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Credits
Written by: Chuck Wendig
Inspired by Material from: Stephen Herron
World of Darkness created by Mark Rein•Hagen
Developer: Eddy Webb
Editor: Genevieve Podleski
Art Director: Richard Thomas
Book Design: Ron Thompson
Interior Art: Brian LeBlanc
Cover Art: Mathias Kollros
© 2010 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbid-
den, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only.
White Wolf and Vampire the Requiem are registered trademarks of CCP hf. All rights reserved. The World of Darkness,
Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the Lost,
Hunter the Vigil and Geist the Sin-Eaters are trademarks of CCP hf.
All rights reserved. All characters, names, places and text herein are copyrighted by CCP hf.
CCP North America Inc. is a wholly owned subsidiary of CCP hf.
This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction
and intended for entertainment purposes only. This book contains mature content. Reader discretion is advised.
Check out White Wolf online at http://www.white-wolf.com
ness in theThree
center mass,
playing home to the grotesque feudalities of blood-hungry vampires.
Chapter of World
cracking it into three
Inside a defunct planetary outpost, a throng of self-made monsters fuses
of Darkness: Mirrors kicked
dif f eof r eDarkness
n t s h ainrtheds,
cable and hull scrap to one another’s reanimated flesh, each powered by
the World
three new Worlds of
elements never seen by man.
center mass, cracking it into
Darkness.
different Originally
Five Watchtowers sit hidden on distant planets, each ninety-nine parsecs
three shards, three
we planned on Darkness.a science
from the next, each plotted on a map to form a perfect flat-planed pentagon
new Worlds of
fictionwe section aton the
Originally planned a in three-dimensional space—or an upside-down star. Each Watchtower has
time we were develop-
science fiction section at the its pilgrims and proselytes, all with unparalleled power.
ing it,we but
werethe concept
time developing it, Spirits—some invisible, some so alien in their corporeality—flit from
of sci-fi ended up
but the concept of sci-fi end- moon to moon, star to star, hunted in turn by men and women whose hearts
being tootoo broad,
broad,too
ed up being too are those of hungry wolves.
all-encompassing to
all-encompassing to cram Layered beneath this plane of existence is another: a place of dead stars
cram
in 15,000 in 15,000
words. But words.
after and skull-ships, a wretched Otherspace, a haunted Underworld.
But after the book
the book launched, fans This is the Infinite Macabre.
launched,
clamored for fans clam-
sci-fi worlds This is the World of Darkness cast forward in time—or so far backward
o r e d f o r to
for their monsters s cexplore
i-fi it ceases to matter—and thrown deep into the bleakest, strangest recesses
w oterrorize.
and rlds for their of unknown space.
monsters to explore
and terrorize. The Nature of Space Opera
So here’s one of those
Worlds of Future Darkness. This product endeavors to show you how you might transform the World
So here’s one of
of Darkness by thrusting it into the screaming maw of a whole separate
those Worlds of
genre: space opera.
Future Darkness.
Think of this as a miss- Is it a strange fit? Hardly. Consider these characteristics which are
ing section of Mirrors, a sometimes considered the core elements of space opera:
slice of extra meat that we’ve • It’s often a combination of fantasy and science-fiction. (The World of
writtenTfromhink theoground
f t hup is Darkness is very much a “dark fantasy and horror” roleplaying game.)
asthe
in a missing
spirit of that section
book. • It tends not to be hard sci-fi. (The World of Darkness relies more on
of don’t
You Mirrors,
need Mirrorsa sliceto
ofthis, extra meat famil-
that
magical realism than hard scientific principle.)
use but if you’re
we’ve
with it,written from
• It often features magical elements to go with the science-fiction. (The
iar these pages will
the ground
home. up in the
World of Darkness has magical elements in spades.)
feel like
spirit of that book.
