loop
000307.858| ALWAYS| =================== Perf Stats (all in ms)
=========================
000307.858| ALWAYS| Average Frame Time: 4.32
000307.858| ALWAYS| Average FPS: 231.47 fps
000307.858| ALWAYS| StdDev Frame Time: 1.72
000307.858| ALWAYS| Max Frame Time: 189.55
000307.858| ALWAYS| Ave GPU Frame Time: 1.32
000307.858| ALWAYS| StdDev GPU Frame Time: 0.77
000307.858| ALWAYS| Max GPU Frame Time: 125.66
000307.859| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
000307.859| ALWAYS| Frame Time Histogram: [0,0,0,45046,2048,24,24,5,2,30,2,1,0,0]
000307.859| ALWAYS| GPU Time Histogram: [0,1668,42642,2847,4,11,5,2,1,1,0,1,0,0]
000307.872| ALWAYS| Max Memory Allocated = 930.727MB
000308.059| ALWAYS| FLOW| Cleanup Complete
000308.172| ALWAYS| FLOW| ALE-8SDFH23F
000308.211| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
000308.211| ALWAYS| AudioManagerWwise::Finit
000308.258| ALWAYS| FLOW| Destroying the renderer
000308.258| ALWAYS| r3dRenderLayer::Close() enter
000308.264| ALWAYS| r3dRenderLayer::Close() exit
000308.265| ALWAYS| Updating LCU GAMEFLOW_EVENT.GAME_EXIT_EARLY with game status
200: SUCCESS

Vous aimerez peut-être aussi