• Adjectives that might be used to describe space operate include:
if you’re familiar
of the florid and terrible politics of the vampire covenants, the grim romance
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INFINITE MACABRE-SPACE OPERA IN THE WORLD OF DARKNESS
5
THIS WRETCHED UNIVERSE
6
INFINITE MACABRE-SPACE OPERA IN THE WORLD OF DARKNESS
7
SPACECRAFT
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INFINITE MACABRE-SPACE OPERA IN THE WORLD OF DARKNESS
9
STGIAN GATES-THE DREAD DOORS
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INFINITE MACABRE-SPACE OPERA IN THE WORLD OF DARKNESS
11
Humans/ and Hunters
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INFINITE MACABRE-SPACE OPERA IN THE WORLD OF DARKNESS
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VAMPIRES
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INFINITE MACABRE-SPACE OPERA IN THE WORLD OF DARKNESS
15
/
VAMPIRES AND WEREWOLVES
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INFINITE MACABRE-SPACE OPERA IN THE WORLD OF DARKNESS
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WEREWOLVES AND MAGES
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INFINITE MACABRE-SPACE OPERA IN THE WORLD OF DARKNESS
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MAGES AND CHANGELINGS
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INFINITE MACABRE-SPACE OPERA IN THE WORLD OF DARKNESS
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PROMETHEANS
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INFINITE MACABRE-SPACE OPERA IN THE WORLD OF DARKNESS
23
SIN-EATERS
Playing an Alien can cram into the gaps. Everything else is up to you.
You Appear
not technically possess the same Skill sets as human be-
ings, in the mode of The Infinite Macabre space opera,
You have always played The Other. aliens still have humanoid qualities. An alien can hack
As a vampire, you are held fast to the darkness, and a computer, canvass a party, or stab you with a pointy
kept to the fringes by your cold hands and the hot blood implement.
in your mouth.
As a mage, you know things others do not, can
perform tricks that could crumple someone’s mind like Step Four:
a soda can under a heavy boot.
As a werewolf, you are a creature straddling worlds, Select Skill Specialties
equal parts spirit, animal, and man. Choose three Skill Specialties for any Skills your
That’s not even talking about Sin-Eaters, hunters, alien character possesses.
Prometheans or fae creatures.
You haven’t seen anything yet.
This portion of The Infinite Macabre is devoted Step Five:
toward letting you roleplay an alien being. Technically,
this is meant to be kept with the setting and themes Add Alien Template
of The Infinite Macabre—space opera as a concept is The alien template is a simple one: it is composed of
comfortable with the pulpier elements and motifs that Qualities, which are the elements that define your alien
best suit an alien character. That said, if you are inclined species. It is up to you whether or not these Qualities
to take characters built from this section and put them are meant to be singular to your alien character or rep-
in your modern-era World of Darkness game, go for resentative of his entire alien species.
it. The only person who can stop you is the Storyteller. As with Skills and Attributes, you must prioritize
(Alternately, the rules in here could easily be used to the categories for your alien character’s Qualities. Except
create Nightbreed-style monster types, too, provided you here, you gain an additional category: Physical, Mental,
extract out any of the space opera trappings.) Social, and Cultural.
To be clear, most of this section is geared toward the You do not need to put these in the same order that
rules and character creation necessary to play an alien you applied to either Skills or Attributes.
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INFINITE MACABRE-SPACE OPERA IN THE WORLD OF DARKNESS
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PLAYING AN ALIEN
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INFINITE MACABRE-SPACE OPERA IN THE WORLD OF DARKNESS
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ALIEN QUALITIES
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INFINITE MACABRE-SPACE OPERA IN THE WORLD OF DARKNESS
Step Seven:
on a stardock). Maybe it’s because that’s where the alien
was raised, or maybe because the character experienced
some manner of trauma on the ground or in the stars.
Choose ground or stars. If the character is comfortable on Determine Advantages
the ground, then whenever he walks among the stars he Now it’s time to determine the final Advantages for
suffers a -3 penalty to all Mental rolls and a -1 penalty to your alien character. The standard Advantages are calcu-
all Social rolls. If the character is comfortable among the lated as normal unless otherwise noted by the Qualities
stars, then the reverse is true: the penalties are applicable purchased for your character.
when he walks on terrestrial ground. It is up to the Storyteller to determine whether or
not Virtues and Vices are apropos to character creation.
Small In Stature
Virtues and Vices are explicitly bound to human culture,
The character is from a species that is smaller than
and thus may only apply to human (or once-human)
most other creatures: Size 3 instead of the normal Size
characters. It is reasonable to suggest, however, that aliens
5. This translates to a reduced Health track, but it also
that come from rich cultures likely have traits that are
lowers the species factor in terms of determining Speed
virtually analogous to Virtue and Vice. A good metric is:
(species factor of 3 instead of 5).
if your alien character has Cultural Qualities at primary or
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ALIEN IMPERFECTIONS
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INFINITE MACABRE-SPACE OPERA IN THE WORLD OF DARKNESS